
🎨 For Players
Biome Blends are simple items that allow you to change the biome wherever you want!
To create a working blend, craft a bland blend using clay, white dye and paper.
While bland blend doesn't do anything on its own, it can be crafted with biome-related items to create actual blends, which can be applied on the ground using a simple right-click!
By default, Biome Blends offers blends for all the existing vanilla biomes. All blends have a radius of 4, both vertically and horizontally. This can be changed in the config or using data packs.
Biome Blends requires Architectury API to work. Additionally, Fabric version requires Fabric API and Forge Config API Port.
Mod Compatibility
- Biomes O' Plenty (requires Biome Blends 1.4+)
- Oh The Biomes We've Gone (requires Biome Blends 1.4.1+)
✨ For Modpack Creators
Biome Blends comes with extensive data pack support, which means you can easily add, remove or edit existing blends. This includes:
- Restricting usage by biome, dimension, or namespace
- Defining vertical and horizontal range of effect
- Specifying a remainder item after use
- Custom sounds and particles when applying the blend
- Assigning a biome namespace instead of a specific biome
You can find more information on the wiki.
If the existing system doesn’t support your use case, make sure to open an issue on Github or to join the Discord and share your suggestions!
All Versions
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- ported to 26.1.2
- blend model is now defined in the blend_type definition
- ported to 26.1.2
- blend model is now defined in the blend_type definition
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome
- Added an option to display blend’s namespace/mod name in the hover text (useful when 2 mods add a biome with a similar name); it can be enabled in the config
- [Forge 1.20.1] Fixed /generateblends command not working
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome
- Added an option to display blend’s namespace/mod name in the hover text (useful when 2 mods add a biome with a similar name); it can be enabled in the config
- [Forge 1.20.1] Fixed /generateblends command not working
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome
- Added an option to display blend’s namespace/mod name in the hover text (useful when 2 mods add a biome with a similar name); it can be enabled in the config
- [NeoForge 1.21.1] Fixed a crash when starting dedicated server with certain mods (CC:Tweaked)
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome
- Added an option to display blend’s namespace/mod name in the hover text (useful when 2 mods add a biome with a similar name); it can be enabled in the config
- [NeoForge 1.21.1] Fixed a crash when starting dedicated server with certain mods (CC:Tweaked)
- Bland Blend recipe now produces 4 items
- Added Biomes O’ Plenty compatibility with blends for every BOP biome
- Mod compatibility can now be disabled in the config
- Added /generateblends command, which can be used to easily create custom blends, see wiki for more information
- Added es_es (@albertosaurio65)
- Updated unknown blend texture to use gray scale just like other colorable blend textures (this will affect the color of custom blends with no specified model)
- Blend recipe unlocks should now be persistent between updates
- Bland Blend recipe now produces 4 items
- Added Biomes O’ Plenty compatibility with blends for every BOP biome
- Mod compatibility can now be disabled in the config
- Added /generateblends command, which can be used to easily create custom blends, see wiki for more information
- Added es_es (@albertosaurio65)
- Updated unknown blend texture to use gray scale just like other colorable blend textures (this will affect the color of custom blends with no specified model)
- Blend recipe unlocks should now be persistent between updates
- Bland Blend recipe now produces 4 items
- Added Biomes O’ Plenty compatibility with blends for every BOP biome
- Mod compatibility can now be disabled in the config
- Added /generateblends command, which can be used to easily create custom blends, see wiki for more information
- Added es_es (@albertosaurio65)
- Updated unknown blend texture to use gray scale just like other colorable blend textures (this will affect the color of custom blends with no specified model)
- Blend recipe unlocks should now be persistent between updates
- Bland Blend recipe now produces 4 items
- Added Biomes O’ Plenty compatibility with blends for every BOP biome
- Mod compatibility can now be disabled in the config
- Config can now be changed in-game
- Added /generateblends command, which can be used to easily create custom blends, see wiki for more information
- Added es_es (@albertosaurio65)
- Updated unknown blend texture to use gray scale just like other colorable blend textures (this will affect the color of custom blends with no specified model)
- Blend recipe unlocks should now be persistent between updates
- added JEI support
- fixed namespace condition
- added configurable blend use cooldown (see common config)
- moved bland blend to a separate item (this breaks existing bland blends, they will become unknown blends; this change should make removing/replacing bland blend drastically easier)