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BlueLib

BlueLib

by MeAlam1 • Downloads: 0 • Followers: 0
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CF  Modrinth 

BlueLib Licence  BlueLib Release  BlueLib Commit Activity 

BlueLib is a Minecraft modding library designed to handle a wide range of modding tasks. It includes systems for simplifying code development, with support for data packs and resource packs. The goal is to make modding more accessible!

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BlueLib offers one resource for the community: A Wiki. Feel free to go through it.

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Neoforge
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Neoforge
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Neoforge
11mo ago 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
# 2.4.3

## Changed

  • Massive cleanup in the way we register Codecs and Data ComponentTypes.

## Bug Fixes

  • Fixed a critical issue where Fabric Server where enable to be started due to trying to load Client sided Code on the
Server.
  • Fixed a critical issue where Clients would crash when trying to send a Packet.
  • Fixed a crash where the Client was looking for the Controller file.
# 2.4.3

## Changed

  • Massive cleanup in the way we register Codecs and Data ComponentTypes.

## Bug Fixes

  • Fixed a critical issue where Fabric Server where enable to be started due to trying to load Client sided Code on the
Server.
  • Fixed a critical issue where Clients would crash when trying to send a Packet.
  • Fixed a crash where the Client was looking for the Controller file.
# 2.4.2

## Bug Fixes

  • Fixed a critical issue that was preventing Servers to start.
# 2.4.2

## Bug Fixes

  • Fixed a critical issue that was preventing Servers to start.
# 2.4.1

## Changed

  • Allow for JSON data to be given a literal Null value even if it's a primitive type.

## Updated
  • Updated Gradle to 9.2.1
  • Updated Fabric and NeoForge accordingly
# 2.4.1

## Changed

  • Allow for JSON data to be given a literal Null value even if it's a primitive type.

## Updated
  • Updated Gradle to 9.2.1
  • Updated Fabric and NeoForge accordingly
# 2.4.0

## Added
  • Added exception handling across utility classes:
  • Thrown and added specific exceptions for invalid inputs and failed I/O.
  • Added error messages and retry cases where applicable.

## Changed
  • Improved a bunch of niche edge cases with the Utility methods we provide.
  • Cleaned up and standardized logging:
  • Removed noisy statements and added clearer messages for easier debugging.
  • Improved edge-case handling:
  • Extra null/empty checks and safer default values.
  • better behavior for boundary values and concurrent access.
  • Added more verification steps to make sure that there is a correct output:
  • Post-processing validation and format checks.
  • Safeguards to prevent partial or wrong outputs.
  • General production improvements:
  • Input validation improved and fail-safe defaults introduced.
  • Small performance tweaks and refactors for maintainability.
  • Miscellaneous minor fixes and cleanup.

## Updated
  • A ton of Dependencies including but not limited to:
  • Modrinth to 2.8.10
  • Spotless to 8.1.0
  • Darkhax Curseforge to 1.1.28
  • NeoForge to 2.0.120
# 2.4.0

## Added
  • Added exception handling across utility classes:
  • Thrown and added specific exceptions for invalid inputs and failed I/O.
  • Added error messages and retry cases where applicable.

## Changed
  • Improved a bunch of niche edge cases with the Utility methods we provide.
  • Cleaned up and standardized logging:
  • Removed noisy statements and added clearer messages for easier debugging.
  • Improved edge-case handling:
  • Extra null/empty checks and safer default values.
  • better behavior for boundary values and concurrent access.
  • Added more verification steps to make sure that there is a correct output:
  • Post-processing validation and format checks.
  • Safeguards to prevent partial or wrong outputs.
  • General production improvements:
  • Input validation improved and fail-safe defaults introduced.
  • Small performance tweaks and refactors for maintainability.
  • Miscellaneous minor fixes and cleanup.

## Updated
  • A ton of Dependencies including but not limited to:
  • Modrinth to 2.8.10
  • Spotless to 8.1.0
  • Darkhax Curseforge to 1.1.28
  • NeoForge to 2.0.120
# 2.3.8

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added
  • Added the getRandomValue in the Range Caches for easy random value retrieval.
  • Added CompoundTagUtils to simplify NBT operations.
  • Added the Data Pipeline to:
  • VariantCache
  • EntityCache
  • AnimationCache
  • StateCache
  • GroupCache
  • BehaviorCache
  • ControllerCache

## Changed
  • Modified some Annotations to improve usability and clarity.

## Bug Fixes
  • Minor Gradle Cleanup

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.8

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added
  • Added the getRandomValue in the Range Caches for easy random value retrieval.
  • Added CompoundTagUtils to simplify NBT operations.
  • Added the Data Pipeline to:
  • VariantCache
  • EntityCache
  • AnimationCache
  • StateCache
  • GroupCache
  • BehaviorCache
  • ControllerCache

