All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Blocks You Need

Blocks You Need

by Lunakibby • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Blocks You Need

As seen in YogLabs 2!

Blocks You Need is a Block-pack inspired by the classic mod "Chisel" and those like it, and has the same desire to add fun & unique blocks for you to turn into builds of magical, whimsical or technological splendor. Where I choose to differ is that Blocks You Need adds blocks that are integrated with the minecraft world, there's very few variants copied across every block, each block material gets their own unique ways to shine. Each block is survival ready, every single block can be crafted, often from a new array of materials added to supplement them.

BYN's blocks can range from a multitude of themes, primarily Sci-fi, Industrial, Steampunk, Vanilla+ & Even some Magical blocks sprinkled in where it seems fit to.

This mod adds over 1000 blocks, all with unique recipes & unique ways to create them, as such we recommend using a mod to disable the recipe book, and instead using JEI, EMI, REI or any other recipe manager. The Vanilla Recipe book just is not good enough to manage the sheer volume of additions.

This mod makes small changes to worldgen, but can be installed on any world perfectly fine. This it because I do not add anything that alters fundamental aspects of world generation. This allows it to be plug & play with any world you use it on, without severely altering the world seed & causing those infamous harsh borders.

Fluid Conversions

As of v1.11, Blocks You Need now has renewable stones through fluid conversion recipes, /modCFG blocksyouneed help renewable??? can be used for a text description of each one!

ModCFG

As of v1.11, Blocks You Need can be configured using the /modCFG command. This allows configurations to be changed on the fly without reloading, and configured per-world. Many aspects of the mod can be tweaked to fit your playstyle or modpack.

Create

As of v1.11, Blocks You Need now has integrations with the Create mod, enabling new alternate recipes, or new ways to get materials through processing. More might be added with each update!

More?

More will be added with each update!

If you have ideas for blocks you'd like to see, or blocks needing to be tweaked, ask away!

If you find bugs!

The best place to put them is either my discord or the curseforge issue tracker

Remember, I am a solo dev, updates take time, and won't be flawless, when you suggest something, or report a bug, give me a few weeks to work on it (assuming im not away for medical reasons.)

Common Fixes

Q: My game isn't loading on 1.20.1 forge!

A: Update to the latest version of forge, and latest version of the mod, older versions are not supported

Q: My game is having a lot of TPS lag, please fix!

A: Use a mod to disable the recipe book, this isn't caused by my mod, but the poor implementation of the recipe book when handling hundreds of thousands of recipes.

Check out my other mods!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
18h ago 1
1.21.1
Neoforge
18h ago 1
1.20.1
Forge
18h ago 1
26.1.2
Neoforge
3d ago 1
1.21.1
Neoforge
3d ago 1
1.21.1
Neoforge
3d ago 1
1.20.1
Forge
3d ago 1
1.20.1
Forge
10d ago 1
1.20.1
Forge
17d ago 1
1.20.1
Forge
18d ago 1
1.21.1
Neoforge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.21.1
Neoforge
11mo ago 1
1.20.1
Forge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.4
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.18.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
# Blocks You Need
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 & 26.1.2 (soon 26.3)

### 1.12.2
  • Removed Pale Oak Recipes & Blocks (1.20.1 & 1.21.1)
  • Removed Resin Barrel (1.20.1 & 1.21.1)

  • Fixed broken recipe for Pearlescent Froglight
  • Fixed broken Loot Table for Lignite Jet Ore
  • Fixed Lignite Block Duplication Bug w/ Fortune
  • Reduced spawn of Naquiah Blobs in the End
  • Fixed Stonecutter Recipes for Cassiterite
  • Fixed Block Names for Cassiterite Layers & Etched Cassiterite
  • Fixed Block Names for Shale Pillars
  • Fixed Schist Stonecutter Recipes showing under Phylite
  • Fixed Recipe for Endstone-Banded Purpur

### 1.12.1
  • Removed all references to "forge" tags
  • Fixed many broken recipes & tags

### Removals
  • Removed Broken Stone Path Blocks & Paver Tool
  • Removed Unused Carve Logic
  • Removed many Unused or otherwise non-functional experiments
  • Removed Create Integrations (Will be re-added in a separate mod)

### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone
  • Corundum, Cassiterite & Marble Ores now spawn as intended
  • Plants can now sustain on Silt
  • Havea Seed (Sapling) can now grow Havea Trees
  • Havea Leaves are now implemented correctly
  • Havea Leaves now have a correct loot table
  • Finished Reformatting Copper Oxidation Logic
  • Axe Strip Recipes have been fully optimised
  • Crate GUI is now labelled as Storage Crate
  • Retextured Rope
  • Fixed recipe for Banded Dripstone
  • Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • Crate Blocks now have a sound when Opening & Closing

### Additions
## Misc & Recipes
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag
  • Added c:glass, c:glass/colorless, c:glass/tinted & c:glass/glowing tags
  • Added c:lamps, c:lamps/organic, c:lamps:metallic & c:lamps/stone tag
  • Added way to convert Elder & Regular Prismarine into Nullmarine

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers
  • Havea Trees now spawn in Jungle Biomes
  • Silt Discs now spawn in Jungle Biomes

## Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends
  • Added Bufotoxin Bottles & a way to make froglights using them

## Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Wet Red Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Wooden Rustic Crates & Tarped Rustic Crate
  • Added Dry-Stacked Bricks
  • Added Mesh Pane
  • Added Laid Syenite
  • Added Lapis Lazuli Tiles
  • Added Runic Lapis Lazuli & Runic Lapis Lazuli Lamp
  • Added Ornate Lapis Lazuli
  • Added Lapis Lazuli Bordure
  • Added Sandstone Obelisks
  • Added Quartz Topper & Rose Quartz Topper
  • Added Banded Quartz & Banded Rose Quartz
  • Added Quartz Tiles & Rose Quartz Tiles
  • Added Runic Quartz Tiles & Runic Rose Quartz Tiles
  • Added Shaved Basalt
  • Added Basalt Hieroglyphs & Basalt Obelisk
  • Added Polished Basalt Block & Basalt Layers
  • Added Smooth Endstone & Endstone Obelisk
  • Added Nuradrii Block
  • Added Nuradrii Channels
  • Added Nuradrii Chevron
  • Added Nuradrii Caged Band
  • Added Nuradrii Hieroglyphs (w/ 19 variants)
  • Added Nuradrii Striped Band
  • Added Nuradrii Tile
  • Added Nuradrii Slats
  • Added Smooth Nuradrii
  • Added Several new Amethyst Blocks
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon

### Fluids
  • Added Latex Fluid
  • Added Poison Water
# Blocks You Need
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 & 26.1.2 (soon 26.3)

### 1.12.2
  • Removed Pale Oak Recipes & Blocks (1.20.1 & 1.21.1)
  • Removed Resin Barrel (1.20.1 & 1.21.1)

  • Fixed broken recipe for Pearlescent Froglight
  • Fixed broken Loot Table for Lignite Jet Ore
  • Fixed Lignite Block Duplication Bug w/ Fortune
  • Reduced spawn of Naquiah Blobs in the End
  • Fixed Stonecutter Recipes for Cassiterite
  • Fixed Block Names for Cassiterite Layers & Etched Cassiterite
  • Fixed Block Names for Shale Pillars
  • Fixed Schist Stonecutter Recipes showing under Phylite
  • Fixed Recipe for Endstone-Banded Purpur

### 1.12.1
  • Removed all references to "forge" tags
  • Fixed many broken recipes & tags

### Removals
  • Removed Broken Stone Path Blocks & Paver Tool
  • Removed Unused Carve Logic
  • Removed many Unused or otherwise non-functional experiments
  • Removed Create Integrations (Will be re-added in a separate mod)

### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone
  • Corundum, Cassiterite & Marble Ores now spawn as intended
  • Plants can now sustain on Silt
  • Havea Seed (Sapling) can now grow Havea Trees
  • Havea Leaves are now implemented correctly
  • Havea Leaves now have a correct loot table
  • Finished Reformatting Copper Oxidation Logic
  • Axe Strip Recipes have been fully optimised
  • Crate GUI is now labelled as Storage Crate
  • Retextured Rope
  • Fixed recipe for Banded Dripstone
  • Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • Crate Blocks now have a sound when Opening & Closing

### Additions
## Misc & Recipes
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag
  • Added c:glass, c:glass/colorless, c:glass/tinted & c:glass/glowing tags
  • Added c:lamps, c:lamps/organic, c:lamps:metallic & c:lamps/stone tag
  • Added way to convert Elder & Regular Prismarine into Nullmarine

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers
  • Havea Trees now spawn in Jungle Biomes
  • Silt Discs now spawn in Jungle Biomes

## Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends
  • Added Bufotoxin Bottles & a way to make froglights using them

## Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Wet Red Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Wooden Rustic Crates & Tarped Rustic Crate
  • Added Dry-Stacked Bricks
  • Added Mesh Pane
  • Added Laid Syenite
  • Added Lapis Lazuli Tiles
  • Added Runic Lapis Lazuli & Runic Lapis Lazuli Lamp
  • Added Ornate Lapis Lazuli
  • Added Lapis Lazuli Bordure
  • Added Sandstone Obelisks
  • Added Quartz Topper & Rose Quartz Topper
  • Added Banded Quartz & Banded Rose Quartz
  • Added Quartz Tiles & Rose Quartz Tiles
  • Added Runic Quartz Tiles & Runic Rose Quartz Tiles
  • Added Shaved Basalt
  • Added Basalt Hieroglyphs & Basalt Obelisk
  • Added Polished Basalt Block & Basalt Layers
  • Added Smooth Endstone & Endstone Obelisk
  • Added Nuradrii Block
  • Added Nuradrii Channels
  • Added Nuradrii Chevron
  • Added Nuradrii Caged Band
  • Added Nuradrii Hieroglyphs (w/ 19 variants)
  • Added Nuradrii Striped Band
  • Added Nuradrii Tile
  • Added Nuradrii Slats
  • Added Smooth Nuradrii
  • Added Several new Amethyst Blocks
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon

### Fluids
  • Added Latex Fluid
  • Added Poison Water
# Blocks You Need
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 & 26.1.2 (soon 26.3)

### 1.12.2
  • Removed Pale Oak Recipes & Blocks (1.20.1 & 1.21.1)
  • Removed Resin Barrel (1.20.1 & 1.21.1)

  • Fixed broken recipe for Pearlescent Froglight
  • Fixed broken Loot Table for Lignite Jet Ore
  • Fixed Lignite Block Duplication Bug w/ Fortune
  • Reduced spawn of Naquiah Blobs in the End
  • Fixed Stonecutter Recipes for Cassiterite
  • Fixed Block Names for Cassiterite Layers & Etched Cassiterite
  • Fixed Block Names for Shale Pillars
  • Fixed Schist Stonecutter Recipes showing under Phylite
  • Fixed Recipe for Endstone-Banded Purpur

