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Better Cave Worlds

Better Cave Worlds

by Klinbee • Downloads: 0 • Followers: 0
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Better Cave Worlds

This is Datapack enables Cave World generation with biomes and allows foliage, aquifers, and large ore veins to generate. Unfortunately, you cannot change the height at which most structures generate with a datapack, so most of them generate on the bedrock roof. You should still be able to do everything you normally could, but it will be a challenge to do so!

Generation Notes

  • The following structures generate on/near the roof:
    • Buried Treasure
    • Desert Pyramids
    • Igloos
    • Jungle Pyramids
    • Mansions
    • Ocean Ruins
    • Shipwrecks
    • Witch Huts
  • Passive Mobs obey vanilla spawning rules:
    • They require high light-levels to spawn, meaning only near light sources (lava or glowberries) on worldgen
      • Also, from structures like underground village animal pens
    • They can also spawn naturally, but there is a creature mob cap of 10, which means that you need to have very few creatures loaded (keep spawn chunks in mind! and understand mob categories from the Wiki as well) and also light levels, and additional spawn mechanics you will need to research in rare cases
  • Snow top layers are hardcoded to generate on the surface, so won't generate underground

End Caves

If you (for some reason) want all your dimensions to be the cave preset, check out the End Caves pack I have made.

Compatibility: Does this work with insert mod name here?

If that mod changes the terrain, one of the mods will probably overwrite the other. If that mod adds biomes, its foliage will probably not generate underground. If you are motivated, you can look at my source code to see how I fixed this in vanilla, which will let you do the same for the mod's features. Some issues may need specific compatibility packs made, which I may make in the future.

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.21.x 1.20.x
Fabric Forge Neoforge Quilt
10h ago 1
1.20.x
Fabric Forge Quilt
10h ago 1
1.20.x
Fabric Forge Quilt
10h ago 1
1.21.x 1.20.x
Datapack
10h ago 1
1.19.x
Datapack
10h ago 1
1.19.4
Datapack
10h ago 1
1.20.x
Datapack
10h ago 1
1.20.x
Datapack
10h ago 1
1.20.x
Datapack
10h ago 1
1.20.x
Datapack
10h ago 1
1.20.x
Datapack
10h ago 1
  • Changes:
  • 1.21.9+ support
  • Changes:
  • 1.21.9+ support
  • Fixes:
  • vegetation biome parameter was accidentally using temperature biome parameter, resulting in some biomes not being able to be found, and off biome-scaling
  • Fixes:
  • vegetation biome parameter was accidentally using temperature biome parameter, resulting in some biomes not being able to be found, and off biome-scaling
  • Changes:
  • License
  • Pack desc.
  • Namespace
  • Fixes:
  • 1.21.5+ compatibility
  • Invalid height range console message from ore_coal_upper

  • Changes:
  • License
  • Pack desc.
  • Namespace
  • Fixes:
  • 1.21.5+ compatibility
  • Invalid height range console message from ore_coal_upper

  • Fixes:
  • Creaking could not spawn due to fixed dimension time
  • Fixes:
  • Creaking could not spawn due to fixed dimension time
  • Changes:
  • 1.21.4 support
  • Changes:
  • 1.21.4 support
  • Fixes:
  • 1.21.2+ Exclusive Fixes
  • Aquatic mobs would never be able to spawn
  • Fixes:
  • 1.21.2+ Exclusive Fixes
  • Aquatic mobs would never be able to spawn
  • Changes:
  • My name from Quidvio -> Klinbee
  • Versioning to use SemVer (hopefully)
  • Fixes:
  • Rare crash from Sea Pickle generation resolved
  • Changes:
  • My name from Quidvio -> Klinbee
  • Versioning to use SemVer (hopefully)
  • Fixes:
  • Rare crash from Sea Pickle generation resolved
  • Changes:
  • Updated License
  • Removals:
  • "Sky Effects" file
  • Changes:
  • Updated License
  • Removals:
  • "Sky Effects" file
  • Changes:
  • Updated License
  • Removals:
  • "Sky Effects" file
  • Changes:
  • Updated License
  • Removals:
  • "Sky Effects" file
  • Changes:
  • Updated License
  • Removals:
  • "Sky Effects" file
## Initial Release
## Initial Release
  • Fixes:
  • Aquifer water levels didn't match Monument's water box
  • Fixes:
  • Logs would be spammed with feature placement attempts. Apologies for the inconvenience.
  • Additions:
  • Bodies of water in oceans and rivers (aquifers)
  • Underground Villages, Outposts, Trial Ruins, and more Ruined Portals
  • Changes:
  • Terrain block of oceans is now gravel and sand
  • Deep dark now generates with stone instead of grass
  • Mushrooms and Sugarcane are now more common
  • Aquifers are now a lot less leaky
  • Regular aquifers are reduced
  • Coral spawning has been slightly reduced
  • Fixes:
  • Kelp, Sea Grass, and Sea Pickles now generate in oceans
  • Trees no longer generate in water.
## Initial Release
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