All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Bosses'Rise

Bosses'Rise

by BlockFactoryStudio • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Website YouTube X TikTok Instagram Pinterest

Newsletter

Bosses'Rise brings 5 Souls-like bosses to Minecraft: multi-phase fights, custom arenas and gear worth the scars.

📋 About

Bosses'Rise turns boss fights into real encounters. Each boss has its own arena, its own moveset and phases that change how you have to play, so winning comes from reading the fight instead of tanking it.

⚔️ What's Inside

5 Souls-like boss fights - multi-phase encounters with distinct attack patterns Unique bosses - the Infernal Dragon, the Underworld Knight, the Yeti, the Kraken and more Custom arenas - bosses generate in their own hand-built structures across your world Rewarding loot - dedicated equipment and rewards for every boss you bring down New mobs - fresh creatures that make each boss region feel alive

🐲 Vote for the next Boss

Join the newsletter above and vote for the next boss, our upcoming mods, etc.

🚀 Supported Versions

  • 1.21.1 - NeoForge

  • 1.20.1 - Forge

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.1
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.x
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.x
Neoforge
12h ago 1
1.21.x
Neoforge
12h ago 1
1.20.1
Forge
12h ago 1
1.21.x
Neoforge
12h ago 1
1.21.x
Neoforge
12h ago 1
[2.1.2] 2.1.2-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Updated Russian community translation (thanks, White!)
  • Updated Japanese community translation (thanks, Minedoll!)
  • Improved Better Combat compatibility
  • Improved appearance of Poison Area entities
  • Optimized particle rendering
  • Fixed certain boss cinematics not playing correctly
  • Fixed boss cinematics sometimes not ending at low framerates
  • Fixed Undying Tentacle and Skor Gauntlet abilities pushing all nearby players instead of just the user
  • Fixed Undying Tentacle summoning Ghost Tentacles inside walls
  • Fixed Ashlord, the Infernal Dragon not glowing in the dark
  • Reduced chances of hangs during model and particle loading caused by concurrent modification exceptions
  • Fixed errors being logged when Distant Horizons generates chunks containing a Dragon Tower structure
  • Added Sandworm Gauntlet to #c:tools/ranged_weapon item tag
  • Removed now unused block_factorys_bosses:poison_cloud particle
[2.1.2] 2.1.2-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Updated Russian community translation (thanks, White!)
  • Updated Japanese community translation (thanks, Minedoll!)
  • Improved appearance of Poison Area entities
  • Improved Better Combat compatibility
  • Fixed certain boss cinematics not playing correctly
  • Fixed boss cinematics sometimes not ending at low framerates
  • Fixed Undying Tentacle and Skor Gauntlet abilities pushing all nearby players instead of just the user
  • Fixed Undying Tentacle summoning Ghost Tentacles inside walls
  • Fixed Ashlord, the Infernal Dragon not glowing in the dark
  • Reduced chances of hangs during model and particle loading caused by concurrent modification exceptions
  • Fixed errors being logged when Distant Horizons generates chunks containing a Dragon Tower structure
  • Added Pirate Saber to #minecraft:swords item tag
  • Added Sandworm Gauntlet to #minecraft:tools item tag
  • Removed now unused block_factorys_bosses:poison_cloud particle
[2.1.1] 2.1.1-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Items dropped by bosses will now only glow if they have the #block_factorys_bosses:glowing_loot item tag
  • Updated Japanese community translation (thanks, Minedoll!)
  • Fixed Undying Tentacle item description
  • Fixed crashes due to concurrent access to a random source when playing sounds
  • Fixed crashes while fighting the Kraken on dedicated servers
  • Reduced object allocation rate while rendering Soul Skeletons
[2.1.1] 2.1.1-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Items dropped by bosses will now only glow if they have the #block_factorys_bosses:glowing_loot item tag
  • Updated Japanese community translation (thanks, Minedoll!)
  • Fixed Undying Tentacle item description
  • Fixed crashes when our new custom damage types are applied
  • Fixed crashes due to concurrent access to a random source when playing sounds
  • Fixed crashes while fighting the Kraken on dedicated servers
  • Fixed Undying Tentacle's Ghost Tentacle ability throwing NullPointerException
  • Reduced object allocation rate while rendering Soul Skeletons
  • Fixed Skor sometimes getting stuck flagged as immune to damage
[2.1.0] 2.1.0-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
Updates can cause unexpected problems. Make sure to create a copy of your world backup, just in case!

