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BlazeandCave's Advancements Pack

BlazeandCave's Advancements Pack

by Cavinator1 • Downloads: 0 • Followers: 0
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BlazeandCave's Advancements Pack is one of the first advancement datapacks ever created and is also one of the largest and most feature-packed. It adds over 1000 new advancements to your world so you have some extra challenges to do in your survival world.

Notable features:

Over 1000 new advancements!

BlazeandCave's Advancements Pack adds over 1000 new advancements to your world, bringing the total up to 1202, which brings numerous new challenges to your survival world or a competitiveness to servers. Some new advancements are inspired by various existing pre-1.12 achievements as well as achievements that are exclusive to the Bedrock or Console editions of Minecraft. Many are purely original ideas of my own or of other people (see extra credits section). You may find a list of advancements here.

16 Advancement Tabs in total!

All five of the tabs in vanilla advancements have had many more advancements added to expand upon what was already there, and many new advancement tabs have been added for more specific categories.

  • BlazeandCave's Advancements - Contains a few basic advancements that start you off in a brave new world, as well as all the milestone advancements, which keep track of how many advancements have been obtained in each of the other tabs.
  • Mining - The mining-related advancements from the vanilla tab "Minecraft" have been taken and expanded upon greatly into the "Mining" tab with more advancements relating to each of the different ores and what you can do with them.
  • Building - A brand new tab that is all about crafting and building using various blocks.
  • Farming - The vanilla "Husbandry" tab has been split up into the Farming and Animals tabs. The Farming tab focuses on crops and various plants in Minecraft.
  • Animals - The Animals tab is largely about breeding, slaughtering and taming animals in Minecraft, and fishing.
  • Monsters - A brand new tab that takes some of the monster-related advancements from the vanilla "Adventure" tab and expands upon them greatly with unique advancements and challenges for nearly every monster in Minecraft.
  • Weaponry - A brand new tab that is about weapons, both conventional and unconventional.
  • Biomes - A brand new tab that contains advancements relating to various biomes, including the ocean.
  • Adventure - The vanilla "Adventure" tab has been expanded upon greatly with more advancements relating to exploration, villages, trading, raids, and various structures like the ocean monument and woodland mansion.
  • Redstone - A brand new tab that is all about crafting and using various redstone components.
  • Enchanting - A brand new tab that is all about enchanting items.
  • Statistics - A brand new tab that keeps track of various statistics.
  • Nether - The vanilla "Nether" tab has been expanded upon greatly with more advancements relating to the fiery dimension and the monsters and structures within.
  • Potions - The potion-related advancements from the vanilla "Nether" tab have been expanded upon in this tab containing more advancements relating to many of the different potion effects.
  • The End - The vanilla "The End" tab has been expanded upon greatly with more advancements relating to the dark, barren dimension and the monsters and structures within.
  • Super Challenges - Contains the most difficult advancements in the datapack. It is unlocked upon defeating the Ender Dragon. Many of these test the limits of what can be done in Minecraft.

Advancement scoreboard

There is a built-in scoreboard that will count how many advancements you have obtained so far in your world. Great for seeing your progress or for competing with your friends! There is also the points scoreboard which awards different amounts of points for harder advancement tiers (task, goal, challenge and so on). The amount of points awarded by each advancement tier can be changed in the config menu!

Item Rewards and Trophies given via functions.

Item rewards give you a little bonus for completing many of the advancements, while trophies are special decorative items that are awarded for completing many challenge advancements.

Cooperative Mode

An option that can be toggled on, cooperative mode makes it so that advancements are shared across all players on a world, allowing you to work together to complete advancements. This is best used in worlds with a small number of players that work closely together.

Teams

If you wish to compete in groups, you can join teams and have your scores get added up and contribute to your team.

To join a team, use the following command:

/team join bacteam <player's name>

You can press tab after typing in bacteam to see the list of teams.

Full translation support.

All advancements are fully translatable using the BACAP Language Pack, including Spanish, Russian, French, German, Japanese, Chinese, Korean, Pirate Speak LOLCAT and more.

Click here to go to its page

Installation

The downloaded datapack should be a zipped file named "BlazeandCave's Advancements Pack" and then followed by its version number.

Installation instructions are as follows:

  • For a new world: You can click the "Data Packs" option when creating a new world. Upon doing this, either open the world folder and copy in the zipped file, or click and drag the zipped file directly into the menu. Once it is imported, mouse over the icon for BlazeandCave's advancements pack so an arrow appears, then click the arrow to load the datapack.

  • For an existing world: Click on the world in the singleplayer menu, then click "Edit", then "Open World Folder". Then go into the "datapacks" folder, and copy and paste the zipped file from the download here.

Once the datapack is installed, go into the world. A message should pop up saying you are using BlazeandCave's advancements pack. If not, check your advancements menu. You should see the custom tab named "BlazeandCave's Advancements." If you forgot to load the datapack when creating from a new world, type the command: /datapack enable "file/bac_advancements"

Configuration

The advancements pack can be easily configured using the config menu, which can be displayed by running the following command: /function blazeandcave:config

Using the config menu you can:

  • Toggle on and off item rewards, trophies, and the welcome message by simply clicking their checkboxes.
  • Toggle whether advancement completion messages will display for each different advancement tier.
  • Display the advancements scoreboard on the tab list and/or sidebar. You can also clear it from there.
  • Update the advancements scoreboard for all players online.
  • Enable Cooperative Mode.

Warning: The config menu will not open if you do not have operator permissions. This includes if you are playing on Hardcore mode. To gain operator permissions in singleplayer, click "Open to LAN" then click "Allow Cheats" so that it is set to ON.

For advanced information on what you can do with the config menu, please read this document.

Updating to newer versions

The Advancements Pack will be updated for later Minecraft versions and snapshots to add more advancements or fix bugs. Here is how to safely update to newer versions:

  1. Make a backup of your world for safety if you screw anything up
  2. Leave your world for more safety and don't go in during the process
  3. Delete the old datapacks COMPLETELY from your world
  4. Copy and paste in the new updated datapacks
  5. Go into your world
  6. If you screwed up, go to your backup, make a backup of your backup, then repeat steps 2-6 on the backup.

Add-ons and alternative versions

Language Pack

  • Translates the advancements into other languages.

Hardcore Version

  • Allows you to play the advancements pack in hardcore mode.

Terralith Version

  • Three compatibility datapacks for the Terralith, Nullscape and Amplified Nether datapacks by Starmute.

BlazeandCave's Advancements Pack 2 (April Fools 2021)

Older versions (click to view)

You can download many recent older versions from Modrinth's versions list. For exceptionally old versions, their download links are stored here.

For datapack versions earlier than BACAP 1.12.3, you will need to unzip it and put in the folder labelled "bac_advancements".

Warning: Not all features in the latest version of the datapack may be included in older versions. Most notably, Teams and Cooperative Mode did not exist in BACAP versions prior to 1.13.3.

(For Minecraft 1.16.2-1.16.5) BACAP 1.11.5

(For Minecraft 1.16 or 1.16.1) BACAP 1.10.1 Language Resource Pack 1.10.0.2

(For Minecraft 1.15.2) BACAP 1.9.4 Language Resource Pack 1.10.0.2

(For Minecraft 1.14.4) BACAP 1.7.4 Language Resource Pack 1.7.1

(For Minecraft 1.13.2) BACAP 1.5.1 Language Resource Pack 1.7.1

(For Minecraft 1.12.2) BACAP 1.3.1 Language Resource Pack 1.3.1.1

Installation instructions and how you use the datapack may vary between each version. Please consult the Read Me document within each version for information on how to install and use that specific version.

Licence (Click to view)

By downloading BlazeandCave's Advancements Pack and/or any other datapacks created by me (Cavinator1), you agree to adhere to the following.

--------------- You are PERMITTED to: ---------------

  • Use this datapack on singleplayer worlds.

  • Use this datapack on public and private multiplayer servers. -- It is recommended that you credit me (Cavinator1) or this datapack (BlazeandCave's Advancements Pack) in the server's description or somewhere in the world. -- If your server has primarily or a substantial non-English-speaking playerbase it is recommended you include the Language Pack as a required resource pack OR recommend to your playerbase that they use it.

  • Upload images and/or video of gameplay using this datapack to any online platform. -- Credit to this datapack (BlazeandCave's Advancements Pack) MUST be given in some form. Including a link to this datapack's Planet Minecraft page (bit.ly/3u9BXTr) is required for videos. -- Attempting to take credit for this datapack's development or otherwise passing it off as your own is PROHIBITED.

  • Modify this datapack as you see fit for your own personal use. Re-uploading or re-distributing a modified version of this datapack is PROHIBITED. -- Using a modified version of the datapack on a public server or in a video is permitted, but again distributing this version is PROHIBITED. It is also recommended that you point out exactly what has been changed. -- Note that by modifying this datapack you do so at your own risk. I am not responsible for any bugs or issues caused by the modification of this datapack.

  • Take inspiration from the formatting and code of this datapack for your own personal projects. -- Using many of the same names, ideas or tabs for advancements in your own datapack is not permitted.

  • Create add-on or expansion datapacks that adds to the content of this datapack based on other datapacks or mods, or ensures compatibility with other datapacks. -- Add-on/expansion datapacks must solely contain only new content created by you and should not be usable as a standalone datapack. It CANNOT be a modified form of the entire datapack. It MUST be designed such that you are meant to download and install both your add-on datapack AND my main datapack. -- Add-on/expansion datapacks are allowed to overwrite SPECIFIC advancements, functions or other files from the main datapack that are required to be modified, but only with compability purposes. -- Some examples of this created by me (Cavinator1) include the Hardcore Version (which modifies some advancements to make the datapack possible to complete in Hardcore Mode) and the Terralith Version (which both adds advancements relating to new content added by Terralith and also modifies some advancements from the main datapack for compatibility purposes).

  • Use the same design as the Config Menu and/or Documentation Spreadsheet in your own datapack.

  • Create a Resource Pack that textures or models the Trophies in this datapack. -- Each Trophy has a value set for CustomModelData, which gives support for this. -- A list of Trophies, including their internal item and CustomModelData, can be found here (bit.ly/3ekjf76) and can be used for reference.

--------------- You are PROHIBITED from: ---------------

  • Re-uploading or re-distributing this datapack in any form. This includes: -- In its original, unmodified form on its own. -- In a modified form. -- As part of a modpack or as part of a larger datapack.

  • Using this datapack when it has been downloaded from any non-official source. -- At the time of writing, this datapack is only actively uploaded on Planet Minecraft, Modrinth and CurseForge, always by me (Cavinator1). Older versions of this datapack have been uploaded to the Datapack Centre, Minecraft Forums, MinecraftMaps.com, and MCCreations.com, but are no longer updated there. Any form of this datapack that has been uploaded on any other site by any other user is in breach of this licence.

  • Using this datapack in a video, stream or other watchable content without giving credit AND/OR attempting to take credit for this datapack's development.


Any of these points can be overriden by me (Cavinator1) for certain individuals only at my own discretion.

Troubleshooting and FAQ's

I am aware of a number of issues involving installing advancements, particularly if you try to install them on servers. I am not an expert on servers, but here are a few questions I've been frequently asked and how they were solved:

Why is "X" advancement not working? Some advancements will break on Spigot and Paper servers. Any server that runs the Advancement Pack must be a vanilla server, or else some advancements may not work. This is due to these servers changing around data that makes the detection for these advancements break.

Some examples of these broken advancements may include, but are not limited to: When Piglins Fly, Custom Boss Fight, Trick or Treat, Slenderman, Mollusc Man, Captain Etho, Rock Paper Scissors, This name sounds cooler, I'll be back, Event Horizon, The Beginning, The Perfect Run.

How to turn on/off item rewards and trophies or display the scoreboard: The config menu lets you do that using the following command: /function blazeandcave:config For more information read its section above.

The config menu won't show up when running the command: The config menu only shows up if you are opped on a server or have cheats enabled in singleplayer.

The scoreboard is not working even when using the config menu: Type in these commands in order: /scoreboard objectives add bac_advancements dummy {"text":"Advancements"} /function bc_rewards:update_score /scoreboard objectives setdisplay sidebar bac_advancements

Rewards or Trophies are not given: Make sure to check they are enabled on the config screen. By default they are turned on.

