This is a project of GGProductions. Here's all the social medias avaliable for you to join:
- https://www.patreon.com/cw/BielGGs My Patreon
- https://discord.gg/7XgvXvKJ5Q GGProductions Hub Discord server
COMPATIBLE MODS WITHIN GGSPELLS:
- Roaring: enables the "Shadow" magic school and itens/spells related (OPTIONAL)
- Cataclysm: Spellbooks: Fixes a bunch of old models and old references from Cataclysm in order to work on the newer version (OPTIONAL)
- T.O Magic 'n Extras: Fixes "DungeonEye" crash and in general, stabilizes the mod to fully work on newer cataclysm (OPTIONAL)
- [SMS]Spirit Mediumship Spell: Fixes an crash with cataclysm boss renderer (OPTIONAL)
- Irons Spells 'n Spellbooks Restrictions: Proper integration with 3 Manuscripts with the magic schools from GGSpells (OPTIONAL)
- Somake Spells: Fixes a renderer, with calls old cataclysm on newer versions (OPTIONAL)
- Iron's Spells 'n Spellbooks Dynamic Skill Trees: Shadow, Unstable, Relicron, Infinity and Tainted magic schools will be included (OPTIONAL)
- Origins X Iron's Spells n' Spellbooks Addon: Shadow, Unstable, Relicron, Infinity and Tainted magic schools will be included (OPTIONAL)
- EEEAB's mobs: A whole new magic school focused on the mod's elements (OPTIONAL)
- Re:Avaritia (or AvaritiaNeo): A whole new magic school focused on the mod's elements (OPTIONAL)
- Cracker's Wither Storm Mod: A whole new magic school focused on the mod's elements (OPTIONAL)
You can see the changelog history of the mod's versions on the "Changelog" tab! GG Spells needs the following mods to work:
Iron's spells 'n spellbooks L_Ender's Cataclysm Curios API
This mod features alot of new magic schools, they being Shadow, Unstable, Relicron, Infinity and Tainted. They all have their Upgrade orb, rune, spellbook and various type of spells. If by any chance you just want to use mod as a fix for other mods, without adding any new stuff, this mod offers a full support for "patches only mode". If so, avoid downloading any of the compatible mods above and launch the modpack. If anything, this mod also offers a full config file, that you can easily manipulate what this mod can allow and what it cannot allow. It also lets you customize spell multipliers for every magic school, or spell multipliers, for a specific spell, allowing you to adjust something if needed!
SPOILER SECTION BELOW!
Boss Fight video:
Spoiler
The Structure to find the boss will always spawns in Mangrooves.
The Broken Script boss fight can be a bit complicated if you dont know how to fight it. So, i've decided to make a quick video showing off me fighting it, for you to analyse!
https://medal.tv/games/minecraft/clips/n6I7M51rSObZSnWOW?invite=cr-MSw1dm0sMzAyNTk0NTg5
Boss Moveset:
Spoiler
The Broken Script's moveset Phase 1 File Collection: When used, the boss will rush towards their target and capture them inside of its tornado, applying damage on contact and releasing the target up to the air. If the target is a PLAYER, it'll release a corrupted clone of the player that have 1000 health and your spells, but it can only last for 1 minute. Unstable Blink: When used, the boss will start teleporting around the target, leaving Unstable bombs behind that explodes and deals damage. LASER.EX3: When used, the boss will start channeling a beam, making it stand still for a moment. Upon shooting, the Laser will damage multiple entities at reach and destroy the path. Entities will find themselfes stuck from each hit. Block around the laser will corrupt heavily. Earth Corruption: When used, the boss will take flight and suck nearby blocks around him. Then, it'll start shooting the blocks at the target. Corrupted Projectiles: When used, the boss will take flight and start shooting projectiles at the target. If target gets hit, slowness and weakness will be applied for a short period of time. If the projectiles hits blocks, the blocks will corrupt aswell. Phase 2 The boss will always try not to stay close from a player, beacuse if so, player will be able to sneak themselves inside of the tornado, being able to hit its WEAK POINT. Any hit coming from outside is heavily protected. Unstable Bombardment: When used, the boss will start shooting Unstable bombs for the target. It'll shoot for every direction aswell. Earth Corruption: Boss can now shoot blocks nonstop at all targets near him. The tornado can now destroy every block that it touches, being able to suck it and throw at target. Corrupted Projectiles: Boss will start shooting projectiles upwards, making a rain of projectiles that can corrupt the entire place and hit multiple targets at its way.
