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Burning Furnace

Burning Furnace

by Eruannie_9 • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

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A new way to interact with furnace, smoker and blast furnace blocks! Modded blocks included. Almost every feature can be tweaked or disabled.

Almost every feature can be tweaked or disabled.

Preview

Lit Blocks Interaction

Here is where everything begins... a furnace block or any other version of it. Touch it while it's lit, and you'll feel the BURN! Be cautious to avoid serious damages. Keep in mind that you can't interact with it normally! Consider using a Towel, a piece of paper or a glove to help you out, especially in the early stages of the game) 

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Cooking Pan transformation

Cooking Pan gives you an additional layer for cooking your favorite vanilla food items. Simply place the Cooking Pan over a lit furnace block and use any vanilla raw food item over the pan to prepare a delicious half cooked meal in seconds!

If you're looking for a more immersive experience, consider enabling the 'Custom_smelting_recipes' value in the config. This option removes the base smelting recipes for raw food items, making food preparation slightly more challenging. You'll need to cook the food in the pan for the half cooked version before fully cooking it in the furnace.

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Item transformation in front of a lit block

Have you ever thought of cooking items through the heat of the furnace block? Now you can! Drop your food items in front of a lit furnace block and get your burned creations. Feeling creative? Try out to set your custom transformations via config! 🔥✨

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Smoker x Generator Interaction

Expanding on the mod’s features, I've introduced a second block: Generator! Simply position the Generator near a smoker block, fuel it up, and unlock your third transformation option for a new set of food items with enticing enhancements and a delicious dry twist! 🍎✨

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Underwater lit block Interaction + Furnace x Generator Interaction

Since we already discussed the Smoker combo, try to submerg a Furnace block underwater in combination with a Generator! This setup will generate a continuous flow of steamy water that will capture anyone inside, making escape nearly impossible)

If you want to admire your furnace blocks under a new light, put them under water, even without a generator, and enjoy some bubbles!

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Blast Furnace x Generator Interaction

Now, for the final combo: the Blast Furnace with the Generator. This one is simple but pretty cool. Put some fuel in the Generator next to the Blast Furnace and watch the chickens fry! (Try this interaction with other animals as well.)

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Available Mod Compatibility

Brick Furnace (1.16.5 - 1.20.1), Furnace Mk2 (1.16.5 - 1.19.2), Iron Furnaces (1.18.2 - 1.20.1), Better Furnaces Reforged (1.18.2 - 1.20.1).

To discover more exciting content, including blocks, items, events and extra stuff, check the "In depth Features" section to learn about all this mod has to offer!


Consider helping me out by connecting with our fantastic sponsor, BisectHosting.com! Make the most of their services by using my promo code below and dive into the mod with your friends. Get an exclusive 25% discount while supporting my mod creation journey)

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In depth Features

Lit Blocks Interaction

This is the main feature of the mod, which changes how the player interacts with lit blocks. If you wrongly open a lit block, you'll take damage and get a "Burned" status effect. Do it again within 10 seconds and you'll receive "Mining Fatigue" and a tougher "Burned" effect. By using paper (as default option), a Towel or a Glove to open a lit block, these effects are bypassed. Rather then losing item stack, the Towel and Glove items will lose some durability. Using configuration file, you can set the item for opening lit blocks, the initial damage, decide how many items you lose on use, and how often you can touch the furnace between each second before taking damage. 

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Cooking Pan transformation

This feature lets you interact with a cooking pan placed over a lit block to "cook" items, thus creating a more intricate food preparation system. Using raw vanilla food items on a cooking pan, you can create half cooked or burned version of that food, which you can then finish off in the furnace for a fully cooked meal. Additionally, this feature allows for custom transformations, adjustable via a config file. Also, Burned Food Powder can be transformed into Bone Meal.

With the config file you can enable the custom crafting condition, which disables some vanilla furnace recipes. By default the value is turned off.

_I highly recommend you to enable 'Custom_smeltingrecipes' feature!

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Item transformation in front of a lit block

When you throw a vanilla food item or half cooked food item near a lit block, it will transform within 1 second into its burned version. There's also a 20% chance it might turn into Combustible Food Waste instead. If you leave the burned food near the furnace for more than 5 seconds, it will inevitably become Combustible Food Waste.