If you are on a server and are positive they are turned on, this would likely be occurring due to permissions or due to server plugins (e.g. Spigot will almost always screw with this datapack) because, sadly due to the way advancements and functions work, if a non-opped player gets an advancement they may not actually trigger any function rewards.

I lost a trophy! Help! You can use the following command to give yourself the trophy of a specific advancement back: /function bc_rewards:trophy//

Some advancement tabs (such as the Super Challenges tab) don't show up: A tab will not show up if you haven't gained any advancements in that tab yet. For example the Super Challenges tab is not unlocked until after defeating the Ender Dragon.

The custom advancements are plain not showing up at all: If the above don't work, any number of things could be happening to cause this to happen. Try restarting the server or using the /reload command. Remember when placing the advancements into your world's folder, you have to paste the "bac_advancements" folder into the following folder directory: /datapacks. Do NOT copy them into plain /advancements - that's the folder that contains player files (i.e. a list of each player and what advancements they have gotten), not the advancements themselves.

If your question is not answered here or my advice doesn't work for you, you could try messaging your problem on my Discord and you may be able to get help. Or try searching on Google for advice on how to fix these problems.

I cannot guarantee compatibility with any other datapack, or with mods. This datapack modifies the vanilla advancements so if any other datapack(s) you attempt to use alongside this datapack relies on or also modifies the vanilla advancements there may be compatibility issues.

All Important links

Advancement Documentation

Trophy List

Config Menu Documentation

Version History

Follow the official BlazeandCave's Advancements Pack twitter for news on every update and teasers!

You can also join my discord server at: discord.gg/GBMSmWg If you join, go to the #roles channel and give yourself the Advancement Pack Squad role to be notified of every new Advancement Pack update and teaser.

Donate to me on Patreon for extra benefits such as access to the Upcoming Features Roadmap for this datapack and your name in the credits!

Note: My patreon is donation-based rather than constant-support-based so if you donate the required amount to get into a tier (either all at once or cumulatively) then you will have all of that tier's benefits forever.

If you liked or have any ideas for other advancements that could be added to this pack (or found any bugs) feel free to join my Discord and suggest away.

You will be credited if an idea of yours makes it in. Additionally, if you are on the Blaze and Cave discord you will receive the "Advancement Contributor" role.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Datapack
20h ago 1
26.3-rc-2
Datapack
20h ago 1
26.2
Datapack
20h ago 1
26.2-rc-2
Datapack
20h ago 1
26.2-pre-2
Datapack
20h ago 1
26.2-snapshot-8
Datapack
20h ago 1
26.2-snapshot-7
Datapack
20h ago 1
26.2-snapshot-6
Datapack
20h ago 1
26.2-snapshot-3
Datapack
20h ago 1
26.2-snapshot-2
Datapack
20h ago 1
26.1.x
Datapack
20h ago 1
26.1-snapshot-11
Datapack
20h ago 1
1.21.11
Datapack
20h ago 1
1.21.11-rc2
Datapack
20h ago 1
1.21.11-pre1
Datapack
20h ago 1
1.21.x
Datapack
20h ago 1
1.21.x
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20h ago 1
1.21.9-rc1
Datapack
20h ago 1
25w37a
Datapack
20h ago 1
25w35a
Datapack
20h ago 1
1.21.x
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20h ago 1
1.21.6
Datapack
20h ago 1
1.21.6-pre4
Datapack
20h ago 1
1.21.6-pre2
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20h ago 1
25w21a
Datapack
20h ago 1
25w20a
Datapack
20h ago 1
1.21.5
Datapack
20h ago 1
1.21.5
Datapack
20h ago 1
1.21.5-pre2
Datapack
20h ago 1
25w10a
Datapack
20h ago 1
1.21.4
Datapack
20h ago 1
1.21.4
Datapack
20h ago 1
1.21.x
Datapack
20h ago 1
1.21.x
Datapack
20h ago 1
1.21
Datapack
20h ago 1
1.21
Datapack
20h ago 1
1.21-pre4
Datapack
20h ago 1
1.21-pre2
Datapack
20h ago 1
24w21b 24w21a
Datapack
20h ago 1
1.20.x
Datapack
20h ago 1
1.20.5
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20h ago 1
1.20.x
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20h ago 1
1.20.x
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1.20.x
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20h ago 1
1.20.3
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20h ago 1
1.20.2
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20h ago 1
1.20.x
Datapack
20h ago 1
1.20.x
Datapack
20h ago 1
1.20
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20h ago 1
1.20-rc1
Datapack
20h ago 1
1.20-pre2
Datapack
20h ago 1
1.20-pre1
Datapack
20h ago 1
23w18a
Datapack
20h ago 1
23w17a
Datapack
20h ago 1
23w16a
Datapack
20h ago 1
23w14a
Datapack
20h ago 1
23w12a
Datapack
20h ago 1
1.19.4
Datapack
20h ago 1
23w07a
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20h ago 1
1.19.x
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20h ago 1
1.19.x
Datapack
20h ago 1
1.19
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20h ago 1
1.18.2
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20h ago 1
1.18.x
Datapack
20h ago 1
1.17.x
Datapack
20h ago 1
[1.21.1] 1.21.1 by Cavinator1 on Oct 13, 2026
Download
  • Updated for 26.3 use. This entailed over 8 hours’ work of menial syntax changes. Thanks again, Mojang.
  • Added Poplar to “Getting Wood”, “A Good Start”, “Barking Mad”, “Lost its Bark”, “Yay! I got my wood!”, “Stripper”, “Master Logger” and “Trimming the Treetops”.
  • “Yay! I got my wood!” and “Master Logger” will now accept stripped log, wood or stripped wood as an alternative to log for each type.
  • Added Poplar Sapling to “Care for the environment”, “One-course meal”, “Ecologist” and “Harry Potter”.
  • Added Poplar Sapling, Red Shrub and Shelf Mushroom to “Combine Harvester”.
  • Added Red, Orange and Yellow Poplar Leaves, Poplar Sapling, Red Shrub, Shelf Mushroom and Straw Bed to “What’s new with composting?”
  • Added Poplar Chest Boats to the #blazeandcave:chest_boats entity type tag.
  • Added Poplar and all colours of Wool and Concrete Slabs and Stairs to “Cut in Half”, “Stairs? NOOOO!”, “Slabs for Days” and “Ah, my old enemy…”
  • Added everything made of Poplar, Wool Slabs and Stairs, Red Shrubs, Shelf Mushrooms and Straw Bed to “Bonfire Night”.
  • Updated “Treasure Map” and “All Around the World” with the new map items. Functionally they work the same as before, as none of the newly-introduced maps in 26.3 were made obtainable from villager trading.
  • “I’m not lost anymore!”, “Map Room” and the ninth line of “Riddle Me This” now work with any of the newly added map items.
  • Added all the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”
  • All map types that have a unique ID are required. In layman’s terms, you only need to find one kind of Abandoned Camp map (the Abandoned Camp map of every biome is not needed), but every map of all other structures will need to be found.
  • Added the Dappled Forest to “One with the forest”, “Adventuring Time”, “Travelling Bard” and “Explorer of Worlds”.
  • Added the Abandoned Camp to “Raidin’ Master”.
  • Added the Abandoned Camp’s loot tables to “I am Loot!”
  • “Impossible” can now alternatively be gained by killing an Enderman with a shot arrow.
  • Added Endermen to “Poseidon vs. Hades”. Similar to Skeletons it only counts for Endermen in the Nether.
  • Criteria in “Travelling Bard” no longer checks whether the player is in spectator mode.
  • Reduced the usage of the enter_block trigger to improve performance. Advancements that no longer use it include “Ladder Climbers Inc.”, “Tarzan”, “Don’t blink”, “Twisted”, “Quicksand”, “Hot Spring”, “Hot Tub”, “This snow is snowier”, “Polar Opposites”.
  • “It’s time consuming” and “Spleaf” no longer have a distance requirement of 5 blocks or less, just having the requirement of being a melee hit.
  • Fixed being able to attain certain advancements that require the use of a specific weapon or item in your mainhand by using the charge attack of a spear in your offhand (such as “It’s time consuming”).
  • This is done using a new damage type tag “#blazeandcave:is_player_hit” that only contains the “player_attack” damage type. The vanilla tag “is_player_attack” in comparison contains “player_attack”, “mace_smash” and “spear”.
  • The “is_player_attack” tag is still used whenever a melee attack with a nonspecific item is required (such as in “The High Road”).
  • Fixed being able to obtain “Punching Bag” by using an empty Bucket, Shears or Flint and Steel on a Sulfur Cube.
  • Fixed not being able to obtain “Classic Cartoon Comedy” if using a Chipped or Damaged Anvil.
  • The open_loot_chest technical advancement now leads to a new loot table tag #blazeandcave:open_loot_chest. Because vanilla Minecraft won’t recognise them by default (and throws a temper tantrum if present), the Terralith loot tables are no longer present.
  • Fixed “Naughty-lus” not syncing between players in Cooperative Mode.
  • Fixed the day count rarely increasing by 2.
  • In the list of patrons, added iStrafedUrMom and woob to the list, changed PointyPlayz’s name to PointyOwO, Infinity InGloriuS to just InGloriouS, and CoolgirlOmega to CoolgirlΩ.


_Changes since 1.21.1 Beta Build 1_
  • “Ecologist” now actually requires Poplar Saplings (despite being reported in the changelog).
  • Fixed Poplar Shelf not being required for “Bonfire Night” and removed Straw Bed.
  • “Engineer” and “Master Engineer” now accept:
  • Poplar items as alternatives for any wooden item.
  • Copper Doors and Trapdoors as alternatives for Wooden Doors and Trapdoors respectively.
  • Any colour wool block as an alternative to White Wool.
  • Fixed there being duplicate criteria for each copper tool and armor in “MOAR Broken Tools” and “Where are all your clothes?” respectively (besides Copper Spear).
  • Fixed “Point Blank” and “Bow Spammer” not working with Spectral Arrows.
  • Fixed “There it goes…” requiring the mob to be below y-level minus 59.5 in The Nether and The End (which is impossible in the Nether due to bedrock and near-impossible in The End due to the void).
[1.21.1.b1] 1.21.1 Beta Build 1 by Cavinator1 on Oct 13, 2026
Download
  • Updated for 26.3 Release Candidate 2 use.
  • Added Poplar to “Getting Wood”, “A Good Start”, “Barking Mad”, “Lost its Bark”, “Yay! I got my wood!”, “Stripper”, “Master Logger” and “Trimming the Treetops”.
  • “Yay! I got my wood!” and “Master Logger” will now accept stripped log, wood or stripped wood as an alternative to log for each type.
  • Added Poplar Sapling to “Care for the environment”, “One-course meal”, “Ecologist” and “Harry Potter”.
  • Added Poplar Sapling, Red Shrub and Shelf Mushroom to “Combine Harvester”.
  • Added Red, Orange and Yellow Poplar Leaves, Poplar Sapling, Red Shrub, Shelf Mushroom and Straw Bed to “What’s new with composting?”
  • Added Poplar Chest Boats to the #blazeandcave:chest_boats entity type tag.
  • Added Poplar and all colours of Wool and Concrete Slabs and Stairs to “Cut in Half”, “Stairs? NOOOO!”, “Slabs for Days” and “Ah, my old enemy…”
  • Added everything made of Poplar, Wool Slabs and Stairs, Red Shrubs, Shelf Mushrooms and Straw Bed to “Bonfire Night”.
  • Updated “Treasure Map” and “All Around the World” with the new map items. Functionally they work the same as before, as none of the newly-introduced maps in 26.3 were made obtainable from villager trading.
  • “I’m not lost anymore!”, “Map Room” and the ninth line of “Riddle Me This” now work with any of the newly added map items.
  • Added all the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”
  • All map types that have a unique ID are required. In layman’s terms, you only need to find one kind of Abandoned Camp map (the Abandoned Camp map of every biome is not needed), but every map of all other structures will need to be found.
  • Added the Dappled Forest to “One with the forest”, “Adventuring Time”, “Travelling Bard” and “Explorer of Worlds”.
  • Added the Abandoned Camp to “Raidin’ Master”.
  • Added the Abandoned Camp’s loot tables to “I am Loot!”
  • “Impossible” can now alternatively be gained by killing an Enderman with a shot arrow.
  • Added Endermen to “Poseidon vs. Hades”. Similar to Skeletons it only counts for Endermen in the Nether.
  • Criteria in “Travelling Bard” no longer checks whether the player is in spectator mode.
  • Reduced the usage of the enter_block trigger to improve performance. Advancements that no longer use it include “Ladder Climbers Inc.”, “Tarzan”, “Don’t blink”, “Twisted”, “Quicksand”, “Hot Spring”, “Hot Tub”, “This snow is snowier”, “Polar Opposites”.
  • “It’s time consuming” and “Spleaf” no longer have a distance requirement of 5 blocks or less, just having the requirement of being a melee hit.
  • Fixed being able to attain certain advancements that require the use of a specific weapon or item in your mainhand by using the charge attack of a spear in your offhand (such as “It’s time consuming”).
  • This is done using a new damage type tag “#blazeandcave:is_player_hit” that only contains the “player_attack” damage type. The vanilla tag “is_player_attack” in comparison contains “player_attack”, “mace_smash” and “spear”.
  • The “is_player_attack” tag is still used whenever a melee attack with a nonspecific item is required (such as in “The High Road”).
  • Fixed being able to obtain “Punching Bag” by using an empty Bucket, Shears or Flint and Steel on a Sulfur Cube.
  • Fixed not being able to obtain “Classic Cartoon Comedy” if using a Chipped or Damaged Anvil.
  • The open_loot_chest technical advancement now leads to a new loot table tag #blazeandcave:open_loot_chest. Because vanilla Minecraft won’t recognise them by default (and throws a temper tantrum if present), the Terralith loot tables are no longer present.
  • Fixed “Naughty-lus” not syncing between players in Cooperative Mode.
  • Fixed the day count rarely increasing by 2.
  • In the list of patrons, added iStrafedUrMom and woob to the list, changed PointyPlayz’s name to PointyOwO, Infinity InGloriuS to just InGloriouS, and CoolgirlOmega to CoolgirlΩ.
The update for Minecraft 26.2.
It contains new advancements from the Chaos Cubed, Tiny Takeover and Mounts of Mayhem drops.

