PREVIOUSLY KNOWN AS BETA 1.7.4
Thank you so much for 13800+ downloads!
SEE THE SERVER INSTRUCTIONS SECTION ON HOW TO GET THIS PACK WORKING IN MULTIPLAYER


🌎 BETA CONTINUED OFFERS 🌎
A MODERN MODDED ENVIORNMENT WITH THE FOLLOWING:
In game item descriptions exist! Just hold down shift on the items menu (REI) to see what a brief description of the item! Visit the wikis for the individual mods for further informations and FAQS.
- Beta textures, lighting, models, sounds, style, logic, hunger, glitches, and gameplay feel.
- Beta overworld and Nether generation with biome support for modern tree types & the farlands.
- New structures and dungeons to explore.
- New variants and types for existing vanilla structures.
- Customized and stylized modded content to fit the beta theme and aesthetics.
- Custom coded attributes and enhancements for modded weapon and armor content.
- Customized time based sprinting system in replacement of hunger sprinting system.
- Dozens of new redstone blocks for countless functionality.
- The original Aether mod.
- The original Twilight Forest mod.
- Popular beta style mods such as ComputerCraft, Paint, Camera, Instruments, Item Transport Pipes, Aircrafts & Planes, Hidden doors, Teleportation Stones, Doomlike Dungeons, Paxels, Hammers, Excavators, Backpacks and many more!
- Voice chat support.
- Controller / SteamDeck support.
- Custom mods for customization of things that have not been possible in other modpacks of this style! (Thank you to Javivi for your contributions!)
- Optimizations for better compatibility on lower end devices.
This modpack is meant to be played in Survival mode. Creative mode is removed entirely.
❓ WHAT IS THIS MODPACK SUPPOSED TO BE AND WHY NOT JUST PLAY BETA VERSIONS ❓
Beta Continued aims to recreate the nostalgia of earlier versions, while also integrating and balancing modern and modded content. This project has come a long way, originating from a problem I had quite a while ago.
Something I am only assuming is a problem that many people like myself have ran into before: modding Beta versions of the game can be really frustrating frustrating. When it came to modding in multiplayer support for your favorite mods, it required reversing someone elses old code and completely redesigning it to function in a server environment (and more nonsense). What a nightmare! What if a modern modloader environment with an identical Minecraft beta experience existed? I present to you this confusing idea of a project. Now modding "Minecraft Beta" and getting that classic experience with friends using your favorite mods has never been easier!
While customizing and designing the themes for the modpack I had a handful of particular goals in mind, but the main one was: Minecraft is no longer what is was... so everything that is added should be what it used to feel like. I hope that makes sense? I did my best to create an enviornment that feels like we are playing modded Minecraft Beta 1.7.3, that is the version I accuracy matched everything to. The mods added are content that remind me of the beta experience the most, and there will be more to come as I work on this modpack in the future.
Since the official release of Minecraft, Mojang has continuously introduced a variety of changes and low effort content that seem to cater more to the constantly shifting public interest & attention spam. These decisions stray far from the original vision that Notch had planned. Notches personal involvement with the game quickly diminished since release due to personal problems and issues with the companies direction, until he eventually left Mojang studios and sold the company to Microsoft. What was once a passion project soon turned into a corporate asset leaving us with what we have today. This modpack also exists as an attempt to continue the legacy of Notch's vision for Minecraft. In my opinion, Minecraft Beta 1.7.3 represents the last true update that matched Notch's original vision for the game. It was the final release that maintained the direction & spirit of his initial creation.
It's a block game; A LEGO type game if you will. It’s not supposed to be complicated. The extent of the game should be driven by your imagination, not by any amount of new content and changes.
📡 SERVER INSTALLATION 📡
Installing the modpack on a server is very simple.
-
Put the config, kubejs, and mods folder into your server's root directory.
-
Delete the following mods from the server:
- Embeddium
- NoEmbeddiumMenu
- EntityTextureFeatures
- EntityModelFeatures
- Controllable
- HideKeyBinds
- ChatBoost
-
Go into server.properties and set level-type to "moderner_beta\:moderner_beta". The end result should be: level-type=moderner_beta\:moderner_beta
Thats all! The server should load as intended now. If you have any further questions please do not hesitate to join the Discord server for help or further information about the modpack.
(Do not delete from the client, only the server. These mods call client side only functions and cause the server to crash as a result. Embeddium if not removed from the server will cause RoughlyEnoughItems / the items menu to not display display the item registry properly for connected players. In some cases, having RoughlyEnoughItems present on the server can also caused this glitched behaviour. This is a known issue with RoughlyEnoughItems for Minecraft 1.20.1 Forge)
_(Please see the official Simple Voice Chat instructions on how to get the voice chat system working properly on your server.)_
🧾 CONTENT STAEMENTS 🧾
- Yes, I do now that Babric exists, go check it out! It is an awesome project! This modpack is designed to be a pre-configured experience using modern mods and framework, but I highly encourage you to mess around with the design of your own REAL beta modpack using their awesome project!
- Beta 1.7.4 does not completely revert the game to beta, but is rather a simulation that attempts to get as close to what a modded beta environment could have looked and felt like. Each beta like modpack has its own theme, while building off of the concept of making the game feel like beta. This modpack is simply my twist on a beta themed modpack. Beta 1.7.4 does not claim or will never claim to be an official continuation / update of the original Minecraft beta versions. All claim belongs to their respective owners.
- Inspired by LowMango (Author of MangoPack), PoeticRainbow (Author of Golden Days), and the Better Than Adventure project.
- Content is licensed under ARR. You do NOT have permission to modify and/or redistribute this modpack. If you would like to do so, please contact me beforehand.
- Read CREDITS.txt located in kubejs/assets. Please DM me for credit or removal of any content that may belong to you in the event I have made a mistake, thank you.
