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Big Globe

Big Globe

by Builderb0y • Downloads: 0 • Followers: 0
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Important info first

This mod MIGHT CHANGE in the future, potentially breaking old worlds in the process!

The end dimension is only supported in V3.6.0 and above. In older mod versions, the end is vanilla.

Biomes added by other mods WILL NEED A DATA PACK to generate in Big Globe worlds.

Ores, flowers, and other features and structures added by other mods WILL NEED A DATA PACK to generate in Big Globe worlds.

Data packs that provide compatibility for other mods can be found on my Discord server. Or, you can search Modrinth for compatibility packs that other people have made.

This mod generates worlds on a VERY LARGE scale, both horizontally and vertically. Exploration and resource collecting will be difficult.

This mod uses more RAM than vanilla due to worlds being taller. Be prepared to have to allocate a lot of RAM to the game.

This mod is not planned to support Forge or NeoForge, however it does work with Sinytra Connector. Just note that if you are using an older version of Big Globe than V4.5.0, you will need to disable MobSpawnerLogic_SpawnLightning inside .minecraft/config/bigglobe/mixins.properties for this to work.

This mod cannot be made into a data pack, nor can it be server-side only. Data packs can't add blocks/items/entities to the game (and Big Globe has a lot of those), and also vanilla density functions can't replicate the equations Big Globe needs to generate its terrain.

Ok, now on to the description

Big Globe is, at its heart, a worldgen mod which overhauls all 3 vanilla dimensions to be bigger. Ever since Minecraft 1.18, mods and data packs have been able to change how tall worlds are, and Big Globe takes full advantage of this. The overworld in Big Globe is 2048 blocks tall, while the nether and end are both 1024 blocks tall.

But Big Globe isn't just about making worlds taller. It also provides completely custom terrain features for just about everything, AND it comes with over 100 new blocks to make the game feel more immersive. Most of them are designed to be decorational or fit in with vanilla, but some of them have their own mechanics too, to make certain parts of the game easier. You can find a full list of current blocks and items here.

Big Globe also comes with its own scripting language which data packs can use to add their own worldgen features governed by arbitrary rules. The overwhelming majority of Big Globe's terrain features are, in fact, scripts. But with great power comes great cost: most worldgen added by other mods or other data packs will have no effect in Big Globe worlds. But all is not lost! Data packs designed for Big Globe can place content from other mods or other data packs, so you can make a "compatibility" data pack to bridge the gap between how vanilla does things and how Big Globe does things.

Getting started

Once you've installed Big Globe, simply set the world type to "Big Globe" when creating a new world. If you're a server hoster, set level-type=bigglobe:bigglobe in server.properties. Big Globe will attempt to spawn you in an area with trees to make getting started a bit easier.

Big Globe also changes where some resources generate. If you can't find something and don't know where to look for it, this link might help you.

Recommended other mods to use in combination with Big Globe

Sodium, Lithium, Ferrite Core, and Starlight/ScalableLux: recommended because Big Globe demands a lot of resources by default, and these mods can reduce that somewhat.

C2ME: recommended because it contains a number of optimizations which can improve performance while doing worldgen. Note however that Big Globe already has concurrency built-in to its chunk generator, so the multi-threading aspect of C2ME will be less effective in Big Globe worlds than in vanilla worlds.

Structure Layout Optimizer: recommended because Big Globe needs to generate structures in a larger radius than vanilla, and sometimes needs to re-generate them from scratch. Structure Layout Optimizer can help make that process faster.

Vertigo: recommended in multiplayer because Big Globe will consume vastly more bandwidth without Vertigo installed. Neither recommended nor discouraged in singleplayer. Vertigo might help reduce memory usage somewhat in both singleplayer and multiplayer.

Distant Horizons or Voxy: recommended in V4 in order to see terrain and structures far away. This can make it easier to find areas that interest you, and make it easier to collect resources, as some resources only spawn in specific areas. As of V5.1, Big Globe has its own LOD renderer built-in. And as of V5.0, a more limited version of this LOD renderer existed which lacked the ability to see structures.

