Better Mob Combat: Reimagined

Bring Better Combat to hostile humanoid mobs.
Better Mob Combat: Reimagined is a NeoForge 1.21.1 continuation of the original Better Mob Combat, bringing Better Combat's weapon-based combat system to Minecraft's humanoid mobs.
Instead of using vanilla's simple instant melee attacks, mobs now attack using the actual weapon they're holding, complete with animated swings, weapon reach, attack timing, and directional hitboxes.
Features

- Humanoid mobs use Better Combat weapon attacks.
- Mobs swing swords, axes, and other compatible weapons with proper attack animations.
- Weapon reach respects the equipped weapon instead of using vanilla melee distance.
- Directional weapon hitboxes replace vanilla "touch to damage" combat.
- Attack timing is synchronized with swing animations, making enemy attacks more readable and fair.
- Supports vanilla humanoid mobs, including:
- Zombies
- Husks
- Drowned
- Zombie Villagers
- Vindicators
- Piglins
- Piglin Brutes
- Other compatible humanoid mobs
- Entity blacklist for disabling Better Combat on specific entities.
- Extensive configuration options to customize combat behavior.
Compatibility
Designed to work alongside:
- Better Combat
- Player Animator
- Entity Model Features (EMF)
- Entity Texture Features (ETF)
- Fresh Animations
- Fresh Animations : Player Extension
Requirements
This mod requires:
- Better Combat
- Works on latest versions of Better Combat!
Planned Features
- Support for additional humanoid mobs from popular mods.
- Improved compatibility with animation and model replacement mods.
- Expanded configuration options.
- Continued combat timing and animation refinements.
- Ongoing bug fixes and performance improvements.
- Fabric? - yes, this is planned.
Credits
Better Mob Combat: Reimagined is a NeoForge 1.21.1 continuation and modernization of the original Better Mob Combat by Thelnfamous1.
The goal of this project is to preserve the original gameplay while updating it for modern Minecraft versions, improving compatibility, and continuing development.
Original Better Mob Combat
https://www.curseforge.com/minecraft/mc-mods/better-mob-combat
Original Author
https://www.curseforge.com/members/the_infamous_1/projects
All Versions
+ Add Version- fixed issue with drowned zombies and EMF
## Combat
- Added attack delays for empty-handed mobs.
- Added attack delays for mobs holding shovels, hoes, pickaxes, and other non-combat items.
- Added fallback swing animations for non-combat items.
- Applied the extra attack range config to fallback melee attacks.
- Fixed custom melee mobs bypassing the configured attack delay.
- Improved compatibility with Mob AI Tweaks cooldown changes.
- Prevented dual-wielded weapons from being treated as shields.
- Cancelled delayed attacks when the held item or target becomes invalid.
## Fresh Animations and EMF
- Fixed baby zombie variants changing into adult-sized models.
- Restored Better Combat swing animations for baby zombie variants.
- Fixed Vindicator attacks while swimming.
- Fixed Vindicator legs moving into or away from the body during attacks.
- Fixed the small Vindicator head bounce during attacks.
- Fixed slow and stuttering Vindicator swing animations.
- Preserved Fresh Animations movement while Better Combat controls the attack arms.
- Preserved two-handed weapon and held-item transforms with Fresh Animations.
- Fixed duplicate Illager hat rendering.
## Internal
- Added a post-EMF animation overlay for Better Combat attack rotations.
- Improved baby-model scaling compatibility with Player Animator.
- Improved fallback melee range and attack validation.
## Still having issues?
- Please submit bugs to the GitHub Issue Tracker!
- Fix for FA/player extensions baby -> adult model during swinging for zombies
- Fixed spiders heads randomly going up and sticking there
- Added EmpyhandAttackDelayTicks config
- Removed extra info in logs and moved them to "debuglogging" config
- added additionalAttackRange
- Improved Skeleton AI
- Improved the Vindicator/illagers to use Better Combat abilities as well including 2 handed weapons.
Fixes for Skeletons and Vindicators
Fixed Resource pack being overwritten with FA