If you're a server owner or modpack author, please see the **Configuration changes** section.

## Nerakyss, the Kraken

  • Added a new two-stage boss fight.
  • Includes two cinematic cutscenes.
  • Added a cursed ship guarded by the Kraken and its minions.
  • Can be found in deep ocean biomes.
  • Mod compatibility: spawns in any biome with the #block_factorys_bosses:kraken_ship tag.
  • Added three variants of pirate skeleton minions.
  • Drops 6-8 Kraken Teeth.

## Weapons

### Kraken Trident

  • Crafted from 2 wooden sticks and 3 Kraken Teeth.
  • 10x more durability (2500) and +1 attack damage (+9) compared to vanilla Trident.
  • Always enchanted with Loyalty I.
  • Pulls nearby mobs towards itself on collision.

### Pirate Saber

  • Dropped by killed pirates.
  • Iron tier sword with 2000 durability, +9 attack damage, and -2.4 attack speed.
  • On use, summons two pirates acting as the user's followers. This ability costs 10 durability.

### Undying Tentacle

  • Crafted from 3 Kraken Teeth.
  • 1000 durability, +2 attack damage, -3 attack speed, +1 entity and block interaction range.
  • On use, shoots out a tentacle wherever the user is aiming:
  • If a block is hit, propels the user towards it, allowing for quick escapes and better mobility.
  • If an entity is hit, propels the entity towards the user.
  • 2 second cooldown.
  • When used for 2 seconds while sneaking, summons four Ghost Tentacles around the user.
  • Summoned tentacles hurt and launch into the air nearby enemies.
  • 2 second cooldown.

## Blocks and items

  • Kraken Cannon, capable of firing cannonballs at your foes.
  • Decorative blocks:
  • dry and wet planks (with five variants each),
  • ship guardrail fence with a vertical diagonal variant,
  • pile of coins (in two sizes),
  • pile of planks,
  • cannonball,
  • ship lantern,
  • rope roll,
  • ship steering wheel,
  • net (climbable, in three variants),
  • Decorative entities:
  • ship anchor,
  • stack of crates (up to six crates).
  • Items:
  • Kraken Tooth.
  • Added crafting recipes for some previously uncraftable decorations.
  • Crafting recipes now get unlocked in the recipe book at appropriate times.

## Other changes

  • Decorative entities can no longer be broken by players in adventure mode.
  • Fixed rare crash caused by accessing unbound registry keys for boss music.
  • Reworked the cinematic cutscene system for better performance.
  • Added advancements for defeating the Kraken, and for defeating the Kraken without getting hit.
  • The Unbound advancement now also requires defeating the Kraken.

## Configuration changes

  • Common-side configuration is now server-sided.
  • Forge: A per-world server-side config can be found in world-name/serverconfig/block_factorys_bosses-server.toml - if this file doesn't exist during world loading, it will be initialized with a copy of defaultconfigs/block_factorys_bosses-server.toml or else a default config.
  • NeoForge: A global server-side config can be found in configs/block_factorys_bosses-server.toml, with per-world overrides in world-name/serverconfig/block_factorys_bosses-server.toml
  • Boss attribute and roll options can now be changed per world.
  • Fixes roll ability being available to players joining a server which disabled it.
  • NeoForge: configuration files now follow the Forge naming conventions.
  • Any configuration changes will remain in the old file and must be manually copied to the new file.
  • bosses_rise_config.toml is now block_factorys_bosses-server.toml
  • bosses_rise_config.client.toml is now block_factorys_bosses-client.toml
[2.1.0] 2.1.0-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
Updates can cause unexpected problems. Make sure to create a copy of your world backup, just in case!

If you're a server owner or modpack author, please see the **Configuration changes** section.

## Nerakyss, the Kraken

  • Added a new two-stage boss fight.
  • Includes two cinematic cutscenes.
  • Added a cursed ship guarded by the Kraken and its minions.
  • Can be found in deep ocean biomes.
  • Mod compatibility: spawns in any biome with the #block_factorys_bosses:kraken_ship tag.
  • Added three variants of pirate skeleton minions.
  • Drops 6-8 Kraken Teeth.

## Weapons

### Kraken Trident

  • Crafted from 2 wooden sticks and 3 Kraken Teeth.
  • 10x more durability (2500) and +1 attack damage (+9) compared to vanilla Trident.
  • Always enchanted with Loyalty I.
  • Pulls nearby mobs towards itself on collision.