All Versions
+ Add Version- Forge, Mods, Scripts, Resources & Data:**
- Cleaned up data, assets & configs
- Improvements to scripts
- Bug fixes:**
- Several small bug fixes
- Forge, Mods, Scripts, Resources & Data:**
- Updated any outdated mods
- Improvements to backend scripts & resources
- Updated default configuration
- Improvements to unfocused window frame calculations
- Replaced "Plasmo" Voice with "Simple Voice Chat" for compatibility reasons
- Gameplay, Items & Logic:**
- Improvements & balances to loot tables
- Fueled furnace minecarts will now tick its current chunk, acting as chunk loaders
- Items menu bind toggle was changed to "CTRL + O"
- "Gingerbread Men" & "Cookies" now heal one heart
- Creeper spawners in dungeons are no longer possible
- Compass, Globe, Clock, Altimeter & Recovery Compass will now display more useful information when right clicking them in your hand
- If lighting strikes an entity it will no longer ignite it
- Improvements to bow mechanics
- Waystones no longer teleport between dimensions
- Waystone editing is now locked to the player that placed the waystone
- Phoenix armor now increases your projectile damage instead of adjusting the projectiles speed and accuracy
- Valkyrie Lance must now be held in your main hand for speed effects
- Audio & Visual:**
- Improvements to the look of dungeons
- Improvements to spyglass info viewer
- Improvements & changes to texts
- Improvements to item displays in REI / items menu
- Improvements to Equips menu
- Removed holiday specific textures
- Small changes to moving fluid visuals
- Beta Reversions**
- All bows will now instant fire, special bows can still be aimed
- Several menus have been redone to mimic old / beta style menus
- Corrected several textures for accuracy
- Removed player skin transparency
- Removed command hotkey shortcut
- Removed offhand completely
- Removed respawn anchors
- Bug fixes:**
- Fixed passive mob spawn rates for cold biomes
- Fixed spawn rate for wolves
- Fixed skeleton attack frequency interval
- Fixed broken generation of stairs in dungeon spiral staircases
- Fixed structure search radius for dungeon maps
- Fixed several keybind related issues
- Fixed several menu related issues
- Fixed incorrect recipe for books
- Fixed Embeddium mixin conflict that caused old cloud rendering behaviour to not function properly
- Fixed several items being stackable
- Fixed quiver UI issues when looking around and swapping arrows
- Fixed incorrect item drop logic for several mobs
- Fixed several tag related bugs
#
- Known issues / Things I do not have a solution for right now:**
- REI / Items menu is visible when viewing photos
- Sometimes charm effects will stick even when the item is unequipped, and sometimes sticks after death as well
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Gloves & Aircraft related items automatically display a tooltip even when shift is not held
- Ice Bow & Seeker Bow consume modded arrows like normal arrows, wasting them
- Forge, Mods, Scripts, Resources & Data:**
- Updated any outdated mods
- Improvements to backend scripts
- Gameplay, Items & Logic:**
- Removed Clay Soldiers (Causes catastrophic faulure of items menu / REI)
- Bug fixes:**
- Fixed mobs from spawners being able to spawn with removed items (and in all instances)
- Fixed mobs from spawners being able to spawn with armor that is enchanted (and in all instances)
- Fixed items menu / REI display issues
- Fixed certain scripts not working in multiplayer
- Fixed skeleton AI / strafe behaviour in multiplayer
- Fixed the world creation loading bar not visually loading
- Fixed stats screen displaying two impossible entries
- Fixed item name for "Sugar Canes"
- Bug fixes related to mod updates
- Forge, Mods, Scripts, Resources & Data:**
- Improvements to scripts
- Optimizations & performance improvements
- Improved default modpack settings configuration
- Gameplay, Items & Logic:**
- The executive decision to remove sprinting has been made. It is gone.
- Major changes & optimizations to world generation
- Animal breeding & farming has been re-introduced (I like being able to farm animals)
- Spyglass now displays info about the entity you are looking at
- Quivers can now be equipped in the "Back" equipment slot
- Changed recipe for "Advanced Gyroscope"
- Wool can now be converted into string
- Dungeon Maps can now be found by brushing suspicious blocks
- Removed "Uncrafting Table" (Too unbalanced)
- Horse spawn rate slightly decreased
- Audio & Visual:**
- Various improvements to texts
- Various changes & improvements to menus
- Renamed "Honeycomb" related items to "Beeswax"
- Beta Reversions**
- Skeletons no longer strafe when attacking
- Passive animals that have not been tamed or bred will randomly spawn & despawn just as hostile mobs do
- Mushrooms can now be placed on the surface & in daylight
- Blocks & items in containers now use the beta lighting rendering
- Chat is now disabled unless you are in multiplayer, open to LAN, or cheats are enabled
- The Nether dimension has had its height reduced to 128 & bedrock layers thickened
- All wooden slabs now function as stone slabs (Mine with pickaxe, non flammable)
- All interactable blocks now ignore tool efficiency
- Entity debug IDs now properly appear behind blocks
- Chat is now disabled in singleplayer
- Bug fixes:**
- Fixed mod embedding & metadata issues / conflicts between modpack updates
- Fixed improper GUI scaling in the controls / keybinds menu when scale is set to "Auto"
- Fixed "Personal Vault Backpack" not being equippable in the back slot
- Fixed blank message spam from Aircrafts in specific instances
- Fixed a glitch that caused weapons and armor from loot tables to spawn with blank atrifact NBT data
- Fixed several camera related glitches
- Fixed quantity output for a handful of recipes
- Entities and Textures are now dynamically rendered, hopefully this prevents the uncommon "White World" texture glitch that can only be fixed by restarting the game
- Various fixes related to mod updates
#
- Known issues / Things I do not have a solution for right now:**
- Items menu is visible when viewing photos
- Sometimes equip effects will stick even when the item is unequipped, and sometimes sticks after death as well
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Gloves & Aircraft related items automatically display a tooltip even when shift is not held
- Forge, Mods, Scripts, Resources & Data:**
- Updated Forge
- Updated any outdated mods
- More optimizations for low end hardware
- Gameplay, Items & Logic:**
- Custom location and structure maps can now be found in structures, pointing to the locations of other structures. Shipwrecks are guaranteed to give these maps (This feature is slightly experimental, I am hoping to improve upon its functionality in the future)
- Dungeons with varying levels of difficulty can now be found throughout the world (More customization and variation of these structures to come in future updates)
- Pigman guarded outpost towers can now be found in the Nether
- Improvements and tweaks to structure generation and structure spacing
- Improvements and balances to all loot tables
- Buffed durability for a handful of Aether weapons
- Chalk durability increased to 64
- Maps now show a directional player icon even when far away from the marked location