Spamton NEO Boss Fight - How to start his battle:
Spoiler
You can find him on the Roaring Dark World. Create a fountain, defeat the Knight, locate the roots structure using the Eye of Penumbra and get the Empty Disc hidden inside the dungeon. Once taken, craft the Loaded Disc and dig through the suspicious wall of the dungeon. Click on the mechanism with the loaded disk and wait for its arrival.
Spamton NEO Boss Fight video:
Spoiler
Fighting a big shot could be very dangerous if you don't know how to do it, right?!? Well, here's a video showing how i fought him:
https://medal.tv/games/minecraft/clips/nk4NSuq5AS0LklVCZ?invite=cr-MSx3bTEsMzAyNTk0NTg5
Spamton NEO's moveset:
Spoiler
Spamton NEO Moveset:
Mini heads: When used, the boss will shoot some spamton head towards you. They tend to follow the target if they get close enough Mail bomb: When used, the boss will spam-shoot emails and bombs towards the target. Every bullet has iframe bypass, so avoid getting hit by multiple of them at the same time. Bombs have gravity, so take your distance.
Heart Attack: When used, the boss will take out its heart and will start shooting pellets in a fan-shaped towards the target. Spamton becomes invulnerable to damage when the heart is active. He will not stop until 15 hits are inflicted on the Heart, so shoot at the heart to stop the attack and make spamton vulnerable again. Pipis attack: When used, the boss will spam-shoot alot of Pipis towards the target. They, too, have gravity, so it is just a "stay away" attack that punishes if you're too close. Call: When used, the boss will spawn 2 phones and they will start shooting some bullets in various directions. Gotta be aware of your surroundings.
Face attack: When used, the boss will summon a "Gaster Blaster like Face of himself". It'll start spread alot of pellets everywhere, and shoot some directly to the target. You need to kill it, since spamton will be protected while it is alive. NEO Defense: When spamton is about to die (5% health), he will use his ultimate power to become invulnerable to every attack. By doing it, his attacks will weaken 70% more. He can only use one attack on this form. You can only progress, if you use X-Slash on him. Make sure to get a sword with X-Slash and keep using it, until you cut every string.
Pipis fragmented bombs: This move can only be activated when NEO Defense is activated. When used, 3 Pipis bombs will spawn infront of you and explode. The explosion will spread lots of mini faces everwhere.
Kaizo Knight Boss fight video
Spoiler
Solve the puzzle on Glaceir and unlock the Kaizo Lair. Tho, it is inevitable. Your lost, is all, but guaranteed... But, if i could show you, THIS is how you could beat him:
https://medal.tv/games/minecraft/clips/nroCKZiyVWXKgzPdh?invite=cr-MSx1bGosMzAyNTk0NTg5
There's no help on it's moveset. Good Luck! =)
FAQ:
Is there going to be a port of this mod for a different version or different loader?
- No plans for now. This could be considered in the future if all mods related to GGSpells are also present in the same environment.
Do i need to use Roaring or Wither Storm for this mod to work?
- No. Every mod, excluding the three main requirements, are all optional content avaliable that you can choose to download or not.
Why not making an separated mod just to fix the compatibility issues?
- Cause that would be a waste. The devs of each mod will eventually update them (and i refer specially to GTBC's T.O Magic mod) and the compat mod would be useless after. With the compat imbued within this mod, it'll be much easier to fix any new problems with precision.
Those models looks so simple and odd.
- I'm just bad at modeling man. Bare with me. I'm improving slowly. Please expect changes and do not let yourself think it is what it is.
Do this mod really fixes the crash with T.O magic relating the "DungeonEye" or any other major problems?
- You'll only be sure if you'd try it first, don't you think? My discord server is avaliable. Any questions or missing compats, please feel free to join and ask me or anyone who knows!
Are you going to update GGSpells when T.O Magic updates?
- Yes. I can't keep the fixes for T.O forever. One day, when it updates, i'll remove the Fixes that my mod applies!
Can i use this mod on my modpack or server?
- Definitely!
Can i make addons for GGSpells, adding extra spells or anything else?
- Yes! I would love to see it.
Can i make a port of this mod for a different version or mod loader?
- No, that's something i should do when possible.
I wanted to use a specific asset or effect that this mod offers for my personal project. Do i have the permission to do so?
