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Big Swords R

Big Swords R

by ImVeryBad • Downloads: 0 • Followers: 0
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⚠️This mod is a spiritual successor to the Asgard Shields mod series, and this is just a hobby project, therefore content may be different from originals.

ℹ️ About

Big Swords R (Remembered or Reboot or Remake, etc.) adds Big Swords in the game, they deal more damage than regular swords but the attack speed is lowered. The mod also adds two new types of weapons, Glaives and Scythes. And the long awaited SHIELDS, each with one special perk and weakness.

✨ Features

🌱 Farming New Biomass Seed which grows on Tilled Creep Blocks, only way to gain Biomass
🪨 New Materials Livingmetal and Biomass are two new materials.
⚔️️ Big Swords Similar to swords. But BIGGER, they deal more damage but have lower attack speed.
⚔️️ Glaives New weapons that deal small damage, but are fast and have more range.
⚔️️ Scythes New weapons that are similar to hoes but BETTER, they hit mobs in a short area.
🛡️ Shields New shields that are similar to the minecraft ones but BETTER, each having a perk that comes with a weakness.

❓ Frequently Asked Questions

Q: Why? \ A: Because I want to bring the good old mods back.

Q: Why the new sword textures? \ A: Because I find them way cooler than the old textures tbf and better look, but I integrated a 16x resourcepack for those who rather use the 16x textures.

📜 License

This mod is licensed under the MIT License, allowing for free use, modification, and distribution, meaning you can use my mod in your modpacks. For more details, please see the full license included with the mod.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric
4mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
1.21.5
Fabric
last yr. 1
1.21.5
Neoforge
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.3
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.3
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.3
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
  • Changelog 1.0.0 (Port)**

# Extra
  • ported everything to Fabric 26.2
Changelog 1.1.0 - Copper Shields and More!

# NEW
  • added Copper Shield and its oxidized variants (Exposed, Weathered, Oxidized)
  • added Gilded Copper and its oxidized variants (Exposed, Weathered, Oxidized)

# Overhaul
  • now the shields give a more detailed tooltip when hovering SHIFT over them

# Items

## Wooden Shield
  • can now catch arrows with effects and spectral arrows

## Stone Shield
  • pickaxes deal 2x damage to the shield

## Iron Shield
  • now the shield can degrade when dropped underwater

# Fix
  • crafting with a blood vial now drops the item if the holder's inventory is full
  • Livingmetal and Biomass Spears can now be enchanted with spear enchantments
  • fix Gilded Skull Shield chances
  • fix shield model clipping through layered skins

# Extra
  • blood vial now plays sounds when filling or emptying it
Changelog 1.0.0 (Port + Balance)

# NEW
  • added Biomass Spear
  • added Livingmetal Spear
  • added Copper Scythe
  • added Copper Glaive
  • added Copper Big Sword

# Balance Changes

## Attack Damage Changes
  • Livingmetal Shovel: 5 -> 5.5
  • Livingmetal Sword: 6.5 -> 7
  • Livingmetal Pickaxe: 4.5 -> 5
  • Livingmetal Axe: 9.5 -> 10
  • Wooden Big Sword: 7.5 -> 8
  • Stone Big Sword: 8.5 -> 9
  • Iron Big Sword: 9.5 -> 10
  • Golden Big Sword: 7.5 -> 8
  • Diamond Big Sword: 10.5 -> 11
  • Netherite Big Sword: 11.5 -> 12
  • Obsidian Big Sword: 11 -> 10
  • Ender Big Sword: 13 -> 14
  • Biomass Big Sword: 9.5 -> 10
  • Quartz Big Sword: 8.5 -> 9
  • Livingmetal Glaive: 5.5 -> 5
  • Livingmetal Scythe: 4.5 -> 6
  • Bone Sctyhe: 1.5 -> 2
  • Soul Reaper: 1.5 -> 2