### Pirate Saber

  • Dropped by killed pirates.
  • Iron tier sword with 2000 durability, +9 attack damage, and -2.4 attack speed.
  • On use, summons two pirates acting as the user's followers. This ability costs 10 durability.

### Undying Tentacle

  • Crafted from 3 Kraken Teeth.
  • 1000 durability, +2 attack damage, -3 attack speed, +1 entity and block interaction range.
  • On use, shoots out a tentacle wherever the user is aiming:
  • If a block is hit, propels the user towards it, allowing for quick escapes and better mobility.
  • If an entity is hit, propels the entity towards the user.
  • 2 second cooldown.
  • When used for 2 seconds while sneaking, summons four Ghost Tentacles around the user.
  • Summoned tentacles hurt and launch into the air nearby enemies.
  • 2 second cooldown.

## Blocks and items

  • Kraken Cannon, capable of firing cannonballs at your foes.
  • Decorative blocks:
  • dry and wet planks (with five variants each),
  • ship guardrail fence with a vertical diagonal variant,
  • pile of coins (in two sizes),
  • pile of planks,
  • cannonball,
  • ship lantern,
  • rope roll,
  • ship steering wheel,
  • net (climbable, in three variants),
  • Decorative entities:
  • ship anchor,
  • stack of crates (up to six crates).
  • Items:
  • Kraken Tooth.
  • Added crafting recipes for some previously uncraftable decorations.
  • Crafting recipes now get unlocked in the recipe book at appropriate times.

## Other changes

  • Decorative entities can no longer be broken by players in adventure mode.
  • Fixed rare crash caused by accessing unbound registry keys for boss music.
  • Reworked the cinematic cutscene system for better performance.
  • Added advancements for defeating the Kraken, and for defeating the Kraken without getting hit.
  • The Unbound advancement now also requires defeating the Kraken.

## Configuration changes

  • Common-side configuration is now server-sided.
  • Forge: A per-world server-side config can be found in world-name/serverconfig/block_factorys_bosses-server.toml - if this file doesn't exist during world loading, it will be initialized with a copy of defaultconfigs/block_factorys_bosses-server.toml or else a default config.
  • NeoForge: A global server-side config can be found in configs/block_factorys_bosses-server.toml, with per-world overrides in world-name/serverconfig/block_factorys_bosses-server.toml
  • Boss attribute and roll options can now be changed per world.
  • Fixes roll ability being available to players joining a server which disabled it.
  • NeoForge: configuration files now follow the Forge naming conventions.
  • Any configuration changes will remain in the old file and must be manually copied to the new file.
  • bosses_rise_config.toml is now block_factorys_bosses-server.toml
  • bosses_rise_config.client.toml is now block_factorys_bosses-client.toml
[2.0.13] 2.0.13-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Updated Russian translation (thanks, White!)
  • Bosses do not despawn or attack players in Peaceful difficulty anymore
  • Made the Dragon Tower Structure less common
  • Added minor loot to barrels in the Dragon Tower
  • Improved performance while roll counter GUI is enabled
  • Added a block_factorys_bosses:protection_exempt block tag, which identifies blocks that can be placed and broken inside protected boss structures
  • Fixed gravestones being unbreakable inside protected boss structures
  • Fixed Sirok the Sandworm, and Ashlord the Infernal Dragon not using configured attack damage for some attacks
[2.0.13] 2.0.13-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Updated Russian translation (thanks, White!)
  • Fixed bug that made Ashlord, the Infernal Dragon invisible in the Phase 2 of the fight
  • Bosses do not despawn or attack players in Peaceful difficulty anymore
  • Made the Dragon Tower Structure less common
  • Added minor loot to barrels in the Dragon Tower
  • Improved performance while roll counter GUI is enabled
  • Added a block_factorys_bosses:protection_exempt block tag, which identifies blocks that can be placed and broken inside protected boss structures
  • Fixed gravestones being unbreakable inside protected boss structures
  • Fixed Sirok the Sandworm, and Ashlord the Infernal Dragon not using configured attack damage for some attacks
[2.0.12] 2.0.12-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed bug that prevented Ashlord, the Infernal Dragon, from playing the intro cinematic.