### 1.12.1
  • Removed all references to "forge" tags (NeoForge versions only)
  • Fixed many broken recipes & tags

### Removals
  • Removed Broken Stone Path Blocks & Paver Tool
  • Removed Unused Carve Logic
  • Removed many Unused or otherwise non-functional experiments
  • Removed Create Integrations (Will be re-added in a separate mod)

### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone
  • Corundum, Cassiterite & Marble Ores now spawn as intended
  • Plants can now sustain on Silt
  • Havea Seed (Sapling) can now grow Havea Trees
  • Havea Leaves are now implemented correctly
  • Havea Leaves now have a correct loot table
  • Finished Reformatting Copper Oxidation Logic
  • Axe Strip Recipes have been fully optimised
  • Crate GUI is now labelled as Storage Crate
  • Retextured Rope
  • Fixed recipe for Banded Dripstone
  • Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • Crate Blocks now have a sound when Opening & Closing

### Additions
## Misc & Recipes
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag
  • Added c:glass, c:glass/colorless, c:glass/tinted & c:glass/glowing tags
  • Added c:lamps, c:lamps/organic, c:lamps:metallic & c:lamps/stone tag
  • Added way to convert Elder & Regular Prismarine into Nullmarine

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers
  • Havea Trees now spawn in Jungle Biomes
  • Silt Discs now spawn in Jungle Biomes

## Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends
  • Added Bufotoxin Bottles & a way to make froglights using them

## Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Wet Red Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Wooden Rustic Crates & Tarped Rustic Crate
  • Added Dry-Stacked Bricks
  • Added Mesh Pane
  • Added Laid Syenite
  • Added Lapis Lazuli Tiles
  • Added Runic Lapis Lazuli & Runic Lapis Lazuli Lamp
  • Added Ornate Lapis Lazuli
  • Added Lapis Lazuli Bordure
  • Added Sandstone Obelisks
  • Added Quartz Topper & Rose Quartz Topper
  • Added Banded Quartz & Banded Rose Quartz
  • Added Quartz Tiles & Rose Quartz Tiles
  • Added Runic Quartz Tiles & Runic Rose Quartz Tiles
  • Added Shaved Basalt
  • Added Basalt Hieroglyphs & Basalt Obelisk
  • Added Polished Basalt Block & Basalt Layers
  • Added Smooth Endstone & Endstone Obelisk
  • Added Nuradrii Block
  • Added Nuradrii Channels
  • Added Nuradrii Chevron
  • Added Nuradrii Caged Band
  • Added Nuradrii Hieroglyphs (w/ 19 variants)
  • Added Nuradrii Striped Band
  • Added Nuradrii Tile
  • Added Nuradrii Slats
  • Added Smooth Nuradrii
  • Added Several new Amethyst Blocks
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon

### Fluids
  • Added Latex Fluid
  • Added Poison Water
# Blocks You Need
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)

### 1.12.1
  • Removed all references to "forge" tags
  • Fixed many broken recipes & tags

### Removals
  • Removed Broken Stone Path Blocks & Paver Tool
  • Removed Unused Carve Logic
  • Removed many Unused or otherwise non-functional experiments
  • Removed Create Integrations (Will be re-added in a separate mod)

### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone
  • Corundum, Cassiterite & Marble Ores now spawn as intended
  • Plants can now sustain on Silt
  • Havea Seed (Sapling) can now grow Havea Trees
  • Havea Leaves are now implemented correctly
  • Havea Leaves now have a correct loot table
  • Finished Reformatting Copper Oxidation Logic
  • Axe Strip Recipes have been fully optimised
  • Crate GUI is now labelled as Storage Crate
  • Retextured Rope
  • Fixed recipe for Banded Dripstone
  • Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • Crate Blocks now have a sound when Opening & Closing

### Additions
## Misc & Recipes
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag
  • Added c:glass, c:glass/colorless, c:glass/tinted & c:glass/glowing tags
  • Added c:lamps, c:lamps/organic, c:lamps:metallic & c:lamps/stone tag
  • Added way to convert Elder & Regular Prismarine into Nullmarine

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers
  • Havea Trees now spawn in Jungle Biomes
  • Silt Discs now spawn in Jungle Biomes

## Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends
  • Added Bufotoxin Bottles & a way to make froglights using them

## Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Wet Red Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Wooden Rustic Crates & Tarped Rustic Crate
  • Added Dry-Stacked Bricks
  • Added Mesh Pane
  • Added Laid Syenite
  • Added Lapis Lazuli Tiles
  • Added Runic Lapis Lazuli & Runic Lapis Lazuli Lamp
  • Added Ornate Lapis Lazuli
  • Added Lapis Lazuli Bordure
  • Added Sandstone Obelisks
  • Added Quartz Topper & Rose Quartz Topper
  • Added Banded Quartz & Banded Rose Quartz
  • Added Quartz Tiles & Rose Quartz Tiles
  • Added Runic Quartz Tiles & Runic Rose Quartz Tiles
  • Added Shaved Basalt
  • Added Basalt Hieroglyphs & Basalt Obelisk
  • Added Polished Basalt Block & Basalt Layers
  • Added Smooth Endstone & Endstone Obelisk
  • Added Nuradrii Block
  • Added Nuradrii Channels
  • Added Nuradrii Chevron
  • Added Nuradrii Caged Band
  • Added Nuradrii Hieroglyphs (w/ 19 variants)
  • Added Nuradrii Striped Band
  • Added Nuradrii Tile
  • Added Nuradrii Slats
  • Added Smooth Nuradrii
  • Added Several new Amethyst Blocks
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon

### Fluids
  • Added Latex Fluid
  • Added Poison Water
# Blocks You Need
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)

### 1.12.1
  • Removed all references to "forge" tags
  • Fixed many broken recipes & tags

### Removals
  • Removed Broken Stone Path Blocks & Paver Tool
  • Removed Unused Carve Logic
  • Removed many Unused or otherwise non-functional experiments
  • Removed Create Integrations (Will be re-added in a separate mod)

### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone
  • Corundum, Cassiterite & Marble Ores now spawn as intended
  • Plants can now sustain on Silt
  • Havea Seed (Sapling) can now grow Havea Trees
  • Havea Leaves are now implemented correctly
  • Havea Leaves now have a correct loot table
  • Finished Reformatting Copper Oxidation Logic
  • Axe Strip Recipes have been fully optimised
  • Crate GUI is now labelled as Storage Crate
  • Retextured Rope
  • Fixed recipe for Banded Dripstone
  • Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • Crate Blocks now have a sound when Opening & Closing

### Additions
## Misc & Recipes
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag
  • Added c:glass, c:glass/colorless, c:glass/tinted & c:glass/glowing tags
  • Added c:lamps, c:lamps/organic, c:lamps:metallic & c:lamps/stone tag
  • Added way to convert Elder & Regular Prismarine into Nullmarine

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers
  • Havea Trees now spawn in Jungle Biomes
  • Silt Discs now spawn in Jungle Biomes

## Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends
  • Added Bufotoxin Bottles & a way to make froglights using them

## Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Wet Red Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Wooden Rustic Crates & Tarped Rustic Crate
  • Added Dry-Stacked Bricks
  • Added Mesh Pane
  • Added Laid Syenite
  • Added Lapis Lazuli Tiles
  • Added Runic Lapis Lazuli & Runic Lapis Lazuli Lamp
  • Added Ornate Lapis Lazuli
  • Added Lapis Lazuli Bordure
  • Added Sandstone Obelisks
  • Added Quartz Topper & Rose Quartz Topper
  • Added Banded Quartz & Banded Rose Quartz
  • Added Quartz Tiles & Rose Quartz Tiles
  • Added Runic Quartz Tiles & Runic Rose Quartz Tiles
  • Added Shaved Basalt
  • Added Basalt Hieroglyphs & Basalt Obelisk
  • Added Polished Basalt Block & Basalt Layers
  • Added Smooth Endstone & Endstone Obelisk
  • Added Nuradrii Block
  • Added Nuradrii Channels
  • Added Nuradrii Chevron
  • Added Nuradrii Caged Band
  • Added Nuradrii Hieroglyphs (w/ 19 variants)
  • Added Nuradrii Striped Band
  • Added Nuradrii Tile
  • Added Nuradrii Slats
  • Added Smooth Nuradrii
  • Added Several new Amethyst Blocks
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon

### Fluids
  • Added Latex Fluid
  • Added Poison Water
# Blocks You Need
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)

### Removals
  • Removed Broken Stone Path Blocks & Paver Tool
  • Removed Unused Carve Logic
  • Removed many Unused or otherwise non-functional experiments
  • Removed Create Integrations (Will be re-added in a separate mod)

### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone
  • Corundum, Cassiterite & Marble Ores now spawn as intended
  • Plants can now sustain on Silt
  • Havea Seed (Sapling) can now grow Havea Trees
  • Havea Leaves are now implemented correctly
  • Havea Leaves now have a correct loot table
  • Finished Reformatting Copper Oxidation Logic
  • Axe Strip Recipes have been fully optimised
  • Crate GUI is now labelled as Storage Crate
  • Retextured Rope
  • Fixed recipe for Banded Dripstone
  • Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • Crate Blocks now have a sound when Opening & Closing

### Additions
## Misc & Recipes
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag
  • Added c:glass, c:glass/colorless, c:glass/tinted & c:glass/glowing tags
  • Added c:lamps, c:lamps/organic, c:lamps:metallic & c:lamps/stone tag
  • Added way to convert Elder & Regular Prismarine into Nullmarine

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers
  • Havea Trees now spawn in Jungle Biomes
  • Silt Discs now spawn in Jungle Biomes

## Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends
  • Added Bufotoxin Bottles & a way to make froglights using them

## Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Wet Red Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Wooden Rustic Crates & Tarped Rustic Crate
  • Added Dry-Stacked Bricks
  • Added Mesh Pane
  • Added Laid Syenite
  • Added Lapis Lazuli Tiles
  • Added Runic Lapis Lazuli & Runic Lapis Lazuli Lamp
  • Added Ornate Lapis Lazuli
  • Added Lapis Lazuli Bordure
  • Added Sandstone Obelisks
  • Added Quartz Topper & Rose Quartz Topper
  • Added Banded Quartz & Banded Rose Quartz
  • Added Quartz Tiles & Rose Quartz Tiles
  • Added Runic Quartz Tiles & Runic Rose Quartz Tiles
  • Added Shaved Basalt
  • Added Basalt Hieroglyphs & Basalt Obelisk
  • Added Polished Basalt Block & Basalt Layers
  • Added Smooth Endstone & Endstone Obelisk
  • Added Nuradrii Block
  • Added Nuradrii Channels
  • Added Nuradrii Chevron
  • Added Nuradrii Caged Band
  • Added Nuradrii Hieroglyphs (w/ 19 variants)
  • Added Nuradrii Striped Band
  • Added Nuradrii Tile
  • Added Nuradrii Slats
  • Added Smooth Nuradrii
  • Added Several new Amethyst Blocks
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon

### Fluids
  • Added Latex Fluid
  • Added Poison Water
# Blocks You Need
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)

### Removals
  • Removed Broken Stone Path Blocks & Paver Tool
  • Removed Unused Carve Logic
  • Removed many Unused or otherwise non-functional experiments
  • Removed Create Integrations (Will be re-added in a separate mod)

### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone
  • Corundum, Cassiterite & Marble Ores now spawn as intended
  • Plants can now sustain on Silt
  • Havea Seed (Sapling) can now grow Havea Trees
  • Havea Leaves are now implemented correctly
  • Havea Leaves now have a correct loot table
  • Finished Reformatting Copper Oxidation Logic
  • Axe Strip Recipes have been fully optimised
  • Crate GUI is now labelled as Storage Crate
  • Retextured Rope
  • Fixed recipe for Banded Dripstone
  • Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • Crate Blocks now have a sound when Opening & Closing

### Additions
## Misc & Recipes
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag
  • Added c:glass, c:glass/colorless, c:glass/tinted & c:glass/glowing tags
  • Added c:lamps, c:lamps/organic, c:lamps:metallic & c:lamps/stone tag
  • Added way to convert Elder & Regular Prismarine into Nullmarine

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers
  • Havea Trees now spawn in Jungle Biomes
  • Silt Discs now spawn in Jungle Biomes

## Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends
  • Added Bufotoxin Bottles & a way to make froglights using them

## Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Wet Red Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Wooden Rustic Crates & Tarped Rustic Crate
  • Added Dry-Stacked Bricks
  • Added Mesh Pane
  • Added Laid Syenite
  • Added Lapis Lazuli Tiles
  • Added Runic Lapis Lazuli & Runic Lapis Lazuli Lamp
  • Added Ornate Lapis Lazuli
  • Added Lapis Lazuli Bordure
  • Added Sandstone Obelisks
  • Added Quartz Topper & Rose Quartz Topper
  • Added Banded Quartz & Banded Rose Quartz
  • Added Quartz Tiles & Rose Quartz Tiles
  • Added Runic Quartz Tiles & Runic Rose Quartz Tiles
  • Added Shaved Basalt
  • Added Basalt Hieroglyphs & Basalt Obelisk
  • Added Polished Basalt Block & Basalt Layers
  • Added Smooth Endstone & Endstone Obelisk
  • Added Nuradrii Block
  • Added Nuradrii Channels
  • Added Nuradrii Chevron
  • Added Nuradrii Caged Band
  • Added Nuradrii Hieroglyphs (w/ 19 variants)
  • Added Nuradrii Striped Band
  • Added Nuradrii Tile
  • Added Nuradrii Slats
  • Added Smooth Nuradrii
  • Added Several new Amethyst Blocks
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon

### Fluids
  • Added Latex Fluid
  • Added Poison Water
# Blocks You Need
# - Update 12: Rock & Stone -

# Beta 3
### Changes
  • Antiblocks *finally* look as intended now
  • Updated Rubber Block Texture
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
  • Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
  • Prismarine Glass now has Log-like Rotation
  • Fixed Sandstone Aquatrine ore having an inverse loot table
  • Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
  • Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
  • Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
  • Regalith can now spawn in Rare Biomes
  • Limestone can now spawn in Wet Biomes
  • Fixed Recipe for Ornate Dripstone

### Additions
  • Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
  • Added Silt
  • Added Prismarine Brick Scutum & Scutum Window
  • Added Prismarine Brick Sherd & Sherd Window
  • Added Prismarine Diamond Block
  • Added Coral-Banded Prismarine
  • Added Banded Purpur
  • Added Inset Purpur
  • Added Purpur Lamp
  • Added Crossed Purpur
  • Added Purpur Striata
  • Added Purpur Triam
  • Added Polished Purpur
  • Added Purpur Window
  • Added Banded End Stone
  • Added Chiseled End Stone
  • Added End Stone Pillar & Pillar Window
  • Added Polished End Stone
  • Added End Stone Stacks
  • Added Striated End Stone
  • Added Nullmarine Stone
  • Added Aluminium Bronze Block, Coil, Foil & Wool
  • Added Illumina Chamfer
  • Added Illumina Indent
  • Added Illumina Notch
  • Added Illumina Window
  • Added Ornate Illumina
  • Added Runed Illumina
  • Added Flat Cobweb
  • Added Corner Cobweb
  • Added Hanging Cobweb
  • Added Cobweb Strand
  • Added Webbed Cobblestone
  • Added Webbed Deepslate Cobblestone
  • Added Webbed Syenite Cobblestone
  • Added Webbed Scorchstone Cobblestone
  • Added Weblight
  • Added Silky Cocoon


# Beta 2
### Changes
  • Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture


# Beta 1
### Changes
  • Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • minecraft:doors tag now actually has all the doors in the mod (oops)



# Additions
### Misc & Recipes
  • Added way of obtaining Froglights that isn't ridiculous (WIP)
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers

### Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends

### Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage

### Fluids
  • Added Latex Fluid
# Blocks You Need
# - Update 12: Rock & Stone -

# Beta 2
### Changes
  • Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
  • Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
  • Slate & a few other stones should spawn in increased volumes
  • Decreased spawning of some ores
  • Chalk & Limestone have had their generation heights changed up a bit
  • Dacite & Marble should no longer replace ocean-floor gravel
  • Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
  • Moonstone can now spawn much higher in the world
  • Added c:sands tag
  • Added storage_blocks/rubber tag
  • Added dusts/graphite & dusts/aquatrine tags
  • Added gems/focused_crystal & gems/focal_crystal tags
  • Added chunks/bitumen & chunks/lignite tags
  • Added many blocks to the create:fan_transparent tag for compatibility
  • Updated Texture for Uncured Moonstone
  • Lignite Blocks have been given a more dirt-friendly texture
  • Anthracite Blocks have been given a more similar colour to it's item texture


# Beta 1
### Changes
  • Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • minecraft:doors tag now actually has all the doors in the mod (oops)



# Additions
### Misc & Recipes
  • Added way of obtaining Froglights that isn't ridiculous (WIP)
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers

### Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends

### Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Aluminium, Silver, Sphalerite, Tin, Sulfur & Naquiah Ores
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Anthracite Ore
  • Added Several new Mud Bricks
  • Added Several new Amethyst Blocks
  • Added Several new Metal Blocks
  • Added Tanned & Bleached Deep Bricks
  • Added Wet Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Rubber Block
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage
  • Added Light Bulb Blocks
  • Added Diode Blocks
  • Added Vacuum Tube & Nixie Tube Blocks
  • Added Plywood
  • Added Tallow
  • Added Glowstone Cage
  • Added Glowstone Lantern
  • Added Gemstone Lamps
  • Added Candle Stands
  • Added Flame Pits & Braziers
  • Added Focal Lamps & Focal Points (Magelights)
  • Added Chalk & Graphite Runes

### Fluids
  • Added Latex Fluid
# Blocks You Need (BETA)
## - Update 12: Rock & Stone -

### Changes
  • Fixed several incidences of duplicated recipes
  • Moved Decor & Special blocks into a new creative tab BYN: Decorum
  • Moved Crafting items into a new creative tab BYN: Survivum
  • Made Slime Achoria rarer
  • Fixed the confusing Spiced Sand recipe
  • Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
  • Sandstone Hieroglyphs now have placement direction
  • Changed the texture of Shale
  • Changed the texture of Shale Chunks
  • Changed the texture of Syenite
  • Alterred recipe of Aquatic Glass
  • Improved texture of Stripped Wood Fences
  • Improved texture of Regolith & Sodalite Mend Crossforms
  • Improved texture of Regolith & Sodalite Mend items
  • Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
  • Made the recipe for Victorian Wallpaper yield more
  • Fixed the Hardness value on Victorian Wallpaper
  • Made the preferred tool for Victorian Wallpaper a Hoe
  • Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
  • Increased Generation Chance of Shale
  • Fixed the Drop item of Shale Stairs, Slabs & Walls
  • Modified Generation of Shale to align more to the surface
  • Changed the texture of Copper Wire
  • Changed the texture of Aluminium Ingots
  • Fixed Wallpaper break times
  • Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
  • Ingots have had a texture revamp
  • Console Infrastructure now requires Insulated Wire
  • Stack Lamps now require Sapphire instead of Aquatrine
  • Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
  • Vent Stamps now require Rubber
  • Vent Stamps now yield 4 instead of 2
  • Emergency Exit door now requires Aluminium instead of Iron
  • Hazard Door now requires Aluminium & Tin instead of Blastmetal
  • Blastmetal now requires Aluminium instead of Iron
  • Blastmetal now yields 6 instead of 4
  • Labrat Antipanels now require Rubber instead of Bitumen
  • Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
  • Aluminum renamed to Aluminium to solve name discrepancy
  • Plaster now uses Rubber instead of Water
  • Metal Stacks now use Tin & Bitumen instead of Iron & Soot
  • Caution Truss now yields 4 instead of 1
  • Caution Truss now uses Rubber instead of Bitumen
  • Earth Globe now uses Aquatrine instead of Water
  • Jupiter Globe now uses Zinc & Ruby instead of Sand
  • Saturn Globe now uses Rough Iron instead of Sand
  • Uranus Globe now uses Sapphire instead of Ice
  • Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
  • Fixed incorrect name of Biohazard Console Screen
  • Starchart now uses Rubber instead of paper
  • Balloons now use Rubber instead of Moss
  • Fixed Incorrect name for Rainbow Facility Lamps
  • Fixed generation of Asphalt Pitch
  • Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
  • Changed Blood Bucket to a more intentional texture
  • Made Aquatrine use loot-tables instead of determined drops, now affected by fortune & silk touch, as a bonus Aquatrine now drops more from ore.
  • Changed the way anti-shards are made
  • Changed Bluestone Powder recipe to use the new Antishard inversion recipes
  • Salt now spawns in River & Swamp biomes, and is slightly easier to find in general
  • minecraft:doors tag now actually has all the doors in the mod (oops)



# Additions
### Misc & Recipes
  • Added way of obtaining Froglights that isn't ridiculous
  • Added Alternate ways of obtaining Mud
  • Added Jade, Quartz & Shale Breakdown From Block Recipes
  • Added Anti-shard inversion recipes
  • Added c/forge:ingots/aluminium Tag
  • Added c/forge:dusts/spice Tag
  • Added c/forge:dusts/spice_melange Tag
  • Violas, Dahlias, & Royal Tulips are now correctly in the minecraft:small_flowers tag
  • Creosote Bottle is now in the create:upright_on_belt tag

### Worldgen Changes (Non-Destructive)
  • Added Silver, Tin, Aluminium(Bauxite) & Zinc(Sphalerite) Ores to make it possible to acquire blocks made from these materials without any other mods.
  • Added Milkweed Flowers
  • Added Chicory Flowers
  • Added Strophan Flowers