- Added "Entity Detector" redstone contraption
- Spawners found in Nether structures have more variance in the mobs they spawn
- Cactus can now be smelted into leather
- Lodestone now requires an Echo Shard instead of a Nether Ingot
- Engines and boilers can now only be single stacked
- Cookies now only give a healf half of a heart of health
- Temporarily removed Gryodyne conraption due to buggy behaviours
- Removed Nether Wart and associated blocks
- Audio & Visual:**
- System messages now properly appear in chat instead of above the hotbar
- Minor changes to UI elements
- Disabled update notification annoyances for "Plasmo Voice" mod
- Minor changes to a few texts (item names and descriptions)
- Changed texture for mossy stone bricks
- Barrels no longer make sound when opened
- Bug fixes:**
- Fixed wool drop rate for sheep (Thank you to lxxf for pointing this out)
- Fixed vertical display limitations for item list on high resolutions or low GUI scales
- Fixed several bugs related to recipes
- Fixed several typos
- Bug fixes related to mod updates
- Known issues / Things I do not have a solution for:**
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Having a cloud in your inventory while sleeping makes you fall through the floor
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Immersive aircraft tooltips are not consistient with everything else
- Forge, Mods, Scripts, Resources & Data:**
- Cleaned up, optimized and organized backend stuff (scripts, data)
- Updated any outdated mods
- Updated to Forge 47.4.8
- Gameplay, Items & Logic:**
- Shipwreck treasure maps now have a chance of pointing to an Ancient City instead of buried treasure
- Ancient city spawn rate slightly reduced
- Shipwreck spawn rate slightly increased
- Discs are no longer found in mineshafts
- Misc. buffs and improvements to loot tables
- Weapons & tools can no longer be repaired in crafting grids (Matches beta logic)
- Vsync disabled by default
- Audio & Visual:**
- Craftable filter now visible by default in recipe menu
- Arrows no longer get stuck in players
- Small changes to UI textures
- Small changes to texts
- Bug fixes:**
- Fixed cat spawnrate
- Fixed a few tooltip descriptions being incorrect
- Fixed grammar and formatting for a handful of texts
- Known issues / Things I do not have a solution for:**
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Immersive aircraft tooltips are not consistient with everything else
- Hoping to (try) work on in the future (v1.4.0):**
- Make all items (including modded) face classic orientation in menus
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- More forms of lightweight tech & magic content
- Forge, Mods, Scripts, Resources & Data:**
- Cleaned and organized configuration files
- Integrated default server/world configs
- Optimized scripts and data
- Updated outdated mods
- Claim and permission related mods have been removed, please set those up on a server yourself
- Gameplay, Items & Logic:**
- Complete loot table overhaul and rebalance for all dimensions
- Loot tables are now more random and more rewarding
- Complete structure generation overhaul for all dimensions
- Many changes and balances based on the loot that generates in each structure
- Made a handful of structures more common
- Modded weapons/items rebalanced for better desirability
- Custom item properties modified and rebalanced
- Added quiver for arrow storage
- Aether boss names no longer randomized
- Aether fruit bush behaviors slightly adjusted
- Aether world generation optimized
- Ambrosium shards now stack to 64
- Beds now explode in the Aether
- Cave Spiders readded
- Copper armor and copper sword removed (not very useful)
- Crafting recipes revised and balanced
- Crawling removed entirely
- Custom attributes now scale with armor material cost
- Horse spawn rate slightly reduced
- Invisibility Cloak readded and balanced
- Item stack sizes adjusted
- Kelp slightly rarer; spawns near jungle beaches
- Lightning arrows no longer set targets on fire
- Name Tags readded
- Renaming Table added for renaming items, keys, tags
- Sitting reach distance reduced to two(2) blocks
- Sprinting no longer infinite in peaceful mode
- Stamina recharge delay reduced by one(1) second
- Stamina recharge time reduced by four(4) seconds
- A few other very small changes I may have forgotten to log
- Audio & Visual:**
- Added support for non-default world presets
- Crouch height restored to classic values
- Texts improved
- Textures improved
- UI layouts adjusted slightly
- Various other minor visual changes
- Bug fixes:**
- Fixed Ambrosium shards being consumable
- Fixed invisible chest mimics
- Fixed many item recipes
- Fixed recipe for Reinforced Dark Stone
- Fixed removed / invalid entities and mobs generating in spawners
- Fixed several typos
- Fixed a few items being unobtainable
- Fixed tooltip deduplication (hasnt happened to me since my fix)
- Various other minor bug fixes
- Known issues / Things I do not have a solution for:**
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching bugs out the camera a little
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Hoping to work on in the future:**
- Make all items (including modded) face classic orientation in menus
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- More forms of lightweight tech & magic content
- Forge, Mods, Scripts, Resources & Data:**
- Updated Forge to v47.4.5
- "Controlling" mod (Utility)
- "Sit" mod (Fun)
- Significant backend code revisions
- Updated any outdated mods
- Updated default options / binds / configuration
Gameplay, Items & Logic:
- Food is now always edible even at full hearts (Matches beta)
- Revised mob spawning logic for both passive and hostile
- Hostile mobs are now able to spawn in a light level of 7 or lower (Matches beta)
- Increased passive mob spawn counts, adjusted group sizes, adjusted maximum and minimum groups
- Minor changes and improvements to world generation
- Minor changes and improvements to structure generation
- Modified collisions for a handful of blocks
- Mushroom Soup now heals three(3) hearts
- White Apple now only heals two(2) hearts
- Ambrosium shards now heal half(0.5) of a heart
- Candy canes now heals half(0.5) of a heart
- Maze Wafer now heals three(3) hearts
- Modified dyed wool recipes to match the way other items in the game are dyed
- Audio & Visual:**
- Significant improvements to biome border calculations
- Changes to a few textures for consistiency
- Changes to texts for consistiency
- Revised biome temperature algorithms (biome sky / fog color stuff AGAIN ARGG)
- Reorganized / resorted REI menu
- Modified full block outlines for a handful of blocks
- Bug fixes:**
- Fixed buried treasure sometimes not spawning
- Fixed glitchy behaviour when jumping on or around fences and walls
- Fixed custom furnaces not stacking after being mined / picked up
- Fixed a few unwanted / useless structures from spawning (wells, ruins)
- Fixed music modifications being disabled
- Fixed mountable entity icons appearing in incorrect position
- Fixed typo causing custom clay soldier textures to not load
- Known issues / Things I do not have a solution for:**
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)**
- A very very small handful of removed blocks may spawn from structures (lag, or some weird optimization may be cause this?)
