🌱 Overview
An overworld worldgen datapack, aiming to upgrade the detail and atmosphere of each of the overworld's biomes while still staying close to the vanilla aesthetic. This overhauls every overworld biome and adds 7 brand new biomes!
Additionally, this only uses vanilla blocks, which means that vanilla clients can join a server with it without having to install it themselves.
🍄 Features
- Diverse biome generation with details like fallen logs, boulders, coarse dirt, stone formations, and unique flowers for every biome.
- Vastly improved trees for each biome, with a variety of variants
- 7 brand new biomes added, complementing the overworld's existing biomes
- New stone-lined cliff formations, making previous dirt cliffs now made of stone
- Improved biome placement for biomes such as swamps and mangrove swamps, which now spawn more reliably closer to the ocean.
- Gameplay impacts: find naturally spawning green frogs in rainforests, pale gardens in frozen regions, mycelium patches underground, and packed mud in jungles.
- Improved colors for the sky, fog, grass, and foliage of biomes.
- Attention to detail, with every corner of the overworld being given more polish and each biome standing out from each other.
⛰️ +Tectonic
Download the Blooming Biosphere & Tectonic Compatibility to use the two packs together. Make sure the Compatibility pack is placed above blooming biosphere and tectonic in your pack order!
Note: Without compatibility, BB and Tectonic can work together with BB above tectonic, but many tectonic features may be lost
🎥 Showcase
🎥 Check out the trailer!
🌲 Growing Trees / Saplings
For added functionality to grow trees from this pack using saplings, download the addon Custom Biome Saplings
Also compatible with Tectonic
Compatiblity
- No new blocks! Works on vanilla and can be placed on just server-side
- Overrides biome layout to add/modify biomes, meaning this is incompatible with other biome changing datapacks/mods unless they have specific compat or you use a blending tool (like terrablender)

Questions/support for Blooming Biosphere are open to ask on the limesplatus discord:
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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1.1.14
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1.1.13
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1.1.13
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1.1.12
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1.1.12
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1.1.11
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1.1.11
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1.1.11
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1.1.11
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1.1.10
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1.1.10
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1.1.9
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1.1.9
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1.1.8
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1.1.8
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1.1.7
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1.1.7
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1.1.6
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1.1.6
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1.1.6
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1.1.6
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1.1.5
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1.1.5
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1.1.4
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1.1.4
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1.1.3
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1.1.3
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1.1.3
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1.1.3
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1.1.2
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1.1.2
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1.0.0
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20h ago | 1 | |||
| 20h ago | 1 |
- Fixed bamboo jungle crash, and weird feature bugs in marsh and taiga trees
- Fixed bamboo jungle crash, and weird feature bugs in marsh and taiga trees
- Updated to 26.1 Tiny Takeover
- This version updates to large fundamental worldgen alterations in 26.1, so it will remain marked beta for a few days until it is confirmed stable.
- Random patch features converted into random_selector features with previous random patch
triesandspreadarguments now in arandom_offsetplacement - Bonemeal flower feature types have been upgraded to the new tag configured feature tag
can_spawn_from_bone_meal. Note that because of this changee, much larger quantities of flowers will now be generated when bone mealing ground of a blooming biosphere biome - Mud can now be placed in lakes of swamps, though levels are not as high as mangrove swamps
- Updated to 26.1 Tiny Takeover
- This version updates to large fundamental worldgen alterations in 26.1, so it will remain marked beta for a few days until it is confirmed stable.
- Random patch features converted into random_selector features with previous random patch
triesandspreadarguments now in arandom_offsetplacement - Bonemeal flower feature types have been upgraded to the new tag configured feature tag
can_spawn_from_bone_meal. Note that because of this changee, much larger quantities of flowers will now be generated when bone mealing ground of a blooming biosphere biome - Mud can now be placed in lakes of swamps, though levels are not as high as mangrove swamps
- Updated to 1.21.11
- New Pale Garden fog!
