An add-on mod to Better Combat that allows it to work with (humanoid) mobs.
Requires Mob Player Animator to properly animate the mobs through Player Animator.
Config options are included to control which mobs are allowed to use the Better Combat system, as well as automatically blacklist mobs animated using GeckoLib since they are not compatible with Player Animator.
It is compatible with Guard Villagers and Villager Recruits.
All Versions
+ Add Version- Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.
- Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.
- Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.
- No longer requires Mob Player Animator to be present on servers.
- Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.
- Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.
- Fixed Recruits holding a two-handed weapon being unable to eat. They will now store their two-handed weapon in their inventory, eat their food, and then re-equip the weapon once finished.
- Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.
- Added support for CustomNPCs, Minecolonies, Modular Golems and Iron's Spells and Spellbooks (specifically for its unused WarlockAttackGoal).
- No longer requires Mob Player Animator to be present on servers.
- Fixed bug involving mobs not being affected by Better Combat's movement_speed_while_attacking config. They should now move slower while attacking with a Better Combat attack.
- Fixed bug regarding Vindicators with an active weapon pose not rendering their held weapon
- Fixed bug regarding Villager Recruits consuming all their food if they were holding a 2-handed weapon
- Fixed mob_blacklist config not working when making use of the geckolib_mobs_blacklisted config
- Fixed MCA Villagers not being able to attack players with Better Combat attacks
- Added several new configs to control what happens when specific mobs are indirectly hit by other specific mobs performing a Better Combat attack
- Fixed Vindicators not rendering their weapon for the full duration of a Better Combat attack animation
- Added compat for Minecraft Comes Alive Reborn
- Fixed Villager Recruits with shields not periodically lowering their shields when carrying a weapon with Better Combat attributes
- Fixed server-side lag occurring when mobs are targeting enemies while carrying a weapon with Better Combat attributes
- Fixed Better Combat attack hit detection logic for mobs so that the AI attack target of mobs are guaranteed to be hit by such attacks if in range
- Fixed crash on server startup
- Added support for Villager Recruits
- Lowered minimum Better Combat version requirement to 1.7.3