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Better Combat Extension

Better Combat Extension

by TheRedBrain • Downloads: 0 • Followers: 0
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Better Combat Extension

This is an extension to the Better Combat mod by Daedelus.\ It adds several new features and settings which are all controlled from the server side.

Features include:

  • Toggleable Two-Handed Stance
  • Movement Locking Attacks
  • Jump Prevention During Attacks
  • Skipping attacks with feinting
  • Disabling Better Combats "Hold to attack" client setting
  • Exceptions to Better Combats "movement_speed_while_attacking" movement speed multiplier
  • Stamina Attributes Integration
  • Restricting attack pitch
  • Compatibility patch for Better Combat x RPG Inventory

Detailed information can be found here.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
3mo ago 1
1.21.x
Fabric
8mo ago 1
1.21.x
Fabric
9mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
[2.11.1] 2.11.1 by TheRedBrain on Jul 19, 2026
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# 2.11.1

now works with Better Combat 2.4.0

[2.11.0] 2.11.0 by TheRedBrain on Mar 10, 2026
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# 2.11.0

now works with Better Combat 2.3.2

## Additions

  • added server config options to individually toggle position and orientation locking for movement locking attacks

[2.10.1] 2.10.1 by TheRedBrain on Jan 23, 2026
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# 2.10.1

  • now works with Better Combat version 2.3.1

[2.10.0] 2.10.0 by TheRedBrain on Dec 10, 2025
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# 2.10.0

  • now works with Better Combat version 2.3.0
  • removed attack specific attack range and movement speed multipliers (these features are now included in Better Combat)

[2.9.0] 2.9.0 by TheRedBrain on Oct 01, 2025
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# 2.9.0

  • added optional integration for "Attack Range Attribute"
  • bumped Mixin Squared version, hopefully fixing crashes when used with Sinytra Connector

[2.8.3] 2.8.3 by TheRedBrain on Sep 15, 2025
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# 2.8.3

  • now works with Better Combat version 2.2.5

[2.8.2] 2.8.2 by TheRedBrain on Sep 02, 2025
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# 2.8.2

  • fixed all known issues with the Better Combat X Hand Slot Overhaul compatibility

[2.8.1] 2.8.1 by TheRedBrain on Aug 10, 2025
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# 2.8.1

  • fixed an issue with the RPG Inventory integration, where 'empty hand weapons' could be added to normal hand slots

[2.8.0] 2.8.0 by TheRedBrain on Aug 10, 2025
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# 2.8.0

  • added client config option to disable weapon poses while mounted
  • fixed an issue with the RPG Inventory integration, where attacking with an empty main hand and a weapon in the offhand could duplicate items
  • fixed an issue where the configs where initialized too early

[2.7.0] 2.7.0 by TheRedBrain on Jun 05, 2025
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# 2.7.0

  • now works with Better Combat version 2.2.4
  • added 3 new optional fields to attacks:
  • 'attack_range_multiplier', multiplies the attack range during the attack
  • 'attack_speed_multiplier', multiplies the attack speed during the attack
  • 'movement_speed_multiplier', multiplies the movement speed during the attack
  • added new server config options that control the minimum and maximum values of movement speed modifiers

[2.6.0] 2.6.0 by TheRedBrain on May 14, 2025
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# 2.6.0

  • added support for Better Combat version 2.2.2
  • the item duplication fix for RPG Inventory x Better Combat is now automatically enabled if RPG Inventory is installed and the 'hand slot overhaul' is enabled. The existing server config overrides this. Note that disabling this setting also disables the 'hand slot overhaul'.

[2.5.0] 2.5.0 by TheRedBrain on Jan 28, 2025
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# 2.5.0

  • re-added compat with 1.21
  • added support for Better Combat version 2.1.3
  • removed 'use_entity_interaction_range_attribute_as_attack_range' config option. This feature was implemented in Better Combat.

[2.4.0] 2.4.0 by TheRedBrain on Dec 17, 2024
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# 2.4.0

  • added support for Better Combat version 2.0.4
  • moved 'enable_poses_while_sprinting' from server to client config
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config

[1.4.0] 1.4.0 by TheRedBrain on Dec 17, 2024
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# 1.4.0

  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • added 'enable_poses_while_sprinting' client config option
  • fixed an issue where weapon_attributes would not inherit "damage_type" and "stamina_cost_multiplier" from their parent file

[2.3.0] 2.3.0 by TheRedBrain on Oct 27, 2024
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# 2.3.0

  • fixed a crash on game start
  • added 'enable_poses_while_sprinting' config option

[2.2.0] 2.2.0 by TheRedBrain on Oct 27, 2024
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# 2.2.0

  • added 'use_entity_interaction_range_attribute_as_attack_range' config option

[2.1.0] 2.1.0 by TheRedBrain on Oct 06, 2024
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# 2.1.0

Added an experimental config option that solves an item duplication glitch when using "Better Combat" and "RPG Inventory" together. This fix is very experimental!
Please report any issues you encounter when using this setting.

[2.0.1] 2.0.1 by TheRedBrain on Sep 29, 2024
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# 2.0.1

  • fixed an issue where weapon_attributes would not inherit "damage_type" and "stamina_cost_multiplier" from their parent file

[2.0.0] 2.0.0 by TheRedBrain on Sep 13, 2024
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# 2.0.0

  • updated to 1.21.1

[1.3.0] 1.3.0 by TheRedBrain on Aug 11, 2024
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# 1.3.0

  • added 'attack_pitch_range' config option
  • added 'disable_jumping_during_attacks' config option
  • changed "restrict_attack_pitch" config option to also affect the attack hitbox
  • fixed "enable_movement_locking_attacks" config option always preventing the player from moving

[1.2.0] 1.2.0 by TheRedBrain on Jul 23, 2024
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# 1.2.0

  • Attack stamina cost calculation has been changed.

Each attack now has a "attack_stamina_cost_multiplier" instead of a "attack_stamina_cost" float field. It defaults to 1.0. There is also a new entity attribute called "generic.attack_stamina_cost" which defaults to 1.0. The actual stamina cost is the product of these two values and the "global_attack_stamina_cost_multiplier" defined in the server config. This change allows the attack stamina cost to be changed in game.

  • reworked the "disable_player_yaw_changes_during_attacks" setting

renamed the option to "enable_movement_locking_attacks"

the option now enables a proper movement lock during attacks

it is recommended to use the "Shoulder Surfing Reloaded" mod and enable its "decoupled camera" setting when this setting is active

the item tag "disables_movement_locking_during_attack" and the entity type tag "disables_movement_locking_when_ridden" are used to control when the movement locking is applied

[1.1.1] 1.1.1 by TheRedBrain on Jul 17, 2024
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# 1.1.1

  • poses of two-handed weapons are now correctly displayed

[1.1.0] 1.1.0 by TheRedBrain on Jun 17, 2024
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  • 'Stamina Attributes' is no longer a required dependency
  • attack stamina_cost can now be a fractional value
  • added global multipliers to attack stamina costs, one for attacks that are feinted, one for attacks that are actually executed. These multipliers can be set in the server config.
  • added server config option to enable feinting to skip the current attack (Thank you, @ji.111 for the idea)
  • fixed crash when attack damage_type field is not a valid damage type identifier
[1.0.1] 1.0.1 by TheRedBrain on May 07, 2024
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Fixed dependencies
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