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Smoker x Generator Interaction

This feature will allow you to access another transformation feature, which will give you the ability to transform certain vanilla items into their powerful dried versions. You can find the list of items in the "Food Items" section under the "Dried Food Items" category. When the generator block is powered, the smoker will emit smoke from above, indicating that you can throw items over the block to create their transformed versions.

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Underwater lit block Interaction + Furnace x Generator Interaction

This event provides the player with a special interaction. It grants all lit blocks a visual effect when submerged underwater. However, if the block is a furnace block, it will also receive a pulling effect and a unique visual effect when submerged to a depth of 4 blocks or more. Additionally, there is another interaction that combines a furnace and generator to generate a more powerful pulling effect and a different special visual effect. This interaction is triggered across all the water blocks present above the furnace block.

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Blast Furnace x Generator Interaction

When you power the generator near the blast furnace block, the block will produce a "shockwave" over a period of 5 seconds. This shockwave will kill all animal entities in its vicinity and instantly cook their drops. 99% of Modded animals are included.

As a downside, the event will give the player a negative effect that stacks up to 3 levels if the player is within the effect's execution. Check the Burned soul effect for more info.

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Burned Soul effect

When using the Generator x Blast Furnace interaction and staying within its effective range, the player will gradually receive an escalating effect that increases in intensity if the player remains within its area without resetting the effect. The first level serves as a warning, while the second and third levels can be lethal. At the second level, there is a 25% chance of inducing nausea and a 5% chance of instant death. Reaching the third level guarantees death.

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Flint and Steel advanced interaction

This feature redefines the traditional use of the Flint and Steel item, making it dependent on Burned Food Powder for standard use and Gunpowder for advanced use. The advanced usage generates more flames around the ignition point and destroys some "week blocks" at random. Without either of these items, the Flint and Steel becomes unusable!

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Hot surface

When the player tries to walk over the lit block, they will take damage unless they are sneaking. The concept is similar to that of the magma block.

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Explosive Generator

If the generator is exposed to the rain with an open sky, there is a slight chance it may be struck by lightning. This chance increases by 1000% if the generator is powered.

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Explosive Smoker

This event is exclusively triggered within the bound of the smoker and generator interaction. If the Smoker x Generator Interaction event is active, the smoker block will explode when there is not enough above smoker space. The required free space is 3 blocks in height.

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Blocks

Towel Hanger

The Towel Hanger block enables the player to store the Towel item for a swift pick up and use with nearby lit furnace blocks.

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Generator

The Generator is an energy block that activates when powered with Gunpowder or Burned Food Powder items, providing energy and redstone capabilities. When placed near a lit block (such as a Furnace, Smoker, or Blast Furnace), it gives them a new powerful usage, which you can check out in "in depth features" section above. Gunpowder provides 10 points of energy, while Burned Food Powder provides 5 points.

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Items

Burned Food

Burned Porkchop, Cod, Salmon, Beef, Chicken, Rabbit, Mutton, and Potato.

These items provide a small amount of fuel if used as such. When eaten, they provide similar stats to rotten flesh.

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Half-Cooked/Baked Food

Half Cooked Porckchop, Cod, Salmon, Beef, Chicken, Rabbit, Mutton, Baked Potato.

Those items provide a good amount of food and saturation values but less than a cooked food item, but more then their raw version. Take into consideration that these items are used as an intermediate step to properly cook the item in the furnace for its complete cooked form.

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Dried Food

Dry Apple, Beetroot, Sweet Berries, Carrot, Enchanted Golden Apple, Golden Apple, Melon Slice, Pufferfish, Salmon, Tropical Fish.

You can obtain these items by processing their vanilla counterparts inside the Smoker x Generator Interaction. They will provide you with some additional stats above the original values offered by those food items.

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Generator Fuel Items

Burned Food Powder, Gunpowder.

These items are essential for powering the generator block, and each one contributes a different amount of power. Burned Food Powder provides 5 points of power, while Gunpowder offers a more substantial 10 points of power.