In 3.x, mods which let you teleport between locations you've already visited are recommended because worlds as large as Big Globe make transportation difficult otherwise. In 4.0 and later versions, Big Globe has this functionality built-in.

In 4.x and later versions, Satin is recommended, because waypoints and hyperspace look cooler when Satin is installed. Note that Satin is NOT required in MC 1.21.2 and later, and it's also NOT required in V5.0.4 and later.

A word on licensing

When this project got started, I didn't care about it too much, since I hadn't put that much effort into it at the time. As such, I chose a pretty permissive license. Since then, this project has grown a lot, I've put a lot more effort into it, and I've grown more protective of it. For a long time now I've felt like the license I chose is a bit too permissive. As such, V6 is now ARR.

All Versions

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[6.2.1] Big Globe 6.2.1 by Builderb0y on Oct 14, 2026
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# For normal users
  • Fixed Iris compatibility on NeoForge (via Sinytra Connector or Launchpad).
  • Fixed wildflowers not spawning correctly.
  • Tweaked mob spawns in the "inferno" biome:
  • Blazes are now less likely.
  • Magma cubes are now more likely.
  • Changed biome sky colors again.
  • Very small visual tweak: AO on molten rock is now inversely proportional to its heat level.
# For data pack developers
  • Some biome tags were moved around or renamed to better describe their purpose.
  • "overworld_except_volcano" -> "all_overworld"
  • "overworld" -> "all_islands"
  • "land_except_volcano" -> "land_overworld"
  • "land" -> "land_islands"
  • Probably a couple others that I forgot too.
# For no one in particular
  • The "Islands" world preset is now roughly half-implemented.
  • It still won't show up in the world creation screen, but data packs can change this. If you know how to make such a data pack, feel free to test the Islands world preset in its current (unfinished) form!
  • Each island has its own biome and shape now.
  • Many decorations (including ores) are still missing.
[6.2.0] Big Globe 6.2.0 by Builderb0y on Oct 14, 2026
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  • Fixed bug causing everyone to get mostly the same world regardless of the world seed.
  • This bug primarily affects noise generation, which contributes the most to terrain shape.
  • Other smaller things like erosion patterns, structure placement positions, and so on are not affected, as they use the correct world seed.
  • This bug went un-noticed for quite some time due to the fact that the player spawn radius is so large by default, so everyone spawned in a different area of the same world.
  • A config option has been provided to keep this behavior un-changed to avoid breaking old worlds.
  • It defaults to the old (broken) behavior if you updated from a version containing this bug, and defaults to the new (fixed) behavior if you are running a fresh install.
  • Now compatible with Launchpad by default. Launchpad is basically "Sinytra Connector lite", and may be more stable than Sinytra Connector is.
  • I haven't personally tested this, but at least one user claims it works. Let me know if you have any issues with it.
[6.1.3] Big Globe 6.1.3 by Builderb0y on Oct 14, 2026
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  • Fixed sound effects erroring out after the player dies and respawns.
  • Disabled another mixin when running with Sinytra Connector.