- Walking off of a bed into a fluid makes you sink into that fluid instantly
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching in third person bugs out the camera a little
- Ambrosium shards play the eating animation when consumed
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Sometimes custom tooltips will duplicate, appearing twice
- Hoping to work on in the future:**
- More support for worlds that are not the default preset (structures, colors, textures)
- Make all modded stairs and chests in inventory face classic orientation
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- Forge, Mods, Scripts, Resources & Data:**
- "Embeddium" mod (Major optimizations and performance improvements)
- "NoEmbeddiumMenu" mod (Development)
- "SmoothBreak" mod (Features)
- "Odysey Allies" mod (Features)
- (Use /party and /guild for more information)
- Updated any outdated mods
(Huge thanks to [Javivi](https://modrinth.com/user/javivi09dev) for working on the NoEmbeddiumMenu and SmoothBreak mods for this pack! Go show some love!)
Gameplay, Items & Logic:
- Minor gameplay balances
- Block break progress no longer resets when switching tools (Just like beta)
- Reduced stamina recharge cooldown by one second
- Increased sprint time by one second
- Aircraft weapons no longer destroy blocks
- Lowered dark stone height to -58
- Readded: Bowl & Mushroom Soup
- Audio & Visual:**
- Adjustments to fog calculation and density
- Adjustments / fixes for Twilight Forest sounds & directional sounds
- Hotbar (console) messages now appear in chat
- Updated and added a handful of new texts / item tooltips
- Updated textures for holy sword, vampire blade, and lightning sword
- Small changes to a handful of textures for consistiency
- Bug fixes:**
- Fixed brightness slider
- Fixed empty texts appearing in chat
- Fixed effect / accessories / curios menu overlap
- (Attempt) Fixed aircraft camera locking up sometimes
- Removed visibility for a few of Twilight Forest's unimplemented items
- Misc bug fixes related / thanks to mod updates
- Known issues / Things I do not have a solution for:**
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)**
- Walls and fences will rubberband you when you walk on them
- Walking off of a bed into a liquid makes you sink instantly
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Current method of removing statistics is just blanking out the entry in the lang files
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Special blocks that originally craft with NBT will not stack with that same item if placed and picked up again (Only applies to a few blocks)
- Hoping to work on in the future:**
- More support for worlds that are not the default preset (structures, colors, textures)
- Make all modded stairs and chests in inventory face classic orientation
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Deep Aether Mod? / Aether Lost Content Mod?
- Forge, Mods, Scripts, Resources & Data:**
- Updated any outdated mods (Fixed a few mod related bugs)
- Updated to Forge 47.4.3
- Added "AchievementsJS" mod (Development)
- Code revision & optimization
- Cleaned up modpack backend data
- Audio & Visual:**
- Small changes to a handful of texts
- Small changes to a handful of textures
- Polished accessories menu
- Custom item tooltips are now only visible when holding shift
- Bug fixes:**
- Fixed missing sugarcane texture
- Fixed attributes for a handful of items
- Fixed tooltip duplication
- Forge, Mods, Scripts, Resources & Data:**
- Optimized and adjusted backend scripts
- Controller support mod disabled by default and is optional
- ModernFix optimizations are disabled by default and are optional (Causes issues with KubeJS) (Duplicate tooltips)
- Replaced "Curios" mod with "Accessories" mod (easier to work with / better compat)
- Reconfigured and revised optimizations
- Gameplay, Items & Logic:**
- Made Mazebreaker Pickaxe faster
- Modified balanced the quantity of equipment slots per category
- Audio & Visual:**
- Simplified tooltips for a handful of items
- Inventory now uses beta layout
- Reworked equipment menu
- Bug fixes:**
- Fixed rendering glitch when wearing backpack and gloves (Weird cubes on your neck?)
