If you were looking for the actual modpack check here.
✨ Key Features and Additions:
🧟 Creeper & Mob Mechanics
- Creeper Shearing: Neutralize creepers with shears to acquire unique drops. Supports vanilla and custom creepers.
- Knockback Rules: Only attacks with weapons/sprinting attacks (club, sword, bow, crossbow, trident) apply knockback by default.
- Baby Zombie Spawning Control: Option to disable baby zombies entirely.
🍲 Food & Crafting
- Expanded Food Selection: New meals like Hearty Stew, Chowder, Chicken Soup, Omelettes, Kebab, and more.
- Diamond Plate & Armor Recipes: Optional recipes for crafting diamond armor using Diamond Plates.
- Cut & Tanned Leather: Multiple leather types with corresponding recipes.
🛡️ Gameplay & Survival Tweaks
- Creeper Explosion Adjustments: Explosions now calculate from the creeper’s eyes, giving more predictable outcomes.
🌳 World & Environment Enhancements
- Mob Spawn Control on Wood: Prevent mobs from spawning on wooden blocks.
- Spawn Capacity Tweaks: Optional increase in monster spawn capacity per chunk.
💻 Developer API & Configuration
- Custom Textures for Sheared Creepers: Mods can provide sheared variants for compatibility with creeper shearing.
- Configurable Options: Full integration with Mod Menu for intuitive singleplayer and client-side configuration screens.
🖼️ Logo License:
The logo used for this mod is a modified version of the original BTW Logo and is licensed under the CC-BY 4.0 License.
🙏 Acknowledgment
This mod ports functionality from the legendary Better Than Wolves mod,
originally created by FlowerChild and maintained by the CE Team.
Learn more about the original mod: Better Than Wolves Official Site
All Versions
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+ Added "Hardcore Buoy". It changes vanilla buoyancy for items touching water to act differently based on their buoyancy value. Customizable with item tags and can be turned off in the config options
+ Added "Hardcore Poking" (Only sticks placeable as blocks, tools being placeable are already in the Bind mod)
+ Added "Hardcore Player Names" as a config option. Allows hiding of player name tags on SMP
+ Added a custom data-driven system for defining which conditions mobs can spawn in the world
+ Added/removed invulnerability frames for players when joining a game. This applies only on integrated servers and is configurable
+ Added optional recipes for crafting diamond tools with diamond ingots.
+ Changed the diamond ingots default recipe to yield two diamond ingots. This gives an incentive for using diamond ingots over diamonds
+ Changed diamond ingots recipe to be crafted with iron ingot, diamond, rotten flesh and red mushroom. This is the placeholder recipe for the mod since there are no creeper oysters anymore
+ Changed lightning strikes to be two times as common when it's thundering. This can be turned off with the new configuration option
increasedLightningStrikeChance+ Fixed knockback not applying in certain cases with the knockback restrictions rule
+ Removed all the new food items/combinations and moved them to the Self Sustainable mod as it made most sense for them to be there
+ Removed creeper shearing and creeper oysters. Those are now in a new separate mod called "Creeper Shearing"
+ Removed/reworked the config option for "spawnMobsOnWood" and made it use the new data-driven mob spawn system. The name of the configuration option is now "btwMobSpawningLogic"
+ Updated the mod license in the source code to show correct information
+ Updated the mod to Fabric API 0.116.15, Fabric Loader 0.19.5 & BTWR: Shared Library 0.8.5
+ Fixed creepers dropping creeper oysters even when neutered after killed
+ Added new blocks:
- Block of Flint
- Block of Diamond Ingot
- Block of Creeper Oyster (and slab)
- Block of Spider Eye (and slab)
+ Added a new api class
BlightSpreadConditions. This can be used by developers who want to add compatibility for their custom blocks and define conditions under which blight can spread to a these blocks+ Added new items Ocular of Ender and Ender Spectacles! Ender spectacles are now used in place of carved pumpkins to not aggro enderman when looking at them and also show positions where mobs can spawn if it's dark enough
+ Added head drops for players and certain vanilla mobs when killed. Normally this only scales with Looting, but it has compatibility for Better With Time's Battle Axe and also for BWT: Hardcore Tweaks's chopping block killing mechanic
+ Added custom sound events for creeper shearing!