- I don't mind that much. I just want you to contact me first and put the credits for the used asset/effect somewhere people can see in-game and on the code of your project. If you don't mind it, i'll feature your referenced project on my discord server aswell.
All Versions
+ Add Version### <span style="color: rgb(0, 215, 51);"><strong>The Expansion Update</strong></span>
## <span style="color: rgb(53, 152, 219);">THE BIGGEST UPDATE SO FAR!</span>
# ADJUSTMENTS:
- Fixed the major bug with <span style="color: rgb(241, 196, 15);"><strong>Patch Only</strong></span> mode. It was **COMPLETELY REMADE** to act as a automatic preset instead of a rough implementation.
- Dark Candy, Darker Candy and Darkest Candy can now <span style="color: rgb(166, 0, 0);"><strong> recover vampirism blood</strong></span>
- Breaking Oak Leaves and Scarlet Leaves with a fortune hoe now increases the chances of the Wooden Thorn and Dark Candy.
- Fixed the Frozen Villages spawn rate, loot generation and added a compatibility to locate via **/locate** and **Explorer's Compass**.
- Snowgrave screen overlay has been changed to a custom colored fog to improve the client performance. Same thing for Frozen Villages.
- Dark tall grass now requires shears to drop, not hands.
- A new config option to disable spell destruction, mostly for LASER.EXE spell and the Beam of Fear block\_replace events.
- New custom Bossbars for THE BROKEN SCRIPT and Spamton NEO, including phase changes and any other bosses.
- Added a bunch of Keybind options for many utilities.
# INTEGRATIONS: (only works if installed on the instance)
- Adds a integration with **GTBC's Cataclysmic boss UI**, for the BielGG's bosses.
- Adds a integration with **Apotheosis**, adding gems, apothic spawn on dark world and special apothic bosses. **Apotheotic Additions** is compatible aswell.
# EXTRAS:
- Added three new bosses: The G Master, Mae and Shada (they all require every single content mod from BielGG's Spells. Mae and Shada requires some extra mods connected with them. They all are Avaritia Level bosses). **Made out of Love for my two friends, to represent themselves in-game. Everything from them was requested and not invented from me.**
- Added Three Plushies from the bosses above. Each one of them has its own audio collection, choosen by their creators.
- Added 2 new Ultra Weapons: **Shada's Shadow Realm Cleave and Mae's Reality Chestpiece.**
- A bunch of music discs for the songs used on the bosses phases.
- New integrated lib and dev utilities for the mod: "<span style="color: rgb(236, 240, 241);"><strong>Walla</strong></span>" (useless to you, but useful for me).
- Added the <span style="color: rgb(0, 28, 251);"><strong>Content Guider Book</strong></span>. Let it explain what you have available on your modpack and clarify anything about them! For the more simplistic respondes, to more advanced ones. (Mod now requires the use of **<span style="color: rgb(74, 0, 255);">Patchouli</span>**)
# Tainted Expansion:
- 3 new summon spells: **Sickened Iron Golem, Vindicator and Wither Storm Segments**
- New armor: **Tainted Vessel**. Ability: Can fly creative mode style. Can grab entities around you using the tentacles on your back and crush them, applying some damages and throwing them away. Using The tainted spells with full armor, apply a custom Wither Sickness that'll remove 1 heart for each hit caused by the spell. Hit again to prevent the effect of ending and increase its power.
- Command block new use: Can be placed on the **Body** Slot, activating a Shield that will decline incoming damage with 70% of activation chance per hit. It boosts some ISS attributes and the Tainted school too. You can cast one of the Symbiont's spells by pressing the keybind aswell.
# Unstable Expansion:
- Fixed THE BROKEN SCRIPT's behavior.
- New weapon: **The Code Breacher**
- THE BROKEN SCRIPT boss will now glitch your screen when on its range or too close of it (will intensify the closer you are. Photosensitive warning is advised. Config options to disable the effect are available)
- New items: **Script Folder / Safety Gloves**
- New Blocks: **Stable Antivirus / Project-B**
- Stable Antivirus. You can now stabilize the Unstable items, making them stronger.
- Project-B: The fixed version of the Missing block. They were studying it for some reason.
- Safety Gloves: Curio slot: Hands. +50 Mana, +5% Cast Time Reduction. A chance for when a spell is casted, to fully recover its cooldown instantly. Makes the "Missing" block pickable.
