BEETLEBOX
preface
BEETLEBOX is a Minecraft mod that adds beetles and some other stuff.
- 8 types of beetles, with:
- random stats, changeable by feeding them Jelly
- unique, upgradeable armorsets for the player
- breeding and taming, through the Tank system
- a backpack and a gun, that let your beetles fight and fly with you
- nets and jars, to capture beetles
- 5 machines for crafting and automation
If you think that's a mouthful, you're right!
(semi) regular updates; stay tuned! <3
MOD INFO:
VERSION: 1.19.4 / 1.20.1
PLATFORM: Fabric
REQUIREMENTS: Fabric API
OPTIONAL DEPENDENCIES: Trinkets
How to Install Beetlebox (Mod)
Beetlebox by volbot is verified for Fabric across Minecraft versions 1.21, 1.20 (latest release: 1.2, file size: 685 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21, 1.20) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Beetlebox file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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## _there ain't room in this tank for the boths of us..._
## DISCLAIMER
Due to the substantive nature of the stat rewrite, beetles from 1.1.1 and before may not properly port over to the new version. Take caution when upgrading worlds!
## equipment
### the bugslinger
- Fires beetles from jars
- All beetles use their relevant stats (damage and speed)
- Tamed beetles follow class behavior
- Infantry beetles land and begin combat
- Projectile beetles return to their owner
- Beetlepack jars load automatically, main inventory jars require manual loading
- Color-coded indicator lets you know how many clicks you need to fire your next bug
- Scrollwheel allows selecting different Beetlepack jars while aiming
## beetle stats
- Stats now range from level 1.0 to 4.0
- These limits can be slightly exceeded in either direction based on the beetle's initial stats and jelly usage
- Rough estimates and comparisons follow
| | size | speed | damage | health |
|---|---|---|---|---|
| base | 0.8 | 0.2 | 2.0 | 1.0 |
| operation (B: base, L: level) |
B*L | B*(L/0.7) | B*L | B*(L^2+L) || at level 1.0 | 0.8 (~0.5m) | 0.285 (slightly above player base) | 2.0 (1 heart) | 2.0 (1 heart) |
| at level 4.0 | 3.6 (~3m) | 1.14 (absurdly fast) | 8.0 (4 hearts) | 20.0 (player health) |
## beetle jelly
- Two new jellies: Honey and Cactus
- Cactus replaces Berry as the Damage-affecting jelly
- Berry and Honey jellies make beetles Projectile and Infantry class, respectively
- Material quality now impacts jelly level
- All jelly impacts stats by 0.2
- Beetles will not eat jelly below their level in the relevant stat
- (e.g. level 3 jelly is required to bring a beetle from level 2.9 to level 3.1)
- Higher-level jelly is unaffected
- (e.g. level 3 jelly will work on a level 1 beetle)
## configuration
- Beetlebox now has a configuration file!
- Generates on launching the game if none is found
- Ignores spaces
- Comments are allowed on their own lines or at the end of other lines, designated by a
# - I tried to make the names self-explanatory; lmk if you have questions
## tweaks
- New Beetlepack model and texture
- New Kabutomushi texture
- Emigrator now only pulls tamed beetles, meaning taming can be fully automated
- Beetles fired from beetlepack now use their stats as with bugslinger
## bugfixes
- Fully rewrote most renderers; expect faster client response time
- Fully rewrote tank and beetlepack inventory management, expect more consistent operations
## _there ain't room in this tank for the boths of us..._
## DISCLAIMER
Due to the substantive nature of the stat rewrite, beetles from 1.1.1 and before may not properly port over to the new version. Take caution when upgrading worlds!
## equipment
### the bugslinger
- Fires beetles from jars
- All beetles use their relevant stats (damage and speed)
- Tamed beetles follow class behavior
- Infantry beetles land and begin combat
- Projectile beetles return to their owner
- Beetlepack jars load automatically, main inventory jars require manual loading
- Color-coded indicator lets you know how many clicks you need to fire your next bug
- Scrollwheel allows selecting different Beetlepack jars while aiming
## beetle stats
- Stats now range from level 1.0 to 4.0
- These limits can be slightly exceeded in either direction based on the beetle's initial stats and jelly usage
- Rough estimates and comparisons follow
| | size | speed | damage | health |
|---|---|---|---|---|
| base | 0.8 | 0.2 | 2.0 | 1.0 |
| operation (B: base, L: level) |
B*L | B*(L/0.7) | B*L | B*(L^2+L) || at level 1.0 | 0.8 (~0.5m) | 0.285 (slightly above player base) | 2.0 (1 heart) | 2.0 (1 heart) |
| at level 4.0 | 3.6 (~3m) | 1.14 (absurdly fast) | 8.0 (4 hearts) | 20.0 (player health) |
## beetle jelly
- Two new jellies: Honey and Cactus
- Cactus replaces Berry as the Damage-affecting jelly
- Berry and Honey jellies make beetles Projectile and Infantry class, respectively
- Material quality now impacts jelly level
- All jelly impacts stats by 0.2
- Beetles will not eat jelly below their level in the relevant stat
- (e.g. level 3 jelly is required to bring a beetle from level 2.9 to level 3.1)
- Higher-level jelly is unaffected
- (e.g. level 3 jelly will work on a level 1 beetle)
## configuration
- Beetlebox now has a configuration file!
