20-minute adventure
Description: Make modpack -> play for 20 minutes -> leave game -> quit modpack
Included Mods:
- AE2 (Applied Energistics 2) - "Yes I want to subnet my storage system" - statements dreamed up by the utterly deranged
- Aether - Adds another dimension to increase loading times and inventory clutter.
- AppleSkin - Actually helpful.
- Farmer's Delight - Food you'll never craft
- Better Combat - Makes the game harder
- Better Dungeons, Strongholds, Fortresses - Makes structures more interesting
- Blur - Cooks your graphics card for eye candy
- Chunky - Pregenerate the island in the middle of Infiniocean spawn
- From the Fog - He's real, always has been
- Configured - Now I can see how many actions are bound to f
- Create - factorio
- Born in Chaos - Makes the game harder
- Distant Horizons - Better than sex (not that I've had any)
- Tetra - Tinkers without the stupid grout
- Colossal Chest - The lazy man's hoard
- Protection Pixel - Become invincible
- Optimization mods - all of the above
- Valkyrien Skies - crash the server when you fall off your airship
- Extreme Reactors - no meltdowns sadly
Shader Packs Included:
- Complementary Reimagined: Cooks your GPU
- Shrimple: Cooks your GPU slightly less
This modpack is designed for friends (you and you alone) to explore (colonise), create (download schematic and place into schematicannon), and conquer together, offering a mix of aesthetic improvements (20fps -> 25fps) and gameplay enhancements (patience testing modifications) that cater to various (my own) playstyles.
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updated mods too
## Create: Interactive breaks fluid tanks in trains. It has to go.
# To the five people who play this: "My server won't start! It crashes but leaves the network listener thread running and won't properly close!"
- Kill all VS ships** and then update. The most likely candidate for causing this is VMod.
# **USE THIS ONE**
_Okay okay_
"It would seem calling hashmap.getnode twice adds 50 billion lag" - ABuffaloHerd
- YOU CAN MAKE CREATE CARS AND TANKS NOW
- mod updates too
- Removed** the recipe for **Redstone** that used red dye and sugar.
- Balanced** the **Redstone** recipe: Deploying red dye onto sugar now outputs 1 Redstone.
- Removed** the recipe for **Quartz** that used white dye and amethyst shard.
- Balanced** the **Quartz** recipe: Crushing white dye and an amethyst shard now outputs 1 Quartz.
- Removed** the recipe for **Amethyst Shard** that used purple dye and glass.
- Balanced** the **Amethyst Shard** recipe: Mixing purple dye and glass now outputs 4 Amethyst Shards when heated.
- Updated various mods to their latest versions for improved performance and compatibility.
- Removed **Iron Chest** mod as it was included for testing purposes only.
- Make sure to remove any **Iron Chest** blocks/items from the world before updating to avoid issues.
## Notes
- Ensure all **Iron Chest** blocks and items are cleared from existing worlds before applying this update.
lot of changes i don't remember or care enough to list them, but they're enough to problem start a new world
lol
"I know a good change: **DEATH TO FANCY TRINKETS.**" - ABuffaloHerd
- made elytra more annoying but fun :D
- updated mods
added some funny mods to have some fun with
- removed Yung's end island since it conflicted with Stellarity, liked Stellarity better
- added Colossal Chests
- added mods to improve schematics
- updated KubeJS to add better ratios of items (trapdoors and stairs) and also able to convert Create's limestone to Quark's limestone
forgot a mod in the original upload
- cleaned up config folder for server
- updated mods
- change veinminer mod
- added VS: Tournament