  • New Advancements**
BlazeandCave’s Advancements: Nothing
Mining: “Mitosis”, “Punching Bag”, “Truly an all-purpose tool”, “Uh Oh” (vanilla), “Stink Bomb”, “All the Balls!”, “Bouncy Beats”.
Building: “The smell of rotten eggs”, “Cinnabar Island”.
Farming: _Nothing_
Animals: “Whole Horse”, “Counting Sheep”, “Fountain of Youth”.
Monsters: “Grim Neigh”, “Lancelot”, “Sands the Skeleton”, “Unwanted Passenger”, “Ride or Dry”, “Jockey Jamboree” (hidden), “The Wicked Witch of the West” (hidden).
Weaponry: “Time to Hunt!”, “Spear Fishing”, “Toasted Marshmallow”, “Britney Spears”, “Hit and Run”, “Arrow of Ultimate Obliteration”, “Impiled”, “Death Star”.
Biomes: “Welcome to Neverland”, “Equiangular Spiral”, “A Scute Off the Old Shell”, “Naughty-lus”, “Coralful Shell”, “Submarine Fleet”, “20 Leagues Under the Sea”.
Adventure: _Nothing_
Redstone: _Nothing_
Enchanting: “Classic Cartoon Comedy”, “Master Jouster”.
Statistics: “Shell Testing”, “Captain Nemo”, “Lord Helix”.
Nether: _Nothing_
Potions: “Water Balloon”.
The End: “Taking the Scenic Route”.
Super Challenges: _Nothing_


  • Changed Advancements**
  • Renamed the “Spear Fishing” advancement in the Adventure tab to “Seafood Skewer”, making room for the new “Spear Fishing” advancement in the Weaponry tab.
  • Swapped the names of the advancements “Overpopulation” and “Two by Two” around, so that “Two by Two” can be the name of the same advancement as vanilla. Their trophies have also swapped, but their item and experience rewards have not.
  • Added all of the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”
  • Added Sulfur Caves to “Spelunker”, “Adventuring Time”, “Travelling Bard” and “Explorer of Worlds”.
  • Added Sulfur and Cinnabar to “Rock Collection”.
  • Added Sulfur (or Potent Sulfur), Sulfur Spikes and Cinnabar to “Bottom to Top”.
  • Added Polished Sulfur and Polished Cinnabar to “Rock Polish”.
  • Added the new stairs, slabs and walls to “Cut In Half”, “Stairs? NOOOO!”, “Slabs For Days”, “Ah, My Old Enemy…”, “Crazy Walls”.
  • Added Music Disc Bounce to “Disc Jockey”.
  • Added all of the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”
  • Added Sulfur Cubes to “Follow the Leader”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master”, “Biological Warfare” and “Death From All”. (Note: The wiki page says they are passive mobs so they won’t be included in Monster Hunter or anything. I also won’t count them as an ‘animal’ so they won’t be required for “The Mighty Hunter”)
  • Added the Nausea effect to “Gas Bomb”.
  • Fire Charges can now be used to complete “Gas Bomb” as an alternative to Flint and Steel.
  • “My work here is done” no longer triggers if the player is riding a boat or minecart, fixing a bug where it’s possible to obtain by simply riding one of these on top of a block of gravel.
  • “The Aquatic Hunter” and “Poseidon vs. Hades” can now have their components checked off by attacking with a trident’s melee strike as an alternative to throwing it.
  • Fixed “Thanks a lotl” not keeping track of whether the player is also in a Monument (previously only the Axolotl was needed to be in a Monument).
  • Fixed “Called Shot” not keeping track of whether the player was actually struck by lightning.
  • Fixed “An Apple a Day” being cheeseable by putting apples in Decorated Pots.
  • “Just Keeps Going” no longer counts upward if the player is in spectator mode (now matching with “Castaway”).
  • The “Gas!”, “This one’s mine!” and “Dimension Penetration” advancements now use the entity_tags entity sub-predicate in their conditions.
  • Changed the icon for “The Undead Cavalry” to a Skeleton Horse Spawn Egg.
  • Fixed “Diagon Allay” not having a custom potion colour in its advancement icon.
  • Updated the description of “Desert Rider” to no longer mention finding a Camel in a desert village since they can now spawn anywhere in deserts.
  • Updated the descriptions of “Overkill” and “Over-overkill” to now mention that spear charge attacks are also excluded.
  • Updated the descriptions of “Subspace Bubble” and “The Devil’s Distance” to include the words ‘at least’.
  • Updated the description of “Death From All” in non-hardcore mode to remove the message that says “ignore in hardcore mode”.
  • Fixed the fourth line of “Riddle Me This” not being up-to-date when mousing over its completion message.
  • The tenth line of “Riddle Me This” now uses a dummy scoreboard instead of a statistical scoreboard, fixing issues where doing the deed would increase it by 2 instead of 1, and another issue where putting the item in a Decorated Pot would increment the score.
  • “Mob Kabob” now no longer uses vanilla translation strings for its title and description.
  • Updated the Advancement Legend title text to be translatable.
  • All root advancements now have a msg function that contains their message ‘You have now unlocked the root of the <tab name> tab.’
  • Refused to change “Serious Dedication”.


  • Moved Advancements**
  • Moved “Eeuuwww!” so that it comes after “This is Mine Now!”
  • Moved “Gold Mine!” so that it comes after “Steals on Wheels”.
  • Moved “Fake Monument” so that it comes after “Cinnabar Island”.
  • Moved “Mob Kabob” so that it comes after “Toasted Marshmallow”.
  • Moved “Boaty McBoatface” so that it comes after “Just Keep Swimming”.
  • Moved “Dive Bomb” so that it comes after “Cargo Carrier”.
  • Moved “Flipper”, “Pushed Around” and “The Great Blocky Reef” so that they come after “The sea calls you…”
  • Swapped “Tarzan” and “The Mighty Jungle” around in the advancement menu.
  • Moved “Chatterbox”, “Is it a Bird?” and “Birdkeeper” from the Animals tab to the Biomes tab, now coming after “The Mighty Jungle”.
  • Moved “Baron of Blacksmiths” so that it comes after “Classic Cartoon Comedy”.
  • Moved “Master Sniper” so that it comes after “Master Jouster”.
  • Moved “Master Armorer” so that it comes after “Unbreakable”.
  • Moved “Master Fisher” so that it comes after “Master Armorer”.


  • Trophies and Rewards**
  • Added trophies to the following advancements: “All the Balls!”, “Cinnabar Island”, “The Undead Cavalry”, “The Wicked Witch of the West”, “Toasted Marshmallow”, “Impiled”, “Lord Helix”, “Taking the Scenic Route”, “Jockey Jamboree”.
  • Added an item reward of 64 Tuff to “Tuff Stuff”.
  • “Horse Training” now awards Copper Horse Armor instead of Iron Horse Armor; “Sheriff Firearm” now awards Iron Horse Armor instead of Golden Horse Armor, and “Scourge of the West” now awards Golden Horse Armor instead of a Saddle.
  • Reduced the experience reward of “Shovel Knight” from 100 to 50 so it matches “Axeman”.
  • Renamed the trophy “Stink Bomb” to “The Stink Bomb” in order to prevent a name clash in translation.


  • Configuration**
  • Added two trigger commands that tell you if you are currently in the running for “Dragon vs. Dragon”, “Dragon vs. Dragon II: Electric Boogaloo”, “Dragon vs Wither: The Pre-Sequel” and “The Perfect Run”. They are triggered with ‘bac_dragon’ and ‘bac_perfect_run’ respectively.
  • Unlike other trigger commands, these commands are not triggerable until you have obtained the Super Challenges root.
  • Added the trigger command ‘bac_progress’ which includes the non-statistic entries from the bac_statistics trigger.
  • “Vault Hunter”, “Copper Golem Overlord”, “Counting Sheep”, “Le creak, c’est chic” and “Overwarden” are included in the bac_progress trigger. “Certified Spud Chomper”, “WHERE’S THE HONEY LEBOWSKI?”, “Pupil Poppers”, “A Piglin’s Best Friend” and the tenth line of “Riddle Me This” were moved to this trigger from bac_statistics.
  • All entries in bac_progress use the name of the advancement instead of what is done to progress on that advancement. They also display the target number to reach (e.g. Certified Spud Chomper: 42/100).
  • Added an additional line to the bac_timers trigger that says that 1200 seconds = 1 Minecraft day.
  • Converted all reward function files to use only one command that all point to a single macro function file in order to condense their size and make it easier to work with going forward.
  • Renamed the Advancements Scoreboards to “Advancement Count” (note: The menu itself is still named “Advancements Scoreboard”).
  • Added a new Advancement Score which contains a ‘points total’ of every achieved advancement summed together, where Tasks = 1 point, Goals = 2 points, Challenges = 5 points, Super Challenges = 20 points and Milestones = 50 points. There is both an ordinary Advancement Score and Team Advancement Score option that can be selected.
  • These values can be adjusted in a new menu “Change Advancement Point Values”. It’s also possible to change Hidden advancements to have point values, by default they are worth 0 points.
  • Shifted the update_score commands from bacap_rewards to blazeandcave:config/ so they can be next to the coop_update function. The functions bacap_rewards:update score and blazeandcave:update_score still work as they point to blazeandcave:config/update_score.
  • Added the update_points function that updates advancement points. It is run whenever the update_score function is run. (Note: It still has not been updated with the advancements new to this update, as usual that will come with the first beta build).
  • Added hidden advancements to the Advancement Completion Message Settings. Previously, all hidden advancements followed whatever challenge advancements was set to.
  • Moved several blazeandcave/function files to sub-folders in order to clean up that directory. Some examples are listed below. Other functions with a similar name were moved and renamed in the same way.
  • aec_check -> advancement/check/aec
  • check_paintings -> advancement/check/paintings
  • on_a_rail_start -> advancement/check/on_a_rail_start
  • inv_check_artillery -> advancement/check/inventory_artillery
  • inventory_changed -> advancement/check/inventory_changed
  • count_copper_golem -> advancement/count/copper_golem
  • divers_dozen_count -> advancement/count/divers_dozen
  • factorio_craft -> advancement/count/factorio_craft
  • give_piglin_gold -> advancement/count/give_piglin_gold
  • tag_eggs -> advancement/count/eggs_tag
  • msg_alpha_build -> msg/alpha_build
  • apple_a_day_trigger -> trigger/apple_a_day
  • Functions related to these advancements were moved to directory advancement/: “A Wizard’s Breakfast”, “Event Horizon”, “Captain America”, “Dimension Penetration”, “Dragon vs Dragon II: Electric Boogaloo”, “Dragon vs Wither: The Pre-Sequel”, “Castaway”, “Just Keeps Going”, “Half Heart Life”, “Loser!”, “The Perfect Run”, “Free Diver”, “Sleep with the Fishes”, “Unwanted Passenger”.
  • The ‘riddle’ and ‘statistics’ folders are also now contained within the ‘advancement’ sub-folder
  • Moved several predicate files to new sub-folders in order to clean up that directory, which include:
  • ‘sit’ predicates -> A new folder labelled ‘vehicle’. For example, camel_husk_sit -> vehicle/camel_husk
  • ‘wear’ predicates (including horse_wear and nautilus_wear) -> A new folder labelled ‘equipment’. For example, wear_dragon_head -> equipment/dragon_head and horse_wear_copper -> equipment/copper_horse_armor
  • ‘variant’ predicates -> A new folder labelled ‘entity_variant’, which then has its own sub-folders for each entity type. For example, chicken_variant_cold -> entity_variant/chicken/cold
  • Removed the zombified_piglin_passenger predicate, as the new predicate introduced in an earlier alpha build jockeys/strider accomplishes the same thing.