- Fixed texture flickering / fast update glitch
- Fixed white screen flashbang when loading into a world
- Fixed pigmen spawning with crossbows
- Forge, Mods, Scripts, Resources & Data:**
- Updated all outdated mods
- Updated default options / configuration / binds
- Added "EntityJS" mod (Development)
- Added "Minecraft Capes" mod (Cosmetics)
- Added "Controllable" mod (Controller / SteamDeck support)
- Added "Camera" mod (Fun)
- Recipes script now allows for multiple recipes to be added to a single item
- Gameplay, Items & Logic:**
- Added controller / SteamDeck support (things work fine, but you will need to bind based on what you do regularly)
- Buffed all Twilight Forest dimension bosses
- Slightly nerfed all Aether dimension bosses
- Rebalanced all custom armor and tool attributes to be more fair
- Made minor balancing changes to many loot tables
- Added "Golden Feather" to silver dungeon reward loot table (I didnt know Aether doesnt implement it)
- Removed item shelves (item frames exist)
- Removed pulley blocks (ropes do not exist)
- Removed default leftover unimplemented / unobtainable Twilight Forest items
- Audio & Visual:**
- Added tooltip descriptions to a TON unique items and blocks with specific use cases
- Reworked text / formatting for items and tooltips
- Implemented reworked bee entity model and textures (Credits: Reijvi)
- Minor adjustment to a handful of textures
- Minor adjustments to texts
- Bug fixes:**
- Fixed Twilight Forest advancement bug (Broken Minoshroom loot table) (SORRY)
- Fixed leather horse armor item dye visibility
- Fixed a few particles that used removed items as textures from appearing
- Fixed typos in loot table code for bastions
- Fixed recipes for white wool
- Fixed stack sizes for a few items (flags, signs)
- Fixed a bug causing multi-layered skins to break
- Revised mixin conflictions
- Deduplication prevention patches
- Fixed spawn chunk removal
- Forge, Mods, Resources & Data:**
- Revised and optimized scripts
- Audio & Visual:**
- Small adjustments to texts
- Silenced a few piglin brute ambient noises
- Gameplay, Items & Logic:**
- Small balances and adjustments to a handful of loot tables
- Blazes now drop fire charges, flint, and nether quartz
- "Headless Arrow" is now "Broken Arrow" and converts to flint (non craftable)
- Lowered meef drop chance
- Paintings now stack to 16
- Item frames now stack to 16
- Bug fixes:**
- Fixed backpacks being nestable
- Fixed "Broken Arrow" not being visible in recipe menu
- Fixed stack sizes for a small handful of items
- Fixed two impossible achievements from appearing
- Forge, Mods, Resources & Data:**
- Adjustments and optimizations to scripts
- Audio & Visual:**
- Minor changes to texts
- Changed textures for bee blocks
- Changed texture for warp scroll
- Silenced a few Immersive Aircraft hotbar notifications
- Gameplay, Items & Logic:**
- Music discs now have a chance to spawn in rare loot pools
- Minor changes to structure spacing
- Fire charges provides slightly less fuel to aircrafts
- Charcoal provides slightly more fuel to aircrafts
- Balances and fixes for all loot tables
- Adjusted animal spawn weights for all biomes
- Stone hammer recipe now requires stone bricks
- Removed recipe for saddle
- Bug fixes:**
- Fixed chalk recipes
- Fixed bait on a stick recipe
- Fixed copper furnace recipe
- Fixed chalk recipes
- Fixed MIMI default instrument volume
- Fixed spyglass zoom texture sharpness
- Fixed unused mob death sounds from playing
- Fixed MIMI source linker not being obtainable
- Fixed recipes for saxophones
- Fixed a handful of console errors / warnings
- Fixed beta stair drop glitch recreation
- Known issues / things that bother me / things I do not have a solution for:**
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)**
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Forge, Mods, Resources & Data:**
- Revised & rebuilt modpack
- Overhauled custom resource system (compressed, optimized, and cached resources)
- Overhauled custom data system
- Overhault backend scripting system
- Added "Clay Soldiers" mod & customized accordingly
- Added "Secret Doors" mod & customized accordingly
- Added "Simplest Hammers" mod & customized accordingly
- Added "Simplest Excavators" mod & customized accordingly
- Added "Simplest Copper Gear" mod & customizer accordingly
- Added a few non content but helpful client and server mods
- Added a few backend mods for backend development
- Substituted a few mods with similar alternatives
- Updated outdated mods
- Many optimizations and performance improvements
- Audio & Visual:**
- Finalized world, biome, sky, and fog colors
- Adjusted fog density and distance for accuracy
- Adjusted visual attack speed for a handful of items
- Adjusted shaders for accuracy
- Changed textures for many blocks, items, and interfaces
- Changed a handful of items to have their beta orientations
- Changed a handful of items to have their beta world sizes
- Changed block outlines for a handful of blocks
- Revised sound and song pattern selection system
- Revised particle system and many particle textures
- Removed crouch transition animation
- Removed FML loading screen and indication
- _More that I probably forgot to write down as I did them, but those are the most notable_
- Gameplay, Items & Logic:**
The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay:
- Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these)
- Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information
- Twilight Forest item enchantments removed (handled with custom attributes)
- Revamped and revised structure generation
- Revamped and revised loot table generation
- Adjusted sprinting system
- Adjusted implementation of "Waystones" mod
- Adjusted mob spawn group sizes and locations
- Immersive Aircraft vehicle no longer work in the Twilight Forest
- Changed crafting recipes for a large handful of items
- Attempted recreation of a few old glitches and bugs
- All wood slab types function as stone (minus flammability)
- Leather armor is now dyeable again
- Squids drop ink sacs again, and inc sacs make black dye
- Added copper armor, and a copper sword
- Added back a handful of misc items and integrated them into other content, most notably:
- Cats! Find them in Jungles
- Copper Furnace
- "Weat on a Stick" to control pigs with saddles again
- Ender Chest as "Personal Vault"
- Totem of Undying (found in ancient cities)
- Ender Pearls as "Teleport Orb" (found in ancient cities)
- Some "Deep Dark" related content (NO WARDEN YET)
- Reduced kelp spawn density
- Removed seagrass, and a few other misc world decoration blocks
- Removed smooth stone blocks, stone now crafts smooth stone slabs
- Removed path type blocks, and the ability to right click grass blocks with a shovel
- Removed recipes for base mossy blocks (still obtainable naturally)
- Removed single petrified slab block entry
- Removed whole wood blocks
- Removed coral related items
- Removed powdered snow
- Removed Twilight Forest hollow logs
- Removed Trials Mod Backport due to game breaking issues with world generation and loot tables
- Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta)
- Bug fixes:**
- Fixed issues causing world and game load times to be slower than they should have been
- Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance!