## Changed
  • Modified some Annotations to improve usability and clarity.

## Bug Fixes
  • Minor Gradle Cleanup

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.7

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added Preset Caches with Json Deserializers, Codecs, DataComponentType and CompoundTags for easy saving/loading of
presets.
  • IntRange
  • FloatRange
  • DoubleRange
  • LongRange
  • ShortRange
  • ByteRange
  • BlockPos (With conversion from BlockPosCache to BlockPos)
  • Vector2 (as Float) (With conversion from Vector2Cache to Vector2f)
  • Vector3 (as Float) (With conversion from Vector3Cache to Vector3f)
  • RGBAColor (With conversion from RGBAColorCache to Color)
  • RGBColor (With conversion from RGBColorCache to Color)
  • Added DataComponentType for easy registration of custom data components.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.7

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added Preset Caches with Json Deserializers, Codecs, DataComponentType and CompoundTags for easy saving/loading of
presets.
  • IntRange
  • FloatRange
  • DoubleRange
  • LongRange
  • ShortRange
  • ByteRange
  • BlockPos (With conversion from BlockPosCache to BlockPos)
  • Vector2 (as Float) (With conversion from Vector2Cache to Vector2f)
  • Vector3 (as Float) (With conversion from Vector3Cache to Vector3f)
  • RGBAColor (With conversion from RGBAColorCache to Color)
  • RGBColor (With conversion from RGBColorCache to Color)
  • Added DataComponentType for easy registration of custom data components.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.6

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • VehicleEntity
  • FlyingAnimal

## Changed

  • Updated the ModAPI Enum to support more niche modding APIs.
  • Major Gradle cleanup, removing deprecated features and improving build speed.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.6

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • VehicleEntity
  • FlyingAnimal

## Changed

  • Updated the ModAPI Enum to support more niche modding APIs.
  • Major Gradle cleanup, removing deprecated features and improving build speed.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.5 MoLang Additions

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Attackable
  • Targeting
  • Leashable

## Changed
  • Added a lot of readability improvements to the ArmorRenderer.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.5 MoLang Additions

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Attackable
  • Targeting
  • Leashable

## Changed
  • Added a lot of readability improvements to the ArmorRenderer.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.4 MoLang Additions

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Saddleable
  • Ownable

## Changed

  • Refactored some shared Entity Rendering code to reduce duplication.

### From Previous Beta's

  • Added a TypeAdapter for the Animation Controllers.
  • Made the JSONMerger Static, so it can be used without instantiation.
  • Minor Cleanup in the EntityMoLang Registration.
  • And a lot of MoLang!!!!

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.4 MoLang Additions

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Saddleable
  • Ownable

## Changed

  • Refactored some shared Entity Rendering code to reduce duplication.

### From Previous Beta's

  • Added a TypeAdapter for the Animation Controllers.
  • Made the JSONMerger Static, so it can be used without instantiation.
  • Minor Cleanup in the EntityMoLang Registration.
  • And a lot of MoLang!!!!

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.6 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • PatrollingMonster

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.6 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • PatrollingMonster

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.5 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Monster
  • PathfinderMob

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.5 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Monster
  • PathfinderMob

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.4 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Bee
  • BlockAttachedEntity
  • HangingEntity
  • TameableAnimal
  • Added a TypeAdapter for the Animation Controllers.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.4 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Bee
  • BlockAttachedEntity
  • HangingEntity
  • TameableAnimal
  • Added a TypeAdapter for the Animation Controllers.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.2 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Animal
  • ArmorStand
  • Bee

## Changed

  • Changed the MoLang Versions to BETA in stead of RELEASE, due to the small amount of changes.
  • Made the JSONMerger Static, so it can be used without instantiation.
  • Minor Cleanup in the EntityMoLang Registration.
  • IMPORTANT:** Updated MoLang execution behavior:
  • When executing a void function, it now returns True if executed successfully, and False otherwise.
  • If a void function has a corresponding getter (e.g., SetInLove/IsInLove), it will return the value from the
getter (such as IsInLove), regardless of execution success.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.2 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.

  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • Animal
  • ArmorStand
  • Bee

## Changed

  • Changed the MoLang Versions to BETA in stead of RELEASE, due to the small amount of changes.
  • Made the JSONMerger Static, so it can be used without instantiation.
  • Minor Cleanup in the EntityMoLang Registration.
  • IMPORTANT:** Updated MoLang execution behavior:
  • When executing a void function, it now returns True if executed successfully, and False otherwise.
  • If a void function has a corresponding getter (e.g., SetInLove/IsInLove), it will return the value from the
getter (such as IsInLove), regardless of execution success.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.1 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.
  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • AbstractIllager
  • AbstractVillager
  • AgeableMob

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.1 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions.
  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang for:
  • AbstractIllager
  • AbstractVillager
  • AgeableMob

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.1 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions, Today was the AbstractHorse, We will be adding about 1 or 2 MoLangs per day.
  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang that we could think of for the AbstractHorse.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
# 2.3.3.1 MoLang Additions

### We will be gradually releasing Minor versions with a ton of MoLang additions, Today was the AbstractHorse, We will be adding about 1 or 2 MoLangs per day.
  • Feel Free to Suggest MoLangs that you would like to see added in the future.**

## Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
may still occur. Please report any issues on GitHub or message @me_alam on Discord.**
  • The version will remain minor until stability and feature completeness are confirmed.**

## Added

  • Added all the MoLang that we could think of for the AbstractHorse.

## Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
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