Sinytra Connector compatibility *might* be working now? Try it out, and let me know if you have any issues with it.
[6.1.2] Big Globe 6.1.2 by Builderb0y on Oct 14, 2026
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# For regular users
  • No changes.
# For data pack developers
  • /bigglobe:dumpRegistries command now organizes files by the same folder structure as Minecraft.
  • This allows them to be loaded by the GlobeScript Intellij plugin.
# For no one in particular
  • Some mixins that conflict with NeoForge (via Sinytra Connector) have now been fixed or auto-disabled.
  • This does NOT mean that Big Globe works correctly when running with Sinytra Connector yet, but it is a step in the right direction.
[6.1.1] Big Globe 6.1.1 by Builderb0y on Oct 14, 2026
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Fixed some crashes related to new sound modifiers system.
[6.1.0] Big Globe 6.1.0 by Builderb0y on Oct 14, 2026
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  • Added new sound modifier system.
  • Currently used to make sounds echo while underground or in the nether, and to make sounds a bit more muted while underwater.
  • Added big mushrooms to lush caves, to compensate for the fact that mushroom caves do not currently spawn anywhere.
  • Sandstone and red sandstone are now a filler block instead of a cave floor/ceiling block in deserts and mesas.
  • Increased /bigglobe:locate structures max radius from 10k to 100k blocks.
  • Removed daylight cycle speed gamerule, since vanilla now has a direct replacement for it: /time rate <rate>.
  • The associated network packet is also removed, so if you're using Big Globe on a server, then the server and client will both need to update for this version.
  • Fixed inconsistencies between where beach terrain spawns and where beach biomes spawn.
  • Fixed LOD rendering with view bobbing and nausea.
  • Fixed a couple nether mobs not spawning.
  • Tried to stop some structures from spawning too close to a river. Hopefully this works.
  • Fixed log cabins rarely spawning with a different wood palette than spruce or dark oak.
  • Added mixin to make biome temperatures not depend on Y level.
  • Since this counts as a change to vanilla behavior, this mixin is disabled by default, and must be manually enabled in .minecraft/config/bigglobe/mixins.properties.
[6.0.0] Big Globe 6.0.0 by Builderb0y on Oct 14, 2026
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# For normal people
  • Entirely new overworld design.
  • Rivers no longer attempt to go through mountains and fail.
  • Cave system now depend on various surface parameters.
  • For example, lush caves spawn under forests.
  • Some tree types (like oak) are now easier to find.
  • Nether walls between biomes now only extend up to Y 512, making traversal at higher Y levels easier.
# For data pack developers
  • Added new json-defined custom class system, supporting inheritance, object-oriented design, and can be used in most other scripts.
  • All Big Globe custom registries are now in the bigglobe namespace.
  • Previously, they were in the "minecraft" namespace, which meant that you had paths like /data/namespace/bigglobe_whatever/....
  • Now, every registry added by Big Globe is in a folder named "bigglobe". So you get paths like /data/namespace/bigglobe/whatever/....
  • A script has been provided to move all files to the correct location automatically.
  • This can be found on my github page, under the name "V6DataPackConverter.java" in the root directory.
  • This script will NOT migrate any json schema changes.
  • Scripted configured features now handle coordinates relative to their placement position.
  • The now-useless originX/Y/Z variables are now always 0, and the translation to the *actual* placement position is handled internally, just like random rotation and flipping.
  • The actual placement position can now be obtained with the placementX/Y/Z variables, if needed.
  • This should not affect *most* scripts, but there are a few cases where this can matter:
  • If the script attempts to re-assign originX/Y/Z, this will now cause a compile error.
  • If the script is using originX/Y/Z as a seed for RNG, you will now get the same seed for all positions.
  • Scripts that place blocks at an absolute position instead of a relative one will either need to be converted accordingly, or be placed at a position that cancels this out.
  • For example, if the script tries to place blocks at a specific Y level, then your feature dispatcher should place it at Y 0.
  • Added new "quintic" noise source. Similar to cubic noise sources, but the derivative is smooth instead of just continuous.
  • Extra mob spawns have been replaced by mob spawn tweakers, which are similar, but script-driven.
# Missing functionality
  • Islands world preset has not been re-implemented on top of new systems yet.
  • Mushroom and molten caves do not currently spawn anywhere.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
  • Fixed LODs on AMD (again).
  • Fixed blindness and darkness debuffs not working when LODs are enabled.
  • Fixed portal temple sometimes not spawning correctly.
  • Fixed /bigglobe:respawn command spamming stack traces when typing the mode.
  • Fixed environment attributes in pale garden biome. Among other things, this means the fog color is correct now.
  • Slightly improved hyperspace collapse visuals.
Fixed ancient automatas repeatedly triggering themselves with no cooldown and turning obelisks into giant lag machines whenever you punch them weirdly.