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Burnt Excrement

Molten Food Waste, Combustible Waste Food

These items are the result of overcooking items during the Item transformation in front of a lit block event. At the moment, they provide great source of fuel for furnaces.

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Needle and Towel

The Needle is the key ingredient for crafting and repairing the Towel item. The Towel is your best way to safely interact with a lit furnace without getting burned. Additionally, you can also use the Towel on the Hanger block to create a charming decoration for your environment!

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Check "Images" section for recipes.

Feel free to use this mod in your modpack!

A big thanks to @Incognitoankh and @strollingkiwi for making some amazing textures for the mod and Rey_zex for the Russian translation)

How to Install Burning Furnace (Mod)

Burning Furnace by Eruannie_9 is verified for Forge across Minecraft versions 1.16, 1.16.5, 1.18.2, 1.19.2, 1.19.4 (latest release: 3.7, file size: 599 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.16, 1.16.5, 1.18.2, 1.19.2, 1.19.4) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Burning Furnace file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.19.4
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.4
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
1.16.x
Forge
last yr. 1
[3.7] Burning Furnace 3.7 by Eruannie_9 on Dec 14, 2023
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<p>- Change the packet send method from tracking to near.</p>
<p>- Added Russian translation. (Thanks&nbsp;<strong>Rey_zex</strong>&nbsp;for the help!)</p>
<p>-&nbsp;Added a&nbsp;<strong>Cooking Glove</strong>&nbsp;item with 16 different colors based on the wool color. The glove item is used as a better alternative to the&nbsp;<strong>Towel</strong>&nbsp;item to bypass the hot furnace event.</p>
<p>- Fixed crash with&nbsp;<strong>Blast Furnace x Generator Interaction&nbsp;</strong>event.</p>
<p>- Updated Forge.</p>
[2.10] Burning Furnace 2.10 by Eruannie_9 on Dec 07, 2023
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<p>- Change the packet send method from tracking to near.</p>
<p>- Added Russian translation. (Thanks&nbsp;<strong>Rey_zex</strong>&nbsp;for the help!)</p>
<p>-&nbsp;Added a&nbsp;<strong>Cooking Glove</strong>&nbsp;item with 16 different colors based on the wool color. The glove item is used as a better alternative to the&nbsp;<strong>Towel</strong>&nbsp;item to bypass the hot furnace event.</p>
<p>- Fixed crash with&nbsp;<strong>Blast Furnace x Generator Interaction </strong>event.</p>
<p>- Updated Forge.</p>
[4.0] Burning Furnace 4.0 by Eruannie_9 on Dec 05, 2023
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First release. Forge 1.18.2
[1.41] Burning Furnace 1.41 by Eruannie_9 on Dec 04, 2023
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<p>- Change the packet send method from tracking to near.</p>
<p>- Added Russian translation. (Thanks&nbsp;<strong>Rey_zex</strong>&nbsp;for the help!)</p>
<p>-&nbsp;Added a <strong>Cooking Glove</strong> item with 16 different colors based on the wool color. The glove item is used as a better alternative to the <strong>Towel</strong> item to bypass the hot furnace event.</p>
[3.6] Burning Furnace 3.6 by Eruannie_9 on Nov 02, 2023
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# 3.6
<p>- Fixed a major issue which prevented proper execution of many different events. The issue was due to the incorrect time check within the game. The method '<strong>GetDayTime</strong>' was changed to '<strong>GetGameTime</strong>' within the code.</p>
<p>- Added a spawn rate option for the <strong>Miner Villager</strong> mob in the config file.</p>
<p>- Improved the tick value for the <strong>Miner Villager</strong>'s spawn event.</p>
<p>- Set '<strong>Custom_smelting_recipes</strong>' to '<strong>false</strong>' as the default option in the config file.</p>

# 3.5
<p>- Introducing a new thread for the <strong>Blast Furnace x Generator Interaction</strong> event! During this event, players can encounter <strong>three different stages of a deadly effect</strong> in which the player can <strong>die</strong>. This option is introduced to balance the event as a risk reward interaction.</p>
<p>- The <strong>Blast Furnace x Generator Interaction</strong> event will cook any items dropped by animals, even modded ones.</p>
<p>- Added an extra check for the generator's sound feature to ensure it plays only when a valid source is present.</p>
<p>- Moved the furnace damage particle effect to be visible exclusively to the player triggering it.</p>
<p>- Improved the damage logic for different events.</p>

