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Blabby World

Blabby World

by Kuzhizaizheli • Downloads: 0 • Followers: 0
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Blabby World

Blabby World gives Minecraft mobs configurable speech and ordered A/B conversations based on combat state, time, weather, and nearby entities. It is designed for modpack authors and includes an in-game visual editor, so users do not need to type entity IDs or edit JSON manually. BW

Using the visual editor(Press B) 

BW The left panel lists registered mob types and supports searching by display name or entity ID. The right panel contains five pages:

  • Basic: shows the selected mob and which speech triggers are configured.
  • Speech: edits single-mob lines for idle, hurt, chase, attack, and blocked states.
  • Dialogue: adds a B mob for the selected A mob and edits an ordered A/B exchange.
  • Staged Speech: edits single-mob lines for day, night, rain, snow, and thunder.
  • Staged Dialogue: edits environment-specific A/B conversations.
  • Adding and editing lines
  • Select a mob in the left list.
  • Open Speech, Dialogue, Staged Speech, or Staged Dialogue.
  • Select a trigger, stage, and B mob where applicable.
  • Press + beside the text editor to add a line.
  • Select the line and edit it in the input box.
  • On dialogue pages, use the A/B control to choose the speaker.
  • Right-click a line to set its repeat frequency:
  • Fast: eligible again after about 1 second
  • Medium: about 5 seconds
  • Slow: about 10 seconds
  • Press Save. The server writes and reloads the rules immediately.
  • Use /blabby reload to reload rules from disk.

Triggers Idle: the mob has no hostile target. Hurt: the mob actually loses health. Chase: the mob has a visible attack target. Attack: the mob attacks a target. Blocked: the mob hates a target but remains unable to see or attack it. Dialogue / Meet: A is close to the configured B mob; neither participant is hostile or already in another conversation.

During an A/B conversation, both mobs stop navigation, look at each other, and play the current speaker's ambient sound. After a line finishes, the other speaker starts after a random 0.5–1 second pause.

Text priority

The default trigger order is:

Hurt Attack Blocked Chase A/B dialogue Idle

Environment specificity and the rule's own priority are added to this base score. Weather and time are not mutually exclusive: during daytime rain, a rain rule wins when present, while a day rule remains a valid fallback.

Higher-priority text may interrupt lower-priority text. Lower-priority packets cannot replace text that is currently more important.

Built-in localized dialogue

The mod includes a small set of example lines for villagers, zombies, skeletons, creepers, iron golems, wolves, cats, cows, pigs, and sheep, plus a few A/B exchanges.

Built-in text is stored in:

assets/blabby_world/lang/en_us.json assets/blabby_world/lang/zh_cn.json

It automatically follows each client's language. Built-in rules are not written to the user's rule file and do not clutter the visual editor.

Set enableDefaultDialogues=false in the common config to disable and hide every built-in line with one option.

Configuration

Common configuration:

enableDefaultDialogues: master switch for built-in localized lines. debugLogging: trigger and packet diagnostics; disabled by default. conversationDistance: distance at which A/B conversations may begin. playMobSounds: plays the speaking mob's ambient sound.

Client configuration:

textDistance: maximum text rendering distance. maxVisibleMobs: maximum number of mobs with visible text. textScale: base text scale; collision-box scaling is still applied. animationSpeed: global typewriter and fade speed.

Custom rules are stored in config/blabby_world/conversations.json. The in-game editor is the recommended way to modify them.

License and contributions

Blabby World is licensed under the GNU General Public License v3.0. Modified distributions must comply with GPL-3.0 source and license requirements.

github

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Forge
3mo ago 1
1.20.x
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.x
Forge
4mo ago 1
[1.1.1] Blabby World 1.1.1 by Kuzhizaizheli on Jul 29, 2026
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  • Added MineColonies integration:
Select citizen professions in the editor and configure speech for citizens while they are working.
Work triggers and profession options are hidden when MineColonies is not installed.
  • Speech bubbles now avoid MineColonies' native overhead status display to reduce overlap.

  • Fixed deleted dialogue rules sometimes returning after an older save response.
  • Fixed dialogue scenes restarting immediately after they finish.
Only one instance of the same dialogue can run at a time, followed by a minimum 30-second cooldown after completion or interruption.
  • New and AI-imported dialogue rules now use a 30-second cooldown by default.
  • Updated the AI prompt to document dialogue cooldown behavior during import.
  • Raised the default maximum simultaneous speech bubbles within 16 blocks from 2 to 4. This remains configurable.
[1.1.0] Blabby World 1.1.0 by Kuzhizaizheli on Jul 29, 2026
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  • Rebuilt the in-game editor with entity-grouped rules and per-line trigger, phase, speed, and enabled controls.
  • Added idle and combat dialogue states; combat dialogue no longer pauses the fight.
  • Added NBT, name, and UUID matching plus AI prompt import/export.
  • Restored optional DeepSeek runtime lines with request limits, caching, and fallback; disabled by default.
  • Added localized default lines for popular mobs including zombies, skeletons, creepers, endermen, witches, pillagers, and piglins.

The original DeepSeek integration was contributed by GitHub user [yiyuyan (commonplace)](https://github.com/yiyuyan) in [PR #1](https://github.com/Ku00115/blabby-world-forge/pull/1). Version 1.1 adapts that work to the new dialogue engine and adds request limits, caching, and failure fallback.

### How To Use

As an operator, press B in a world. Choose a mob, create Speech or Dialogue, configure each line, and save. Runtime AI requires an API key and manual opt-in under the common config's ai section; it never connects when disabled.
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