- Generates on launching the game if none is found
- Ignores spaces
- Comments are allowed on their own lines or at the end of other lines, designated by a
# - I tried to make the names self-explanatory; lmk if you have questions
## tweaks
- New Beetlepack model and texture
- New Kabutomushi texture
- Emigrator now only pulls tamed beetles, meaning taming can be fully automated
- Beetles fired from beetlepack now use their stats as with bugslinger
## bugfixes
- Fully rewrote most renderers; expect faster client response time
- Fully rewrote tank and beetlepack inventory management, expect more consistent operations
## tweaks
- Boilers use 50% less water
- Less important keybinds now start unbound
## bugfixes
- All keybinds now have names
- Beetles in tanks no longer jitter
- Fixed husks incorrectly awarded from tank usage
- (1.20.1) Beetlepack icons work properly
## tweaks
- Boilers use 50% less water
- Less important keybinds now start unbound
## bugfixes
- All keybinds now have names
- Fixed husks incorrectly awarded from tank usage
- Beetles in tanks no longer jitter
- (1.20.1) Beetlepack icons work properly
## mechanics
### Beetle Breeding
- requires a Candle and a Flower, and two beetles placed in tank
- once Larva is produced, it can be collected into Larva Jar
- resultant Larvae will take an assortment of traits from both parents
- Larvae rearing requires patience. the Beetlepack and Incubator can help.
### Beetle Taming
- requires two (unique) Logs, any Jelly Cup, a Mushroom, and a beetle placed in tank
- once the beetle eats the jelly five times, it will becomes tames
- once Larva is produced, it can be collected into Larva Jar
- the type of Mushroom used determine the class of the resulting tamed beetle: Red Mushrooms create Infantry Beetles, and Brown Mushrooms create Projectile Beetles.
## machines
### NEW: Incubator
- speeds up Larva growth
- 6 slots for Larva Jars
### REMADE: Beetle Tank
- allows for beetle taming and breeding
- all operations require a Substrate base
- has additional slots for decor
### TWEAKED: Boiler
- 2000mb max, 250mb usage
### REMOVED: Legendary Tank
- doesn't have any real purpose as is, and needs a substantive rewrite before it will work with the new tank mechanics
## tools
### NEW: Beetlepack
- backpack for your bugs
- opens with configurable keybind ('b' by default)
- occupies chest slot, or back slot if Trinkets is installed
- 6 slots for Beetle/Larva Jars
- deploys tamed beetles
- in combat, as either Infantry or Projectiles (depending on beetle class)
- Infantry Beetles attack like regular mobs, as ground units
- once the beetles close in, this can deal heavy damage, but leave your bugs susceptible to damage
- Projectile Beetles fire like a projectile for a single hit, then return
- projectile beetles enjoy invulnerability, but cooldowns make this a slower tactic against larger targets
- alongside Elytra flight (they like the view)
- deploys tamed beetles
- speeds up Larva growth (slower than Incubator, but faster than unaided)
### NEW: Larva Jar
- Beetle Jar full of Substrate
- stores a Larva while it grows
- rewards Beetle Husks upon Larva maturity
### NEW: Substrate
- wood mix for bug keeping
## quality of life
- added tooltips to some confusing items
- wild beetles have normally-distributed stats
## disclaimer
i've been working on this update since mammoths walked the Earth, so i may have missed some minor updates. hit my line in the Discord or elsewhere if you have any qwuestions!
## mechanics
### Beetle Breeding
- requires a Candle and a Flower, and two beetles placed in tank
- once Larva is produced, it can be collected into Larva Jar
- resultant Larvae will take an assortment of traits from both parents
- Larvae rearing requires patience. the Beetlepack and Incubator can help.
### Beetle Taming
- requires two (unique) Logs, any Jelly Cup, a Mushroom, and a beetle placed in tank
- once the beetle eats the jelly five times, it will becomes tames
- once Larva is produced, it can be collected into Larva Jar
- the type of Mushroom used determine the class of the resulting tamed beetle: Red Mushrooms create Infantry Beetles, and Brown Mushrooms create Projectile Beetles.