### Items
  • Added Powdered Aquatrine
  • Added Sulfur Crystal
  • Added Soft Rubber, Uncured Rubber & Rubber
  • Added Astarum Ingot
  • Added Mythril Ingot
  • Added Rubedite Ingot
  • Added Focal Crystal
  • Added Zinc Ingot
  • Added Tin Ingot
  • Added Insulated Wires
  • Added Alucidium Ingot
  • Added Aluminium Bronze Ingot
  • Added Alumina
  • Added Cryolite Crystals
  • Added Graphite
  • Added Naquiah & Nuradrii
  • Added Corundum, Ruby, Sapphire & Jet Gemstones
  • Added Blood Diamond
  • Added Marble, Slate, Endstone, Cassiterite & Jadestone Mends

### Blocks
  • Added Several new Console Screens
  • Added Several new Barrels
  • Added Charred Wood
  • Added Havea Wood & Havea Trees
  • Added Wooden Signs (finally)
  • Added Cobblestone, Deepslate Cobblestone & Syenite Cobblestone Aqueduct blocks
  • Added Cassiterite Stone
  • Added Corundum Stone
  • Added Polished Shale
  • Added Slate Stone
  • Added Phylite Stone
  • Added Schist Stone
  • Added Gneiss Stone
  • Added Chalk Stone
  • Added Anthracite Stone
  • Added Lignite Stone
  • Added Cryolite Stone
  • Added Limestone Stone
  • Added Marble Stone
  • Added Dacite Stone
  • Added Several new Mud Bricks
  • Added Wet Sand
  • Added Gnawed Bone
  • Added Sandstone (Water) Channels
  • Added Cross & Hashed Patterned Wool & Carpets
  • Added Metal Trusses
  • Added Marble, Cassiterite, Slate, Endstone & Jadestone Mend Blocks
  • Added Banded Logs
  • Added Wrought Iron Crossform
  • Added Stack Shelves
  • Added Wooden Bookshelves
  • Added Empty Bookshelves
  • Added Insulated Coil
  • Added Aluminium Hull Plating & Walls
  • Added Aluminium & Nuradrii Beams
  • Added Tyres, Tyre Stacks & Painted Tyres Cobblestone
  • Added Sapphire, Ruby & Corundum Glass
  • Added Froglight Cage
  • Added Illumina Cage

### Fluids
  • Added Latex Fluid
# 1.11.4 - Hotfix

### Changes
  • Metal Beams & Red Metal Beams should now be placeable in all directions, N-S, E-W, U-D - Fixing Parity with Wrought Metal Beams
  • Reformatted some Copper Oxidation Logic to better match vanilla, rest will be done in 1.12
  • Optimised some Axe-Stripping Recipes
  • Redid Iron>Steel Recipe Chain to now include a step before pig iron to make it better compatible with other mods

### Additions
  • Added Raw Rough Iron & Block
  • Added Rough Iron Ingot & Block
  • Added Rough Iron Forge/Neoforge Tags
  • Added byn:carbon_infuse tag
  • Added forge/c:mends tag
  • Added forge/c:plates tag
  • Added general material tags
  • Added Alternate Soot Recipes
# 1.11.4 - Hotfix

### Changes
  • Metal Beams & Red Metal Beams should now be placeable in all directions, N-S, E-W, U-D - Fixing Parity with Wrought Metal Beams
  • Reformatted some Copper Oxidation Logic to better match vanilla, rest will be done in 1.12
  • Optimised some Axe-Stripping Recipes
  • Redid Iron>Steel Recipe Chain to now include a step before pig iron to make it better compatible with other mods

### Additions
  • Added Raw Rough Iron & Block
  • Added Rough Iron Ingot & Block
  • Added Rough Iron Forge/Neoforge Tags
  • Added byn:carbon_infuse tag
  • Added forge/c:mends tag
  • Added forge/c:plates tag
  • Added general material tags
  • Added Alternate Soot Recipes
# v1.11.3

### Changes
  • Fixed Rare Aquatrine Drop from sand
  • All Lamps are no longer redstone activated, they are now only Click-Activated
  • Fixed Recipe for Mossy Deepslate Cobblestone
  • Fixed Recipe for Bone Lanterns
  • Chain Link Fence now uses Chains instead of Pig Iron
  • Myosotis now has a better Suspicious Stew effect
  • Increased Spawn-Rate of all flowers, should be easier to find them now
  • Fixed Stonecutter Recipe for Chipped, Damaged & Exposed Antipanels
  • Fixed Duplicate entries for Borderless Labrat Blocks in the Stonecutter
  • Coke Recipe has been alterred to prevent recipe conflicts
  • Lamps no longer turn off when walking underneath them with a dynamic lights mod enabled
  • Ventilation Blocks now have a new recipe
  • Indent Lamp Facility Block now uses Bitumen instead of Creosote
  • Damage from Tar is no longer instant, it will now apply after 4 seconds
  • Copper Blocks Age Slower to better match vanilla, will fix properly in Update 12



# Additions
  • Viola, Myosotis, Royal Tulips & Dahlia now work with flower pots correctly



# Structure
  • Preparations made to Split Create Integrations into it's own mod
# v1.11.3

### Changes
  • Fixed Rare Aquatrine Drop from sand
  • All Lamps are no longer redstone activated, they are now only Click-Activated
  • Fixed Recipe for Mossy Deepslate Cobblestone
  • Fixed Recipe for Bone Lanterns
  • Chain Link Fence now uses Chains instead of Pig Iron
  • Myosotis now has a better Suspicious Stew effect
  • Increased Spawn-Rate of all flowers, should be easier to find them now
  • Fixed Stonecutter Recipe for Chipped, Damaged & Exposed Antipanels
  • Fixed Duplicate entries for Borderless Labrat Blocks in the Stonecutter
  • Coke Recipe has been alterred to prevent recipe conflicts
  • Lamps no longer turn off when walking underneath them with a dynamic lights mod enabled
  • Ventilation Blocks now have a new recipe
  • Indent Lamp Facility Block now uses Bitumen instead of Creosote
  • Damage from Tar is no longer instant, it will now apply after 4 seconds
  • Copper Blocks Age Slower to better match vanilla, will fix properly in Update 12



# Additions
  • Viola, Myosotis, Royal Tulips & Dahlia now work with flower pots correctly



# Structure
  • Preparations made to Split Create Integrations into it's own mod
# 1.11.2

### Changes
  • Deep Brick & Lightened Deep Brick have had a texture improvement
  • Cracked Lightened Deep Bricks now have the correct textures





# 1.11.1

### Additions
  • Added Door Item Textures for Facility Doors (Sci-fi Doors)
  • Added Console Infastructure Cover Blocks

### Changes
  • A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
  • Tar Lakes now spawn more often
  • Fixed texture on Dark Ventilated & Pressurized Facility Doors
  • /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
  • Modified many Book of Need entries!





# 1.11 - A Renewable Future

### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)





### Changes
  • Migrated all gamerule config options to the new /modcfg command
  • The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
  • Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
  • A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
  • Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
  • Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
  • Glance no longer drops Bismuth, you now need to smelt it
  • Improved Texture on Black & Orange Caution Wrap
  • Black & Grey Striated Concrete now have a nicer texture
  • Finally fixed Creosote recipe
  • Redid Plaster Textures
  • Redid Brambles Custom Damage
  • Aquatrine Sandstone Ore now gives the right sound
  • AI will now avoid Brambles & Fibreglass Blocks
  • Retextured Beam Blocks
  • Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
  • Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
  • Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
  • Completely redid Beam Placement
  • Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
  • Reduced Glance spawn rate
  • Reworded many Book of Need entries.
  • Updated Neptune Colours to True Colors
  • Completely redid Shelf Mushroom blocks
  • Reduced Spawn rate of Spiced Sand Features & Prismarine Features
  • Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
  • Renamed Shingle Blocks to Roof Blocks
  • Reworked Roof (Shingle) Blocks
  • Hub Pipes no longer have unusual lighting issues
  • Fixed Dark Oak Gravestones
  • Changed recipes for Photovolts
  • Lowered power output for Photovolts to allow higher tiers
  • Slightly retextured Glance to make it more usable in building
  • Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
  • Fixed Prismarine spawning above sea level in cold ocean biomes
  • Fixed Console Infrastructure Blocks preventing the ability to jump
  • Paver tool now properly recognises Bluestone Tiles as a valid paving option.
  • Starry Polyblock now uses Tar in it's recipe.
  • Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
  • Plexiglass recipe has been changed for parity with labrat panels
  • Starchart recipe has been changed to use tar & paper, instead of just paper.
  • Improved textures for Chipped, Damaged, & Exposed Labrat Panels
  • Glowescent Lights now use Copper Wire instead of Glowstone Dust
  • Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
  • Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
  • Copper Wire recipe now yields more
  • Starchart variants now only require 1 starchart block for conversion.
  • Optimised processing for Tar Fluid to Asphalt recipe.
  • Optimised usage of vanilla textures
  • Removed Unused Textures
  • Missing Parent Model log spam has been resolved
  • Missing Texture log spam has been resolved
  • Many recipes have been tweaked to create less instances of "more-from-less"





### Additions: Fluid Recipes (Configurable)
  • (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
  • Running Blood over Magma now creates renewable Glance.
  • Running Blood over Moonstone now creates renewable Sunstone.
  • Running Liquid Illumina over Sunstone now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Iron now creates renewable Regalith.
  • Running Liquid Illumina over Darkened Jade now creates renewable Jade
  • Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
  • Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
  • Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
  • Running Tar over Elder Prismarine now creates renewable Prismarine.
  • Running Tar over Water now creates Sodalite where the Water was.
  • Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
  • Running Tar over The Void now creates Crying Obsidian
  • Running Tar over Jadestone now creates renewable Darkened Jade
  • Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
  • Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
  • Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
  • Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
  • Running Tar over Labrat Panels now converts them to Labrat Antipanels.