- Improvements to Windswept Forest
- New windswept stone piles
- Slightly darker grass color (but still bluish!)
- Slightly yellow trees
- Rare coarse dirt patches
- Updated to 1.21.11
- New Pale Garden fog!
- Improvements to Windswept Forest
- New windswept stone piles
- Slightly darker grass color (but still bluish!)
- Slightly yellow trees
- Rare coarse dirt patches
- Updated to 1.21.9/10
- Fixed bug with previous port causing issues with aquifers and caves being flooded
- Updated to 1.21.9/10
- Fixed bug with previous port causing issues with aquifers and caves being flooded
- Fixed a Rainforest bug
- Tidepools and river grass colors are now similar to plains
- Added parity between cherry grove/snowy cherry grove having forest rock
- Fixed a Rainforest bug
- Tidepools and river grass colors are now similar to plains
- Added parity between cherry grove/snowy cherry grove having forest rock
- Pale gardens can now generate in frozen regions of the world (e.x. near snowy taigas)
- Added branch birch to rainforests
- Pale gardens can now generate in frozen regions of the world (e.x. near snowy taigas)
- Added branch birch to rainforests
- Replaced 1.1.8's increased stone spawns with original BB spawn rates
- BB biomes can now generate mineshafts
- Replaced 1.1.8's increased stone spawns with original spawn rates
- BB biomes can now generate mineshafts
- Overhauled the Autumnal Forest
- New birch tree shape
- New stone type surface pattern unique to the biome
- More scattered fallen leaf litter
- Added more stone surface formations to forested biomes
- Overhauled the Autumnal Forest
- New birch tree shape
- New stone type surface pattern unique to the biome
- More scattered fallen leaf litter
- Added more stone surface formations to forested biomes
- Added dry grass to chapparal
- Added firefly bushes to jungles and rainforests
- Added red leaf litter to autumnal forest
- Added yellow leaf litter to yellow oak taiga trees
- Added leaf litter to oak, dark oak, and birch trees. Some biomes like birch forests have less leaf litter scattered.
- Added terracotta discs to savannas
- Added sparse generation of savanna trees in chapparal
- Added some blooming biosphere biomes to a couple biome tags: trail ruins, village biomes (autumnal forest can now generate taiga villages and chaparral can now generate savanna villages), spawns cold/warm farm animals, and more
- Added dry grass to chapparal
- Added firefly bushes to jungles and rainforests
- Added red leaf litter to autumnal forest
- Added yellow leaf litter to yellow oak taiga trees
- Added leaf litter to oak, dark oak, and birch trees. Some biomes like birch forests have less leaf litter scattered.
- Added terracotta discs to savannas
- Added sparse generation of savanna trees in chapparal
- Added some blooming biosphere biomes to a couple biome tags: trail ruins, village biomes (autumnal forest can now generate taiga villages and chaparral can now generate savanna villages), spawns cold/warm farm animals, and more
- Windswept forest has slightly more trees now
- Added rarer straight trunk, tiny cherry tree to flower forests
- Windswept forest has slightly more trees now
- Added rarer straight trunk, tiny cherry tree to flower forests
- Stone Cliffs:** New, improved stone cliffs will now commonly generate at steep cliffs where prior it would create ugly staircasing dirt
- Fallen logs should no longer hang midair or cut through blocks
- Increased cherry and birch tree spawns in flower forest
- Cherry trees in flower forests now spawn with pink petals underneath
- Podzol in flower forest no longer generates when submerged underwater
- Improved biome grass colors for flower forest and savanna
- Added sea pickes to swamps and mangrove swamps
- Added medium red mushrooms from dark oak forest into swamps
- Added variance of dense vegetation sections to mangrove swamps
- Floating blocks/sections of windswept savanna have a chance of turning completely into stone
- Tweaks to water colors for jungle, sparse jungle, swamp, mangrove swamp, and pale garden
- Sparse jungle and bamboo jungle now have a similar but less strong variant of jungles' sky color
- Stone Cliffs:** New, improved stone cliffs will now commonly generate at steep cliffs where prior it would create ugly staircasing dirt
- Fallen logs should no longer hang midair or cut through blocks
- Increased cherry and birch tree spawns in flower forest
- Cherry trees in flower forests now spawn with pink petals underneath
- Podzol in flower forest no longer generates when submerged underwater
- Improved biome grass colors for flower forest and savanna
- Added sea pickes to swamps and mangrove swamps
- Added medium red mushrooms from dark oak forest into swamps
- Added variance of dense vegetation sections to mangrove swamps
- Floating blocks/sections of windswept savanna have a chance of turning completely into stone
- Tweaks to water colors for jungle, sparse jungle, swamp, mangrove swamp, and pale garden
- Sparse jungle and bamboo jungle now have a similar but less strong variant of jungles' sky color
- Improved white tulip flower placements
- Improved white tulip flower placements
- Updated to 1.20.4, including the Pale Garden
- Still works on 1.20.2-3, however the pale garden will not be included under those versions*
- New Pale Oak tree variants; thin and willow!