# 3.4
<p><strong>Major Server Crash Fix Update!!!</strong></p>
<p>-&nbsp;Resolved a critical server side crash affected by the following in game interactions:</p>
<ul>
<li><strong>Towel Hanger block.</strong></li>
<li><strong>Generator</strong>&nbsp;<strong>block.</strong></li>
<li><strong>Blast Furnace x Generator Interaction.</strong></li>
<li><strong>Smoker x Generator Interaction.</strong></li>
<li><strong>Underwater lit block Interaction + Furnace x Generator Interaction.</strong></li>
<li><strong>Towel repair.</strong></li>
</ul>
<p>- Revamped the&nbsp;<strong>Cooking Pan transformation&nbsp;</strong>event class.</p>
<p>- Completely rewrote the&nbsp;<strong>Towel Hanger</strong>&nbsp;block class.</p>
<p>- Fixed issues with Tick events not functioning correctly, especially in cases involving the&nbsp;<strong>Blast Furnace x Generator Interaction</strong>&nbsp;and&nbsp;<strong>Underwater lit block Interaction + Furnace x Generator Interaction </strong>events. Tick counts will now accurately track time before triggering subsequent actions.</p>
<p>- Fixed more random values in the code.</p>
<p>- Moved the&nbsp;<strong>Flint and Steel light up</strong>&nbsp;interaction for furnace type blocks to a separate mod with it's features:&nbsp;<strong>Sparkling Flint</strong>, the&nbsp;<strong>Switchgrass block</strong>, and its corresponding drop. (The Mod will be soon&nbsp;available with the following name:&nbsp;<strong>Lit It Up!</strong>)</p>
<p>- Moved to a separate mod the&nbsp;<strong>Experimental Features settings disabler </strong>feature<strong>&nbsp;</strong>to a separate mod<strong>. </strong>(The Mod will be soon&nbsp;available with the followi
...
[2.9] Burning Furnace 2.9 by Eruannie_9 on Nov 01, 2023
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# 2.9
<p>- Fixed a major issue which prevented proper execution of many different events. The issue was due to the incorrect time check within the game. The method '<strong>GetDayTime</strong>' was changed to '<strong>GetGameTime</strong>' within the code.</p>
<p>- Added a spawn rate option for the <strong>Miner Villager</strong> mob in the config file.</p>
<p>- Improved the tick value for the <strong>Miner Villager</strong>'s spawn event.</p>
<p>- Set '<strong>Custom_smelting_recipes</strong>' to '<strong>false</strong>' as the default option in the config file.</p>

# 2.8
<p>- Introducing a new thread for the <strong>Blast Furnace x Generator Interaction</strong> event! During this event, players can encounter <strong>three different stages of a deadly effect</strong> in which the player can <strong>die</strong>. This option is introduced to balance the event as a risk reward interaction.</p>
<p>- The <strong>Blast Furnace x Generator Interaction</strong> event will cook any items dropped by animals, even modded ones.</p>
<p>- Added an extra check for the generator's sound feature to ensure it plays only when a valid source is present.</p>
<p>- Moved the furnace damage particle effect to be visible exclusively to the player triggering it.</p>