# Infinity Spells Reimagined:
- Every single spell from Avaritia now has ultra realistic shader effects instead of particles
- Singularity and WordBreaker are now ultra destructive. (can be disabled via config)
- The Infinite Rain is much powerful, now lasting for 30 seconds long and increasing projectile speed/explosion radius.
- Infinity Guard can now bless your party members.
- The Infinity school now applies a <span style="color: rgb(185, 106, 217);"><strong>Universal</strong></span> buff for every single school together, instead of a single buff, just like how Spell Power works. The buff is stronger than spell power and will affect ANY school available on your modpack.
- Cosmopedia of Time and Space now gives +999999999 max mana and +95000% Infinity Spell Power, aswell as +300% Cooldown Reduction and +250% Mana Regen.
- Infinity Totem: Now every pop from the totem caused by a __**Infinity-Type damage**__ (or the new 3 bosses spells), may weaken the totem 10% per pop. If the totem gets popped 10 times, it breaks. Staying 1 minute without popping it, will **regen +10% of its life.**
# Mages and Towers structures:
## New mage entities:
- Unstable mage
- Realmforged mage
- Tainted mage
- Shadowy mage
## New structures:
- Relicron Tower (Relicron. Located on **Oak Forests**)
- Unstable Pyro Tower (Unstable. Located on any biome that **Pyromancer tower** generates)
- Tainted Tower (Tainted. Located on **The Bowels**)
# DELTARUNE Content:
- New weapons: **FrostCleave / ProtonSlicer**
- New spells: **Slash Rush / Avalanche / TwistedSnow / Nivalis / ProtonNivalis**
- New dimension: <span style="color: rgb(0, 0, 0);"><em><strong>?<span style="color: rgb(236, 240, 241);">?</span>?</strong></em></span>
# DELTARUNE Content - The Seven Flowers:
- New spells: **Jarona Dash / Bravery Pulse / Justice Arsenal / Kindness Circle / Integrity Cascade / Perseverance Volley / Patience Blades / Go Omega**
- New items: **AquaKnife / SethSpecs / YellowHat / BlueShoes / O.Glove / GreenApron / FloweryScarf.**
- New mechanic: <span style="color: rgb(236, 240, 241);"><strong>SOUL Adapters</strong></span>. Equip your Soul Trait, gain buffs and abilities related to your adapter.
# Achievements:
- World Login: "YOUR CHOICES DO MATTER" (YOU HAVE CREATED A WONDERFUL FORM. AND WITH IT, A WONDERFUL PARADISE. SHALL WE GET STARTED?)
- Shadow Echo: "Dark Glaze" (Get a Shadow Echo)
- Unstable Echo: "Unrecognizeable Shape" (Get a Unstable Echo)
- Relicron Echo: "Unfocused Fusion" (Get a Relicron Echo)
- Tainted Echo: "Before the Order" (Get a Tainted Echo)
- Relicron Tower: "Where all the relics are hidden." (Find a Relicron Tower)
- Tainted Tower: "Deep inside its Belly…" (Find a Tainted Tower inside of the Bowels)
- Shadow Mage: "The balance of Light and Dark has shifted." (Witness a Shadow Mage creating a Dark Fountain on a Pine Forest)
- Unstable Mage: "Oh no…" (Get tricked into fighting a Pyromancer, when instead, it was a corrupted structure with a Unstable Mage.)
- Board Lockdown end: "Freedom" (Break the Board Lockdown and start exploring the rest of the Dark World!)
- Roaring Knight armor: "The armor forged with Lost Dreams" (Get a fullset of Roaring Knight Armor)
- Broken Body armor: "Painful Seizure" (Get a fullset of Broken Body)
- Realmforged Relicron armor: "Realmforged Mechanism - Complete" (Get a fullset of Realmforged Relicron armor)
- Tainted Vessel armor: "Tormented vessel" (Get a fullset of Tainted Vessel armor)
- Kaizo Knight armor: "The armor forged with Hopes and Dreams" (Get a fullset of Kaizo Knight armor)
- The Broken Script: "System Overloaded" (Defeat THE BROKEN SCRIPT)
- Spamton NEO: "\[Heaven\], WERE Y0U W4TCHING M3?1!?" (Defeat Spamton NEO)
- Kaizo Knight: "Swooned by the Swooner" (Such a spetacular show. Defeat Kaizo Knight)
- Roots: "Where the forest would grow, the children followed the Eye." (The lucky Children! Find the Roots dungeon)
- Glaceir: "Beneath the Purple Cliffs, a chill down to your spine." (It's so cold. I can't feel any pain. Find the Glaceir dungeon)
- FrostCleave: "Let's do this the right way." (Obtain the FrostCleave)
- ProtonSlicer: "You are having a seizure." (The ProtonSlicer is in your hands now.)