Note: this bug only affects MC 1.21.4 and earlier. For later MC versions, V5.3.0 is still the latest.
Fixed ancient automatas repeatedly triggering themselves with no cooldown and turning obelisks into giant lag machines whenever you punch them weirdly.

Note: this bug only affects MC 1.21.4 and earlier. For later MC versions, V5.3.0 is still the latest.
Fixed ancient automatas repeatedly triggering themselves with no cooldown and turning obelisks into giant lag machines whenever you punch them weirdly.

Note: this bug only affects MC 1.21.4 and earlier. For later MC versions, V5.3.0 is still the latest.
Fixed ancient automatas repeatedly triggering themselves with no cooldown and turning obelisks into giant lag machines whenever you punch them weirdly.

Note: this bug only affects MC 1.21.4 and earlier. For later MC versions, V5.3.0 is still the latest.
Fixed ancient automatas repeatedly triggering themselves with no cooldown and turning obelisks into giant lag machines whenever you punch them weirdly.

Note: this bug only affects MC 1.21.4 and earlier. For later MC versions, V5.3.0 is still the latest.
Fixed ancient automatas repeatedly triggering themselves with no cooldown and turning obelisks into giant lag machines whenever you punch them weirdly.

Note: this bug only affects MC 1.21.4 and earlier. For later MC versions, V5.3.0 is still the latest.
Fixed ancient automatas repeatedly triggering themselves with no cooldown and turning obelisks into giant lag machines whenever you punch them weirdly.