- Fixed item names for a handful of items
- Fixed leaves not dropping when harvested with shears
- Fixed an issue that caused a handful of structures to not spawn
- Fixed biome temperatures
- Fixed bow texture animating in skeleton hands
- Fixed sounds for Twilight Forest mobs
- Fixed strange culling behaviour affecting entity render distances
- Fixed a icons displaying removed content
- Fixed a handful of items not having crafting recipes
- Fixed a handful of recipes not yielding the correct output
- Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc)
- Fixed health values for a handful of items (mostly modded)
- Fixed modded curios equips having an equip sound
- Fixed strider spawn rates
- Fixed world loading bar not updating sometimes
- Fixed Aether enchanting & repairing not working in all cases
- Fixed a bug causing skins to not work
- Fixed instances of soul fire appearing in structures
- _More that I probably forgot to write down as I did them, but those are the most notable_
- Planned future updates:**
- Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops)
- Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks)
- Proper support for worlds that are not the default preset (structures, colors, textures)
- Make modded stairs and chests in inventory face classic orientation
- Revise leather and dye system, improvements to be made?
- Recode stairs drop base block script
- Remove all achievements and recreate the beta 1.7.3 achievement web
- Port "breakfree" mod to neoforge
- Change hardness for functional blocks properly
- Make wooden slabs not flammable properly
- Classic model matching for MISC modded blocks and items (Aether, Twilight Forest)
- Go through all recipes and fix the ones that have random entries, for example CC: Turtles
- Find proper solution for Blazes and Wither Skeletons
- Deep Aether Mod? / Aether Lost Content Mod?
- The return of the Warden and Wither, integrated properly into the Nether
- Known issues / things that bother me / things I do not have a solution for:**
- Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)**
- A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense
- Ambrosium shards play the eating animation when consumed
- Heart icons for mountable entities sometimes appear in the wrong position
- Cats do not originally spawn as ocelots that can be tamed and converted into cats
- My method of removing statistics is just blanking out the entry in the lang files
- Swet Banner and Ominous Banner still appear in REI menu
- Spam crouching in third person bugs out the camera a little
- A very small handful of objects with NBT may spawn from structures even though they are removed
- Effects UI overlaps with Curios UI in the inventory
- Raw death message "death.fell.accident.water" when falling from too high and dying in water
- Forge & Mods:**
- Changed Forge defaultconfig folder location
- Updated any outdated mods
- Updated & optimized scripts
- Refactored a lot of custom data & logic
- Added "Unflavored Pipes" mod and customized accordingly
- Added "Computer Craft" mod and customized accordingly
- Added "Umbral Skies" mod (a link mod between Aether and Twilight Forest)
- Replaced "Inmis" mod with "Simply Backpacks" mod (Inmis was a connector loaded mod)
- Replaced "EMI" mod with "REI" mod
- Suppressed unnecessary logs from many mods
- Removed unnecessary / obsolete custom textures / optimized texture sizes
- Removed many backend calls and data for removed features
- Removed the following mods:
- Sinytra Connector and associated libraries (good riddance)
- Dungeons enhanced (Buggy structures and half of them were disabled anyway)
- Explorify (These structures were pointless)
- Fletching table mod
- Nostalgic fishing (Obsolete, I am handling the loot tables myself)
- Entity texture features
- Entity model features
- Animatica
- Configured
- Polytone
- Libraries associated with removed mods
(Was not noticing any difference in custom textures with and without mods that add optifine / texture compat)
- Audio & Visual:**
- Updated textures for a large handful of items & blocks (Vanilla & mods)
- Added classic block placement for a handful of blocks with alternative orientations
- Adjusted entity distance
- Adjusted biome, sky, and fog color calculation
- Adjusted third person angles
- Removed UI clutter from a few mods
- Minor UI changes
- FOV effects enabled by default (because some people cant tell if they're sprinting?)
- Gameplay, Items & Logic:**
- Creative mode officially supported (Categories could be better, but it works)
- Revised stamina system
- Revised & optimized world generation (structures, biome placement)
- Revised loot tables and drop chances for a handful of pools
- Raised monster spawn cap
- Adjusted block collision for a handful of items
- "Cherry" related items are now named "Blossom"
- Waystones no longer spawn naturally
- Removed infested type blocks
- Removed Fletching Table
- Bug fixes:**
- Fixed texture reload on start causing menu music to not play
- Fixed potions / items with potion nbt from spawning in loot tables
- Fixed typo in loot table changer that allowed for "Steeleaf" armor and tools to spawn with enchantments
- Fixed unobtainable loot spawning from modded structures
- Fixed Nether Gold Ore spawning in Nether
- Fixed music not playing
- Fixed recipes for a handful of items that were either missing or broken
- Fixed colors for leather items
- Fixed colors for Nether related items
- Fixed kelp not spawning in overworld
- Fixed Smoker and Blast Furnace from being recommended under fuel tags in REI
- Fixed prismarine crystals being painfully obtainable (break coral for shards and crystals)
- Fixed removed machines & crafting methods from appearing in crafting recipe menus
- Fixed items displaying impossible recipe alternatives
- Fixed name for pumpkins
- Fixed a few statistic entries
- Known issues:**
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Swet Banner and Ominous Banner still appear in REI menu
- The "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- The "Rescue Ghast from Nether" achievement uses a removed item as its icon (ghast tear)
- A few entries in the statistics menu are in reference to removed content + bugged statistic exists
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
- Pipewire / engine audio on (Arch) Linux based distros makes audio crunchy sometimes (just do F3+T to fix it)
- Future plans:**
- Re-add custom attributes
- Add more classic block placement logic for thre following: stairs, slabs
- Revamp / update loot tables to make them more rewarding
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS
- Re-introduce The Warden (and content), and The Wither (and content) as Nether only bosses
- Clean up Twilight Forest unfinished items
- Revise supplementaries features
- Forge & Mods:**
- Added "Configured" mod (development)
- Added "FastSuite" mod (optimization)
- Added "Neurina" mod (optimization)
- Added "Noisium" mod (optimization)
- Added "Enlightened Block Entities" mod (optimization)
- Added "Block Swap" mod (development)
- Added "LootJS" mod (development)
- Added "KubeJS Additions" mod (development)
- Added "ToadLib" mod (library)
- Version 1.0.1 forced upon "Fish Anywhere" mod as its latest update just closes my game!