- Special Gloam: "In my way" (Push me, push me! I can be pushed, pushed!)
- Hero Sword: "The Choosen One" (Weld a Hero Sword. Let it choose you as their host.)
- Pacified entity: "Best friends, for a prize!" (Pacify a enemy for the first time.)
- Dark Candy: "Yum yum yum!" (Collect a Dark Candy!)
- Darkest Candy: "Whoa, what a joke!" (Craft a Darkest Candy.)
- Roaring Spellbook: "Trevas" (Craft or find a Roaring Spellbook)
- Unstable Scriptbook: "Cheat Codes" (Craft a Unstable Scriptbook)
- Tome of Relics: "Advanced technology" (Craft a Tome of Relics)
- Tainted Spellbook: "Was it worth it? (Craft a Tainted Spellbook)
- Cosmopedia of Time and Space: "-SKYHOLDER-" (You can store almost the entire world inside.)
# FIXES:
- Fixed the issue where Somake Spells would crash the game if not present.
- Fixed some other stuf that could potencially trigger afterwards.
# MISC:
- The NEO-Body can now be hidden when equipped on Body slot.
- Added a new config option that allows you to change the ThornRing recipe, swapping from the new Bone Ring or the old Wicked Bone Ring.
- Fixed the Hero Sword caped health not going up until a certain amount of kills.
# FIXES:
- Fixed Scarlet Sapling not generating the Scarlet Tree
- Fixed a bug with Botania and the Kaizo Knight where a crash could occur when keepinventory were true when you are strike with the Final SWOON.
- Fixed the death animation skip from the Hero Sword kills.
- Fixed the After-image weirdly rendered when flying with a Elytra.
- Fixed the Gloam entity: It now has a melee dmg and can't fly anymore.
- Spectral Hammer can now mine Dark Stones
- Summoned vampires no longer transform into bats on the dark.
- Fixed the Dark Fountain entity being moved with brute force by a spell, making it stuck.
- Fixed a bug where the game could crash when Inventory Pets mod were active, when a Dark Stone is break.
- Patch only and Content modes should now work properly with the entire mod and every combinations.
# MISC:
- Added a compatibility with Cyclic: Heart Container can now stack with the Hero Sword extra health or other sources of health.
- NEO Body can now be equipped on Body slot.
- Deal Maker and NEO Body can now be upgraded with Upgrade orbs.
# FIXES:
- Fixed startup crashes with Fantasy Ending 2.7.20 by safely handling its custom cosmic shader uniforms alongside Minecraft's native shader uniforms.
- Fixed vertical movement diverging from the Roaring Knight during busy attack states while preserving its native hover controller.
- Added compatibility with Goety: Mastery of Magic by making negative-light fluid and entity rendering compose with the addon's Goldification renderers instead of competing for the same render hooks.
- Added the "tiredSoundVolume" common config (0.0-1.0) to control or mute the sound played when an enemy becomes Tired.
- Added a Disable Tired Effect common config to hide particles and the new "Tired" billboard.
- Fixed Crystal Barrage closing the Inscription Table/spellbook interface when its details were selected.
- Added an optional Traveloptics compatibility fix for Galena Shatter closing the same interface.
- Fixed the three ingredients not being able to craft their respective scrolls.
- Changed the ThornRing recipe and Frozen Village chests to include the new Bone Ring instead of the ISS's Wicked Bone Ring.
- Fixed the Roaring Knight spawn logic to only be summonable via the Roaring Pedestal.
- Fixed a bug where players could kill the Darkness Fountain inside the Dark World and get stuck forever.
- Changed the model for NEO-Cannon and Empy/Loaded Disc.
- Remodeled the Roaring Knight/Kaizo Knight armor.
- Gave the final phase of Spamton NEO a clear hint for what you need to do to win.
- Fixed Spamton NEO's Display Health for Jade and it's health bar.
- Added a config to change the posicion or hide the Ability bar for the armors of T.O Magic and GGSpells.
