Body Health System
This mod adds a new heath system to Minecraft. Players health is splitted in different body parts, when a part receives damage only the armor corresponding to that part is taken in consideration. If some parts lose all the health debuffs will be applied to the player, as slowness, mining fatigue and weakness.
TODO
- Ray cast arrows to apply the damage to a specific part.
- Add custom Damage Distributions for each mob.
- Create an API and code revision.
Crafting
Plaster

Morphine

Medkit

All Versions
+ Add Version- HUD Scale option
- Fix mixin crash
- Fix Totems
- Add Drowning damage configuration
- The HUD is hidden in creative
- The HUD don't overlaps the F3 screen
- The vanilla health bar can be hidden
- Add new textures
- update 1.19.3
- new textures courtesy of @Pois1x
- Fix medkits dont working in multiplayer by @SrGnis in https://github.com/SrGnis/Body-Health-System/pull/12
- Improvements to the heal GUI
- Add HUD position config by @SrGnis in https://github.com/SrGnis/Body-Health-System/pull/10
- Multiplayer healing by @SrGnis in [#9](https://github.com/SrGnis/Body-Health-System/pull/9)
#5 Poison damage should not kill the player