### Additions
  • Added /modcfg command, you can now configure the mod to your liking
  • Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
  • Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
  • Added 5 new Book Of Need Tips
  • Added 1-Time Startup Prompt
  • Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
  • Added Blastmetal Caution Barriers
  • Added Carved Pumpkins, Carved Melons, & Carved Bone
  • Added many in-world fluid mixture block recipes (Many Renewable Stones)
  • Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
  • Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
  • Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
  • Added Liquid Illumina
  • Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
  • Added Rose Gold Blocks
  • Added Rose Quartz Blocks
  • Added Missing Quartz Blocks
  • Added Jadestone, Jade & Darkened Jade Blocks
  • Added a way to crack Jade & Darkened Jade into chunks
  • Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
  • Added Terracotta Stairs, Slabs, Walls & Aqueducts
  • Added Salt & Salt Block
  • Added Cracked Plaster Blocks
  • Added Plaster Stairs, Slabs & Walls
  • Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
  • Added Caution Wrapped blastmetal barriers
  • Added Caution Wrapped Checkertone Block
  • Added Extra Shale in Swamps & Ocean Biomes
  • Added Striated Concrete & Terracotta Aqueducts
  • Added Roof Block Corners & Invert Corners
  • Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
  • Added Cracked Plaster & Cracked Plaster Roughcast
  • Added Plaster Stairs, Slabs & Walls for all variants
  • Added Wooden Window Panes
  • Added Facility Blocks Set (Sci-Fi & Technical)
  • Added Facility Door Set (Sci-Fi & Technical)
  • Added Labrat Doors
  • Added Borderless Labrat Blocks
  • Added Labrat Doors
  • Added Labrat Framed Glass Panes
  • Added Labrat Framed Glass Block
  • Added Metal & Labrat Diamond Block
  • Added Plexiglass Panes
  • Added Red Metal Beams
  • Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
  • Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
  • Added Rubix Computation Matrix Block
  • Added Palisade & Spiked Palisade
  • Added Labrat & Stone Checkertones
  • Added Flint Block
  • Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
  • Added Obsidian Shatters from my old mod, Immersion
  • Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
  • Added Glance-to-Bismuth Smelting & Blasting Recipe
  • Added Asphalt-to-Bitumen Conversion Recipe
  • Added Alternate Antishard Recipe
  • Added Alternate Blood Bucket Recipe
  • Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
  • Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
  • Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
  • Added Create Mod Integrations
  • Added Recipe for Spiced Sand
  • Added Alternate recipe for the Console Infrastucture Block
  • Added holovault, holovault tiles, & holovault complex tags
  • Added checkertones tag
  • Added entries to the labrat_panels & labrat_antipanels tags
  • Added entries to the thatch_accepts tag
  • Added Rose Gold forge & neoforge tags
  • Added ingots/ forge & neoforge tags
  • Added nuggets/ forge & neoforge tags
  • Added raw_materials/ forge & neoforge tags
  • Added storage_blocks/ forge & neoforge tags
  • Added Rain/Thunder Checking to all Photovolts
  • Added Sound to Bone Lantern Toggle
  • Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
  • Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
  • Added gems/jade forge & neoforge tags





### Additions (Create Integration)
  • Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
  • Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
  • Added PRESS recipes for Regalith & Sodalite Mend
  • Added CUTTING recipes for Carved Bone & Carved Melon
  • Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
  • Added upright_on_belt create item tag (Fluid Buckets)
  • Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
  • Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
  • Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
  • Added fan_processing_catalysts/smoking create block tag (Tar)
  • Added fan_transparent create block tag (MANY blocks, including Mesh)
  • Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)





### ModCFG Additions
  • photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
  • photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
  • antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
  • doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
  • doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
  • canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
  • canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
  • canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
  • spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
  • spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
  • spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
  • doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
  • renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
  • renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
  • renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
  • renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
  • renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
  • renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
  • renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
  • renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
  • renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
  • renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
# 1.11.2

### Changes
  • Deep Brick & Lightened Deep Brick have had a texture improvement
  • Cracked Lightened Deep Bricks now have the correct textures





# 1.11.1

### Additions
  • Added Door Item Textures for Facility Doors (Sci-fi Doors)
  • Added Console Infastructure Cover Blocks

### Changes
  • A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
  • Tar Lakes now spawn more often
  • Fixed texture on Dark Ventilated & Pressurized Facility Doors
  • /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
  • Modified many Book of Need entries!





# 1.11 - A Renewable Future

### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)





### Changes
  • Migrated all gamerule config options to the new /modcfg command
  • The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
  • Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
  • A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
  • Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
  • Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
  • Glance no longer drops Bismuth, you now need to smelt it
  • Improved Texture on Black & Orange Caution Wrap
  • Black & Grey Striated Concrete now have a nicer texture
  • Finally fixed Creosote recipe
  • Redid Plaster Textures
  • Redid Brambles Custom Damage
  • Aquatrine Sandstone Ore now gives the right sound
  • AI will now avoid Brambles & Fibreglass Blocks
  • Retextured Beam Blocks
  • Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
  • Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
  • Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
  • Completely redid Beam Placement
  • Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
  • Reduced Glance spawn rate
  • Reworded many Book of Need entries.
  • Updated Neptune Colours to True Colors
  • Completely redid Shelf Mushroom blocks
  • Reduced Spawn rate of Spiced Sand Features & Prismarine Features
  • Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
  • Renamed Shingle Blocks to Roof Blocks
  • Reworked Roof (Shingle) Blocks
  • Hub Pipes no longer have unusual lighting issues
  • Fixed Dark Oak Gravestones
  • Changed recipes for Photovolts
  • Lowered power output for Photovolts to allow higher tiers
  • Slightly retextured Glance to make it more usable in building
  • Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
  • Fixed Prismarine spawning above sea level in cold ocean biomes
  • Fixed Console Infrastructure Blocks preventing the ability to jump
  • Paver tool now properly recognises Bluestone Tiles as a valid paving option.
  • Starry Polyblock now uses Tar in it's recipe.
  • Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
  • Plexiglass recipe has been changed for parity with labrat panels
  • Starchart recipe has been changed to use tar & paper, instead of just paper.
  • Improved textures for Chipped, Damaged, & Exposed Labrat Panels
  • Glowescent Lights now use Copper Wire instead of Glowstone Dust
  • Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
  • Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
  • Copper Wire recipe now yields more
  • Starchart variants now only require 1 starchart block for conversion.
  • Optimised processing for Tar Fluid to Asphalt recipe.
  • Optimised usage of vanilla textures
  • Removed Unused Textures
  • Missing Parent Model log spam has been resolved
  • Missing Texture log spam has been resolved
  • Many recipes have been tweaked to create less instances of "more-from-less"





### Additions: Fluid Recipes (Configurable)
  • (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
  • Running Blood over Magma now creates renewable Glance.
  • Running Blood over Moonstone now creates renewable Sunstone.
  • Running Liquid Illumina over Sunstone now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Iron now creates renewable Regalith.
  • Running Liquid Illumina over Darkened Jade now creates renewable Jade
  • Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
  • Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
  • Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
  • Running Tar over Elder Prismarine now creates renewable Prismarine.
  • Running Tar over Water now creates Sodalite where the Water was.
  • Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
  • Running Tar over The Void now creates Crying Obsidian
  • Running Tar over Jadestone now creates renewable Darkened Jade
  • Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
  • Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
  • Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
  • Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
  • Running Tar over Labrat Panels now converts them to Labrat Antipanels.





### Additions
  • Added /modcfg command, you can now configure the mod to your liking
  • Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
  • Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
  • Added 5 new Book Of Need Tips
  • Added 1-Time Startup Prompt
  • Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
  • Added Blastmetal Caution Barriers
  • Added Carved Pumpkins, Carved Melons, & Carved Bone
  • Added many in-world fluid mixture block recipes (Many Renewable Stones)
  • Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
  • Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
  • Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
  • Added Liquid Illumina
  • Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
  • Added Rose Gold Blocks
  • Added Rose Quartz Blocks
  • Added Missing Quartz Blocks
  • Added Jadestone, Jade & Darkened Jade Blocks
  • Added a way to crack Jade & Darkened Jade into chunks
  • Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
  • Added Terracotta Stairs, Slabs, Walls & Aqueducts
  • Added Salt & Salt Block
  • Added Cracked Plaster Blocks
  • Added Plaster Stairs, Slabs & Walls
  • Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
  • Added Caution Wrapped blastmetal barriers
  • Added Caution Wrapped Checkertone Block
  • Added Extra Shale in Swamps & Ocean Biomes
  • Added Striated Concrete & Terracotta Aqueducts
  • Added Roof Block Corners & Invert Corners
  • Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
  • Added Cracked Plaster & Cracked Plaster Roughcast
  • Added Plaster Stairs, Slabs & Walls for all variants
  • Added Wooden Window Panes
  • Added Facility Blocks Set (Sci-Fi & Technical)
  • Added Facility Door Set (Sci-Fi & Technical)
  • Added Labrat Doors
  • Added Borderless Labrat Blocks
  • Added Labrat Doors
  • Added Labrat Framed Glass Panes
  • Added Labrat Framed Glass Block
  • Added Metal & Labrat Diamond Block
  • Added Plexiglass Panes
  • Added Red Metal Beams
  • Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
  • Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
  • Added Rubix Computation Matrix Block
  • Added Palisade & Spiked Palisade
  • Added Labrat & Stone Checkertones
  • Added Flint Block
  • Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
  • Added Obsidian Shatters from my old mod, Immersion
  • Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
  • Added Glance-to-Bismuth Smelting & Blasting Recipe
  • Added Asphalt-to-Bitumen Conversion Recipe
  • Added Alternate Antishard Recipe
  • Added Alternate Blood Bucket Recipe
  • Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
  • Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
  • Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
  • Added Create Mod Integrations
  • Added Recipe for Spiced Sand
  • Added Alternate recipe for the Console Infrastucture Block
  • Added holovault, holovault tiles, & holovault complex tags
  • Added checkertones tag
  • Added entries to the labrat_panels & labrat_antipanels tags
  • Added entries to the thatch_accepts tag
  • Added Rose Gold forge & neoforge tags
  • Added ingots/ forge & neoforge tags
  • Added nuggets/ forge & neoforge tags
  • Added raw_materials/ forge & neoforge tags
  • Added storage_blocks/ forge & neoforge tags
  • Added Rain/Thunder Checking to all Photovolts
  • Added Sound to Bone Lantern Toggle
  • Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
  • Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
  • Added gems/jade forge & neoforge tags





### Additions (Create Integration)
  • Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
  • Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
  • Added PRESS recipes for Regalith & Sodalite Mend
  • Added CUTTING recipes for Carved Bone & Carved Melon
  • Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
  • Added upright_on_belt create item tag (Fluid Buckets)
  • Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
  • Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
  • Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
  • Added fan_processing_catalysts/smoking create block tag (Tar)
  • Added fan_transparent create block tag (MANY blocks, including Mesh)
  • Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)





### ModCFG Additions
  • photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
  • photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
  • antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
  • doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
  • doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
  • canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
  • canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
  • canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
  • spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
  • spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
  • spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
  • doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
  • renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
  • renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
  • renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
  • renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
  • renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
  • renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
  • renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
  • renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
  • renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
  • renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
# 1.11.1

### Additions
  • Added Door Item Textures for Facility Doors (Sci-fi Doors)
  • Added Console Infastructure Cover Blocks

### Changes
  • A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
  • Tar Lakes now spawn more often
  • Fixed texture on Dark Ventilated & Pressurized Facility Doors
  • /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
  • Modified many Book of Need entries!