  • Changes since 1.21 Beta Build 2**
  • Fixed the third line of “Riddle Me This” not being up-to-date when mousing over its completion message.
  • Added minetommy to the list of patrons.
[1.21.b2] 1.21 Beta Build 2 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.2 Release Candidate 2 use.
  • “Jockey Jamboree” is now hidden - this decision was made after running a community poll. It has also been moved back to the Monsters tab, in-between “Absolute Cinema” and “The Wicked Witch of the West”.
  • Added Music Disc Bounce to “Disc Jockey”.
  • Added Sulfur Spikes to “Bottom to Top”.
  • Added Sulfur Cubes to “Follow the Leader”.
  • Fire Charges can now be used to complete “Gas Bomb” as an alternative to Flint and Steel.
  • “My work here is done” no longer triggers if the player is riding a boat or minecart, fixing a bug where it’s possible to obtain by simply riding one of these on top of a block of gravel.
  • Fixed “Feeling Ill”’s components not triggering.
  • Fixed “Diagon Allay” not having a custom potion colour in its advancement icon.
  • Fixed “Advancement Legend”’s reward message and title not displaying upon completion no matter the settings.
  • “Just Keeps Going” no longer counts upward if the player is in spectator mode (now matching with “Castaway”).
  • Renamed the trophy “Stink Bomb” to “The Stink Bomb” in order to prevent a name clash in translation.
  • Added the trigger command to the description of new advancements that have them now.
[1.21.b1] 1.21 Beta Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.2 Pre-release 2 use.
  • Fully integrated every new advancement in this update – they now have all of their functions implemented, count towards the advancement scoreboards, work in Cooperative Mode, and are now required for milestones.
  • Added item and experience rewards for many of the new advancements.
  • Added trophies to the following advancements: “All the Balls!”, “Cinnabar Island”, “The Undead Cavalry”, “The Wicked Witch of the West”, “Toasted Marshmallow”, “Impiled”, “Lord Helix”, “Taking the Scenic Route”, “Jockey Jamboree”.
  • Added all of the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”
  • Added Sulfur Spikes to “The smell of rotten eggs”.
  • “Toasted Marshmallow” now requires using a Spear that has been enchanted with Fire Aspect. Updated its description to reflect this.
  • Fixed “An Apple a Day” being cheeseable by putting apples in Decorated Pots.
  • Removed Sulfur Caves from “Adventuring Time”, as that advancement is not meant to be for cave biomes.
  • Fixed “Mob Kabob”’s completion message still using vanilla translation strings.
  • Fixed “Seafood Skewer”’s completion message still having its old title “Spear Fishing” when moused over in chat.
  • Fixed the completion messages of “Desert Rider”, “Overkill”, “Over-overkill”, “Subspace Bubble”, “The Devil’s Distance” and “Death From All” still having their old descriptions when moused over in chat.
  • Added an item reward of 64 Tuff to “Tuff Stuff”.
  • “Horse Training” now awards Copper Horse Armor instead of Iron Horse Armor; “Sheriff Firearm” now awards Iron Horse Armor instead of Golden Horse Armor, and “Scourge of the West” now awards Golden Horse Armor instead of a Saddle.
  • Reduced the experience reward of “Shovel Knight” from 100 to 50 so it matches “Axeman”.
  • Swapped the names of the advancements “Overpopulation” and “Two by Two” around, so that “Two by Two” can be the name of the same advancement as vanilla. Their trophies have also swapped, but their item and experience rewards have not.
  • Changed the description of “Ride or Dry” to describe the projectile as a ‘piercing arrow’ as opposed to a ‘crossbow shot’.
  • Fixed the fourth line of “Riddle Me This” not being up-to-date when mousing over its completion message.
  • “Bouncy Beats” is now a goal instead of a task.
  • Added a new trigger ‘bac_progress’ which includes the non-statistic entries from the bac_statistics trigger.
  • All entries in the bac_progress now use the name of the advancement instead of what is done to progress on that advancement. They also display the target number to reach (e.g. Certified Spud Chomper: 42/100).
  • Added “Vault Hunter”, “Copper Golem Overlord”, “Counting Sheep”, “Le creak, c’est chic” and “Overwarden” to the bac_progress trigger.
[1.21.a5] 1.21 Alpha Build 5 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.2 Snapshot 8 use.
  • Added two trigger commands that tells you if you are currently in the running for “Dragon vs. Dragon”, “Dragon vs. Dragon II: Electric Boogaloo”, “Dragon vs Wither: The Pre-Sequel” and “The Perfect Run”. They are triggered with ‘bac_dragon’ and ‘bac_perfect_run’ respectively.
  • Unlike other trigger commands, these commands are not triggerable until you have obtained the Super Challenges root.
  • Added numerical counts for “Certified Spud Chomper”, “WHERE’S THE HONEY LEBOWSKI?”, “Pupil Poppers” and the tenth line of “Riddle Me This” to the bac_statistics trigger command.
  • These counts (as well as the one for “A Piglin’s Best Friend”) will no longer display once you have obtained the advancement connected to it.
  • Added an additional line to the bac_timers trigger that says that 1200 seconds = 1 Minecraft day.
  • “The Aquatic Hunter” and “Poseidon vs. Hades” can now have their components checked off by attacking with a trident’s melee strike as an alternative to throwing it.
  • Updated the description of “Desert Rider” to no longer mention finding a Camel in a desert village since they can now spawn anywhere in deserts.
  • Updated the descriptions of “Overkill” and “Over-overkill” to now mention that spear charge attacks are also excluded.
  • Updated the descriptions of “Subspace Bubble” and “The Devil’s Distance” to include the words ‘at least’.
  • Updated the description of “Death From All” in non-hardcore mode to remove the message that says “ignore in hardcore mode”.
  • Moved several blazeandcave/function files to sub-folders in order to clean up that directory. Some examples are listed below. Other functions with a similar name were moved and renamed in the same way.
  • aec_check -> advancement/check/aec
  • check_paintings -> advancement/check/paintings
  • on_a_rail_start -> advancement/check/on_a_rail_start
  • inv_check_artillery -> advancement/check/inventory_artillery
  • inventory_changed -> advancement/check/inventory_changed
  • count_copper_golem -> advancement/count/copper_golem
  • divers_dozen_count -> advancement/count/divers_dozen
  • factorio_craft -> advancement/count/factorio_craft
  • give_piglin_gold -> advancement/count/give_piglin_gold
  • tag_eggs -> advancement/count/eggs_tag
  • msg_alpha_build -> msg/alpha_build
  • apple_a_day_trigger -> trigger/apple_a_day
  • Functions related to these advancements were moved to directory advancement/: “A Wizard’s Breakfast”, “Event Horizon”, “Captain America”, “Dimension Penetration”, “Dragon vs Dragon II: Electric Boogaloo”, “Dragon vs Wither: The Pre-Sequel”, “Castaway”, “Just Keeps Going”, “Half Heart Life”, “Loser!”, “The Perfect Run”, “Free Diver”, “Sleep with the Fishes”, “Unwanted Passenger”.
  • The ‘riddle’ and ‘statistics’ folders are also now contained within the ‘advancement’ sub-folder
  • Moved several predicate files to new sub-folders in order to clean up that directory, which include:
  • ‘sit’ predicates -> A new folder labelled ‘vehicle’. For example, camel_husk_sit -> vehicle/camel_husk
  • ‘wear’ predicates (including horse_wear and nautilus_wear) -> A new folder labelled ‘equipment’. For example, wear_dragon_head -> equipment/dragon_head and horse_wear_copper -> equipment/copper_horse_armor
  • ‘variant’ predicates -> A new folder labelled ‘entity_variant’, which then has its own sub-folders for each entity type. For example, chicken_variant_cold -> entity_variant/chicken/cold
  • Removed the zombified_piglin_passenger predicate, as the new predicate introduced in an earlier alpha build jockeys/strider accomplishes the same thing.
[1.21.a4] 1.21 Alpha Build 4 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.2 Snapshot 7 use.
  • Added the following advancements: “Bouncy Beats”.
  • Fixed “The Whole Pack” awarding the amount of points that task advancements award when it’s actually a challenge.
  • Fixed “At the Rim of the Sky” awarding the amount of points that challenge advancements award when it’s actually a super challenge.
  • Fixed the root advancements not having a macro command.
  • All root advancements now have a msg function that contains their message ‘You have now unlocked the root of the <tab name> tab.’
  • Added hidden advancements to the Advancement Completion Message Settings.
  • Fixed hidden advancements counting towards the count scoreboards (bac_advancements and bac_advancements_team).
  • Updated the Advancement Legend title text to be translatable.
  • The tenth line of “Riddle Me This” now uses a dummy scoreboard instead of a statistical scoreboard, fixing issues where doing the deed would increase it by 2 instead of 1, and another issue where putting the item in a Decorated Pot would increment the score.
  • “Eeuuwww!” now comes after “This is Mine Now!”
  • “Gold Mine!” now comes after “Steals on Wheels”.
  • Shifted the update_score commands from bacap_rewards to blazeandcave:config/ so they can be next to the coop_update function. The functions bacap_rewards:update score and blazeandcave:update_score still work as they point to blazeandcave:config/update_score.
  • Added the update_points function that updates advancement points. It is run whenever the update_score function is run. (Note: It still has not been updated with the advancements new to this update, as usual that will come with the first beta build).
[1.21.a3] 1.21 Alpha Build 3 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.2 Snapshot 6 use.
  • Added the following advancements: “Stink Bomb”, “Classic Cartoon Comedy”.
  • Integrated the vanilla advancement “Uh oh”.
  • Added the Explosive, Hot and Slow Bouncy archetypes to “All the Balls!”
  • “Punching Bag” and “All the Balls!” now specifically only work on adult Sulfur Cubes.
  • Added Sulfur Cubes to “Death From All”.
  • Moved “Jockey Jamboree” to the Super Challenges tab. It comes after “I am Loot!” and before “The World Is Ending”.
  • “The Wicked Witch of the West” now comes after “Absolute Cinema”.
  • Moved “All the Balls!” so that it comes after “Stink Bomb”.
  • Moved “Baron of Blacksmiths” so that it comes after “Classic Cartoon Comedy”.
  • Converted all reward function files to macros in order to condense their size.
  • Renamed the Advancements Scoreboards to “Advancement Count” (note: The menu itself is still named “Advancements Scoreboard”).
  • Added a new Advancement Score which contains a ‘points total’ of every achieved advancement summed together, where Tasks = 1 point, Goals = 2 points, Challenges = 5 points, Super Challenges = 20 points and Milestones = 50 points. There is both an ordinary Advancement Score and Team Advancement Score option that can be selected.
  • These values can be adjusted in a new menu “Change Advancement Point Values”.
[1.21.a2] 1.21 Alpha Build 2 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.2 Snapshot 3 use.
  • Added the following advancements: “Water Balloon”, “Death Star”, “Whole Horse”, “Counting Sheep”, “Jockey Jamboree”, “The Wicked Witch of the West” (hidden), “Taking the Scenic Route”.
  • Renamed the “Sulfur Splitter” advancement to “Mitosis”.
  • Added the Nausea effect to “Gas Bomb”.
  • Fixed the Spear component of “Multiclassed” not triggering if doing a charge attack with a Spear in your offhand.
  • Actually added Sulfur Cubes to “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”. (It was in the changelog for Alpha Build 1, but not actually done!)
  • Fixed “Fountain of Youth” requiring using a Golden Dandelion on a baby frog, which don’t exist (only tadpoles do).
  • Fixed “Thanks a lotl” not keeping track of whether the player is also in a Monument (previously only the Axolotl was needed to be in a Monument).
  • Fixed “Called Shot” not keeping track of whether the player was actually struck by lightning.
  • The “Gas!”, “This one’s mine!” and “Dimension Penetration” advancements now use the entity_tags entity sub-predicate in their conditions.
[1.21.a1] 1.21 Alpha Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.2 Snapshot 2 use.
  • Added the following advancements:
BlazeandCave’s Advancements: Nothing
Mining: “Sulfur Splitter”, “Punching Bag”, “Truly an all-purpose tool”, “All the Balls!”
Building: “The smell of rotten eggs”, “Cinnabar Island”.
Farming: Nothing
Animals: “Fountain of Youth”.
Monsters: “Grim Neigh”, “Lancelot”, “Sands the Skeleton”, “Unwanted Passenger”, “Ride or Dry”.
Weaponry: “Time to Hunt!”, “Spear Fishing”, “Toasted Marshmallow”, “Britney Spears”, “Hit and Run”, “Arrow of Ultimate Obliteration”, “Impiled”.
Biomes: “Welcome to Neverland”, “Equiangular Spiral”, “A Scute Off the Old Shell”, “Naughty-lus”, “Coralful Shell”, “Submarine Fleet”, “20 Leagues Under the Sea”.
Adventure: Nothing
Redstone: Nothing
Enchanting: “Master Jouster”.
Statistics: “Shell Testing”, “Captain Nemo”, “Lord Helix”.
Nether: Nothing
Potions: Nothing
The End: Nothing
Super Challenges: Nothing