- Snowy variant of Pale Garden when generated at a high enough y level (approximately y140)
- Oak tree in a new shape can now be found in pale gardens
- Improved vegetation with flowers, boulders, and stone
- Improved sky, fog, grass, and foliage colors to better fit with connecting overworld biomes
### Other Changes
- Improved biome sky colors
- Most frozen biomes now share the same sky/fog colors
- Jungle/Rainforest sky color is now more a saturated, light blue
- Made Dark Oak trees in dark oak forests 2 blocks shorter
- Updated to 1.20.4, including the Pale Garden
- Still works on 1.20.2-3, however the pale garden will not be included under those versions*
- New Pale Oak tree variants; thin and willow!
- Snowy variant of Pale Garden when generated at a high enough y level (approximately y140)
- Oak tree in a new shape can now be found in pale gardens
- Improved vegetation with flowers, boulders, and stone
- Improved sky, fog, grass, and foliage colors to better fit with connecting overworld biomes
### Other Changes
- Improved biome sky colors
- Most frozen biomes now share the same sky/fog colors
- Jungle/Rainforest sky color is now more a saturated, light blue
- Made Dark Oak trees in dark oak forests 2 blocks shorter
- Updated to 1.20.4, including the Pale Garden
- Still works on 1.20.2-3, however the pale garden will not be included under those versions*
- New Pale Oak tree variants; thin and willow!
- Snowy variant of Pale Garden when generated at a high enough y level (approximately y140)
- Oak tree in a new shape can now be found in pale gardens
- Improved vegetation with flowers, boulders, and stone
- Improved sky, fog, grass, and foliage colors to better fit with connecting overworld biomes
### Other Changes
- Improved biome sky colors
- Most frozen biomes now share the same sky/fog colors
- Jungle/Rainforest sky color is now more a saturated, light blue
- Made Dark Oak trees in dark oak forests 2 blocks shorter
- Updated to 1.20.4, including the Pale Garden
- Still works on 1.20.2-3, however the pale garden will not be included under those versions*
- New Pale Oak tree variants; thin and willow!
- Snowy variant of Pale Garden when generated at a high enough y level (approximately y140)
- Oak tree in a new shape can now be found in pale gardens
- Improved vegetation with flowers, boulders, and stone
- Improved sky, fog, grass, and foliage colors to better fit with connecting overworld biomes
### Other Changes
- Improved biome sky colors
- Most frozen biomes now share the same sky/fog colors
- Jungle/Rainforest sky color is now more a saturated, light blue
- Made Dark Oak trees in dark oak forests 2 blocks shorter
- Updated to 1.20.3
- Note this version is not compatible with the Pale Garden. You can use it with the experiment enabled but you wont see naturally generating pale gardens*
- Updated to 1.20.3
- Note this version is not compatible with the Pale Garden. You can use it with the experiment enabled but you wont see naturally generating pale gardens*