# 2.7
<p><span style="font-size: 12px;"><strong>Major Server Crash Fix Update!!!</strong></span></p>
<p><span style="font-size: 12px;">&nbsp;&nbsp;</span></p>
<p><span style="font-size: 12px;">-&nbsp;Resolved a critical server side crash affected by the following in game interactions:</span></p>
<ul>
<li><span style="font-size: 12px;"><strong>Towel Hanger block.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Generator</strong>&nbsp;<strong>block.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Blast Furnace x Generator Interaction.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Smoker x Generator Interaction.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Underwater lit block Interaction + Furnace x Generator Interaction.</strong></span></li>
</ul>
<p><span style="font-size: 12px;">- Revamped the&nbsp;<strong>Cooking Pan transformation&nbsp;</strong>event class.</span></p>
<p><span style="font-size: 12px;">- Completely rewrote the&nbsp;<strong>Towel Hanger</strong>&nbsp;block class.</span></p>
<p><span style="font-size: 12px;">- Fixed issues with Tick events not functioning correctly, especially in cases involving the&nbsp;<strong>Blast Furnace x Generator Interaction</strong>&nbsp;and&nbsp;<strong>Underwater lit block Interaction + Furnace x Generator Interaction </strong>events. Tick counts will now accurately track time before triggering subsequent actions.</span></p>
<p><span style="font-size: 12px;">- Fixed more random values in the code.</span></p>
<p><span style="font-size: 12px;">- Moved the&nbsp;<strong>Flint and Steel light up</strong>&nbsp;interaction for furnace type blocks to a separate mod with it's features:&nbsp;<strong>Spa
...
[1.40] Burning Furnace 1.40 by Eruannie_9 on Oct 31, 2023
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# 1.40
<p>- Fixed a major issue which prevented proper execution of <span style="text-decoration: underline;">many different events</span>. The issue was due to the incorrect time check within the game. The method '<strong>GetDayTime</strong>' was changed to '<strong>GetGameTime</strong>' within the code.</p>
<p>- Added a spawn rate option for the <strong>Miner Villager</strong> mob in the config file.</p>
<p>- Improved the tick value for the <strong>Miner Villager</strong>'s spawn event.</p>
<p>- Set '<strong>Custom_smelting_recipes</strong>' to '<strong>false</strong>' as the default option in the config file.</p>

# 1.39
<p>- Introducing a new thread for the <strong>Blast Furnace x Generator Interaction</strong> event! During this event, players can encounter <strong>three different stages of a deadly effect</strong> in which the player can <strong>die</strong>. This option is introduced to balance the event as a risk reward interaction.</p>
<p>- The <strong>Blast Furnace x Generator Interaction</strong> event will cook any items dropped by animals, even modded ones.</p>
<p>- Added an extra check for the generator's sound feature to ensure it plays only when a valid source is present.</p>
<p>- Moved the furnace damage particle effect to be visible exclusively to the player triggering it.</p>
<p>- Improved the logic for sending packets in the game.</p>

