Visit our Website for the best information about BetonQuest!
BetonQuest is the most versatile quest and conversation system out there, you can script the most in-depth adventures you can imagine.
- Quest Tools: Logs, Menus, Items, Notifications
- Conversations: Interactive, Multi-Path, Translatable
- Extensive 40+ Plugin Integrations, API
- Free and Open Source
- Loved by Admins: In the Top 10 best Rated Plugins out of 59.000 Plugins!
- Continuously updated by the community since 9 years!
Beautiful multi-path Conversations
Players can have immersive conversation with NPC's by utilizing BetonQuests Multi-Path-Conversation System. Questers can freely define multi-path stories, narrated with NPC conversations, and with multiple endings that affect a player's gameplay. Questers can also choose between five different styles to display their conversations.
Endless Integrations
BetonQuest supports more than 40 other plugins, ranging from standard plugins like WorldGuard/WorldEdit and Citizens to more advanced ones such as EffectLib. It also offers support for other quest plugins, so you can just keep your old quests and create further additions to your quest lines based upon the progress in your old plugin. If just Beton isn't enough you can always just hook into Skript or Denizen too.
Custom Notification System
Questers can make use of BetonQuests notifyIO system that provides access to all of Minecafts GUI elements to display notifications.
Provide NPC conversations in any language. Each player can set his own language which means that - if translated - all conversations will be in the players native language.
You can give players information about where they are in a quest using the "Journal". The Journal is a book in which you can write content based on the players actions.
Player, NPC and Hologram Hider
BetonQuest allows you to hide players from each other based on conditions. This can be used to create story-regions where players are always alone. It's also possible to hide entire Citizens NPC's and HolographicDisplays holograms.
There are tons of features in BetonQuest! Please visit our website for more information.
Feel free to join our Discord for questions and updates: Discord Use Github for bug reports and feature requests: Github Issues
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R
1.12.9
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4h ago | 1 |
Bump org.apache.commons:commons-lang3 from 3.20.0 to 3.21.0
Bump crowdin/github-action from 2 to 3
Remove redundant exception handling in
StageCondition methods to simplify logicFix memory leak when a player quits the server
Update faststats-bukkit version to 0.30.2 in pom.xml
- add cache for immutable values
- properly deprecate old constructors and add caching to sections
- use inner class for cached argument
- add docs for instruction caching
Co-authored-by: TheosRee <theosree@users.noreply.github.com>
Change event priority to MONITOR in JoinQuitListener to have the data…
as well as passing their history to a new one to show it "bundled" at the end
Fix daily dependency check by using the maven central dependency of itemsadder-api
Add
target location for EffectLib's particle action Add removed none-check for simple item lore
to not trigger when the event is cancelled in the HIGHEST priority
when using the same source player conditions
[DOCS] Update changelog documentation
Fix build module dependency resolving
Add PersistentDataContainerHandler to
simple itemApply more new syntax to Actions-List.md
[DOCS] Add API-Changelog and its CI
simple item to allow usage of placeholders (#4262)**__](https://github.com/BetonQuest/BetonQuest/commit/719a7f9c57a365c17e194f45ed0c621e45447001)In the progress the whole handler structure is changed and modifications can now simply be done via the SimpleQuestItemHandlerRegistry instead of re-creating all Handlers for every change.
Also the
simple item now uses the instruction for parsing which means placeholders can now only be used for values and not over multiple parts.Remove unused database connection validation logic in AsyncSaver
Bump com.google.guava:guava from 33.6.0-jre to 33.7.1-jre
Bump toshimaru/auto-author-assign from 3.0.3 to 3.1.0
Updated parent project version to 2.13.0 and updated all related PMD violations
Remove FutureTask usage in PlayerDataStorage to simplify player data handling
Sync common files
Fix env variable usage in GitHub Actions build script for versioned artifacts during GitHub release