[2.0.12] 2.0.12-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed bug that prevented Ashlord, the Infernal Dragon, from playing the intro cinematic.
[2.0.11] 2.0.11-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Reworked cage entities, making them a proper decoration item
  • Fixed boss loot not appearing in recipe viewing mods
  • Fixed disconnects when attacking Helvar, the Underworld Knight (Failed to encode packet)
  • Fixed invisible candle in the Dragon Tower
  • Fixed night vision granted by wearing the Ashlord Skull starts flashing with sufficient server lag
[2.0.11] 2.0.11-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Reworked cage entities, making them a proper decoration item
  • Fixed boss loot not appearing in recipe viewing mods
  • Fixed disconnects when attacking Helvar, the Underworld Knight (Failed to encode packet)
  • Fixed invisible candle in the Dragon Tower
  • Fixed night vision granted by wearing the Ashlord Skull starts flashing with sufficient server lag
[2.0.10] 2.0.10-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed Helvar, The Underworld Knight not being seen as a viable enemy by other entities
  • Fixed loading entity animations failing, causing "Unable to load animation" errors
  • Fixed blockstate definitions containing unused properties
  • Fixed fire_area and poison_area entities being in monster category and causing misleading error logs
  • Fixed Sirok, The Sandworm rendering dark after emerging from ground
[2.0.10] 2.0.10-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed Helvar, The Underworld Knight not being seen as a viable enemy by other entities
  • Fixed loading entity animations failing, causing "Unable to load animation" errors
  • Fixed blockstate definitions containing unused properties
  • Fixed certain tags not being applied to our custom items/blocks/entities
  • Fixed Sirok, The Sandworm rendering dark after emerging from ground
[2.0.9] 2.0.9-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed broken Underworld Arena Door animations
  • Fixed open Underworld Arena Doors not breaking when mining certain blocks
[2.0.9] 2.0.9-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed broken Underworld Arena Door animations
  • Fixed open Underworld Arena Doors not breaking when mining certain blocks
[2.0.8] 2.0.8-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
# Bosses'Rise 2.0.8

## NeoForge 1.21.1
  • Added Russian localization (Credit to ctapyxacool)
  • Fixed server crash related to GeckoLib
[2.0.8] 2.0.8-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
# Bosses'Rise 2.0.8