# 1.38
<p><span style="font-size: 12px;"><strong>Major Server Crash Fix Update!!!</strong></span></p>
<p><span style="font-size: 12px;">- Resolved a critical server side crash affected by the following in game interactions: </span></p>
<ul>
<li><span style="font-size: 12px;"><strong>Towel Hanger block.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Generator</strong> <strong>block.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Blast Furnace x Generator Interaction.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Smoker x Generator Interaction.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Underwater lit block Interaction + Furnace x Generator Interaction.</strong></span></li>
</ul>
<p><span style="font-size: 12px;">- Revamped the&nbsp;<strong>Cooking Pan transformation&nbsp;</strong>event class.</span></p>
<p><span style="font-size: 12px;">- Completely rewrote the <strong>Towel Hanger</strong> block class.</span></p>
<p><span style="font-size: 12px;">- Fixed issues with Tick events not functioning correctly, especially in cases involving the <strong>Blast Furnace x Generator Interaction</strong> and <strong>Underwater lit block Interaction + Furnace x Generator Interaction</strong>. Tick counts will now accurately track time before triggering subsequent actions.</span></p>
<p><span style="font-size: 12px;">- Moved the <strong>Flint and Steel light-up</strong> interaction for furnace type blocks to a separate mod with it's features:&nbsp;<strong>Sparkling Flint</strong>, the <strong>Switchgrass block</strong>, and its correspon
...
[3.2] Burning Furnace 3.2 by Eruannie_9 on Sep 26, 2023
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<p>- Added a new functionality that allows you to <strong>turn the furnace "on"</strong> by using a <strong>flint and steel</strong> item. This functionality will be <strong>turned off by default</strong>.</p>
<p style="text-align: left;">- Added configurable furnace surface damage.</p>
<p>- Changed some <strong>trades</strong> for the <strong>Miner Villager</strong> entity.</p>
<p>- Updated the repair recipe for the <strong>Towel</strong> item.&nbsp;Now it will require a <strong>damaged towel, string, and a needle&nbsp;</strong>(the needle won't be consumed).</p>
<p>- Added the starting sound for the <strong>Cooking Pan transformation event</strong>.</p>
<p>- The <strong>particle effect, sound, and burned effect</strong> will exclusively activate when interacting on <strong>sides</strong> of lit furnaces positioned <strong>out of water</strong>.</p>
<p>&nbsp;</p>
[1.36] Burning Furnace 1.36 by Eruannie_9 on Sep 24, 2023
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<p>- Added a new functionality that allows you to&nbsp;<strong>turn the furnace "on"</strong>&nbsp;by using a&nbsp;<strong>flint and steel</strong>&nbsp;item. This functionality will be&nbsp;<strong>turned off by default</strong>.</p>
<p>- Added configurable <strong>Hot surface</strong><strong>&nbsp;</strong>damage.</p>
<p>- Changed some&nbsp;<strong>trades</strong>&nbsp;for the&nbsp;<strong>Miner Villager</strong>&nbsp;entity.</p>
<p>- Updated the repair recipe for the&nbsp;<strong>Towel</strong>&nbsp;item.&nbsp;Now it will require a&nbsp;<strong>damaged towel, string, and a needle&nbsp;</strong>(the needle won't be consumed).</p>
<p>- The&nbsp;<strong>particle effect, sound, and burned effect</strong>&nbsp;will exclusively activate when interacting on&nbsp;<strong>sides</strong>&nbsp;of lit furnaces positioned&nbsp;<strong>out of water</strong>.</p>
<p>- Reduced the likelihood of the <strong>wood blocks</strong> catching <strong>fire</strong> from 5% to 3%.</p>
<p>&nbsp;</p>
[2.5] Burning Furnace 2.5 by Eruannie_9 on Sep 22, 2023
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<p>- Added a new functionality that allows you to <strong>turn the furnace "on"</strong> by using a <strong>flint and steel</strong> item. This functionality will be <strong>turned off by default</strong>.</p>
<p style="text-align: left;">- Added configurable furnace surface damage.</p>
<p>- Changed some <strong>trades</strong> for the <strong>Miner Villager</strong> entity.</p>
<p>- Updated the repair recipe for the <strong>Towel</strong> item.&nbsp;Now it will require a <strong>damaged towel, string, and a needle&nbsp;</strong>(the needle won't be consumed).</p>
<p>- Added the starting sound for the <strong>Cooking Pan transformation event</strong>.</p>
<p>- The <strong>particle effect, sound, and burned effect</strong> will exclusively activate when interacting on <strong>sides</strong> of lit furnaces positioned <strong>out of water</strong>.</p>