## Charged Damage Changes
  • Diamond Glaive: 4.5-5.5 -> 5-6
  • Netherite Glaive: 5.5-6.5 -> 6-7
  • Biomass Glaive: 5.4-6 -> 5-6
  • Livingmetal Glaive: 4.5-5.5 -> 4-5
  • Livingmetal Scythe: 3.5-4.5 -> 5-6
  • Stone Glaive: 3.5-4.5 -> 4-5
  • Stone Scythe: 2.5-3.5 -> 3-4
  • Diamond Scythe: 3.5-4.5 -> 4-5
  • Netherite Scythe: 4.5-5.5 -> 5-6
  • Biomass Scythe: 3-4.5 -> 3-5

## Drops
  • Creepers, Phantoms and Shulkers no longer drop blood
  • Breezes, Shulkers and Sulfur Cubes no longer drop souls

# Extra
  • renamed 'Biomass Seed' to 'Biomass Seeds'
  • ported everything to NeoForge 26.2
Changelog 1.0.0 (Port)

## Creep Block
  • now uses correct texture when tilled and untilled

## Livingmetal Sword
  • lowered attack speed from 6.4 to 1.6 to match the other swords

## Achievements
  • Achievement title is now 'Big Swords R' from 'The root of Big Swords R'
  • Achievement background is now shown

# Extra
  • ported everything to NeoForge 26.1.2
Changelog 1.0.1 (Fix)
## Soul
  • Fixed the Soul to transform Sand into Soul Sand !
Changelog 1.0.0 (Port)
## Shields
  • Now the Netherite/Ender Shields no longer burn in lava

# Extra
  • ported everything to NeoForge 1.21.5
Changelog 1.0.0 (Port)
## Shields
  • Now the Netherite/Ender Shields no longer burn in lava

# Extra
  • ported everything to Fabric 1.21.5
Changelog 1.1.2 (Fixes)
# Shields

# Extra
  • updated the built-in resourcepacks to latest changes from 1.1.1
  • added Big Swords/Glaive/Scythe empty slots to the Netherite Upgrade (thanks ctrlaltmilk & LlamaLad7)
  • Removed access wideners in favor of mixins
Changelog 1.1.1 (Fixes and Compatibility)

# Glaives
  • Fixed Glaive not being damaged when attacking an entity

# Shields
  • Wooden and Stone Shields are now compatible with Soul fire'd !

# Extra
  • Fixed the Ender Smithing Template to no longer show missing textures for the slots and now shows an Ender Eye as Ingredient

# Other
  • Fabric updated to 0.116.1
Changelog 1.1.1 (Fixes and Compatibility)

# Shields
  • Wooden and Stone Shields are now compatible with Soul fire'd !

# Extra
  • Fixed the Ender Smithing Template to no longer show missing textures for the slots and now shows an Ender Eye as Ingredient

# Other
  • NeoForge updated to 21.4.88-beta
Changelog 1.1.0 (More Customizability)

# Shields
  • the Shields are now Enchantable and Repairable

# Soul Stealer
  • the enchantment is now more customizable, being able to add a drop chance and an item to spawn, also added a new big_swords:post_death enchantment which called when a mob dies from the Scythe special attack

# Extra
  • now tooltips for Scythes and Glaives are showing under the Attack Damage and Attack Speed, also they use Attributes for the Min and Max Charged Damage now

# Other
  • NeoForge updated to 21.4.72-beta
Changelog 1.1.0 (More Customizability)

# Shields
  • the Shields are now Enchantable and Repairable

# Soul Stealer
  • the enchantment is now more customizable, being able to add a drop chance and an item to spawn, also added a new big_swords:post_death enchantment which called when a mob dies from the Scythe special attack

# Extra
  • now tooltips for Scythes and Glaives are showing under the Attack Damage and Attack Speed, also they use Attributes for the Min and Max Charged Damage now

# Port
  • now the Soul works to change Sand into Soul Sand similar to the NeoForge version

# Other
  • Fabric API updated to 0.115.0
Changelog 1.0.1 (Small Tweaks)

# Fixes
  • fixed Repairable and Enchantable on Shield Items

# Extra
  • removed Vial Model from Minecraft, it's a BSR item model
  • now BSR armors use the Livingmetal trim material texture