## Forge 1.20.1
  • Added Russian localization (Credit to ctapyxacool)
  • Fixed server crash related to GeckoLib
[2.0.7] 2.0.7-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Added Vaults to Dragon Towers
  • Potentially fixed crashes during loading due to PoseStack being loaded for some users through reflection on the dedicated server
  • Fixed Knight Sword and Large Sword crashing the client
  • Fixed Skor sometimes getting stuck on his enrage cinematic
  • Fixed Skor sometimes being immune to damage after his enrage cinematic
  • Fixed incompatibility with AzureLib causing a crash while loading
  • Fixed the boss bar on some bosses being hidden after re-logging
[2.0.7] 2.0.7-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Made chests more common in Dragon Towers
  • Potentially fixed crashes during loading due to PoseStack being loaded for some users through reflection on the dedicated server
  • Improved compatibility with other mods which mixin into GameRenderer.render
  • Fixed Ancient Trial Keys being used as loot despite Vaults not existing
  • Fixed Skor sometimes getting stuck on his enrage cinematic
  • Fixed Skor sometimes being immune to damage after his enrage cinematic
  • Fixed incompatibility with AzureLib causing a crash while loading
  • Fixed the boss bar on some bosses being hidden after re-logging
  • Fixed music still playing after beating certain bosses
  • Fixed Helvar's Sword tooltip instructing to use an incorrect button for its ability
[2.0.6] 2.0.6-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Disabled showing a boss bar for Wardens by default. The boss bar can still be enabled in the client config.
  • Fixed crashing upon using some swords
[2.0.6] 2.0.6-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Disabled showing a boss bar for Wardens by default. The boss bar can still be enabled in the client config.
  • Fixed crashing upon using some swords
[2.0.5] 2.0.5-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Added special boss health bars for the vanilla bosses and the warden
  • Added client configuration for modifying each boss health bar's appearance
  • Added Chinese translation (Credit to Oldazhai and FluorescentLava)
  • Made Skor's attacks and movement slightly faster
  • Trial spawners in Dragon Towers now drop Ancient Trial Keys instead of vanilla Trial Keys
  • Improved camera rotation during Ashlord cinematics
  • Fixed uses of non-translatable text
  • Fixed crash during FOV computation before world load, causing an incompatibility with Coastal Waves
  • Made an attempt to fix vanilla's path finding issues with larger mobs - please report if Skor still sometimes runs in circles
  • Fixed cinematics not playing correctly with some entity culling mods
  • Fixed Helvar's Sword tooltip instructing to use an incorrect button for its ability
  • Fixed fire and poison areas ignoring non-player entities
  • Fixed poison damage not being applied to entities while standing in poison areas
  • Fixed Ashlord sometimes not rendering during the Second Phase
  • Fixed explosions inside Dragon Towers causing lag
  • Fixed a number of minor issues with decorative blocks
  • Fixed loot tables of decorative multiblocks not appearing in recipe viewing mods
[2.0.5] 2.0.5-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Implemented advancements!
  • Added special boss health bars for the vanilla bosses and the warden
  • Added client configuration for modifying each boss health bar's appearance
  • Added Chinese translation (Credit to Oldazhai and FluorescentLava)
  • Made Skor's attacks and movement slightly faster
  • Improved camera rotation during Ashlord cinematics
  • Fixed uses of non-translatable text
  • Fixed crash when loading a single-player world with a Sandworm in its spawn chunks
  • Fixed Sandworm's damaged segments rendering as black pixels
  • Fixed on-fire overlay doesn't render
  • Made an attempt to fix vanilla's path finding issues with larger mobs - please report if Skor still sometimes runs in circles
  • Fixed cinematics not playing correctly with some entity culling mods
  • Fixed Helvar's Sword tooltip instructing to use an incorrect button for its ability
  • Fixed fire and poison areas ignoring non-player entities
  • Fixed poison damage not being applied to entities while standing in poison areas
  • Fixed Ashlord sometimes not rendering during the Second Phase
  • Fixed explosions inside Dragon Towers causing lag
  • Fixed a number of minor issues with decorative blocks
  • Fixed loot tables of decorative multiblocks not appearing in recipe viewing mods
[2.0.4] 2.0.4-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fix Skor's death not being tracked
  • Fixed incorrect FOV on Ashlord's cinematic sequences
  • Fixed a bug that prevented Ashlord from getting on the ground if flying during the death sequence
[2.0.4] 2.0.4-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fix Skor's death not being tracked
  • Fixed incorrect FOV on Ashlord's cinematic sequences
  • Fixed a bug that prevented Ashlord from getting on the ground if flying during the death sequence
[2.0.3a] 2.0.3a-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed a crash upon reaching the Second Phase of Ashlord's Fight
[2.0.3a] 2.0.3a-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Fixed a crash upon reaching the Second Phase of Ashlord's Fight
[2.0.3] 2.0.3-neo-1.21.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Decorative entities now break in one hit in creative mode
  • Added Japanese localization (Provided by Minedoll)
  • Fixed attack damage and attack speed attributes not present on the Skor Gauntlet Item
  • Fixed Rift Particle trying to divide by 0, crashing the game
  • Fixed front view third-person camera being disabled while rolling
  • Fixed camera rotation being jittery while rolling
  • Fixed on-fire overlay visible during cinematics
  • Fixed Ashlord not walking towards the target player while on the ground
  • Fixed Ashlord not lunging at out of range targets during ground attacks
[2.0.3] 2.0.3-forge-1.20.1 by BlockFactoryStudio on Oct 13, 2026
Download
  • Decorative entities now break in one hit in creative mode
  • Added Japanese localization (Provided by Minedoll)
  • Fixed attack damage and attack speed attributes on not present the Skor Gauntlet Item
  • Fixed crashes when a player dies or leaves the end, caused by null capabilities
  • Fixed Rift Particle not spawning due to trying to divide by 0
  • Fixed armor and roll count stats not present on Ashlord Skull item
  • Fixed Long Sword and Knight Swords not increasing entity reach attribute
  • Fixed Boss health bars not rendering if rolling GUI as off
  • Fixed front view third-person camera being disabled while rolling
  • Fixed camera rotation being jittery while rolling
  • Fixed on-fire overlay visible during cinematics
  • Fixed Sirok, The Sandworm's idle animation being static
  • Fixed Ashlord not walking towards the target player while on the ground
  • Fixed Ashlord not lunging at out of range targets during ground attacks
Bosses'Rise Icon
Download Bosses'Rise
Select game version
Select platform