All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Blur Perfected

Blur Perfected

by amiralimollaei • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Blur Perfected has been merged with Blur+ :) Checkout My Other Mods!

The version 6 of Blur+ now has all the patches from Blur Perfected! This project is archived, but I will continue to patch Blur+ and fix bugs.


A fork of Blur+ that changes blur animation calculation and simplifies the logic, fixing almost every single bug in Blur+ issue tracker

Changes made:

  • Spam Proof: fixes bugs related to "spamming" GUIs updates (GUIs changing too quickly, e.g. holding the E key)
  • Continuous Animations: fixes bugs where frames of the fade in/out animation were skipped, or animation was suddenly reset
  • Simpler Logic: uses a simpler logic, enabling more compatibility and stability
  • Fix Persistant Blur Issues: Fixes bugs were the blur effect was not cleared even after closing all GUIs
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable

Ever thought that the world behind your inventory was just too distracting?
Or that the default Minecraft blur effect is just too boring?
Then this mod is just right for you!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.10
Neoforge
21h ago 1
1.21.10
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Neoforge
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Neoforge
21h ago 1
1.21.11
Fabric
21h ago 1
1.21.x
Fabric
21h ago 1
1.21.x
Fabric
21h ago 1
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:
  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens
This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios
This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios
This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios
This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios
This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios
This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios
This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:
  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios
This update adds multiversion support, and removes dependency on architectuary, so we can build native fabric and neoforge versions of this mod, as a result the build size for neoforge has been reduced drastically.

Changes:
  • Updated to Blur+ 5.3.2
  • Changed versioning to match Blur+
  • Decoupling blur animation calculations from background gradient animation calculations, allowing you to toggle background gradient or blur animations separately for the title screen or change their animation curves, more settings to come soon
This update adds multiversion support, and removes dependency on architectuary, so we can build native fabric and neoforge versions of this mod, as a result the build size for neoforge has been reduced drastically.

Changes:
  • Updated to Blur+ 5.3.2
  • Changed versioning to match Blur+
  • Decoupling blur animation calculations from background gradient animation calculations, allowing you to toggle background gradient or blur animations separately for the title screen or change their animation curves, more settings to come soon
This update adds multiversion support, and removes dependency on architectuary, so we can build native fabric and neoforge versions of this mod, as a result the build size for neoforge has been reduced drastically.

Changes:
  • Updated to Blur+ 5.3.2
  • Changed versioning to match Blur+
  • Decoupling blur animation calculations from background gradient animation calculations, allowing you to toggle background gradient or blur animations separately for the title screen or change their animation curves, more settings to come soon
This update adds multiversion support, and removes dependency on architectuary, so we can build native fabric and neoforge versions of this mod, as a result the build size for neoforge has been reduced drastically.

Changes:
  • Updated to Blur+ 5.3.2
  • Changed versioning to match Blur+
  • Decoupling blur animation calculations from background gradient animation calculations, allowing you to toggle background gradient or blur animations separately for the title screen or change their animation curves, more settings to come soon
This update adds multiversion support, and removes dependency on architectuary, so we can build native fabric and neoforge versions of this mod, as a result the build size for neoforge has been reduced drastically.

Changes:
  • Updated to Blur+ 5.3.2
  • Changed versioning to match Blur+
  • Decoupling blur animation calculations from background gradient animation calculations, allowing you to toggle background gradient or blur animations separately for the title screen or change their animation curves, more settings to come soon
This update adds multiversion support, and removes dependency on architectuary, so we can build native fabric and neoforge versions of this mod, as a result the build size for neoforge has been reduced drastically.

Changes:
  • Updated to Blur+ 5.3.2
  • Changed versioning to match Blur+
  • Decoupling blur animation calculations from background gradient animation calculations, allowing you to toggle background gradient or blur animations separately for the title screen or change their animation curves, more settings to come soon
This update adds multiversion support, and removes dependency on architectuary, so we can build native fabric and neoforge versions of this mod, as a result the build size for neoforge has been reduced drastically.

Changes:
  • Updated to Blur+ 5.3.2
  • Changed versioning to match Blur+
  • Decoupling blur animation calculations from background gradient animation calculations, allowing you to toggle background gradient or blur animations separately for the title screen or change their animation curves, more settings to come soon
Changes:
  • fixed mathematically incorrect sine animation curve
  • fixed "blur applied twice" errors in container GUIs when another mod tries to render the container screen background twice or more, enabling compatibility with "Tough as Nails" and "Easy Mob Farm".
Changes:
  • fixed mathematically incorrect sine animation curve
  • fixed "blur applied twice" errors in container GUIs when another mod tries to render the container screen background twice or more, enabling compatibility with "Tough as Nails" and "Easy Mob Farm".
This update fixes a lot of bugs and adds some performance optimizations

Changes since 1.0.0:
  • fixed flickering on Iris shaders screen and other force disabled screens
  • fixed a bug where the blur radius slider wouldn't work correctly past 10
  • fixed a bug where the blur was applied twice in some scenarios
  • neoforge compatibility
This update fixes a lot of bugs and adds some performance optimizations

Changes since 1.0.0:
  • fixed flickering on Iris shaders screen and other force disabled screens
  • fixed a bug where the blur radius slider wouldn't work correctly past 10
  • fixed a bug where the blur was applied twice in some scenarios
  • neoforge compatibility
  • fixed bugs where the blur was applied twice accidentally (experimental)
  • compatibility with neoforge, this should hopefully work with neoforge for 1.21.11 when it releases
updated to 1.21.11, only fabric version currently compiles until neoforge gets released for 1.21.11
Blur Perfected Icon
Download Blur Perfected
Select game version
Select platform