<p>&nbsp;</p>
[3.1] Burning Furnace 3.1 by Eruannie_9 on Sep 21, 2023
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<p><strong>HUGE PERFORMANCE UPDATE!!!</strong></p>
<p>&nbsp;</p>
<p><strong>Entity:</strong></p>
<p>- Introduced a new GUI texture menu for the Miner villager entity.</p>
<p>-&nbsp;Slowed down Miner villagers' walking speed and tweaked the speed for the panic goal.</p>
<p>&nbsp;</p>
<p><strong>Events:</strong></p>
<p><strong>-&nbsp;</strong>Optimized the particle effects for the<strong>&nbsp;Smoker x Generator interaction.</strong></p>
<p>- Disabled&nbsp;<strong>Smoker x Generator interaction&nbsp;</strong>and&nbsp;<strong>Blast Furnace x Generator interaction</strong>&nbsp;events when underwater.</p>
<p>- Corrected a visual effect issue when placing a block above the smoker within the&nbsp;<strong>Smoker x Generator interaction</strong>.</p>
<p>- Reduced particle emission for the event&nbsp;<strong>Underwater lit block interaction + Furnace x Generator Interaction</strong>.</p>
<p>- The Pulldown effect (from the event&nbsp;<strong>Furnace x Generator Interaction</strong>) now applies to all entities, not just players.</p>
<p>- Rewrote the Pulldown effect for better and more original functionality.</p>
<p>- Modified the behavior so that the top surface of a&nbsp;<strong>Hot surface</strong>&nbsp;event will damage all entities.</p>
<p>- Included a configuration option to enable/disable&nbsp;<strong>Blast Furnace x Generator interaction</strong>&nbsp;event.</p>
<p>- Added an action delay within the&nbsp;<strong>Lit Furnace/ Smoker/ Blast Furnace interaction&nbsp;</strong>for the case where there isn't enough bypass item to prevent damage&nbsp;<strong>spam</strong>.</p>
<p>- Added Lightning strike event over Generator block.</p>
<p>- Reduced the likelihood of the wood blocks catching fire from 5% to 3%.</p>
<p>&nbsp;</p>
<p><strong>General Improvements:</strong></p>
<p>- Resolved an issue where multiple generators would change states for the same furnace type blocks.&nbsp;&nbsp;</p>
<p>- Enhanced the state transition for lit/unlit furnaces once a generator is placed nearby.</p>
<p>- Improved the code related to NullPoints.</p>
<p>- Implemented a binding mechanism between generator and furnace type blocks.</p>
<p>- Refined the overall logic to prevent players from interacting with a bound furnace block when a generator is nearby.</p>
<p>- Added bounding mechanic to prevent the generator from consuming fuel in all nearby furnace blocks.</p>
[2.4] Burning Furnace 2.4 by Eruannie_9 on Sep 09, 2023
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<p><strong>HUGE PERFORMANCE UPDATE!!!</strong></p>
<p>&nbsp;</p>
<p><strong>Entity:</strong></p>
<p>- Removed explosion resistance and disabled TNT placement when Miner villager becomes stuck.</p>
<p>- Introduced a new GUI texture menu for the Miner villager entity.</p>
<p>-&nbsp;Slowed down Miner villagers' walking speed and tweaked the speed for the panic goal.</p>
<p>&nbsp;</p>
<p><strong>Events:</strong></p>
<p><strong>-&nbsp;</strong>Optimized the particle effects for the<strong>&nbsp;Smoker x Generator interaction.</strong></p>
<p>- Disabled&nbsp;<strong>Smoker x Generator interaction&nbsp;</strong>and&nbsp;<strong>Blast Furnace x Generator interaction</strong>&nbsp;events when underwater.</p>
<p>- Corrected a visual effect issue when placing a block above the smoker within the&nbsp;<strong>Smoker x Generator interaction</strong>.</p>
<p>- Reduced particle emission for the event&nbsp;<strong>Underwater lit block interaction + Furnace x Generator Interaction</strong>.</p>
<p>- The Pulldown effect (from the event&nbsp;<strong>Furnace x Generator Interaction</strong>) now applies to all entities, not just players.</p>
<p>- Rewrote the Pulldown effect for better and more original functionality.</p>
<p>- Modified the behavior so that the top surface of a&nbsp;<strong>Hot surface</strong>&nbsp;event will damage all entities.</p>
<p>- Included a configuration option to enable/disable&nbsp;<strong>Blast Furnace x Generator interaction </strong>and<strong> Wood Burner</strong>&nbsp;events.</p>
<p>- Added an action delay within the&nbsp;<strong>Lit Furnace/ Smoker/ Blast Furnace interaction&nbsp;</strong>for the case where there isn't enough bypass item to prevent damage&nbsp;<strong>spam</strong>.</p>
<p>- Rewrote the event handling for Lightning strikes on Generator block.</p>
<p>- Reduced the likelihood of the wood blocks catching fire from 5% to 3%.</p>