# 1.11 - A Renewable Future

### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)





### Changes
  • Migrated all gamerule config options to the new /modcfg command
  • The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
  • Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
  • A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
  • Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
  • Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
  • Glance no longer drops Bismuth, you now need to smelt it
  • Improved Texture on Black & Orange Caution Wrap
  • Black & Grey Striated Concrete now have a nicer texture
  • Finally fixed Creosote recipe
  • Redid Plaster Textures
  • Redid Brambles Custom Damage
  • Aquatrine Sandstone Ore now gives the right sound
  • AI will now avoid Brambles & Fibreglass Blocks
  • Retextured Beam Blocks
  • Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
  • Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
  • Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
  • Completely redid Beam Placement
  • Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
  • Reduced Glance spawn rate
  • Reworded many Book of Need entries.
  • Updated Neptune Colours to True Colors
  • Completely redid Shelf Mushroom blocks
  • Reduced Spawn rate of Spiced Sand Features & Prismarine Features
  • Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
  • Renamed Shingle Blocks to Roof Blocks
  • Reworked Roof (Shingle) Blocks
  • Hub Pipes no longer have unusual lighting issues
  • Fixed Dark Oak Gravestones
  • Changed recipes for Photovolts
  • Lowered power output for Photovolts to allow higher tiers
  • Slightly retextured Glance to make it more usable in building
  • Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
  • Fixed Prismarine spawning above sea level in cold ocean biomes
  • Fixed Console Infrastructure Blocks preventing the ability to jump
  • Paver tool now properly recognises Bluestone Tiles as a valid paving option.
  • Starry Polyblock now uses Tar in it's recipe.
  • Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
  • Plexiglass recipe has been changed for parity with labrat panels
  • Starchart recipe has been changed to use tar & paper, instead of just paper.
  • Improved textures for Chipped, Damaged, & Exposed Labrat Panels
  • Glowescent Lights now use Copper Wire instead of Glowstone Dust
  • Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
  • Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
  • Copper Wire recipe now yields more
  • Starchart variants now only require 1 starchart block for conversion.
  • Optimised processing for Tar Fluid to Asphalt recipe.
  • Optimised usage of vanilla textures
  • Removed Unused Textures
  • Missing Parent Model log spam has been resolved
  • Missing Texture log spam has been resolved
  • Many recipes have been tweaked to create less instances of "more-from-less"





### Additions: Fluid Recipes (Configurable)
  • (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
  • Running Blood over Magma now creates renewable Glance.
  • Running Blood over Moonstone now creates renewable Sunstone.
  • Running Liquid Illumina over Sunstone now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Iron now creates renewable Regalith.
  • Running Liquid Illumina over Darkened Jade now creates renewable Jade
  • Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
  • Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
  • Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
  • Running Tar over Elder Prismarine now creates renewable Prismarine.
  • Running Tar over Water now creates Sodalite where the Water was.
  • Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
  • Running Tar over The Void now creates Crying Obsidian
  • Running Tar over Jadestone now creates renewable Darkened Jade
  • Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
  • Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
  • Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
  • Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
  • Running Tar over Labrat Panels now converts them to Labrat Antipanels.





### Additions
  • Added /modcfg command, you can now configure the mod to your liking
  • Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
  • Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
  • Added 5 new Book Of Need Tips
  • Added 1-Time Startup Prompt
  • Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
  • Added Blastmetal Caution Barriers
  • Added Carved Pumpkins, Carved Melons, & Carved Bone
  • Added many in-world fluid mixture block recipes (Many Renewable Stones)
  • Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
  • Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
  • Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
  • Added Liquid Illumina
  • Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
  • Added Rose Gold Blocks
  • Added Rose Quartz Blocks
  • Added Missing Quartz Blocks
  • Added Jadestone, Jade & Darkened Jade Blocks
  • Added a way to crack Jade & Darkened Jade into chunks
  • Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
  • Added Terracotta Stairs, Slabs, Walls & Aqueducts
  • Added Salt & Salt Block
  • Added Cracked Plaster Blocks
  • Added Plaster Stairs, Slabs & Walls
  • Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
  • Added Caution Wrapped blastmetal barriers
  • Added Caution Wrapped Checkertone Block
  • Added Extra Shale in Swamps & Ocean Biomes
  • Added Striated Concrete & Terracotta Aqueducts
  • Added Roof Block Corners & Invert Corners
  • Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
  • Added Cracked Plaster & Cracked Plaster Roughcast
  • Added Plaster Stairs, Slabs & Walls for all variants
  • Added Wooden Window Panes
  • Added Facility Blocks Set (Sci-Fi & Technical)
  • Added Facility Door Set (Sci-Fi & Technical)
  • Added Labrat Doors
  • Added Borderless Labrat Blocks
  • Added Labrat Doors
  • Added Labrat Framed Glass Panes
  • Added Labrat Framed Glass Block
  • Added Metal & Labrat Diamond Block
  • Added Plexiglass Panes
  • Added Red Metal Beams
  • Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
  • Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
  • Added Rubix Computation Matrix Block
  • Added Palisade & Spiked Palisade
  • Added Labrat & Stone Checkertones
  • Added Flint Block
  • Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
  • Added Obsidian Shatters from my old mod, Immersion
  • Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
  • Added Glance-to-Bismuth Smelting & Blasting Recipe
  • Added Asphalt-to-Bitumen Conversion Recipe
  • Added Alternate Antishard Recipe
  • Added Alternate Blood Bucket Recipe
  • Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
  • Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
  • Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
  • Added Create Mod Integrations
  • Added Recipe for Spiced Sand
  • Added Alternate recipe for the Console Infrastucture Block
  • Added holovault, holovault tiles, & holovault complex tags
  • Added checkertones tag
  • Added entries to the labrat_panels & labrat_antipanels tags
  • Added entries to the thatch_accepts tag
  • Added Rose Gold forge & neoforge tags
  • Added ingots/ forge & neoforge tags
  • Added nuggets/ forge & neoforge tags
  • Added raw_materials/ forge & neoforge tags
  • Added storage_blocks/ forge & neoforge tags
  • Added Rain/Thunder Checking to all Photovolts
  • Added Sound to Bone Lantern Toggle
  • Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
  • Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
  • Added gems/jade forge & neoforge tags
# 1.11.1

### Additions
  • Added Door Item Textures for Facility Doors (Sci-fi Doors)
  • Added Console Infastructure Cover Blocks

### Changes
  • A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
  • Tar Lakes now spawn more often
  • Fixed texture on Dark Ventilated & Pressurized Facility Doors
  • /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
  • Modified many Book of Need entries!



# 1.11 - A Renewable Future

### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)





### Changes
  • Migrated all gamerule config options to the new /modcfg command
  • The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
  • Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
  • A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
  • Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
  • Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
  • Glance no longer drops Bismuth, you now need to smelt it
  • Improved Texture on Black & Orange Caution Wrap
  • Black & Grey Striated Concrete now have a nicer texture
  • Finally fixed Creosote recipe
  • Redid Plaster Textures
  • Redid Brambles Custom Damage
  • Aquatrine Sandstone Ore now gives the right sound
  • AI will now avoid Brambles & Fibreglass Blocks
  • Retextured Beam Blocks
  • Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
  • Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
  • Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
  • Completely redid Beam Placement
  • Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
  • Reduced Glance spawn rate
  • Reworded many Book of Need entries.
  • Updated Neptune Colours to True Colors
  • Completely redid Shelf Mushroom blocks
  • Reduced Spawn rate of Spiced Sand Features & Prismarine Features
  • Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
  • Renamed Shingle Blocks to Roof Blocks
  • Reworked Roof (Shingle) Blocks
  • Hub Pipes no longer have unusual lighting issues
  • Fixed Dark Oak Gravestones
  • Changed recipes for Photovolts
  • Lowered power output for Photovolts to allow higher tiers
  • Slightly retextured Glance to make it more usable in building
  • Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
  • Fixed Prismarine spawning above sea level in cold ocean biomes
  • Fixed Console Infrastructure Blocks preventing the ability to jump
  • Paver tool now properly recognises Bluestone Tiles as a valid paving option.
  • Starry Polyblock now uses Tar in it's recipe.
  • Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
  • Plexiglass recipe has been changed for parity with labrat panels
  • Starchart recipe has been changed to use tar & paper, instead of just paper.
  • Improved textures for Chipped, Damaged, & Exposed Labrat Panels
  • Glowescent Lights now use Copper Wire instead of Glowstone Dust
  • Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
  • Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
  • Copper Wire recipe now yields more
  • Starchart variants now only require 1 starchart block for conversion.
  • Optimised processing for Tar Fluid to Asphalt recipe.
  • Optimised usage of vanilla textures
  • Removed Unused Textures
  • Missing Parent Model log spam has been resolved
  • Missing Texture log spam has been resolved
  • Many recipes have been tweaked to create less instances of "more-from-less"





### Additions: Fluid Recipes (Configurable)
  • (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
  • Running Blood over Magma now creates renewable Glance.
  • Running Blood over Moonstone now creates renewable Sunstone.
  • Running Liquid Illumina over Sunstone now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Iron now creates renewable Regalith.
  • Running Liquid Illumina over Darkened Jade now creates renewable Jade
  • Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
  • Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
  • Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
  • Running Tar over Elder Prismarine now creates renewable Prismarine.
  • Running Tar over Water now creates Sodalite where the Water was.
  • Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
  • Running Tar over The Void now creates Crying Obsidian
  • Running Tar over Jadestone now creates renewable Darkened Jade
  • Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
  • Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
  • Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
  • Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
  • Running Tar over Labrat Panels now converts them to Labrat Antipanels.





### Additions
  • Added /modcfg command, you can now configure the mod to your liking
  • Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
  • Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
  • Added 5 new Book Of Need Tips
  • Added 1-Time Startup Prompt
  • Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
  • Added Blastmetal Caution Barriers
  • Added Carved Pumpkins, Carved Melons, & Carved Bone
  • Added many in-world fluid mixture block recipes (Many Renewable Stones)
  • Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
  • Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
  • Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
  • Added Liquid Illumina
  • Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
  • Added Rose Gold Blocks
  • Added Rose Quartz Blocks
  • Added Missing Quartz Blocks
  • Added Jadestone, Jade & Darkened Jade Blocks
  • Added a way to crack Jade & Darkened Jade into chunks
  • Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
  • Added Terracotta Stairs, Slabs, Walls & Aqueducts
  • Added Salt & Salt Block
  • Added Cracked Plaster Blocks
  • Added Plaster Stairs, Slabs & Walls
  • Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
  • Added Caution Wrapped blastmetal barriers
  • Added Caution Wrapped Checkertone Block
  • Added Extra Shale in Swamps & Ocean Biomes
  • Added Striated Concrete & Terracotta Aqueducts
  • Added Roof Block Corners & Invert Corners
  • Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
  • Added Cracked Plaster & Cracked Plaster Roughcast
  • Added Plaster Stairs, Slabs & Walls for all variants
  • Added Wooden Window Panes
  • Added Facility Blocks Set (Sci-Fi & Technical)
  • Added Facility Door Set (Sci-Fi & Technical)
  • Added Labrat Doors
  • Added Borderless Labrat Blocks
  • Added Labrat Doors
  • Added Labrat Framed Glass Panes
  • Added Labrat Framed Glass Block
  • Added Metal & Labrat Diamond Block
  • Added Plexiglass Panes
  • Added Red Metal Beams
  • Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
  • Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
  • Added Rubix Computation Matrix Block
  • Added Palisade & Spiked Palisade
  • Added Labrat & Stone Checkertones
  • Added Flint Block
  • Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
  • Added Obsidian Shatters from my old mod, Immersion
  • Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
  • Added Glance-to-Bismuth Smelting & Blasting Recipe
  • Added Asphalt-to-Bitumen Conversion Recipe
  • Added Alternate Antishard Recipe
  • Added Alternate Blood Bucket Recipe
  • Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
  • Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
  • Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
  • Added Create Mod Integrations
  • Added Recipe for Spiced Sand
  • Added Alternate recipe for the Console Infrastucture Block
  • Added holovault, holovault tiles, & holovault complex tags
  • Added checkertones tag
  • Added entries to the labrat_panels & labrat_antipanels tags
  • Added entries to the thatch_accepts tag
  • Added Rose Gold forge & neoforge tags
  • Added ingots/ forge & neoforge tags
  • Added nuggets/ forge & neoforge tags
  • Added raw_materials/ forge & neoforge tags
  • Added storage_blocks/ forge & neoforge tags
  • Added Rain/Thunder Checking to all Photovolts
  • Added Sound to Bone Lantern Toggle
  • Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
  • Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
  • Added gems/jade forge & neoforge tags
# 1.11 - A Renewable Future