  • Renamed the “Spear Fishing” advancement in the Adventure tab to “Seafood Skewer”, making room for the new “Spear Fishing” advancement in the Weaponry tab.
  • “Mob Kabob” now no longer uses vanilla translation strings for its title and description.
  • Added Sulfur Caves to “Spelunker”, “Adventuring Time”, “Travelling Bard” and “Explorer of Worlds”.
  • Added Sulfur and Cinnabar to “Rock Collection”.
  • Added Sulfur (or Potent Sulfur) and Cinnabar to “Bottom to Top”.
  • Added Polished Sulfur and Polished Cinnabar to “Rock Polish”.
  • Added the new stairs, slabs and walls to “Cut In Half”, “Stairs? NOOOO!”, “Slabs For Days”, “Ah, My Old Enemy…”, “Crazy Walls”.
  • Added Sulfur Cubes to “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”. (Note: The wiki page says they are passive mobs so they won’t be included in Monster Hunter or anything. I also won’t count them as an ‘animal’ so they won’t be required for “The Mighty Hunter”)
  • Moved “Fake Monument” so that it comes after “Cinnabar Island”.
  • Moved “Mob Kabob” so that it comes after “Toasted Marshmallow”.
  • Moved “Boaty McBoatface” so that it comes after “Just Keep Swimming”.
  • Moved “Dive Bomb” so that it comes after “Cargo Carrier”.
  • Moved “Flipper”, “Pushed Around” and “The Great Blocky Reef” so that they come after “The sea calls you…”
  • Swapped “Tarzan” and “The Mighty Jungle” around in the advancement menu.
  • Moved “Chatterbox”, “Is it a Bird?” and “Birdkeeper” from the Animals tab to the Biomes tab, now coming after “The Mighty Jungle”.
  • Moved “Master Sniper” so that it comes after “Master Jouster”.
  • Moved “Master Armorer” so that it comes after “Unbreakable”.
  • Moved “Master Fisher” so that it comes after “Master Armorer”.
  • Changed the icon for “The Undead Cavalry” to a Skeleton Horse Spawn Egg.
[1.20.3] 1.20.3 by Cavinator1 on Oct 13, 2026
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Compatibility update for 26.1 – the teeny tiny takeover trop.
New advancements for this drop and Mounts of Mayhem will come along with the update for Chaos Cubed. Originally they were going to come with this drop, but the only substantial feature it added was the Golden Dandelion sooo… next drop had better deliver!

  • Updated for 26.1 use.
  • Added the Golden Dandelion to “All the Blocks!”, “Stack all the Blocks!”, “For you, my sweet”, “Flower Power”, “Harry Potter”, “Florist”, “Basketblock Championship” and “Bonfire Night”. They cannot be composted, so they were not added to “What’s new with composting?” Evidently, nothing was new with composting in this drop.
  • Added the four fart sound effects to “Noteworthy” – one from each oxidized copper variant.
  • Reminded “Powder-full” that Cauldrons exist.
  • Deepslate Redstone Ore went to college, got a degree, and began drowning in student debt all so that it can now be used to complete the Redstone Ore components of “Engineer” and “Master Engineer”.
  • Reeling in an enchanted Fishing Rod will now grant the “Treasure Hunter” advancement.
  • Fixed “I’m gonna be sick!” not counting Poison, Jump Boost or Blindness stew purchased from Villagers due to bad timing.
  • Additionally fixed “I’m gonna be sick!” not counting stew obtained from looting chests due to even more bad timing.
  • Fixed the icon of the “Potion Milestone” advancement not being of a potion and instead being of a plain old bottle of H20.
  • Fixed “Gilded Miner”’s advancement completion message believing it was from the Mining tab just because it has the word “Miner” in the title. Go join your friends “Glowstone Miner” and “Netherite Miner”, bucko!
  • Fixed “String Shot”’s advancement completion message being completely lost and saying it is in the Farming tab.
  • Fixed “Copper Miner” thinking it was important enough to be a goal in its advancement completion message.
  • Fixed “Master Copper Miner” being under the incorrect assumption that it was still difficult enough to be a challenge in its advancement completion message.
  • Fixed some description inconsistencies in the reward messages of “Silent But Deadly”, “Dogfight”, “Anti-Air”.
  • Added honestlytzadok to the list of patrons.


  • Changes since 1.20.3 Beta Build 1**
  • Added Golden Dandelions to “For you, my sweet”, “Florist”, “Basketblock Championship” and “Bonfire Night”.
  • Fixed “I’m gonna be sick!” not counting stew obtained from looting chests due to even more bad timing.
  • Reeling in an enchanted Fishing Rod will now grant the “Treasure Hunter” advancement.
[1.20.3.b1] 1.20.3 Beta Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 26.1 Snapshot 11 use.
  • Added the Golden Dandelion to “All the Blocks!”, “Stack all the Blocks!”, “Flower Power” and “Harry Potter”. They cannot be composted, so they were not added to “What’s new with composting?” Evidently, nothing was new with composting in this drop.
  • Added the four fart sound effects to “Noteworthy” – one from each oxidized copper variant.
  • Reminded “Powder-full” that Cauldrons exist.
  • Deepslate Redstone Ore went to college, got a degree, and began drowning in student debt all so that it can now be used to complete the Redstone Ore components of “Engineer” and “Master Engineer”.
  • Fixed “I’m gonna be sick!” not counting Poison, Jump Boost or Blindness stew purchased from Villagers due to bad timing.
  • Fixed the icon of the “Potion Milestone” advancement not being of a potion and instead being of a plain old bottle of H20.
  • Fixed “Gilded Miner”’s advancement completion message believing it was from the Mining tab just because it has the word “Miner” in the title. Go join your friends “Glowstone Miner” and “Netherite Miner”, bucko!
  • Fixed “String Shot”’s advancement completion message being completely lost and saying it is in the Farming tab.
  • Fixed “Copper Miner” thinking it was important enough to be a goal in its advancement completion message.
  • Fixed “Master Copper Miner” being under the incorrect assumption that it was still difficult enough to be a challenge in its advancement completion message.
  • Fixed some description inconsistencies in the reward messages of “Silent But Deadly”, “Dogfight”, “Anti-Air”.
  • Added honestlytzadok to the list of patrons.
[1.20.2] 1.20.2 by Cavinator1 on Oct 13, 2026
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Compatibility update for 1.21.11 – The Mounts of Mayhem drop.
New advancements for this drop will come along with the next drop.

  • Updated for 1.21.11 use.
  • Implemented the new vanilla advancement “Mob Kabob”.
  • Added all kinds of Spears to “Multiclassed” and “MOAR Broken Tools”.
  • Actually added Copper tools to “MOAR Broken Tools” and Copper armor to “Where are all your clothes?” despite that being claimed in the changelog of BACAP 1.20.
  • “Overkill” and “Over-overkill” now exclude charge-attacking Spears.
  • Add all the new Nautilus Armor, Spears and Netherite Horse Armor to “All the Items!” and “Stack all the Items!”
  • Added the Nautilus to “Overpopulation”.
  • Added the Nautilus and Zombie Nautilus to “The Aquatic Hunter”.
  • Added the Zombie Horse, Camel Husk, Skeleton Horse and Zoglin to “The Mighty Hunter”.
  • Added the Parched, Zombie Nautilus, Zombie Horse, Camel Husk and re-added the Skeleton Horse to “Monster Hunter”, “Night Runner”, “Monsters Hunted”, “Demolitions Expert”, “Indiana Jones” and “Monstrous Sacrifices”.
  • Added the Parched to “Sniper Duel”, “Dogfight” and “Bone-to-party”.
  • Added the Nautilus, Zombie Nautilus, Zombie Horse and Camel Husk to “Follow the Leader” and “Animal Kingdom”.
  • Added the Zombie Nautilus and Parched to “Master Shieldsman”. Although the regular Nautilus can also deal damage, it is not a ‘monster’, and is excluded like how Wolves and Polar Bears are.
  • Added the Nautilus, Zombie Nautilus and Parched to “Death From All”.
  • Added the Nautilus, Zombie Nautilus, Zombie Horse, Camel Husk and Parched to “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
  • Riding a Nautilus, Zombie Nautilus, Zombie Horse or Camel Husk can now be done for the third line of “Riddle Me This” and counts as failing “Dragon vs. Dragon II: Electric Boogaloo” and “Dragon vs. Wither: The Pre-Sequel”.
  • Added the Breath of the Nautilus effect to “A much more doable challenge” and “How Did We Get Here?”
  • Fixed “Like a cat” and “Let it go!” not working with Copper Boots.
  • Fixed Iron Chain still being referred to as “Chain” in the item reward message for “No Chain, No Gain”.
  • Fixed the advancement message of “Le creak, c’est chic” saying it’s from the Farming tab when moused over.
  • Fixed the new advancements added in BACAP 1.20 not being shared among members of team aqua in Team Cooperative Mode when using the coop_update_team function.
  • Added xMrPolx to the list of patrons.
  • Refused to change “Serious Dedication”.

  • Changes since 1.20.2 Beta Build 2**
  • Added the Lunge enchantment to “Complete Enchanter”, “Master Enchanter” and “Ultimate Enchanter”.
  • Endermen are now required for both “Potion Master” and “Biological Warfare”.
  • Fixed the Poison Mask trophy (awarded from “Biological Warfare”) having its armor trims be listed on its tooltip.