+ Changed the diamond block texture to resemble more that of a diamond gem block (This is necessary since the diamond ingot block uses the vanilla one)
+ Changed the recipe for diamond plates to yield four plates instead of one to have an incentive to use them instead of normal diamonds
+ Changed how shears are applied as a correct tool to drop leaves blocks internally to allow for other modifications to happen smoother instead of just modifying leaves blocks loot tables
+ Changed the mod versioning scheme to [semver](https://semver.org/).
+ Updated the mod to Fabric API 0.116.11, Fabric Loader 0.19.2 & BTWR: Shared Library 0.8.4
+ General code cleanup and moved some classes to BTWR: Shared Library
+ Updated the mod to BTWR: Shared Library 0.8
+ Removed Supermartijn642's config lib as the one creating configuration setting as it requires itself as a dependency to work properly
+ Updated the mod to BTWR: Shared Library 0.6.5
+ Updated the mod to BTWR: Shared Library 0.6.4
+ Added a new class "NeuteredCreeperTextures" which allows developers to add sheared texture variants for their custom creeper.
+ Changed/Generally improved Mod Menu configuration option screens to better show how configuration options work
+ Changed all configuration options setting to be handled with Supermartijn642's Config Lib internally instead of Cloth Config API, which is used only for client side config options. Cloth Config is still used for creating all screens for access through Mod Menu.
+ Changed the creeper shearing modification to use Fabric Data Attachments instead of only using mixins.
+ Refactored pretty much the whole code; mainly for readability and cleaning up, but also so it's more in order with other mods from the BTWR project
+ Updated the mod to BTWR: Shared Library 0.63
+ Added recipe for crafting Diamond Plate
+ Added recipes for crafting diamond armor with Diamond Ingots and Diamond Plate
+ Fixed Chowder not giving back a bowl after being used
+ Fixed Tanned Leather armor not being enchantable
+ Updated the mod to Fabric Loader 0.17.3 & BTWR: Shared Library 0.62
+ Updated the mod to Fabric API 0.116.7 & BTWR: Shared Library 0.61
+ Split mod client side from the main package. Although there weren't any problems before, this is a good practice and the mod should work better in multiplayer
+ Removed old unused assets from the mod files and cleaned up source code a lot
+ Updated the mod to BTWR Shared Library 0.60
+ Updated the mod to Fabric API 0.116.6, Fabric Loader 0.17.2 & BTWR: Shared Library 0.58
It was causing some issues with other mods that need to be cleaned up before release and
also it's a more of a hardcore modification, so I'd like to keep it only in the BTWR modpack.
+ Added tooltips for all config options when looking at them in Mod Menu
+ Changed creeper explosion to be calculated from their eyes instead feet (also made it toggleable feature via mod menu)
+ Fixed a bug where Hearty Stew & Chicken Soup would not give back an empty bowl item when finished using it if the player inventory is full.
+ Fixed incompatibility with mods that add custom creepers to not get affected by the creeper shearing and ruin their intended experience.
+ Updated the mod to Fabric API 0.116.0, Fabric Loader 0.16.14 & BTWR Shared Library 0.53
+ Removed the Hemp plant block and all of its associated items as it's no longer needed in the scope of this mod. They will be removed from your worlds.
+ Moved the "Brick Drying" functionality to another unreleased mod. This includes the Wet Brick & Brick blocks & items, which means they will also be removed from your worlds.