### Most of the focus for this update was the following:
  • Introducing the /modCFG command system
  • Making the various items of the mod more universal
  • Making many stones renewable
  • Making massive texture improvements
  • Adding a dozen or so fluid recipes
  • Implementing hundreds of new sci-fi blocks
  • Fixing internal development issues
  • Removing instances where more is created than was put in (recipes)
  • Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)





### Changes
  • Migrated all gamerule config options to the new /modcfg command
  • The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
  • Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
  • A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
  • Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
  • Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
  • Glance no longer drops Bismuth, you now need to smelt it
  • Improved Texture on Black & Orange Caution Wrap
  • Black & Grey Striated Concrete now have a nicer texture
  • Finally fixed Creosote recipe
  • Redid Plaster Textures
  • Redid Brambles Custom Damage
  • Aquatrine Sandstone Ore now gives the right sound
  • AI will now avoid Brambles & Fibreglass Blocks
  • Retextured Beam Blocks
  • Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
  • Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
  • Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
  • Completely redid Beam Placement
  • Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
  • Reduced Glance spawn rate
  • Reworded many Book of Need entries.
  • Updated Neptune Colours to True Colors
  • Completely redid Shelf Mushroom blocks
  • Reduced Spawn rate of Spiced Sand Features & Prismarine Features
  • Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
  • Renamed Shingle Blocks to Roof Blocks
  • Reworked Roof (Shingle) Blocks
  • Hub Pipes no longer have unusual lighting issues
  • Fixed Dark Oak Gravestones
  • Changed recipes for Photovolts
  • Lowered power output for Photovolts to allow higher tiers
  • Slightly retextured Glance to make it more usable in building
  • Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
  • Fixed Prismarine spawning above sea level in cold ocean biomes
  • Fixed Console Infrastructure Blocks preventing the ability to jump
  • Paver tool now properly recognises Bluestone Tiles as a valid paving option.
  • Starry Polyblock now uses Tar in it's recipe.
  • Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
  • Plexiglass recipe has been changed for parity with labrat panels
  • Starchart recipe has been changed to use tar & paper, instead of just paper.
  • Improved textures for Chipped, Damaged, & Exposed Labrat Panels
  • Glowescent Lights now use Copper Wire instead of Glowstone Dust
  • Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
  • Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
  • Copper Wire recipe now yields more
  • Starchart variants now only require 1 starchart block for conversion.
  • Optimised processing for Tar Fluid to Asphalt recipe.
  • Optimised usage of vanilla textures
  • Removed Unused Textures
  • Missing Parent Model log spam has been resolved
  • Missing Texture log spam has been resolved
  • Many recipes have been tweaked to create less instances of "more-from-less"





### Additions: Fluid Recipes (Configurable)
  • (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
  • Running Blood over Magma now creates renewable Glance.
  • Running Blood over Moonstone now creates renewable Sunstone.
  • Running Liquid Illumina over Sunstone now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Iron now creates renewable Regalith.
  • Running Liquid Illumina over Darkened Jade now creates renewable Jade
  • Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
  • Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
  • Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
  • Running Tar over Elder Prismarine now creates renewable Prismarine.
  • Running Tar over Water now creates Sodalite where the Water was.
  • Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
  • Running Tar over The Void now creates Crying Obsidian
  • Running Tar over Jadestone now creates renewable Darkened Jade
  • Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
  • Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
  • Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
  • Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
  • Running Tar over Labrat Panels now converts them to Labrat Antipanels.





### Additions
  • Added /modcfg command, you can now configure the mod to your liking
  • Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
  • Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
  • Added 5 new Book Of Need Tips
  • Added 1-Time Startup Prompt
  • Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
  • Added Blastmetal Caution Barriers
  • Added Carved Pumpkins, Carved Melons, & Carved Bone
  • Added many in-world fluid mixture block recipes (Many Renewable Stones)
  • Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
  • Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
  • Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
  • Added Liquid Illumina
  • Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
  • Added Rose Gold Blocks
  • Added Rose Quartz Blocks
  • Added Missing Quartz Blocks
  • Added Jadestone, Jade & Darkened Jade Blocks
  • Added a way to crack Jade & Darkened Jade into chunks
  • Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
  • Added Terracotta Stairs, Slabs, Walls & Aqueducts
  • Added Salt & Salt Block
  • Added Cracked Plaster Blocks
  • Added Plaster Stairs, Slabs & Walls
  • Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
  • Added Caution Wrapped blastmetal barriers
  • Added Caution Wrapped Checkertone Block
  • Added Extra Shale in Swamps & Ocean Biomes
  • Added Striated Concrete & Terracotta Aqueducts
  • Added Roof Block Corners & Invert Corners
  • Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
  • Added Cracked Plaster & Cracked Plaster Roughcast
  • Added Plaster Stairs, Slabs & Walls for all variants
  • Added Wooden Window Panes
  • Added Facility Blocks Set (Sci-Fi & Technical)
  • Added Facility Door Set (Sci-Fi & Technical)
  • Added Labrat Doors
  • Added Borderless Labrat Blocks
  • Added Labrat Doors
  • Added Labrat Framed Glass Panes
  • Added Labrat Framed Glass Block
  • Added Metal & Labrat Diamond Block
  • Added Plexiglass Panes
  • Added Red Metal Beams
  • Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
  • Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
  • Added Rubix Computation Matrix Block
  • Added Palisade & Spiked Palisade
  • Added Labrat & Stone Checkertones
  • Added Flint Block
  • Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
  • Added Obsidian Shatters from my old mod, Immersion
  • Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
  • Added Glance-to-Bismuth Smelting & Blasting Recipe
  • Added Asphalt-to-Bitumen Conversion Recipe
  • Added Alternate Antishard Recipe
  • Added Alternate Blood Bucket Recipe
  • Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
  • Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
  • Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
  • Added Create Mod Integrations
  • Added Recipe for Spiced Sand
  • Added Alternate recipe for the Console Infrastucture Block
  • Added holovault, holovault tiles, & holovault complex tags
  • Added checkertones tag
  • Added entries to the labrat_panels & labrat_antipanels tags
  • Added entries to the thatch_accepts tag
  • Added Rose Gold forge & neoforge tags
  • Added ingots/ forge & neoforge tags
  • Added nuggets/ forge & neoforge tags
  • Added raw_materials/ forge & neoforge tags
  • Added storage_blocks/ forge & neoforge tags
  • Added Rain/Thunder Checking to all Photovolts
  • Added Sound to Bone Lantern Toggle
  • Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
  • Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
  • Added gems/jade forge & neoforge tags





### Additions (Create Integration)
  • Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
  • Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
  • Added PRESS recipes for Regalith & Sodalite Mend
  • Added CUTTING recipes for Carved Bone & Carved Melon
  • Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
  • Added upright_on_belt create item tag (Fluid Buckets)
  • Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
  • Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
  • Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
  • Added fan_processing_catalysts/smoking create block tag (Tar)
  • Added fan_transparent create block tag (MANY blocks, including Mesh)
  • Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)





### ModCFG Additions
  • photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
  • photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
  • antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
  • doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
  • doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
  • canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
  • canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
  • canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
  • spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
  • spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
  • spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
  • doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
  • renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
  • renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
  • renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
  • renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
  • renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
  • renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
  • renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
  • renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
  • renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
  • renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
# 1.11 - A Renewable Future

### Most of the focus for this update was the following:
  • Introducing the /modCFG command system
  • Making the various items of the mod more universal
  • Making many stones renewable
  • Making massive texture improvements
  • Adding a dozen or so fluid recipes
  • Implementing hundreds of new sci-fi blocks
  • Fixing internal development issues
  • Removing instances where more is created than was put in (recipes)
  • Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)





### Changes
  • Migrated all gamerule config options to the new /modcfg command
  • The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
  • Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
  • A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
  • Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
  • Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
  • Glance no longer drops Bismuth, you now need to smelt it
  • Improved Texture on Black & Orange Caution Wrap
  • Black & Grey Striated Concrete now have a nicer texture
  • Finally fixed Creosote recipe
  • Redid Plaster Textures
  • Redid Brambles Custom Damage
  • Aquatrine Sandstone Ore now gives the right sound
  • AI will now avoid Brambles & Fibreglass Blocks
  • Retextured Beam Blocks
  • Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
  • Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
  • Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
  • Completely redid Beam Placement
  • Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
  • Reduced Glance spawn rate
  • Reworded many Book of Need entries.
  • Updated Neptune Colours to True Colors
  • Completely redid Shelf Mushroom blocks
  • Reduced Spawn rate of Spiced Sand Features & Prismarine Features
  • Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
  • Renamed Shingle Blocks to Roof Blocks
  • Reworked Roof (Shingle) Blocks
  • Hub Pipes no longer have unusual lighting issues
  • Fixed Dark Oak Gravestones
  • Changed recipes for Photovolts
  • Lowered power output for Photovolts to allow higher tiers
  • Slightly retextured Glance to make it more usable in building
  • Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
  • Fixed Prismarine spawning above sea level in cold ocean biomes
  • Fixed Console Infrastructure Blocks preventing the ability to jump
  • Paver tool now properly recognises Bluestone Tiles as a valid paving option.
  • Starry Polyblock now uses Tar in it's recipe.
  • Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
  • Plexiglass recipe has been changed for parity with labrat panels
  • Starchart recipe has been changed to use tar & paper, instead of just paper.
  • Improved textures for Chipped, Damaged, & Exposed Labrat Panels
  • Glowescent Lights now use Copper Wire instead of Glowstone Dust
  • Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
  • Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
  • Copper Wire recipe now yields more
  • Starchart variants now only require 1 starchart block for conversion.
  • Optimised processing for Tar Fluid to Asphalt recipe.
  • Optimised usage of vanilla textures
  • Removed Unused Textures
  • Missing Parent Model log spam has been resolved
  • Missing Texture log spam has been resolved
  • Many recipes have been tweaked to create less instances of "more-from-less"





### Additions: Fluid Recipes (Configurable)
  • (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
  • Running Blood over Magma now creates renewable Glance.
  • Running Blood over Moonstone now creates renewable Sunstone.
  • Running Liquid Illumina over Sunstone now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
  • Running Liquid Illumina over Raw Iron now creates renewable Regalith.
  • Running Liquid Illumina over Darkened Jade now creates renewable Jade
  • Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
  • Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
  • Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
  • Running Tar over Elder Prismarine now creates renewable Prismarine.
  • Running Tar over Water now creates Sodalite where the Water was.
  • Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
  • Running Tar over The Void now creates Crying Obsidian
  • Running Tar over Jadestone now creates renewable Darkened Jade
  • Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
  • Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
  • Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
  • Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
  • Running Tar over Labrat Panels now converts them to Labrat Antipanels.