### Jelly Cups
- because they're currently a little overpowered, they can now only be used five times per generation, during the taming process
- this is intermediary behavior. a final, cohesive jelly rewrite is already underway
## machines
### NEW: Incubator
- speeds up Larva growth
- 6 slots for Larva Jars
### REMADE: Beetle Tank
- allows for beetle taming and breeding
- all operations require a Substrate base
- has additional slots for decor
### TWEAKED: Boiler
- 2000mb max, 250mb usage
### REMOVED: Legendary Tank
- doesn't have any real purpose as is
- this is intermediary. eventually all mobs will work in the tank
## tools
### NEW: Beetlepack
- backpack for your bugs
- opens with configurable keybind ('b' by default)
- occupies chest slot, or back slot if Trinkets is installed
- 6 slots for Beetle/Larva Jars
- deploys tamed beetles
- in combat, as either Infantry or Projectiles (depending on beetle class)
- Infantry Beetles attack like regular mobs, as ground units
- once the beetles close in, this can deal heavy damage, but leave your bugs susceptible to damage
- Projectile Beetles fire like a projectile for a single hit, then return
- projectile beetles enjoy invulnerability, but cooldowns make this a slower tactic against larger targets
- alongside Elytra flight (they like the view)
- deploys tamed beetles
- speeds up Larva growth (slower than Incubator, but faster than unaided)
### NEW: Larva Jar
- Beetle Jar full of Substrate
- stores a Larva while it grows
- rewards Beetle Husks upon Larva maturity
### NEW: Substrate
- wood mix for bug keeping
## quality of life
- added tooltips to some confusing items
- wild beetles have normally-distributed stats
## disclaimer
i've been working on this update since mammoths walked the Earth, so i may have missed some minor updates. hit my line in the Discord or elsewhere if you have any qwuestions!
- new tree and wood type: the ASH TREE
- i like to refer to its color as a "buttery birch"
- cool beetle designs on the blocks
- the EMIGRATOR removes a beetle from a tank and puts it into a jar
- the IMMIGRATOR takes a beetle from a jar and puts it in a tank
- dispensers can now eject beetles from jars
- these can be chained together
- these are mostly setup work for the next few updates
- boilers have a proper hitbox now (you can get inside them)
- new tree and wood type: the ASH TREE
- i like to refer to its color as a "buttery birch"
- cool beetle designs on the blocks
NEW MACHINES!
- the EMIGRATOR removes a beetle from a tank and puts it into a jar
- the IMMIGRATOR takes a beetle from a jar and puts it in a tank
- dispensers can now eject beetles from jars
- these can be chained together
- these are mostly setup work for the next few updates
MISCELLANEOUS!
- boilers have a proper hitbox now (you can get inside them)
- new tree and wood type: the ASH TREE
- i like to refer to its color as a "buttery birch"
- cool beetle designs on the blocks
- the EMIGRATOR removes a beetle from a tank and puts it into a jar
- the IMMIGRATOR takes a beetle from a jar and puts it in a tank
- dispensers can now eject beetles from jars
- these can be chained together
- these are mostly setup work for the next few updates
- boilers have a proper hitbox now (you can get inside them)
- elytra boost
- double jump
- speed boost
- step height
- night vision
- capture most living entities with a net using the legendary jar
- store them in a legendary tank
- drop an upgrade and a piece of armor on the ground, and they will merge
- display type of upgrade on dormant/active upgrades
- new keybind to toggle wall climb
- new keybind to begin elytra flight / activate boost
- armor can be repaired with its respective elytron
- elytra boost
- double jump
- speed boost
- step height
- night vision
- capture most living entities with a net using the legendary jar
- store them in a legendary tank
- drop an upgrade and a piece of armor on the ground, and they will merge
- display type of upgrade on dormant/active upgrades
- new keybind to toggle wall climb
- new keybind to begin elytra flight / activate boost
- armor can be repaired with its respective elytron
- elytra boost
- double jump
- speed boost
- step height
- night vision
- capture most living entities with a net using the legendary jar
- store them in a legendary tank
- drop an upgrade and a piece of armor on the ground, and they will merge
- display type of upgrade on dormant/active upgrades
- new keybind to toggle wall climb
- new keybind to begin elytra flight / activate boost
- armor can be repaired with its respective elytron
craft them, feed them to a beetle, and then craft them onto your armor
to receive unique armor bonuses!
also fixed armor toughness values and other quirks of armor
- elytra damage protection on boots
- bane of arthropods increase damage on beetles
- updated beetle loot tables
- blocks are breakable and harvestable
- renamed some things
- elytra damage protection on boots
- bane of arthropods increase damage on beetles
- updated beetle loot tables
- blocks are breakable and harvestable
- renamed some things