# Other
  • NeoForge updated to 21.4.49-beta
  • Changelog 1.0.0 (Port)**

## Fixes
  • changed item names using wrongly Gilded

## Extra
  • ported almost everything to Fabric 1.21.4
  • Changelog 1.0.0 (Port)**

## Extra
  • ported to NeoForge 1.21.4
  • Changelog 2.0.0 (Biomass Overhaul - Final Update?)**

## Biomass Overhaul
### Vial
  • new way to create biomass, if you hold it in your hand while killing an entity with a glaive's special attack you fill the vial with 1 level of blood
  • if you right click with a slime ball, respectively a torchflower seed while having a filled blood vial in the opposite hand, you get a creep ball, respectively a biomass seed

### Biomass Glaive
  • changed the Special Attack damage from 4.0 - 4.5 to 5.4 - 6.0

## Big Swords
### Skull Big Sword
  • increased attack speed from 1.2 to 1.4

### Skull Big Swords
  • increased attack speed from 1.2 to 1.6

## Textures
  • all Biomass textures got updated !

## Extra
  • added the Livingmetal Block to Beacon Base Blocks
  • updated the Old ResourcePack to contain all the old textures and even blood vial and soul aswell
  • changed item rarities to match a more vanilla approach

## Other
  • updated NeoForge to 21.3.57
  • Changelog 5.0.0 (Biomass Overhaul - Final Update?)**

## Biomass Overhaul
### Vial
  • new way to create biomass, if you hold it in your hand while killing an entity with a glaive's special attack you fill the vial with 1 level of blood
  • if you right click with a slime ball, respectively a torchflower seed while having a filled blood vial in the opposite hand, you get a creep ball, respectively a biomass seed

### Biomass Glaive
  • changed the Special Attack damage from 4.0 - 4.5 to 5.4 - 6.0

## Big Swords
### Skull Big Sword
  • increased attack speed from 1.2 to 1.4

### Skull Big Swords
  • increased attack speed from 1.2 to 1.6

## Textures
  • all Biomass textures got updated !

## Extra
  • added the Livingmetal Block to Beacon Base Blocks
  • updated the Old ResourcePack to contain all the old textures and even blood vial and soul aswell

## Other
  • updated NeoForge to 21.1.83
  • Changelog 2.0.0 (Biomass Overhaul - Final Update?)**

## Biomass Overhaul
### Vial
  • new way to create biomass, if you hold it in your hand while killing an entity with a glaive's special attack you fill the vial with 1 level of blood
  • if you right click with a slime ball, respectively a torchflower seed while having a filled blood vial in the opposite hand, you get a creep ball, respectively a biomass seed

### Biomass Glaive
  • changed the Special Attack damage from 4.0 - 4.5 to 5.4 - 6.0

## Big Swords
### Skull Big Sword
  • increased attack speed from 1.2 to 1.4

### Skull Big Swords
  • increased attack speed from 1.2 to 1.6

## Textures
  • all Biomass textures got updated !

## Extra
  • added the Livingmetal Block to Beacon Base Blocks
  • updated the Old ResourcePack to contain all the old textures and even blood vial and soul aswell
  • Changelog 1.0.1 (Old Textures)**

## Biomass
  • small change for the Shields textures

## Extra
  • added a new integrated resourcepack with the old textures for those who like the old textures
  • added 16x texture for the empty big sword slot

## Fixes
  • changed ModList lang to be readable now

## Other
  • Updated NeoForge version to 21.3.31-beta
  • Changelog 4.0.2 (Old Textures)**

## Biomass
  • small change for the Shields textures

## Extra
  • added a new integrated resourcepack with the old textures for those who like the old textures
  • added 16x texture for the empty big sword slot

## Fixes
  • changed ModList lang to be readable now

## Other
  • Updated NeoForge version to 21.1.79
  • Changelog 1.0.3 (Old Textures)**

## Biomass
  • small change for the Shields textures

## Extra
  • added a new integrated resourcepack with the old textures for those who like the old textures
  • added 16x texture for the empty big sword slot