# NEW CONTENT:
- New Dark World biome: **Chalky Cliffs**.
- New dungeon: **Glaceir**.
- New Mobs: "Gloam", "Shaded Creeper".
- New Boss: **Kaizo Knight**
- Added eight Blood spells: "Dark Altar, Summon Underlings, Blood Scythe, Shadow Blessing, Corrupted Stab, Crimson Rend, Blood Tendrils, and Venomic Bite." __**(Vampirism + Vampirism ISS Compat optional spells)**__
- Added seven Evocation spells inspired by DELTARUNE: "Red Buster, Heal Prayer, Dual Heal, FluffyGuard, Sleep Mist, ReviveSong, and Pirouette."
- New items: "Kaizo Knight armor, upgrade template, Kaizo Ingot, Pure Crystal, Frozen Shadow, Dark Candy, Darker Candy, Darkest Candy, Darker Block, Hero Sword
- New discs for Kaizo, Spamton and 1 misc.
- Added Echoes for each magic school (T.O Magic content)
- Recruit Storage now will be given for your first Pacify. It'll increase its storage for each 20 achievements made.
# FIXES:
- Fixed the negative light system: Triangles might not appear anymore and entities might not go fullbright when in complete darkness with shaders.
- Fixed some compatible shaders with the negative light system: Makeup / Sildur's vibrant / Insanity / Complementary (reimagined and unbound) / BSL. Other might not work properly or not at all.
- Fixed rendering with Naga from The Twilight Forest with the negative light rendering system.
- Weapons that already have an imbued spell will not get deleted anymore.
- Infinity spells should not call EEEAB anymore.
- Ancient Drive Crystals should now work properly with Scrollforge to craft Relicron spells.
# ADDITIONS:
- Added compatibility with the mod "Fantasy Ending", to prevent crashes.
- The Roaring Knight Armor received another remodeling. The armor pieces textures received a different texture to respect H0lySeyhan's decision. (sorry again)
# NOTES:
- Unfortunately, the "Stellarity" mod could not get a fix, due to it's overlapping with texture rendering with my mod (inevitable). This mod is now considerated **incompatible** with GGSpells. Sorry!
### THE DELTARUNE UPDATE: PART 2
# FIXES:
- Improved compatibility between T.O Magic, Cataclysm: Spellbooks and recent Cataclysm versions.
- Roaring Knight armor and White Cloak received an remodeling and some changes.
- Added optional compatibility with Embeddium, Oculus, Cosmetic Armor Reworked, Alignments and Dynamic Skill Tree.
- Fixed several crashes involving Mirror Clones, optional integrations, disabled content and shader loading.
- Target-based spells can now affect the Ender Dragon.
- Improved summon ownership, persistence, friendly-fire protection and optional ISS summon logic.
- Infinity spells, Shadow Crystals and disabled content no longer appear in unintended loot tables.
- Fixed numerous spell, projectile, animation, equipment, rendering and world-generation issues.
# NEW CONTENT:
- Added the **Relicron** magic school, powered by EEEAB’s Mobs.
- Added the **Infinity** magic school, powered by Re or Avaritia NEO.
- Added the **Tainted** magic school, powered by Cracker’s Wither Storm Mod.
- Added new spells, scrolls, runes, upgrade orbs, spellbooks, equipment sets and integration bonuses for these schools.
- Added **Spamton NEO**, its complete boss encounter, Rusty Mechanism activation sequence and exclusive equipment.
- Added the **Dark World** dimension content, including the Great Board, Scarlet Forest, caves, ores and building blocks.
- Added the rare **Roots** underground structure, unique hazards, loot and the Empty Disc.
- Added **Shadowed Zombies**, hostile Shades and new Dark World resources.
- Added the **Frozen Village**, containing frozen inhabitants, Ice spell loot and rare equipment. It is rare and will apply on Abandoned villages
- Added **Photon Light Blocks**, which apply negative lighting to nearby blocks, fluids and entities.
- Added **Cosmical Light Blocks**, with customizable aurora size, color, speed and positioning.
- Added **Recruit Storage**, capable of storing up to 100 pacified recruits while preserving their bonuses.
- Added new crafting materials, decorative blocks, equipment, tools and survival recipes.
- Added a first-launch setup screen with **Mod Content** and **Patches Only** modes.
- Added new configuration options for login messages, summons, integrations, spell packages and visual effects.