### Additions
  • Added /modcfg command, you can now configure the mod to your liking
  • Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
  • Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
  • Added 5 new Book Of Need Tips
  • Added 1-Time Startup Prompt
  • Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
  • Added Blastmetal Caution Barriers
  • Added Carved Pumpkins, Carved Melons, & Carved Bone
  • Added many in-world fluid mixture block recipes (Many Renewable Stones)
  • Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
  • Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
  • Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
  • Added Liquid Illumina
  • Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
  • Added Rose Gold Blocks
  • Added Rose Quartz Blocks
  • Added Missing Quartz Blocks
  • Added Jadestone, Jade & Darkened Jade Blocks
  • Added a way to crack Jade & Darkened Jade into chunks
  • Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
  • Added Terracotta Stairs, Slabs, Walls & Aqueducts
  • Added Salt & Salt Block
  • Added Cracked Plaster Blocks
  • Added Plaster Stairs, Slabs & Walls
  • Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
  • Added Caution Wrapped blastmetal barriers
  • Added Caution Wrapped Checkertone Block
  • Added Extra Shale in Swamps & Ocean Biomes
  • Added Striated Concrete & Terracotta Aqueducts
  • Added Roof Block Corners & Invert Corners
  • Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
  • Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
  • Added Cracked Plaster & Cracked Plaster Roughcast
  • Added Plaster Stairs, Slabs & Walls for all variants
  • Added Wooden Window Panes
  • Added Facility Blocks Set (Sci-Fi & Technical)
  • Added Facility Door Set (Sci-Fi & Technical)
  • Added Labrat Doors
  • Added Borderless Labrat Blocks
  • Added Labrat Doors
  • Added Labrat Framed Glass Panes
  • Added Labrat Framed Glass Block
  • Added Metal & Labrat Diamond Block
  • Added Plexiglass Panes
  • Added Red Metal Beams
  • Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
  • Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
  • Added Rubix Computation Matrix Block
  • Added Palisade & Spiked Palisade
  • Added Labrat & Stone Checkertones
  • Added Flint Block
  • Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
  • Added Obsidian Shatters from my old mod, Immersion
  • Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
  • Added Glance-to-Bismuth Smelting & Blasting Recipe
  • Added Asphalt-to-Bitumen Conversion Recipe
  • Added Alternate Antishard Recipe
  • Added Alternate Blood Bucket Recipe
  • Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
  • Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
  • Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
  • Added Create Mod Integrations
  • Added Recipe for Spiced Sand
  • Added Alternate recipe for the Console Infrastucture Block
  • Added holovault, holovault tiles, & holovault complex tags
  • Added checkertones tag
  • Added entries to the labrat_panels & labrat_antipanels tags
  • Added entries to the thatch_accepts tag
  • Added Rose Gold forge & neoforge tags
  • Added ingots/ forge & neoforge tags
  • Added nuggets/ forge & neoforge tags
  • Added raw_materials/ forge & neoforge tags
  • Added storage_blocks/ forge & neoforge tags
  • Added Rain/Thunder Checking to all Photovolts
  • Added Sound to Bone Lantern Toggle
  • Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
  • Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
  • Added gems/jade forge & neoforge tags





### Additions (Create Integration)
  • Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
  • Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
  • Added PRESS recipes for Regalith & Sodalite Mend
  • Added CUTTING recipes for Carved Bone & Carved Melon
  • Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
  • Added upright_on_belt create item tag (Fluid Buckets)
  • Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
  • Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
  • Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
  • Added fan_processing_catalysts/smoking create block tag (Tar)
  • Added fan_transparent create block tag (MANY blocks, including Mesh)
  • Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)





### ModCFG Additions
  • photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
  • photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
  • antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
  • doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
  • doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
  • canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
  • canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
  • canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
  • spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
  • spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
  • spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
  • doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
  • renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
  • renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
  • renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
  • renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
  • renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
  • renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
  • renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
  • renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
  • renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
  • renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
  • renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
  • doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
  • Please update forge & neoforge to the latest version**

# 1.10.5
### Changes
  • Made Shale & Asphalt Pitch recipes shapeless
  • Resolved longstanding 1.10 issue that caused packet/recipe tag errors

### Additions
  • Added "Block Map Colours" to many blocks to resolve them not appearing on maps, work will continue on this in 1.11

### Removals
  • Removed "Wheat Sand ore blobs"
  • Removed many unused textures

# 1.10.4
### Changes
  • Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
  • Repaired recipe for Spice-brewing
  • Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
  • Blastmetal now requires an Iron Pick (or better) to break
  • Wheatsand can now be turned back into regular Sand



# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.




# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice





# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
  • Please update forge & neoforge to the latest version**

# 1.10.5
### Changes
  • Made Shale & Asphalt Pitch recipes shapeless
  • Resolved longstanding 1.10 issue that caused packet/recipe tag errors

### Additions
  • Added "Block Map Colours" to many blocks to resolve them not appearing on maps, work will continue on this in 1.11

### Removals
  • Removed "Wheat Sand ore blobs"
  • Removed many unused textures

# 1.10.4
### Changes
  • Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
  • Repaired recipe for Spice-brewing
  • Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
  • Blastmetal now requires an Iron Pick (or better) to break
  • Wheatsand can now be turned back into regular Sand



# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.




# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice





# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
  • Please update forge & neoforge to the latest version**

# 1.10.5
### Changes
  • Made Shale & Asphalt Pitch recipes shapeless
  • Resolved longstanding 1.10 issue that caused packet/recipe tag errors

### Additions
  • Added "Block Map Colours" to many blocks to resolve them not appearing on maps, work will continue on this in 1.11

### Removals
  • Removed "Wheat Sand ore blobs"
  • Removed many unused textures



# 1.10.4
### Changes
  • Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
  • Repaired recipe for Spice-brewing
  • Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
  • Blastmetal now requires an Iron Pick (or better) to break
  • Wheatsand can now be turned back into regular Sand



# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.




# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice





# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
  • UPDATE NEOFORGE TO THE LATEST VERSION**

# Requires ModernFix & FerriteCore


# 1.10.4
### Changes
  • Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
  • Repaired recipe for Spice-brewing
  • Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
  • Blastmetal now requires an Iron Pick (or better) to break
  • Wheatsand can now be turned back into regular Sand



# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.




# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice





# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
  • UPDATE FORGE TO THE LATEST VERSION**

# 1.10.4
### Changes
  • Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
  • Repaired recipe for Spice-brewing
  • Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
  • Blastmetal now requires an Iron Pick (or better) to break
  • Wheatsand can now be turned back into regular Sand



# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.




# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice





# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
# **Please update forge to the latest version**

# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.

# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice

# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
  • ModernFix is REQUIRED for this version!**

This is the last 1.21.1 version *period*

# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.

# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice

# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
# 1.10.3
### Changes
  • Reduced spawnrate of Prismarine Delta features
  • Reduced spawnrate of Tar Lakes
  • Reduced spawnrate slightly of Wheat Sand Traps

### Additions
  • Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
  • Added Prismarine & Elder Prismarine layers in ocean biomes.

# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice

# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes

# 1.11 - Expanded & Enhanced
### If you get an error trying to load into a world, use ModernFix

### Changes
  • Retextured I-Beam Blocks
  • Added Traffic Cone
  • Added Wooden Window Panes
  • Added Polymetal & Labrat Doors
  • Added Seal Doors
  • Added Coolant Tank, Radiator & Fan Console Infrastructure Blocks
  • Reduced Spawn rate of Spiced Sand Features & Prismarine Features
  • Fixed Photovolt Panels not extracting RF

### Additions
  • Added Hazard Crates
  • Added Barrels
  • Added (Decorational) Engine Block
  • Added (Decorational) Rocket Motor Block
### If you get an error trying to load into a world, use ModernFix + FerriteCore

# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally
  • Crossforms are now Waterloggable

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice

# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
ModernFix is REQUIRED for this version!

# 1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
### Changes
  • Made Scultrine Wood sound more alien
  • Fixed Glass Connected Inside Texture for real this time
  • Added Waterloggability to Anti-Air
  • Fixed critical oversight that caused scorchstone bollards to spawn naturally

### Additions
  • Added Scultrine Stripped Fence, Horizontal Post & Crosspost
  • Added Wooden Lattice, Thirds Lattice & Quarter Lattice

# The Backend Ramble Update (1.10)
### Changes
  • Made the Book of Need more usable by making it now use the text chat rather than the action bar.
  • Made the Book of Need much easier to make.
  • Fixed the connected textures on the glass.
  • Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
  • Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
  • Made the bluestone recipe more sensible, and cheaper.
  • Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
  • Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
  • Removed pitch rotation from Corrugated Sheet Metals to make them *much* easier to place
  • Changed name of Antipanel Tiles to better match their panel counterparts.
  • Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
  • Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
  • Increased the spawnrate of Moonstone significantly in the colder biomes.
  • Changed Book of Need Tip #10 to be more concise in wording.
  • Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
  • Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
  • Remade entire Victorian Wallpaper Textures
  • Added Myosotis to the Bee Polinators Tag
  • Entrapped Glass now blocks a small amount of light (1/5th
  • Treated Wood Dock Tie is now named correctly
  • Condensed entire mod into 1 Searchable Creative Tab

### Additions
  • Added Slow blinking & Fast blinking Antiblocks
  • Added Rainbow Antiblock
  • Added Thatch & Hay Overhangs
  • Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
  • Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
  • Added a way to receive both Moonstone & Sunstone from Endstone
  • Added Gelatinum Block
  • Added Propulsion & Repulsion Gelatinum Blocks
  • Added Propulsion, Repulsion & Conversion Fluid Gels
  • Added Propulsion & Repulsion Stained Labrat Blocks
  • Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
  • Added Blood Fluid
  • Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
  • Added Quarter, Half & Three-Quarter Mixed Sand
  • Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
  • Added Natural Generation for Spiced Sand
  • Added Potion Recipe from Spice Particulate
  • Added Wheat Sand (Quicksand)
  • Added Barbed & Wired Fences
  • Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
  • Added Wrought Iron Panes
  • Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
  • Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
  • Added Book of Need Tip for the Aqueducts
  • Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
  • Added tips 15 through 24
  • Added Coloured Timber Doors
  • Added Paper Lantern
  • Added Hanging Cable, Rope & Tape
  • Added Bookshelf Door
  • Added Iron, Wrought, Rusty, & Scorchstone Bollards
  • Added Pale Oak Variants & Recipes
Blocks You Need Icon
Download Blocks You Need
Select game version
Select platform