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Bitmap Vanilla Shader

Bitmap Vanilla Shader

by Eevee_17 • Downloads: 0 • Followers: 0
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This shader is a post-processing shader. It only works when graphics is set to Bitmap (Bitmap gets turned on).

This vanilla shader is a resource pack and works with vanilla Minecraft; no mods needed!

The whole world of Minecraft is shown in a bitmap style (only black and white pixels). Different shades are interpreted by you with dithering. This vanilla shader adds an interesting and artistic style to the game. You can even use this shader to add a little bit of difficulty and fun to building because it removes the big need for color and instead pushes more for shapes and shading!

My video on this shader: https://www.youtube.com/watch?v=5AhbD0TNWCQ

All Versions

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Name Game version Platforms Published Downloads Actions
26.3-snapshot-5
Minecraft
1d ago 1
26.2 26.1.x 1.21.11
Minecraft
1d ago 1
26.1.x 1.21.x
Vanilla
1d ago 1
1.21.x
Vanilla
1d ago 1
1.21.x
Vanilla
1d ago 1
1.21.x
Vanilla
1d ago 1
1.21.6
Vanilla
1d ago 1
1.21.5
Vanilla
1d ago 1
1.21.4
Vanilla
1d ago 1
1.21.x
Vanilla
1d ago 1
1.21.x
Vanilla
1d ago 1
_Updated the resource pack version to support only 93_

  • Added:**
  • Rewrote entire post-processing shader into one fragment shader file.

  • Updated to work with the new Minecraft versions:**
  • The shader will always be on (no longer relies on transparency shader).
  • Replaced #moj_import with #include for ShaderC OpenGL compilation
  • Added locations for shader inputs/outputs.
_Updated the resource pack format to support 75-88_

  • Added:**
  • Removed terrain and entity fog to fix underwater vision and improve view distance.
_Updated the resource pack version to support 65-84_
_Updated the resource pack version to support 65-75_

  • Updated to work with the new Minecraft versions:**
  • Reworked Notch post effect
  • Moved descriptions for shader from _fabulous!_ to Improved Transparency
  • Updated version numbering to use semantic versioning
_Updated the resource pack version to 69_

  • Updated to work with the new Minecraft versions:**
  • Changed pack_format to min_format and max_format
  • Updated appropriate vertex shaders used (mainly to core/screenquad)
  • Fragment shaders now use OpenGL version 3.3

  • Note:** this is technically V.1.4, but was accidentally released as an extension of V.1.3
_Updated the resource pack version to 64_


_Updated the resource pack version to 63_

  • Updated to work with the new Minecraft versions:**
  • The greyscale and notch post-processing shaders now use uniform blocks
  • Transparency post-processing effect structure and configuration
_Updated the resource pack version to 55_

  • Updated to work with the new Minecraft versions:**
  • Added a new post shader greyscale because the post shader color_convolve no longer has the Saturation uniform
  • Transparency post-processing effect structure and configuration
_Updated the resource pack format to 46_
_Updated the resource pack format to 42_

  • Added:**
  • Changed fabulous! in the options menu to be bitmap
  • Changed the descriptions for the fabulous! graphics to be about bitmap

  • Updated to work with new Minecraft versions:**
  • Notch post-processing effect json and fragment shader
  • Transparency post-processing effect configuration
  • Directory names and file locations
  • Added:**
  • Shader
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