- Removed "StopVillagerTrades" mod (obsolete)
- Removed "JEITweaker" mod (obsolete)
- Removed "CraftTweaker" mod (obsolete, handled by KubeJS mod now)
- Removed "ToastControl" Mod (obsolete, handled by NostalgicTweaks mod now)
- Removed "Yung" mods & API (obsolete, handled by OpenLoader mod now)
- Removed "No Modern Overworld Flowers" mod (obsolete, handled by BlockSwap)
- Updated Forge version
- Updated all outdated mods
- Updated all scripts to reflect changes made by mods
- Updated & optimized scripts that handle custom content / logic
- Custom logic previously handed by "CraftTweaker" is now handled by "KubeJS"
- Custom data is now loaded via "KubeJS" instead of "Paxi"
- Custom resources are now loaded with "OpenLoader" instead of "Paxi"
- Audio & Visual:**
- Enabled smooth lighting by default
- Removed mod update reminders
- Removed glint texture
- Gameplay, Items & Logic:**
- _PLEASE SEE FUTURE PLANS SECTION AS WELL. REMOVED FEATURES MAY BE RE-INTEGRATED IN FUTURE UPDATES._**
- Integrated a stamina system
- Added classic pumpkin logic
- Added classic log placement logic
- Added recipes for gloves
- Updated / tweaked achievements
- Updated crafting recipes for all relevant dyeable items
- Updated recipes for chainmail armor, chains, iron ladders (Twilight Forest), & lanterns
- Updated loot tables for the trial chamber structures
- Adjusted monster spawn cap for better gameplay balance (hopefully)
- Adjusted integration of existing items to account for changed / removed items
- Adjusted food values
- Adjusted boat mechanics
- Adjusted sneak mechanics
- Adjusted recipes to account for removed content
- Adjusted keybinds a little
- Disabled TNT ignition punching (accidentally setting off TNT when trying to break it is awful)
- Recipe for fences updated to match beta
- Bows are no longer invincible
- Sheep no longer eat grass, instead they randomly regenerate their wool
- Renamed "Wither Skeleton" to "Nether Skeleton"
- Zephyr now always drop Wind Charge when killed
- Blaze now have a chance to drop Gold Ingot
- Modified world structure generation to account for removed content
- Modified block generation for many structures
- Small changes to world generation
- Removed a handful of Deep Dark update content
- Removed Elder Guardian
- Removed Guardians
- Removed unnecessary "Waystones" mod items
- Removed (almost) all kinds of non-beta flowers
- Removed Piglin Heads & Piglin Skull Candles (Piglins removed in pre-release 1)
- Removed Blaze Rod & Blaze Powder
- Removed Iron Nugget
- Removed Gold Nugget
- Removed Magma Cream
- Removed Magma Cube mob
- Removed Soul Soil
- Removed Nether Gold Ore
- Removed Crossbow
- Removed Ink Sac
- Removed Potato
- Removed Diorite, Granite, Andesite & variants
- Removed Candle Head blocks
- Removed Lily Pad
- Removed Calcite
- Removed Dripstone / Dripstone Block
- Removed Basalt
- Removed Glow Shrooms
- Removed Tuff
- Removed Crossbow
- Removed Mushroom Stew
- Removed Glistening Melon
- Removed Dried Kelp Block
- Removed Dried Kelp
- Removed Potato
- Removed Phantom Membrane
- Removed Dragon Banner Pattern
- Removed Banner Pattern Guster
- Removed Glow Berries
- Removed Bowl
- Removed Knightmetal Shield
- Removed Candles
- Removed Gilded Blackstone
- Removed Nether Gold Ore
- Removed Large Fern
- Removed Tall Grass
- Removed Brewing Stand
- Removed Lily Pad
- Removed Glow Lichen
- Removed Spore Blossom
- Removed Hanging Roots
- Removed Moss Carpet
- Removed Coarse Dirt
- Removed Rooted Dirt
- Removed Sea Pickle
- Removed Seagrass
- Removed Fern
- Removed Big Dripleaf
- Removed Small Dripleaf
- Removed Soul Torch
- Removed Soul Lantern
- Removed Soul Campfire
- Removed Campfire
- Removed ...others I may have forgotten about
- Bug fixes:**
- Fixed loot tables failing to spawn reward items
- Fixed blank tables from generating in loot chests
- Fixed dye recipes to ensure proper functionality
- Fixed broken / incorrect food values
- Fixed hitboxes for Iron Gates & Fence Doors
- Fixed modded chest voxels for proper full block rendering
- Fixed many unobtainable items from generating in the world (... but I am sure there are some I am forgetting...)
- Fixed many unobtainable items from being obtainable
- Fixed many unobtainable items appearing in crafting recipes / recipe menu
- Fixed a few obtainable items that were unobtainable
- Fixed fluids from appearing in EMI menu as solid block entries
- Fixed biome-dependent sky colors
- Fixed sub-horizon sky color
- Fixed a few lighting accuracy bugs
- Fixed a few color accuracy related bugs
- Fixed an issue that caused deepslate ores to appear
- Fixed typos and naming for a handful of items / blocks
- Fixed recipes for "Immersive Aircraft" mod
- Fixed recipe for Uncrafting Table
- Other small fixes
- Known issues:**
- "When the stew is sus" achievement appears. Caused by some mod. Didn't really look
- "x / moonlight:placeable_item" will not go away?