FIXES:
fixed a crash when trying to interact with "Aqua Grandmaster" from T.O compatibility fix (my mod's internal fix for T.O and Cataclysm).
Fixed "The Final Breath" spell. It now should work properly with bosses. It will also put the caster on "Adventure mode" instead of spectator, forcing the victim to stay on combat mode. The drops from the victim are now teleported to the caster upon death. It will also prevent projectiles to teleport back to the original position.
The Final Breath arena will now revert any destruction it may cause during the spell (could happen to grief the Nether by not restoring the blocks before the Arena placement).
Added an tooltip on Wooden Thorn item, explaining how to get it and odds.
Fixed a bug where Unstable spells could still generate on loot-tables, even if the Broken Script pack were disabled.
MISC:
Added a new disc: "BREATHING ON FIRE" by BielGG (the theme from The Final Breath Spell). Can be found at the "Ancient City" Chests.
The "Tired" system can now be fully disabled independenly
ULTIMATE Shadow Spells and Shadow Crystal will no longer generate on ISS's Loot-tables.
I call it, "THE DELTARUNE UPDATE".
# FIXES
- Fixed and integrated the mod "Irons Spells 'n spellbooks restrictions" with GGSpells, preventing any crashes. Mod not required, but fixed if present on modpack.
- Integrated the mod "Somake Spells" with GGSpells, preventing any crashes. Mod not required, but fixed if present on modpack
- Made a new integration system, where the mod will try its best to adjust addons from picking up old references from cataclysm and automatically fixing it, so i don't need to fix every mod manually. This can partially stop further crashes, in exchange of a item going missing, for example. For further context, use command /bielggcompat in-game.
- New spells: "SnowGrave, IceShock, FireShock, Rude Buster, X-Slash, Pacify, Bone Volley, Bone Corridor, Blue Bone Barrage, Gravity Slam, Gaster Blaster, Bad Time"
- New itens: "White Cloak, ThornRing, Wooden Thorn"
- 2 new music discs from The Broken Script themes.
- Hostile mobs will now enter a "Tired" state when hp is below 40%, allowing you to pacify it using Pacify spell.
- Pacified foes becomes your RECRUITS. They also increase your spell power for every recruit alive. Control them by pressing right-click.
- Using a ThornRing with White Cloak equipped, will increase your Ice spell power from each mob kill using IceShock or SnowGrave. It can go up to 500% Ice Spell Power.
- New config options for everything new.
# CHANGES:
- Roaring became an "Optional Requirement". If not present, anything related to the Shadow magic school will not be present, and the mod will load normally without it.
- Added a new config file, capable of enabling/disabling Unstable magic school, Mirroring Spell, general magic school multiplier and single spell multiplier, allowing complete control of what you want. You can choose to only have the Integration fix of T.O with newer Cataclysm, or the new content this mod has to offer alongside. Just make sure to check the "config" folder and find the "bielgg_spells-common.toml". Or simply just use the "Configured" mod.
- The Final Breath and Death Sorrows spells still requires T.O Magic and Cataclysm: Spellbooks to show on the spells list. If not present, those spells will be disabled.
# FIXES:
- Fixed ROARING spell - whenever the caster dies/dissapear, the domain would still be there, without being removed.
- Fixed hardcoded text - some spells were with hardcoded text, preventing proper translactions (can still be a bit unfinished).
- Roaring Blade now supports Upgrade orbs and imbued spells.
- T.O Magic and Cataclysm: Spellbooks (Including Azure Library) now are not requirements for the mod. If those are not found on modpack, the spells "Death Sorrows" and "The Final Breath" will not be avaliable for use.
- New magic school: "Unstable"
- New 8 spells Unstable
- 1 New boss: THE BROKEN SCRIPT (spawn on mangroove biome, structure "Research Point").
- New itens: fragment:cL4sS, Unstable Rune, Unstable Upgrade Orb, Unstable - Scriptbook, Taskontrol Ring
- New armor: Broken body (abilities included)
FIXES:
Shadow Summons or Mirror Clones will not follow projectiles anymore.
Mirror Clone Roaring Knight Armor not being rendered is now fixed.
Fixed Mirror Clone's speed.
Fixed spell "Aerial Assault" (i had to remake the spell)
Added even more integrations with various spells mods.
Added full translations for languages: es_es, es_mx, ru_ru, zh_cn, zh_tw, de_de, fr_fr, it_it, ja_jp, ko_kr