<p>&nbsp;</p>
<p><strong>General Improvements:</strong></p>
<p>- Resolved an issue where multiple generators would change states for the same furnace type blocks.&nbsp;&nbsp;</p>
<p>- Enhanced the state transition for lit/unlit furnaces once a generator is placed nearby.</p>
<p>- Improved the code related to NullPoints.</p>
<p>- Implemented a binding mechanism between generator and furnace type blocks.</p>
<p>- Refined the overall logic to prevent players from interacting with a bound furnace block when a generator is nearby.</p>
<p>- Added bounding mechanic to prevent the generator from consuming fuel in all nearby furnace blocks.</p>
[1.35] Burning Furnace 1.35 by Eruannie_9 on Sep 05, 2023
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<p><span style="font-size: 14px;"><strong>HUGE PERFORMANCE UPDATE!!!</strong></span></p>
<p>&nbsp;</p>
<p><strong>Entity:</strong></p>
<p>- Adjusted the entity shape and size of the Miner villager to prevent it from becoming stuck inside caves.</p>
<p>- Removed explosion resistance and disabled TNT placement when Miner villager becomes stuck.</p>
<p>- Introduced a new GUI texture menu for the Miner villager entity.</p>
<p>-&nbsp;Slowed down Miner villagers' walking speed and tweaked the speed for the panic goal.</p>
<p>&nbsp;</p>
<p><strong>Events:</strong></p>
<p><strong>- </strong>Optimized the particle effects for the<strong> Smoker x Generator interaction.</strong></p>
<p>- Disabled <strong>Smoker x Generator interaction&nbsp;</strong>and <strong>Blast Furnace x Generator interaction</strong> events when underwater.</p>
<p>- Corrected a visual effect issue when placing a block above the smoker within the <strong>Smoker x Generator interaction</strong>.</p>
<p>- Reduced particle emission for the event&nbsp;<strong>Underwater lit block interaction + Furnace x Generator Interaction</strong>.</p>
<p>- The Pulldown effect (from the event <strong>Furnace x Generator Interaction</strong>) now applies to all entities, not just players.</p>
<p>- Rewrote the Pulldown effect for better and more original functionality.</p>
<p>- Modified the behavior so that the top surface of a <strong>Hot surface</strong> event will damage all entities.</p>
<p>- Included a configuration option to enable/disable&nbsp;<strong>Blast Furnace x Generator interaction </strong>and<strong> Wood Burner</strong>&nbsp;events.</p>
<p>- Added an action delay within the&nbsp;<strong>Lit Furnace/ Smoker/ Blast Furnace interaction&nbsp;</strong>for the case where there isn't enough bypass item to prevent damage <strong>spam</strong>.</p>
<p>- Rewrote the event handling for Lightning strikes on Generator block.</p>
<p>&nbsp;</p>
<p><strong>General Improvements:</strong></p>
<p><del>- Resolved an issue where multiple generators would change states of the same furnace type block.</del>&nbsp; <strong>Still present...</strong></p>
<p>- Enhanced the state transition for lit/unlit furnaces once a generator is placed nearby.</p>
<p>- Improved the code related to NullPoints.</p>
<p>- Implemented a binding mechanism between generator and furnace type blocks.</p>
<p>- Updated the registry value for the Cooking pan transformation event to use forge registries.</p>
<p>- Refined the overall logic to prevent players from interacting with a bound furnace block when a generator is nearby.</p>
[2.3] Burning Furnace 2.3 by Eruannie_9 on Sep 03, 2023
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<p>- Updated Panic mode.</p>
<p>- Implemented Random Walking goal.</p>
<p>- Introduced the possibility of fire occurring near lit furnace blocks when a wooden material block is nearby.&nbsp;</p>
<p>- Resized the miner villager entity.</p>
<p>- Adjusted the entity's shape to prevent it from getting stuck in the mines.</p>
<p>- Now, the villager will follow the player if they are holding&nbsp;<strong>Molten_food_waste</strong>&nbsp;or&nbsp;<strong>Burned_food_powder</strong>. If the entity becomes stuck and the player holds one of the tempting items, the entity will place 1 TNT block in front of itself, directed towards the player, in order to clear the way.</p>
<p>&nbsp;</p>
[3.0] Burning Furnace 3.0 by Eruannie_9 on Aug 19, 2023
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<p>- Initial release for Minecraft 1.19.4 Forge.</p>
<p>- Missing features from previous versions include: thunder destruction (with lightning hits), miner villager entity placing TNTs, but with a corrected entity shape, and the entity will no longer have explosion resistance.</p>
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