[1.20.2.b2] 1.20.2 Beta Build 2 by Cavinator1 on Oct 13, 2026
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  • Updated for 1.21.11 Release Candidate 2 use.
  • Add all the new items to “All the Items!” and “Stack all the Items!”
  • Fixed Iron Chain still being referred to as “Chain” in the item reward message for “No Chain, No Gain”.
[1.20.2.b1] 1.20.2 Beta Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 1.21.11 Pre-Release 1 use.
  • Implemented the new vanilla advancement “Mob Kabob”.
  • Added all kinds of Spears to “Multiclassed” and “MOAR Broken Tools”.
  • Actually added Copper tools to “MOAR Broken Tools” and Copper armor to “Where are all your clothes?” despite that being claimed in the changelog of BACAP 1.20.
  • “Overkill” and “Over-overkill” now exclude charge-attacking Spears.
  • Added the Nautilus to “Overpopulation”.
  • Added the Nautilus and Zombie Nautilus to “The Aquatic Hunter”.
  • Added the Zombie Horse, Camel Husk, Skeleton Horse and Zoglin to “The Mighty Hunter”.
  • Added the Parched, Zombie Nautilus, Zombie Horse, Camel Husk and re-added the Skeleton Horse to “Monster Hunter”, “Night Runner”, “Monsters Hunted”, “Demolitions Expert”, “Indiana Jones” and “Monstrous Sacrifices”.
  • Added the Parched to “Sniper Duel”, “Dogfight” and “Bone-to-party”.
  • Added the Nautilus, Zombie Nautilus, Zombie Horse and Camel Husk to “Follow the Leader” and “Animal Kingdom”.
  • Added the Zombie Nautilus and Parched to “Master Shieldsman”. Although the regular Nautilus can also deal damage, it is not a ‘monster’, and is excluded like how Wolves and Polar Bears are.
  • Added the Nautilus, Zombie Nautilus and Parched to “Death From All”.
  • Added the Nautilus, Zombie Nautilus, Zombie Horse, Camel Husk and Parched to “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
  • Riding a Nautilus, Zombie Nautilus, Zombie Horse or Camel Husk can now be done for the third line of “Riddle Me This” and counts as failing “Dragon vs. Dragon II: Electric Boogaloo” and “Dragon vs. Wither: The Pre-Sequel”.
  • Added the Breath of the Nautilus effect to “A much more doable challenge” and “How Did We Get Here?”
  • Fixed “Like a cat” and “Let it go!” not working with Copper Boots.
  • Fixed the advancement message of “Le creak, c’est chic” saying it’s from the Farming tab when moused over.
  • Fixed the new advancements added in BACAP 1.20 not being shared among members of team aqua in Team Cooperative Mode when using the coop_update_team function.
  • Added xMrPolx to the list of patrons.
[1.20.1] 1.20.1 by Cavinator1 on Oct 13, 2026
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  • Fixed the newest criterion of “Highway to Hell” requiring access to the Copper Golem dimension.
[1.20] 1.20 by Cavinator1 on Oct 13, 2026
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The update for Minecraft 1.21.9 – The Copper Age drop.

  • Added the following new advancements to the following tabs:
Mining: “Copper Age”, “Copper Golem Overlord”, “Beep Bop”, Wax Treatment”, “Total Copout”, “Such a poser”, “Statue of Limitations”, “Conductive Conglomerate”, “D. B. Copper”, “Life Sentence”, “Chain Gang”, “Gratest of All Time”, “Green Lanterns”, “Copper Computer”, “School of Hard Knocks”.
Building: “Chartreuse!”, “Shelfception”, “Locked and Loaded”.
Enchanting: “Echidna”.

  • Added trophies for the following advancements: “Green Lanterns”, “Copper Computer”.
  • Reworked “Sly Copper: The Copper Heist” so that it no longer includes every kind of copper block that can oxidize. It now only requires the oxidizing and waxed variants of Copper Blocks, Chiseled Copper, and Cut Copper Blocks, Slabs and Stairs. Updated its description to reflect this.
  • Reworked “The Statue of Liberty” so that it now requires obtaining an Oxidized Copper Golem Statue. In its previous state, where it just required obtaining any kind of oxidized copper block, it was way too easy to obtain upon finding a Trial Chamber, and this new requirement fits much better thematically. Updated its description to reflect this.
  • “Copper Miner” is now a task and “Master Copper Miner” is now a goal.
  • Added Copper Swords to “Time to Strike!”
  • Added Copper Pickaxes to “Time to Mine!”
  • Added Copper Axes to “Time to Chop!”, “Viking” and “Axeman”.
  • Added Copper Shovels to “Time to Dig!”, “Shovel Knight” and “We’ve broken our last shovel”.
  • Added Copper Hoes to “Time to Farm!”
  • Added all Copper Tools to “MOAR Broken Tools”.
  • Added Copper Armor to “Where are all your clothes?” and “Armor Display”.
  • Added all kinds of Copper Chests to “Stationary Storage”.
  • Added the additional waxed and oxidizing stages of Lightning Rod to “Budget Channeling” and “Called Shot”.
  • Added all the new kinds of copper to “Wax On” and “Wax Off”.
  • Added Copper Torches and each oxidation stage of Copper Lanterns to “Let There Be Light!”
  • Added each different kind of Shelf to “Professor Oak” and all its similar advancements.
  • Added all kinds of Shelves to “Bonfire Night”.
  • Added Shelves and Copper Chests to “Engineer” and “Master Engineer”. The new waxed/oxidized variants of Lightning Rods can also now be obtained to complete the Lightning Rod component of these advancements.
  • In “Engineer” and “Master Engineer”, any kind of wooden item can be obtained to complete the Oak Button, Pressure Plate, Chest Boat, Door, Fence Gate and Trapdoor components respectively. Also, Polished Blackstone Button or Pressure Plate can now be obtained to complete the Stone Button or Pressure Plate component respectively.
  • Added all of the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”
  • Added Copper Golems to “Follow the Leader”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
  • Happy Ghasts can now be used to complete the third line of “Riddle Me This”.
  • Fixed riding Happy Ghasts not counting as touching the ground with “Dragon vs. Dragon II: Electric Boogaloo” and “Dragon vs. Wither: The Pre-Sequel”, allowing easy cheese.
  • In “Overkill” and “Over-overkill” the damage type tag “minecraft:mace_smash” is now added with expected set to false as opposed to the condition where the player is not holding a Mace.
  • Fixed the Mace component of “Multiclassed” not triggering if doing a smash attack.
  • Fixed the “Gas” advancement not triggering.
  • Fixed Ominous Bottles not resetting “Castaway”, “Just Keeps Going” or “A Wizard’s Breakfast”.
  • The description of “No Chain, No Gain” has been changed to “Craft an Iron Chain using an Iron Ingot and Iron Nuggets”.
  • The description of “Lead the Way!” has been changed to “Craft a Lead using String, then attach it to a mob” to account for when slimeballs were recently removed from its crafting recipe.
  • Updated the descriptions of “Axeman”, “Shovel Knight”, “We’ve broken our last shovel” and “Armor Display” to use the word ‘every’ instead of ‘six’ to reflect the new copper tier and for better future-proofing.
  • Moved “Copper Miner” so that it comes after “Copper Age”.
  • Moved “Master Copper Miner” so that it comes after “Copper Golem Overlord”.
  • Moved “Sly Copper: The Copper Heist” so that it comes after “School of Hard Knocks”.
  • Moved “Glowing!” so that it comes after “Torched!”.
  • Moved “Electric!” so that it comes after “Chartreuse!”.
  • Moved “Armor for the masses” so that it comes after “Echidna”.
  • “Copper Miner” no longer grants any Experience rewards and “Master Copper Miner” now only grants 50 Experience (reduced from 50 and 200 respectively).
  • “Sly Copper: The Copper Heist” now only grants 200 Experience (reduced from 500).
  • Added an item reward of 32 Copper Blocks to “Sly Copper: The Copper Heist”.
  • The Copper Shortsword trophy (awarded from “Sly Copper: The Copper Heist”) is now actually a Copper Sword.
  • “I don’t like sand” now awards Red Sand instead of Sand if that is the block you picked up to obtain the advancement in a similar way to different wood types in “Getting Wood”.
  • Removed the item reward of 4 Potatoes from “Die, Potato!”. This was done to prevent receiving unbaked farmable Potatoes from eating Baked Potatoes (which could be obtained without first obtaining unbaked Potatoes from Trial Chambers or Ancient Cities).
  • Fixed a bug where the reward message upon achieving “Armor for the masses” says you get 100 Experience when you actually only get 50.
  • Changed the apostrophe in “Loot ‘em!” to the same apostrophe used in other places in BACAP.
  • For the advancement “Feeding the Ducks Chickens”, in its msg file changed its string from “Feeding the §mDucks§r Chickens” to “Feeding the §mDucks§r§a Chickens”, which should fix issues with the formatting not displaying properly on a new line.
  • All item tags in the #minecraft: subspace have been moved to the #blazeandcave: subspace, except for #minecraft:shulker_boxes which was already in vanilla and hence removed.
  • The item tag #minecraft:nether_stems was not used anywhere, so it was removed, and #minecraft:nether_fungus and #minecraft:nether_roots were only used in one advancement each, so they were also removed and those advancements had their internal code changed.
  • The block tags #minecraft:stripped_logs and #minecraft:stripped_wood were not used anywhere, so they were removed. #minecraft:underwater_blocks and #minecraft:non_underwater_blocks were moved to the #blazeandcave namespace.
  • The damage type tag #minecraft:player_attack exists in the same form in vanilla as #minecraft:is_player_attack, so this tag was removed from BACAP and all instances used by advancements now use the vanilla tag.
  • There was both an entity type tag #minecraft:zombies and #blazeandcave:zombies, so the #minecraft:zombies entity type tag was removed.
  • Fixed the update_score function not properly updating the number format for all players.
  • Refused to change “Serious Dedication”.
[1.20.b2] 1.20 Beta Build 2 by Cavinator1 on Oct 13, 2026
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  • Updated for 1.21 Release Candidate 1 use.
  • Added trophies for the following advancements: “Green Lanterns”, “Copper Computer”.
  • Advancement icons that were of Copper Golem Statues now use some different poses.
  • Added Copper Shovels to “We’ve broken our last shovel”.
  • “Called Shot” now works with all kinds of Lightning Rods.
  • In “Engineer” and “Master Engineer”, any kind of wooden item can be obtained to complete the Oak Button, Pressure Plate, Chest Boat, Door, Fence Gate and Trapdoor components respectively. Also, Polished Blackstone Button or Pressure Plate can now be obtained to complete the Stone Button or Pressure Plate component respectively.
  • For the advancement “Feeding the Ducks Chickens”, in its msg file changed its string from “Feeding the §mDucks§r Chickens” to “Feeding the §mDucks§r§a Chickens”, which should fix issues with the formatting not displaying properly on a new line.
  • Changed the apostrophe in “Loot ‘em!” to the same apostrophe used in other places in BACAP.
  • Updated the descriptions of “Axeman”, “Shovel Knight”, “We’ve broken our last shovel” and “Armor Display” to use the word ‘every’ instead of ‘six’ to reflect the new copper tier and for better future-proofing.
  • Fixed the newly added shelf components of “All the Blocks!” and “Stack all the Blocks!” being duplicates of the hanging sign components and hence not doing anything.
[1.20.b1] 1.20 Beta Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 25w37a use.
  • Added the “Echidna” advancement.
  • Fully integrated every new advancement in this update – they now have all of their functions implemented, count towards the advancement scoreboards, work in Cooperative Mode, and are now required for milestones.
  • Added item and experience rewards for many of the new advancements.
  • Added Copper Torches and each oxidation stage of Copper Lanterns to “Let There Be Light!”
  • “Copper Golem Overlord” now triggers.
  • “Copper Miner” is now a task and “Master Copper Miner” is now a goal.
  • “Copper Miner” no longer grants any Experience rewards and “Master Copper Miner” now only grants 50 Experience (reduced from 50 and 200 respectively).
  • “Sly Copper: The Copper Heist” now only grants 200 Experience (reduced from 500).
  • Added an item reward of 32 Copper Blocks to “Sly Copper: The Copper Heist”.
  • The Copper Shortsword trophy (awarded from “Sly Copper: The Copper Heist”) is now actually a Copper Sword.
  • Updated the description of the msg files for “The Statue of Liberty” and “Sly Copper: The Copper Heist” with the changes from the previous Alpha Build.
  • Fixed a bug where the reward message upon achieving “Armor for the masses” says you get 100 Experience when you actually only get 50.
  • “I don’t like sand” now awards Red Sand instead of Sand if that is the block you picked up to obtain the advancement in a similar way to different wood types in “Getting Wood”.
  • Removed the item reward of 4 Potatoes from “Die, Potato!”. This was done to prevent receiving unbaked farmable Potatoes from eating Baked Potatoes (which could be obtained without first obtaining unbaked Potatoes from Trial Chambers or Ancient Cities).
  • The description of “No Chain, No Gain” has been changed to “Craft an Iron Chain using an Iron Ingot and Iron Nuggets”.
  • The description of “Lead the Way!” has been changed to “Craft a Lead using String, then attach it to a mob” to account for when slimeballs were recently removed from its crafting recipe.
  • Happy Ghasts can now be used to complete the third line of “Riddle Me This”.
  • Fixed riding Happy Ghasts not counting as touching the ground with “Dragon vs. Dragon II: Electric Boogaloo” and “Dragon vs. Wither: The Pre-Sequel”, allowing easy cheese.
  • In “Overkill” and “Over-overkill” the damage type tag “minecraft:mace_smash” is now added with expected set to false as opposed to the condition where the player is not holding a Mace.
  • Fixed the Mace component of “Multiclassed” not triggering if doing a smash attack.
  • Fixed the “Gas” advancement not triggering.
  • Fixed Ominous Bottles not resetting “Castaway”, “Just Keeps Going” or “A Wizard’s Breakfast”.
  • Moved “Armor for the masses” so that it comes after “Echidna”.
  • Fixed the update_score function not properly updating the number format for all players.
[1.20.a1] 1.20 Alpha Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 25w35a use.
  • Added the following advancements: “Copper Age”, “Copper Golem Overlord”, “Beep Bop”, Wax Treatment”, “Total Copout”, “Such a poser”, “Statue of Limitations”, “Conductive Conglomerate”, “D. B. Copper”, “Life Sentence”, “Chain Gang”, “Gratest of All Time”, “Green Lanterns”, “Copper Computer”, “School of Hard Knocks”, “Chartreuse!”, “Shelfception”, “Locked and Loaded”.
  • Reworked “Sly Copper: The Copper Heist” so that it no longer includes every kind of copper block that can oxidize. It now only requires the oxidizing and waxed variants of Copper Blocks, Chiseled Copper, and Cut Copper Blocks, Slabs and Stairs.
  • Reworked “The Statue of Liberty” so that it now requires obtaining an Oxidized Copper Golem Statue. In its previous state, where it just required obtaining any kind of oxidized copper block, it was way too easy to obtain upon finding a Trial Chamber, and this new requirement fits much better thematically.
  • Added Copper Swords to “Time to Strike!”
  • Added Copper Pickaxes to “Time to Mine!”
  • Added Copper Axes to “Time to Chop!”, “Viking” and “Axeman”.
  • Added Copper Shovels to “Time to Dig!” and “Shovel Knight”.
  • Added Copper Hoes to “Time to Farm!”
  • Added all Copper Tools to “MOAR Broken Tools”.
  • Added Copper Armor to “Where are all your clothes?” and “Armor Display”.
  • Added all kinds of Copper Chests to “Stationary Storage”.
  • Added the additional waxed and oxidizing stages of Lightning Rod to “Budget Channeling”.
  • Added all the new kinds of copper to “Wax On” and “Wax Off”.
  • Added each different kind of Shelf to “Professor Oak” and all its similar advancements.
  • Added all kinds of Shelves to “Bonfire Night”.
  • Added Shelves and Copper Chests to “Engineer” and “Master Engineer”. The new waxed/oxidized variants of Lightning Rods can also now be obtained to complete the Lightning Rod component of these advancements.
  • Added all of the new blocks and items to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!”, “Stack all the Items!”
  • Added Copper Golems to “Follow the Leader”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
  • Moved “Copper Miner” so that it comes after “Copper Age”.
  • Moved “Master Copper Miner” so that it comes after “Copper Golem Overlord”.
  • Moved “Sly Copper: The Copper Heist” so that it comes after “School of Hard Knocks”.
  • Moved “Glowing!” so that it comes after “Torched!”.
  • Moved “Electric!” so that it comes after “Chartreuse!”.
  • All item tags in the #minecraft: subspace have been moved to the #blazeandcave: subspace, except for #minecraft:shulker_boxes which was already in vanilla and hence removed.
  • The item tag #minecraft:nether_stems was not used anywhere, so it was removed, and #minecraft:nether_fungus and #minecraft:nether_roots were only used in one advancement each, so they were also removed and those advancements had their internal code changed.
  • The block tags #minecraft:stripped_logs and #minecraft:stripped_wood were not used anywhere, so they were removed. #minecraft:underwater_blocks and #minecraft:non_underwater_blocks were moved to the #blazeandcave namespace.
  • The damage type tag #minecraft:player_attack exists in the same form in vanilla as #minecraft:is_player_attack, so this tag was removed from BACAP and all instances used by advancements now use the vanilla tag.
  • There was both an entity type tag #minecraft:zombies and #blazeandcave:zombies, so the #minecraft:zombies entity type tag was removed.
[1.19.1] 1.19.1 by Cavinator1 on Oct 13, 2026
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  • Updated for Minecraft 1.21.7 use.
  • Added the Lava Chicken Music Disc to “Disc Jockey”, “All the Items!” and “Stack all the Items!”.
  • Added the Dennis painting to “Art Gallery”.
  • “Legend of Hell Chicken Riders” now works with any baby zombie variant riding a chicken, instead of just a zombified piglin, and with the added specification that it must be in the Nether dimension (previously this didn’t exist – so you could get this from killing a zombified piglin chicken jockey if it wandered into the overworld).
  • Ominous Bottles no longer increase the value of the custom “Food Items Eaten” statistic.
  • Fixed “At the Rim of the Sky”’s component in “Super Challenges Milestone” not triggering if you have that advancement.
  • Fixed “At the Rim of the Sky”’s advancement completion message not saying it is a super challenge.
  • “They’re breeding like rabbits!” no longer awards carrots.
  • Fixed the Tenth Parchment’s name and lore not rendering properly.
  • Added the trophies for “Birdkeeper”, “Over-overkill” and “Your legs must be tired” to the grant_trophies function as they were previously missing.
[1.19] 1.19 by Cavinator1 on Oct 13, 2026
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  • Updated for 1.21.6 use.
  • Added the following advancements:

Mining: Nothing

Building: Nothing

Farming: “Booshes”, “You can’t take the sky from me”, “Certified Spud Chomper”.

Animals: “Piglet’s BIG Advancement”, “The Three Little Pigs”, “Beef Moover”, “Omelette”, “Chick Buffet”.

Biomes: “Heart Transplanter”, “Le creak, c’est chic”.

Adventure: “All Around the World”.

Monsters: “Look Out!”, “Absolute Cinema”.

Weaponry: Nothing

Redstone: “Splatfest”.

Enchanting: “Oh baby a triple!”

Statistics: “Test Flight”, “Who Needs Elytra?”, “Big Blimp Enthusiast”.

Nether: “Stay Hydrated!”, “Snow Cone?”, “Hot Air Balloon”, “Midport Village”, “Lead Zeppelin”, “Pillow Fight”, “Collateral Damage”.

Potions: “String Shot”.

The End: “Why do I hear boss music?”, “Unstoppable Force vs Immovable Object”, “You’re doing it wrong”.

Super Challenges: “Let’s take it up a notch”, “At the Rim of the Sky”.


  • Added trophies for the following advancements: “You can’t take the sky from me”, “Certified Spud Chomper”, “Absolute Cinema”, “All Around the World”, “Core Keeper”, “Big Blimp Enthusiast”, “Collateral Damage”, “At the Rim of the Sky”, “Let’s take it up a notch”.
  • Added Happy Ghasts to “Follow the Leader”, “Poseidon vs Hades”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master”, “Biological Warfare”, and as a potential mob in the third line of “Riddle Me This”.
  • Added Carrots to “So Hungry I Could Eat a Horse!”
  • Added Dried Ghast Blocks to “Hung, Drawn and Bartered”.
  • Added the Tears Music Disc to “Disc Jockey”.
  • A stack of Enchanted Golden Apples is no longer required for “A Gluttonous Diet”. The description has been appended to reflect this in a similar manner to the “Stack All the…” advancements.
  • Added all of the new blocks and items to “All the Blocks”, “All the Items”, “Stack all the Blocks” and “Stack all the Items”.
  • “Dive Bomb” should now be much more consistent than it was before (thanks Ktano2o6o8).
  • “Anti Air” now works with an arrow fired from any weapon. Updated its description to reflect this.
  • “Family Reunion” no longer uses the bac_baby tag, instead using predicates to properly detect if an entity is a baby or not. This is due to it being possible to cure a baby zombie villager, have it grow up, then infect it again while keeping the bac_baby tag.
  • Fixed “Overwarden” not triggering if you have 50 Wardens within 100 blocks but none of them are closer than 16 blocks.
  • Fixed being able to cheese “Pupil Poppers”, “WHERE’S THE HONEY LEBOWSKI?” and the tenth line of “Riddle Me This” by placing those items in Decorated Pots. Please note that if you have made progress in these advancements (but not completed them) when updating the datapack, your progress will reset.
  • Fixed “Careful Restoration” triggering even if bricks are used in the crafting recipe.
  • Properly completely fixed “Inspector Gadget”, “Its time consuming”, “Rock Paper Shears”, “Axeolotl” and “Impossible…” with all the intended changes in 1.18.3.
  • Changed the name of “Dragon vs Dragon II” back to “Dragon vs Dragon II: Electric Boogaloo”.
  • Changed the name of “Dragon vs Wither: Pre-Sequel” to “Dragon vs Wither: The Pre-Sequel”.
  • Changed the description of “Justice” to spell out the names of all required mobs.
  • Moved “When Pigs Used To Fly” and “Pig Slaughterer” after “Piglet’s BIG Advancement”.
  • Moved “Swine Sailing” after “When Pigs Used To Fly”.
  • Moved “Mooshroom Kingdom” after “Milk does your body good”.
  • Moved “Birdkeeper” after “Is it a Bird?”
  • Moved “We Have Liftoff!” after “Splatfest”.
  • Moved “Furious Ammunition” after “String Shot”.
  • Moved “Is it a Plane?” after the root of The End tab.
  • Moved “The Perfect Run” after “At the Rim of the Sky”.
  • Moved “Constellation” after “Let’s take it up a notch”.
  • Updated “Birdkeeper” with new entity component format.
  • “Egging, dude!” and “There’s yolk on my head” now reward the player with the type of egg used in a similar manner to wood types from advancements like “Getting Wood”.
  • “There’s yolk on my head” now works on any zombie variant.
  • Fixed “Mad Scientist” saying it rewards 8 Fermented Spider Eyes in chat when it actually rewards 16.
  • Fixed written book trophies having their format come out weird.
  • Fixed Barry B. Benson (the bee that is contained within the “Barry B. Benson’s Hive” trophy awarded from “Nest Quick”)’s custom name.
  • Fixed “Vault Hunter”’s trophy checking whether players have obtained the “A Complete Catalogue” advancement in cooperative mode instead of its own advancement.
  • Fixed the trophies for the “Dragon vs. Dragon II: Electric Boogaloo” and “The World is Ending” advancements having “Unbreakable” display on their tooltips.
  • Fixed “You’ve got a friend in me”, “Birthday Song”, “Blowback” and “A Complete Catalogue!” displaying one time per online player of a specific team in chat upon completion in Team Cooperative Mode.
  • The five_minute_timer function now actually runs every five minutes instead of every ten minutes.

  • Changes since 1.19 Beta Build 3**
  • Updated to the correct pack_format version.
  • “Stationary Storage” can no longer be obtained by using a bucket to waterlog a chest.
  • The command that revokes the dive_bomb_check technical advancement if touching the ground has been moved from one_second_timer to tick_timer.