- Splash potions / tipped arrows spawn in dispensers (I have tried many methods to remove them. Someone help)
- A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks)
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete & give rewards upon activation
- Spawners containing removed entities can sometimes still spawn (but do not spawn the entity)
- Items display both new & obsolete recipes (some may be impossible, not super common)
- Removed machine suggestions sometimes still appear in EMI interface for non blocks despite being unusable & supposedly removed
- Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely
- Future plans:**
- Creative support
- Utilize Forge tags more to optimize code and remove redundant manual iteration functions
- Add custom attributes using KubeJS
- Add classic stair placement logic
- Make custom achievement tree identical to beta + add modern ones
- Make slabs only placeable on top bottom of blocks
- Make trapdoors only placeable on bottom half of blocks
- Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS (They totally can)
- Parse NBT data from blocks that spawn in the world and remove them if they contain blacklisted entities (premium method)
- Make loot tables better, more rewarding to the player
- Move bosses to nether (Re-introduce the wither and make it only spawnable in The Nether. Same w/ Warden)
- Change / remove offhand texture for shield & armor slots
- Make aether whales drop something
- Make cactus useful (currently does nothing)
- Make mushrooms useful (blocks do nothing, mushroms do nothing, similar to beta)
- Give copper more purpose
- What to do with flowering azalea leaves?
- What to do with Bees and related content?
- Balance chains and chainmail armor
- Revise Waystone textures
- Revise Immersive Aircraft textures
- Re-texture Lantern
- Re-texture Black Dye
- Re-texture Blackstone Wall
- Re-texture Nether Scrap
- Re-texture Nether Ingot
- Re-texture Pottery Shard(s)
- Reintegrate some of the removed objects from this update in a better way
- _Thank you for your patience in the release of this update!_**
- Forge & Mods:**
- Updated Forge version to 47.3.11
- Updated all scripts
- Updated all outdated mods
- Added "MIMI" mod (customized)
- Added "No More Post Beta Flowers" mod
- Added Xtra Arrows mod (customized and added custom textures)
- Wrote a custom mod to allow for more features (b1.7.4.jar)
- Removed "Default Options mod" (I pack options.txt anyway)
- Removed "Nether Portal Fix" mod
- Removed "Palladium" (useless in this environment)
- Removed "Sit" mod
- Removed "Old Ore Drops" mod (handled by KubeJS)
- Removed "Simplest Paxels" mod
- Paxels were removed due to incompatability and are planned for official release
- Removed accidentally included connector cache & temp files
- Audio and Visual Adjustments:**
- Adjusted sounds for the Aether mod
- Adjusted title screen (button layout and text)
- Adjusted underwater fog
- Changed sounds for Pigman Brute
- Changed texture for wind charges
- Updated a small number of vanilla textures
- Minecarts no longer make noise
- Light no longer removes fog
- Smooth lighting disabled by default
- Offhand texture now looks like "Better than Adventure" offhand
- Removed cave particles
- Removed bobbing hand sway animation (corrected direction to match Beta)
- Gameplay and Mechanics Adjustments:**
- Primary color dyes are not obtainable via normal overworld methods (Rose, Dandelion, Lapis)
- Changed recipes for dyed beds
- Changed banner recipes
- Changed recipes for Supplementaries flags
- Adjusted recipes for most dyeable items
- Blaze powder is now used for incendiary arrows
- Red bed is now the default bed recipe
- Adjusted collision-based landing to match Beta (water and lava don’t negate fall damage)
- Bows no longer have durability
- Burnt wood no longer produces ash
- Cactuses no longer hurt when punched
- Items cannot be used while riding entities
- Leaves no longer drop sticks
- Reverted explosion particle calculation to beta calculation
- Stairs now drop their respective full blocks
- Offhand slot default keybind set to R
- Ghasts panic when outside of the Nether
- Minecart furnace chunk loader bug reintroduced
- Decreased spawn rate of ores in the Nether
- Vanilla wood slabs now have stone slab properties - (b1.7.4.jar)
- Mining speed of functional blocks is no longer dependant on the current tool - (b1.7.4.jar)
- Refactored both vanilla and modded achievements
- Removed brewing and potion system (items and stands)
- Removed anvil and related recipes
- Removed all non-C418 music disks
- Removed stonecutter and related recipes
- Removed blast furnace
- Removed campfire
- Removed smoker
- Removed mules
- Removed pigman & pigman trading
- Removed effect related items such as spectral arrows, tipped arrows & tipped arrow spikes
- Removed unwanted additions from Supplementaries mod update
- Removed spider eyes (drops reverted to beta based on item / gameplay changes for this update)
- Removed magma cream recipe (only obtainable from magma cubes in bastions)
- Bug fixes:**
- Fixed fog rendering issues both above and below ground
- Fixed kinds of music that play during gameplay
- Fixed quadrocopter recipe
- Fixed third-person view and angles affected by recent mod update
- Rebound a few default keys
- Fixed gate blocks being full blocks
- Fixed guardian jumpscare
- Fixed some recipes requiring soap for some reason
- Fixed a handful of removed items from appearing in the JEI/EMI list
_(AND MANY MORE SMALL CHANGES THAT I MAY NOT HAVE DOCUMENTED)_
- Known Issues:**
- Horizon color during sunrise/sunset covers a large portion of the screen at low render distances
- Trials with removed mobs auto-complete and give rewards
- Lumisene appears in the item list but is unimplemented
- Items display both new and obsolete recipes (some may be impossible)
- Grindstone and anvil options still appear in EMI interface despite being unusable
- Fix vanilla wood slabs' flammability issue in the custom "b1.7.4" mod
_Release versions will have their focus shifted towards optimization, balance, and bug fixes_