+ Moved the SHEARS_EFFICIENT block tag to BTWR-SL mod
+ Fixed some mixin related bugs on mod launch with other mods requiring older versions of BTWR Shared Library
+ Updated the mod to Fabric API 0.115.0, Fabric Loader 0.16.10 & BTWR Shared Library 0.47
but should be treated as such. This was created especially for the "Don't spawn mobs on wood" config option,
but can be used by other purposes eventually.
+ Made vine blocks harvestable with Diamond shears.
+ Changed the efficiency conditions for shears tools and added a specific SHEARS_EFFICIENT block tag.
+ Fixed Shears & Diamond Shears not making a crafting sound when crafted.
+ Fixed a bug where certain items that should have a returning stack on crafting them with recipes to
properly return the item used (like buckets, axes in recipes, etc.)
+ Fixed mod description to display properly in the mod list.
+ Fixed the mod's license to show properly (changed from MIT to CC-BY 4.0)
+ Removed the Cooked Carrot and Boiled Potato items (moved them to an unreleased mod)
+ Removed the default 16 item count for the newly added food items (back to default 64)
+ Updated the mod to BTWR-SL 0.44
+ Added config option to make spawn capacity of monsters per chunk slightly higher. This can be disabled in the config.
+ Added Diamond Shears to the Conventional Item Tags SHEAR TOOLS
+ Added Shears cutting sound for crafting Cut Leather recipes.
+ Moved shear recipes to use the conventional item tag SHEAR_TOOLS.
+ Fixed the names of tanned and scoured cut leather items being swapped.
+ Improved the naming of switchable options in the config file and the configuration menu through Mod Menu.
+ Updated the project to Fabric API 0.114.0 && to require BTWR: Shared Library 0.40.
+ Fixed a bug that caused the game to crash when a block was updating the Brick-Placed block.
+ Moved the COOKED_MEATS_FOR_SANDWICH item tag to BTWRConventionalTags in BTWR Shared Library
+ Changed Hearty Stew to use the COOKED MEAT FOODS Conventional Item tag
+ Fixed a bug that crashed the game when attacking silverfish
+ Fixed being able to melee knockback entities with crossbow or bow while knockback restrictions are enabled.
+ Fixed a server side bug that caused breaking of directional dropping blocks to crash the client.
+ Fixed Shear tools from being too slow in breaking Hemp.
+ Fixed placement sounds for some brick blocks
+ Code refactoring/improvements
+ Removed the following items because they have no use in the scope of this mod:
Filament, Gear, Belt, Strap, Padding, Rope, Stone Brick -> (moved to Tough Environment).
+ Removed LightBlock and Rope Coil block for the same reason
+ Removal of the LightBlock also fixed a bug that caused its item to get registered twice and crashed the client on connecting to dedicated servers.
+ Reverted the name change of Stick to Shaft
+ Updated the mod to Fabric API 0.110.0 & Fabric Loader 0.16.9
1. Ham and Eggs
2. Scrambled Eggs (raw and cooked)
3. Mushroom Omelette (raw and cooked)
4. Chowder
5. Steak and Potatoes
6. Kebab (raw and cooked)
7. Steak, Pork & Wolf Dinner Stews (Wolf dinner unacquirable because no wolf meat)
8. Chicken Soup & Hearty Stew
9. Boiled Potato (made in smoker)
10. Cooked Carrot
+ Changed the newly added food items max stack limit to 16
+ Conventional tags changes;
added new gears item tag for all mechanical gear items that are interchangeable for btwr ones.
moved hemp fibers to the "strings" conventional item tag from fabric.
+ Updated the mod to Fabric Loader 0.16.7 & Fabric API 0.107.0
+ Updated the mod to Fabric Loader 0.16.5 & Fabric API 0.104.0
+ Fixed Diamond Shears breaking leaves slower than iron ones & fixed some leaves loot tables to drop properly.
+ Fixed a bug where you could do knockback with a bow or crossbow from melee hits to entities.
+ Fixed missing recipes and generally improved the code that generates them.
+ Updated the mod to Fabric API 0.92.2