Note: this bug only affects MC 1.21.4 and earlier. For later MC versions, V5.3.0 is still the latest.
# For normal users:
  • You can now right click a waypoint with a bottle of aura to change the color of the waypoint.
  • Re-designed the hyperspace background.
  • Ancient Automata now activates when punched or landed on.
  • Player-crafted Automata block remains unchanged.
  • Obelisk interior floor is now made of ancient automata blocks.
  • The rest of the obelisk is still made of deepslate.
  • Added advancement for finding an obelisk.
  • Fixed TagGroupLoader mixin on MC 1.21.1 and earlier.
  • Miscellaneous tweaks and improvements to LOD renderer.
  • Tweaked some of the default LOD config values.
  • This change applies retroactively.
  • Added new command: /bigglobe:locate structures <radius> <structures>. Similar to the vanilla command, but the radius is configurable, and it also locates *every* structure in range, not just the closest one. Only works in Big Globe worlds though.
  • Added recipes for custom wildflowers -> dye to older MC versions.
# For data pack developers:
  • Added new property on scripted chunk generators to tweak some of the LOD parameters.
  • Currently used in the nether to reduce the LOD view distance.
  • Added new core_chance property to ores.
  • Coal and emerald now have a constant core chance of 0.25. Their chance of spawning outside the core has not changed.
  • Fixed scripted structure placements not being able to query column values properly.
  • Fixed scripted terrain layers.
# For normal users:
  • You can now right click a waypoint with a bottle of aura to change the color of the waypoint.
  • Re-designed the hyperspace background.
  • Ancient Automata now activates when punched or landed on.
  • Player-crafted Automata block remains unchanged.
  • Obelisk interior floor is now made of ancient automata blocks.
  • The rest of the obelisk is still made of deepslate.
  • Added advancement for finding an obelisk.
  • Fixed TagGroupLoader mixin on MC 1.21.1 and earlier.
  • Miscellaneous tweaks and improvements to LOD renderer.
  • Tweaked some of the default LOD config values.
  • This change applies retroactively.
  • Added new command: /bigglobe:locate structures <radius> <structures>. Similar to the vanilla command, but the radius is configurable, and it also locates *every* structure in range, not just the closest one. Only works in Big Globe worlds though.
  • Added recipes for custom wildflowers -> dye to older MC versions.
# For data pack developers:
  • Added new property on scripted chunk generators to tweak some of the LOD parameters.
  • Currently used in the nether to reduce the LOD view distance.
  • Added new core_chance property to ores.
  • Coal and emerald now have a constant core chance of 0.25. Their chance of spawning outside the core has not changed.
  • Fixed scripted structure placements not being able to query column values properly.
  • Fixed scripted terrain layers.
# For normal users:
  • You can now right click a waypoint with a bottle of aura to change the color of the waypoint.
  • Re-designed the hyperspace background.
  • Ancient Automata now activates when punched or landed on.
  • Player-crafted Automata block remains unchanged.
  • Obelisk interior floor is now made of ancient automata blocks.
  • The rest of the obelisk is still made of deepslate.
  • Added advancement for finding an obelisk.
  • Fixed TagGroupLoader mixin on MC 1.21.1 and earlier.
  • Miscellaneous tweaks and improvements to LOD renderer.
  • Tweaked some of the default LOD config values.
  • This change applies retroactively.
  • Added new command: /bigglobe:locate structures <radius> <structures>. Similar to the vanilla command, but the radius is configurable, and it also locates *every* structure in range, not just the closest one. Only works in Big Globe worlds though.
  • Added recipes for custom wildflowers -> dye to older MC versions.
# For data pack developers:
  • Added new property on scripted chunk generators to tweak some of the LOD parameters.
  • Currently used in the nether to reduce the LOD view distance.
  • Added new core_chance property to ores.
  • Coal and emerald now have a constant core chance of 0.25. Their chance of spawning outside the core has not changed.
  • Fixed scripted structure placements not being able to query column values properly.
  • Fixed scripted terrain layers.
# For normal users:
  • You can now right click a waypoint with a bottle of aura to change the color of the waypoint.
  • Re-designed the hyperspace background.
  • Ancient Automata now activates when punched or landed on.
  • Player-crafted Automata block remains unchanged.
  • Obelisk interior floor is now made of ancient automata blocks.
  • The rest of the obelisk is still made of deepslate.
  • Added advancement for finding an obelisk.
  • Fixed TagGroupLoader mixin on MC 1.21.1 and earlier.
  • Miscellaneous tweaks and improvements to LOD renderer.
  • Tweaked some of the default LOD config values.
  • This change applies retroactively.
  • Added new command: /bigglobe:locate structures <radius> <structures>. Similar to the vanilla command, but the radius is configurable, and it also locates *every* structure in range, not just the closest one. Only works in Big Globe worlds though.
  • Added recipes for custom wildflowers -> dye to older MC versions.
# For data pack developers:
  • Added new property on scripted chunk generators to tweak some of the LOD parameters.
  • Currently used in the nether to reduce the LOD view distance.
  • Added new core_chance property to ores.
  • Coal and emerald now have a constant core chance of 0.25. Their chance of spawning outside the core has not changed.
  • Fixed scripted structure placements not being able to query column values properly.
  • Fixed scripted terrain layers.
# For normal users:
  • You can now right click a waypoint with a bottle of aura to change the color of the waypoint.
  • Re-designed the hyperspace background.
  • Ancient Automata now activates when punched or landed on.
  • Player-crafted Automata block remains unchanged.
  • Obelisk interior floor is now made of ancient automata blocks.
  • The rest of the obelisk is still made of deepslate.
  • Added advancement for finding an obelisk.
  • Fixed TagGroupLoader mixin on MC 1.21.1 and earlier.
  • Miscellaneous tweaks and improvements to LOD renderer.
  • Tweaked some of the default LOD config values.
  • This change applies retroactively.
  • Added new command: /bigglobe:locate structures <radius> <structures>. Similar to the vanilla command, but the radius is configurable, and it also locates *every* structure in range, not just the closest one. Only works in Big Globe worlds though.
  • Added recipes for custom wildflowers -> dye to older MC versions.
# For data pack developers:
  • Added new property on scripted chunk generators to tweak some of the LOD parameters.
  • Currently used in the nether to reduce the LOD view distance.
  • Added new core_chance property to ores.
  • Coal and emerald now have a constant core chance of 0.25. Their chance of spawning outside the core has not changed.
  • Fixed scripted structure placements not being able to query column values properly.
  • Fixed scripted terrain layers.
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