## Other
  • Updated Forge version to 47.3.12
  • Changelog 1.0.0 (1.21.3 Port)**

## Other
  • Ported everything to NeoForge 1.21.3
  • Changelog 4.0.1 (Small fixes)**

## Items

### Livingmetal
  • changed the Trim Material color (similar to 1.20.1)
  • Livingmetal Hoe attack speed is now 4 instead of 3.5

### Biomass
  • Biomass Hoe damage is now 1 instead of 0.5


## Other
  • Updated NeoForge version to 21.1.73
  • Changelog 1.0.2 (Small Hotfix)**


## Fixes
  • Changelog 1.0.1 (Small Hotfix)**

## Livingmetal
  • changed the Trim Material color


## Fixes
  • mod doesn't load on modloading and crashes modpacks


## Other
  • Updated Forge version to 47.3.11
  • Changelog 4.0.0 (Livingmetal Update)**

## Livingmetal
  • changed the textures (better color palette and a better look for the helmet)
  • added Advancements for Livingmetal
  • now it can be used as Trim Material (the item textures are bugged but works when armor is worn)

### Soul (new)
  • new item for crafting Livingmetal (more info on the wiki)


## Enchantments

### Soul Stealer (new)
  • new enchantment(scythe exclusive), when you kill an entity it has a chance to drop a soul (more info on the wiki)


## Extra
  • made the fuel-like items to be used as fuel
  • made the Soul Reaper obtainable (more info on the wiki)


## Fixes
  • fixed Creep Ball, no longer infinite uses when a singular item is used
  • mod description having wrong link + new wiki link
  • removed the debug messages for using Fire Aspect against Wooden Shields
  • now the Creep Block is considered just like a Soul Sand, able to use soul speed on it and also blue flames
  • you can no longer waste Bone Meal on the Biomass Plant (it was never intended to work anyway)


## Other
  • Updated NeoForge version to 21.1.71
  • Now for Forge 1.20.1 and NeoForge 1.21!
  • Changelog 1.0.0 (Livingmetal Update)**

## Livingmetal
  • changed the textures (better color palette and a better look for the helmet)
  • added Advancements for Livingmetal
  • now it can be used as Trim Material (the item textures are bugged but works when armor is worn)

### Soul (new)
  • new item for crafting Livingmetal (more info on the wiki)


## Enchantments

### Soul Stealer (new)
  • new enchantment(scythe exclusive), when you kill an entity it has a chance to drop a soul (more info on the wiki)


## Extra
  • made the fuel-like items to be used as fuel
  • made the Soul Reaper obtainable (more info on the wiki)


## Fixes
  • fixed Creep Ball, no longer infinite uses when a singular item is used
  • mod description having wrong link + new wiki link
  • removed the debug messages for using Fire Aspect against Wooden Shields
  • now the Creep Block is considered just like a Soul Sand, able to use soul speed on it and also blue flames
  • you can no longer waste Bone Meal on the Biomass Plant (it was never intended to work anyway)


## Other
  • Now for Forge 1.20.1 and NeoForge 1.21!
  • Changelog 3.2.0** _(Buffs)_

## Big Swords

  • buffed all swords by +1.5 Damage


## Scythes

Bone Scythe
  • Special Attack reduced to 2.0 - 2.06 instead of 2.0 - 2.1


## Better ModMenu Compat and normal Mod Menu

  • added more stuff to the in the mod menus, that all


## Other
  • Updated NeoForge to 21.1.31
  • Changelog 3.1.0** _(Advancements)_

## Advancements
  • Added new advancements for making the mod more progression oriented

## Textures
  • New Livingmetal Ingot and Block Textures
  • Changelog 3.0.0** _(More Shields)_

## Shields(NEW!)
  • Added the rest of the shields and small changes. **⚠️Check the wiki for more details!**

## Misc
  • Removed the items from vanilla creative tabs
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