🔥Better Campfires🔥
If you're using Lithium, it's recommended to put this line into lithium.properties config file to make the Campfires burn out work: mixin.world.block_entity_ticking.sleeping.campfire=false
Better Campfires is a Minecraft mod designed to improve the campfire mechanics, making them more versatile and interactive for players. It introduces a variety of new features to enhance gameplay, buffs, debuffs, and more realistic campfires, which are fully configurable!
Features
- Custom Buffs For Players: Players receive buffs when near a campfire, adding a strategic element to survival gameplay.
- Campfires can start unlit: default is false in the config file.
- Custom Buffs For Hostile Mobs: You can add debuffs or buffs for hostile mobs.
- Rains And Snow Can Extinguish Campfires: Rains now can extinguish the campfires.
- Campfires Burn Out: Campfires are burnt out after a certain time.
- Campfires Burn Hostile Mobs: Campfires now can burn hostile mobs.
- Campfire Fuels: Fuels to make your campfire burn longer. (works if Campfires Burn Out is enabled)
Giving Buffs: 
Configuration
- All the buff Ids, Read This Before Adding Any Buff, You Need To Know The Ids First
- You can press F3 + H in the game to show the tooltips for each item, so you can get the item's id
After changing the config, you need to restart the game to apply new changes.
Example Configuration (No Supporting For Cooking Mod Items, Hope Someone Can Make A Pull Request <3)
{
"campfires_start_unlit": false,
"campfires_can_burn_out": true,
"can_check_burn_out_time_left": true,
"campfires_burn_out_time": 24000,
"campfires_extinguish_by_rain": true,
"rain_exinguish_time_multiply": 10,
"campfires_extinguish_by_snow": true,
"snow_extinguish_time_multiply": 3,
"campfires_can_buff": true,
"campfires_can_buff_for_non_hostile_mobs": true,
"campfires_can_buff_for_hostile_mobs": true,
"campfires_can_burn_hostile_mobs_based_on_buff_radius": true,
"buff_radius": 7,
"buff_check_interval": 30,
"buffs": [
{
"effect": "minecraft:regeneration",
"duration": 200,
"amplifier": 0
},
{
"effect": "minecraft:resistance",
"duration": 200,
"amplifier": 0
}
],
"hostile_mob_buffs": [
{
"effect": "minecraft:weakness",
"duration": 100,
"amplifier": 0
},
{
"effect": "minecraft:slowness",
"duration": 100,
"amplifier": 0
}
],
"campfire_fuels": [
{
"fuelId": "#minecraft:logs",
"addBurnTime": 1600
},
{
"fuelId": "#minecraft:planks",
"addBurnTime": 400
},
{
"fuelId": "minecraft:stick",
"addBurnTime": 200
},
{
"fuelId": "minecraft:coal",
"addBurnTime": 2400
},
{
"fuelId": "minecraft:charcoal",
"addBurnTime": 2400
},
{
"fuelId": "minecraft:coal_block",
"addBurnTime": 19200
}
]
}
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- Now works with CarryOn mod
- Removed logs
- Add an option to only allow campfires that are placed by players, default is false
- Added "Through Walls" option, if players or mobs stand behind a wall, the campfires won't do anything
- Now you can throw fuels into campfires instead of just interacting.
- Campfires now can start unlit, the default is false in the config
- Added tags check for fuels example "#minecraft:planks" will add fo kind of planks, I mean if the modders make a tag for their planks of course.
- Revamped the whole campfire system
- All the campfires that you loaded will be affected by the mod, can't turn it off
- Removed Cooking around campfire
- Removed potential issues
- Added option to apply the campfire features to all new campfires in the world, but this is really cost performance.
- Improved the way to check if a campfire is exposed to the sky.
- Rain and snow also have burn time now
- Fixed many potential issues
[Issue #5](https://github.com/CaoTrongThang/better-campfires-1.20.1/issues/5)
- You can right-click with an empty hand to check the campfire burn time left.
- Hostile mobs now have a different config for adding buffs
- Mobs now can burn while around campfires
- Campfires now can also give buffs to non-hostile mobs and maybe hostile mobs, it's configurable
Fixed some potential issues