[1.19.b3] 1.19 Beta Build 3 by Cavinator1 on Oct 13, 2026
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  • “Dive Bomb” should now be much more consistent than it was before (thanks Ktano2o6o8).
  • “Family Reunion” no longer uses the bac_baby tag, instead using predicates to properly detect if an entity is a baby or not. This is due to it being possible to cure a baby zombie villager, have it grow up, then infect it again while keeping the bac_baby tag.
  • Swap the position of “We Have Liftoff!” and “Splatfest”.
  • Fixed “Justice”’s advancement completion message not having an updated description.
[1.19.b2] 1.19 Beta Build 2 by Cavinator1 on Oct 13, 2026
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  • Added Happy Ghasts to “Follow the Leader”, “Poseidon vs Hades”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master”, “Biological Warfare”, and as a potential mob in the third line of “Riddle Me This”.
  • Fixed “Careful Restoration” triggering even if bricks are used in the crafting recipe.
  • Updated the grant_trophies function with the new trophies.
  • Fixed “You’ve got a friend in me”, “Birthday Song”, “Blowback” and “A Complete Catalogue!” displaying one time per online player of a specific team in chat upon completion in Team Cooperative Mode.
[1.19.b1] 1.19 Beta Build 1 by Cavinator1 on Oct 13, 2026
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  • Fully integrated every new advancement in this update – they now have all of their functions implemented, count towards the advancement scoreboards, work in Cooperative Mode, and are now required for milestones.
  • Added item and experience rewards for many of the new advancements.
  • Added trophies for the following advancements: “You can’t take the sky from me”, “Certified Spud Chomper”, “Absolute Cinema”, “All Around the World”, “Core Keeper”, “Big Blimp Enthusiast”, “Collateral Damage”, “At the Rim of the Sky”, “Let’s take it up a notch”.
  • Added Carrots to “So Hungry I Could Eat a Horse!”
  • A stack of Enchanted Golden Apples is no longer required for “A Gluttonous Diet”. The description has been appended to reflect this in a similar manner to the “Stack All the…” advancements.
  • Moved “At the Rim of the Sky” to the Super Challenges tab. “The Perfect Run” now comes after it.
  • Fixed “Splatfest” only tracking eggs within 40 blocks when the advancement description says 48 blocks.
  • Fixed being able to cheese “Pupil Poppers”, “WHERE’S THE HONEY LEBOWSKI?”, “Certified Spud Chomper” and the tenth line of “Riddle Me This” by placing those items in Decorated Pots. Please note that if you have made progress in these advancements (but not completed them) when updating the datapack, your progress will reset.
  • Changed the name of “Dragon vs Dragon II” back to “Dragon vs Dragon II: Electric Boogaloo”.
  • Changed the name of “Dragon vs Wither: Pre-Sequel” to “Dragon vs Wither: The Pre-Sequel”.
  • Changed the description of “Justice” to spell out the names of all required mobs.
  • Fixed the trophies for the “Dragon vs. Dragon II: Electric Boogaloo” and “The World is Ending” advancements having “Unbreakable” display on their tooltips.
  • The five_minute_timer function now actually runs every five minutes instead of every ten minutes.

[1.19.a1] 1.19 Alpha Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 1.21.6 use.
  • Added the following advancements:
Mining:
Building:
Farming: “Booshes”, “You can’t take the sky from me”, “Certified Spud Chomper”.
Animals: “Piglet’s BIG Advancement”, “The Three Little Pigs”, “Beef Moover”, “Omelette”, “Chick Buffet”.
Biomes: “Heart Transplanter”, “Le creak, c’est chic”.
Adventure: “All Around the World”.
Monsters: “Look Out!”, “Absolute Cinema”.
Weaponry:
Redstone: “Splatfest”.
Enchanting: “Oh baby a triple!”
Statistics: “Test Flight”, “Who Needs Elytra?”, “Big Blimp Enthusiast”,
Nether: “Stay Hydrated!”, “Snow Cone?”, “Hot Air Balloon”, “Midport Village”, “Lead Zeppelin”, “Pillow Fight”, “Collateral Damage”.
Potions: “String Shot”.
The End: “Why do I hear boss music?”, “Unstoppable Force vs Immovable Object”, “You’re doing it wrong”, “At the Rim of the Sky”.
Super Challenges: “Let’s take it up a notch”.

  • Added Dried Ghast Blocks to “Hung, Drawn and Bartered”.
  • Added the Tears Music Disc to “Disc Jockey”.
  • Added all of the new blocks and items to “All the Blocks”, “All the Items”, “Stack all the Blocks” and “Stack all the Items”.
  • “Anti Air” now works with an arrow fired from any weapon. Updated its description to reflect this.
  • Fixed “Overwarden” not triggering if you have 50 Wardens within 100 blocks but none of them are closer than 16 blocks.
  • Properly completely fixed “Inspector Gadget”, “Its time consuming”, “Rock Paper Shears”, “Axeolotl” and “Impossible…” with all the intended changes in 1.18.3.
  • Moved “When Pigs Used To Fly” and “Pig Slaughterer” after “Piglet’s BIG Advancement”.
  • Moved “Swine Sailing” after “When Pigs Used To Fly”.
  • Moved “Mooshroom Kingdom” after “Milk does your body good”.
  • Moved “Birdkeeper” after “Is it a Bird?”
  • Moved “Furious Ammunition” after “String Shot”.
  • Moved “Is it a Plane?” after the root of The End tab.
  • Moved “Constellation” after “Let’s take it up a notch”.
  • Updated “Birdkeeper” with new entity component format.
  • “Egging, dude!” and “There’s yolk on my head” now reward the player with the type of egg used in a similar manner to wood types from advancements like “Getting Wood”.
  • “There’s yolk on my head” now works on any zombie variant.
  • Fixed “Mad Scientist” saying it rewards 8 Fermented Spider Eyes in chat when it actually rewards 16.
  • Fixed written book trophies having their format come out weird.
  • Fixed Barry B. Benson (the bee that is contained within the “Barry B. Benson’s Hive” trophy awarded from “Nest Quick”)’s custom name.
  • Fixed “Vault Hunter”’s trophy checking whether players have obtained the “A Complete Catalogue” advancement in cooperative mode instead of its own advancement.
[1.18.3] 1.18.3 by Cavinator1 on Oct 13, 2026
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  • Updated the pack_format to the correct value (71).
  • Fixed “Slenderman” and “The one and true Johnny” not working.
  • Fixed “This name sounds cooler” not working.
  • “What’s Up Doc?” can no longer be triggered by using a Dinnerbone name tag on a non-mob entity (thus getting the advancement for free without consuming the name tag).
  • “Lead the Way!” now works on boats and chest boats.
  • Fixed “Llama Festival” not working due to new equipment format.
  • “Take Aim”, “The Mighty Hunter” and “Anti Air” now only work with a bow (not a crossbow).
  • Fixed killing an unemployed villager with a bow (not a crossbow) triggering that component of “You Are The Pillager”.
  • These advancements now properly require killing or hitting their entity specifically with a melee attack – previously you could get around it using a different item such as a bow in your offhand: “Expelliarmus”, “Slapfish”, “Diemonds!”, “Viking”, “Shovel Knight”, “Axeman”, “Multiclassed”, “Backfire”, “Rock Paper Shears”, “It’s time consuming”, “Axeolotl”, “Impossible…”. The advancements in that list that had a distance requirement of 5 blocks or less no longer have that requirement.
  • The Bow and Crossbow components of “Multiclassed” now check the arrow’s NBT to verify it was fired from a bow or crossbow instead of checking what the player was holding when the mob was hit or simply using the shot_crossbow trigger respectively.
  • Fixed the TNT component of “Multiclassed” only searching for the damage type tag “is_projectile” which is completely wrong.
  • The Fishing Rod component of “Multiclassed” now no longer works on non-mob entities such as items or boats.
  • Fixed consuming milk, water bottles or potions subtracting the Food Items Eaten statistics count by 1.
  • Fixed the ninth line of “Riddle Me This” having problems by making it so the boat no longer needs to be placed on water.
  • Fixed the description of “Turtle Army” not being updated in the text that comes up when mousing over its completion message.
[1.18.2] 1.18.2 by Cavinator1 on Oct 13, 2026
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  • Updated for 1.21.5 use.
  • Added Wildflowers and Cactus Flowers to “For you, my sweet” and “Flower Power”.
  • Added Wildflowers, Bushes, Firefly Bushes, Tall Dry Grass to “Combine Harvester”. (note: both Tall and Short Dry Grass can be bone-mealed, but because Short Dry Grass immediately turns into its taller variant and the advancement checks the block after the use, it has to count as one)
  • Added Leaf Litter, Wildflowers, Bushes, Firefly Bushes, Cactus Flowers, Short and Tall Dry Grass to “What’s new with composting?”
  • Added Cactus Flowers to “Basketblock Championship”.
  • Wildflowers and Cactus Flowers can now trigger “Florist” (note that in vanilla Wandering Traders never trade these items, but it will work from custom Wandering Traders).
  • Short and Tall Dry Grass can now trigger “Foliage”.
  • Added Brown and Blue Eggs to “Target Practise”. They can also now trigger “Which came first?”.
  • Updated “Bonfire Night” with new flammable blocks.
  • Added all of the new blocks and items to “All the Blocks!”, “All the Items!”, “Stack all the Blocks!” and “Stack all the Items!”
  • Moved the lodestone-related advancements to come after “The way to spawn” in the Mining tab.
  • Updated the description of “Get a Lode Of This!” to now mention ‘Iron Ingot’ instead of ‘Netherite Ingot’.
  • Increased the distance checked for “Family Reunion” and “Bone-to-party” from 5 blocks to 10.
  • You now cannot be wearing any leather armour while getting the “Captain America” advancement.
  • Fixed a bug where the llama_sit predicate (used in resetting the progress of “Llama Festival”) didn’t include Trader Llamas.
  • Reverted the change made to “Silent But Deadly” in an earlier update since it is once again possible to sprint and sneak at the same time. Its description has also been reverted to what it once was.
  • Fixed the description of “I’ve got a bad feeling about this…” not being updated in its msg file.
  • Make it so “WHERE’S THE HONEY LEBOWSKI” requires 100 “score” instead of 200 since they fixed the bug where drinking honey increments it by 2 instead of 1.
  • Updated the Documentation and Advancement Info links in the Help section of the config menu.
  • Added “I yearned for the mines” to the bacap_timers trigger.
  • Added function tags to the trigger functions “timers_trigger” and “statistics_trigger” – #bacap_fanpacks:timers_trigger and #bacap_fanpacks:statistics_trigger respectively.

[1.18.2.b2] 1.18.2 Beta Build 2 by Cavinator1 on Oct 13, 2026
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  • Updated for 1.21.5 Pre-Release 2 use.
  • Updated “Bonfire Night” with new flammable blocks.
  • Added Brown and Blue Eggs to “Target Practise”.
  • Wildflowers and Cactus Flowers can now trigger “Florist” (note that in vanilla Wandering Traders never trade these items, but it will work from custom Wandering Traders).
  • Added “I yearned for the mines” to the bacap_timers trigger.
[1.18.2.b1] 1.18.2 Beta Build 1 by Cavinator1 on Oct 13, 2026
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  • Updated for 25w10a use.
  • Added Wildflowers and Cactus Flowers to “For you, my sweet” and “Flower Power”.
  • Added Wildflowers, Bushes, Firefly Bushes, Tall Dry Grass to “Combine Harvester”. (note: both Tall and Short Dry Grass can be bone-mealed, but because Short Dry Grass immediately turns into its taller variant and the advancement checks the block after the use, it has to count as one)
  • Added Leaf Litter, Wildflowers, Bushes, Firefly Bushes, Cactus Flowers, Short and Tall Dry Grass to “What’s new with composting?”
  • Added Cactus Flowers to “Basketblock Championship”.
  • Short and Tall Dry Grass can now trigger “Foliage”.
  • Brown and Blue Eggs can now trigger “Which came first?”.
  • Added all of the new blocks and items to “All the Blocks!”, “All the Items!”, “Stack all the Blocks!” and “Stack all the Items!”
  • Moved the lodestone-related advancements to come after “The way to spawn” in the Mining tab.
  • Updated the description of “Get a Lode Of This!” to now mention ‘Iron Ingot’ instead of ‘Netherite Ingot’.
  • Increased the distance checked for “Family Reunion” and “Bone-to-party” from 5 blocks to 10.
  • You now cannot be wearing any leather armour while getting the “Captain America” advancement.
  • Fixed a bug where the llama_sit predicate (used in resetting the progress of “Llama Festival”) didn’t include Trader Llamas.
  • Reverted the change made to “Silent But Deadly” in an earlier update since it is once again possible to sprint and sneak at the same time. Its description has also been reverted to what it once was.
  • Fixed the description of “I’ve got a bad feeling about this…” not being updated in its msg file.
  • Make it so “WHERE’S THE HONEY LEBOWSKI” requires 100 “score” instead of 200 since they fixed the bug where drinking honey increments it by 2 instead of 1.
  • Updated the Documentation and Advancement Info links in the Help section of the config menu.
  • Added function tags to the trigger functions “timers_trigger” and “statistics_trigger” – #bacap_fanpacks:timers_trigger and #bacap_fanpacks:statistics_trigger respectively.
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