Boids
This mod replaces the vanilla fish behavior of flocking fish with a boids simulation.

What's a Boids Simulation?
A "boids simulation" refers to a computer model that simulates the flocking or herding behavior observed in nature, like the coordinated movement of birds or fish. In the context of this mod, it means fish will exhibit more realistic and dynamic group movements, making your aquatic environments come to life.
In particular, each fish will follow these three rules:
- Separation: steer to avoid crowding local flockmates
- Alignment: steer towards the average heading of local flockmates
- Cohesion: steer to move towards the average position (center of mass) of local flockmates
Additional Resources
You can learn more about boids simulations here:
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 | ||||
| 22h ago | 1 |
- update to 26.3
- update to 26.2
- Update to 26.1
- Fix #23 (Incorrect fish grouping)
- Update fmj
- Fix #23 (Incorrect fish grouping)
- Update fmj
- Fix #23 (Incorrect fish grouping)
- Fix #23 (Incorrect fish grouping)
- Fix #23 (Incorrect fish grouping)
- Update fmj
- update to 1.21.11
- update fmj
- Fix crash with fishing real by @morch20 in https://github.com/Tomate0613/boids/pull/33
## New Contributors
- @morch20 made their first contribution in https://github.com/Tomate0613/boids/pull/33
- Port to 1.21.9 by @WildToastyMop in https://github.com/Tomate0613/boids/pull/29
- No longer default incorrect entity ids to pig
- No longer default incorrect entity ids to pig
- Fix boids not affecting mobs from other mods sometimes
- Fix boids not affecting mobs from other mods sometimes
- Fix boids not affecting mobs from other mods sometimes
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
## Config changes
Added new config options
- Influence angle for separation, alignment and cohesion
randomnessRandom influence
defaultEntitiesBase list of mobs the boids behaviour applies toincludedEntitiesList of entities that are additionally influencedexcludedEntitiesList of entities that are blacklisted
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
## Config changes
Added new config options
- Influence angle for separation, alignment and cohesion
randomnessRandom influence
defaultEntitiesBase list of mobs the boids behaviour applies toincludedEntitiesList of entities that are additionally influencedexcludedEntitiesList of entities that are blacklisted
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
## Config changes
Added new config options
- Influence angle for separation, alignment and cohesion
randomnessRandom influence
defaultEntitiesBase list of mobs the boids behaviour applies toincludedEntitiesList of entities that are additionally influencedexcludedEntitiesList of entities that are blacklisted
- Update to 1.21
- Make fish jumping out of water more unlikely
- Compile with java 17
- Fixes crash with java 17
- Add a basic config
- Add
/boids config reloadcommand
- Fix unexpected behaviour when fish die
- Fix flying fish
- Add icon
- Change loader version to 0.15.1
- Improve mod compatibility
- Clean up code