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Burnt

Burnt

by pxlbnk • Downloads: 0 • Followers: 0
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Fire

We've watched it, played with it, and shouted angrily at it in Minecraft since the early early days. But it's not great, behaves badly, takes things from us and doesn't give back… so what if it could be something better?

This is BURNT. A Vanilla fire enhancing mod, if you light it, it will burn… Not disappear… BURN. In return, wooden structures and trees remain, burnt and twisted, and with resources you can use.

Finally a good use for the flint and steel.

Start a FIRE

  • Light a block with flint and steel
  • Fire an arrow from a FLAME enchanted bow
  • Set a FIRE BARREL and stand back
  • Explode a creeper with flame arrows
  • Pour on some LAVA
  • Lightning strikes

Watch it BURN

  • Blocks smolder, blaze, spread, and burn
  • Smoke, ember, and ash effects
  • Distant smoke plumes
  • Integrated WIND SYSTEM controls the direction and intensity of a fire
  • Read the wind with FLAGS
  • Biome aware - hot/dry burns larger than cold/wet

Control the BLAZE

  • Discover or craft the fire extinguisher
  • Use a wind charge to extinguish fires
  • Iron golems help fight village fires
  • Rain dampens the spread
  • Fully CONFIGURABLE

In an emergency: /burnt killFire

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.21.1
Forge
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Neoforge
22h ago 1
1.20.1
Forge
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Forge
22h ago 1
1.21.1
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.21.1
Forge
22h ago 1
1.20.1
Forge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge
22h ago 1
1.21.1
Forge
22h ago 1
1.20.1
Neoforge
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Fabric
22h ago 1
1.21.1
Fabric
22h ago 1
1.21.1
Neoforge
22h ago 1
1.21.1
Neoforge
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Forge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.4
Forge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.1
Forge
22h ago 1
[0.1.6.2] Burnt 0.1.6.2 by pxlbnk on Oct 14, 2026
Download
## Burnt Basic

### Changes

  • Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls
no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand.
  • Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward
Spread were showing as raw text in the config screen.

### Fixes

  • Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed
another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid
underneath, like it does in vanilla.
  • Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the
stone or netherrack around a pool slipped past the check and spread from there.
  • Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless
you were holding silk touch. They now drop clay balls when mined normally and the block itself
with silk touch, matching plain cracked terracotta.
  • Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a
handful of clay. That was a second, hidden drop running on every break, which also handed out the
wrong colour's loot.
  • Flames in long-distance smoke floated above the fire.** They were being placed against a
scattered position rather than the burning block, so they hung up to three blocks too high. They
now sit in the block that's actually alight.
  • Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item
texture.
  • Chipped and other block-variant mods burned far too fast.** One block catching could take a
whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla
wood.
  • TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the
fuel. Pit kilns, log piles, charcoal piles and forges are now left alone.
  • Misc tweaks and fixes**

## Burnt Basic

### Changes

  • Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls
no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand.
  • Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward
Spread were showing as raw text in the config screen.

### Fixes

  • Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed
another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid
underneath, like it does in vanilla.
  • Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the
stone or netherrack around a pool slipped past the check and spread from there.
  • Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless
you were holding silk touch. They now drop clay balls when mined normally and the block itself
with silk touch, matching plain cracked terracotta.
  • Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a
handful of clay. That was a second, hidden drop running on every break, which also handed out the
wrong colour's loot.
  • Flames in long-distance smoke floated above the fire.** They were being placed against a
scattered position rather than the burning block, so they hung up to three blocks too high. They
now sit in the block that's actually alight.
  • Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item
texture.
  • Chipped and other block-variant mods burned far too fast.** One block catching could take a
whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla
wood.
  • TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the
fuel. Pit kilns, log piles, charcoal piles and forges are now left alone.
  • Misc tweaks and fixes**

[1.10.5.2] Burnt 1.10.5.2 by pxlbnk on Oct 14, 2026
Download
## Burnt Basic

### Changes

  • Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls
no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand.
  • Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward
Spread were showing as raw text in the config screen.

### Fixes

  • Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed
another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid
underneath, like it does in vanilla.
  • Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the
stone or netherrack around a pool slipped past the check and spread from there.
  • Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless
you were holding silk touch. They now drop clay balls when mined normally and the block itself
with silk touch, matching plain cracked terracotta.
  • Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a
handful of clay. That was a second, hidden drop running on every break, which also handed out the
wrong colour's loot.
  • Flames in long-distance smoke floated above the fire.** They were being placed against a
scattered position rather than the burning block, so they hung up to three blocks too high. They
now sit in the block that's actually alight.
  • Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item
texture.
  • Chipped and other block-variant mods burned far too fast.** One block catching could take a
whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla
wood.
  • TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the
fuel. Pit kilns, log piles, charcoal piles and forges are now left alone.
  • Misc tweaks and fixes**

[1.10.5.2] Burnt 1.10.5.2 by pxlbnk on Oct 14, 2026
Download
## Burnt Basic

### Changes

  • Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls
no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand.
  • Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward
Spread were showing as raw text in the config screen.

### Fixes

  • Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed
another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid
underneath, like it does in vanilla.
  • Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the
stone or netherrack around a pool slipped past the check and spread from there.
  • Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless
you were holding silk touch. They now drop clay balls when mined normally and the block itself
with silk touch, matching plain cracked terracotta.
  • Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a
handful of clay. That was a second, hidden drop running on every break, which also handed out the
wrong colour's loot.
  • Flames in long-distance smoke floated above the fire.** They were being placed against a
scattered position rather than the burning block, so they hung up to three blocks too high. They
now sit in the block that's actually alight.
  • Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item
texture.
  • Chipped and other block-variant mods burned far too fast.** One block catching could take a
whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla
wood.
  • TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the
fuel. Pit kilns, log piles, charcoal piles and forges are now left alone.
  • Misc tweaks and fixes**

[1.10.5.2] Burnt 1.10.5.2 by pxlbnk on Oct 14, 2026
Download
## Burnt Basic

### Changes

  • Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls
no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand.
  • Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward
Spread were showing as raw text in the config screen.

### Fixes

  • Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed
another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid
underneath, like it does in vanilla.
  • Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the
stone or netherrack around a pool slipped past the check and spread from there.
  • Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless
you were holding silk touch. They now drop clay balls when mined normally and the block itself
with silk touch, matching plain cracked terracotta.
  • Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a
handful of clay. That was a second, hidden drop running on every break, which also handed out the
wrong colour's loot.
  • Flames in long-distance smoke floated above the fire.** They were being placed against a
scattered position rather than the burning block, so they hung up to three blocks too high. They
now sit in the block that's actually alight.
  • Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item
texture.
  • Chipped and other block-variant mods burned far too fast.** One block catching could take a
whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla
wood.
  • TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the
fuel. Pit kilns, log piles, charcoal piles and forges are now left alone.
  • Misc tweaks and fixes**

[1.10.5.2] Burnt 1.10.5.2 by pxlbnk on Oct 14, 2026
Download
## Burnt Basic

### Changes

  • Cracked terracotta is randomly rotated.** Each face has a different crack pattern, so walls
no longer look tiled. Applies whether you crack it with a pickaxe, burn it, or place it by hand.
  • Burn Spread settings now have proper names.** Wood Spread, Dark Oak Spread and Wood Downward
Spread were showing as raw text in the config screen.

### Fixes

  • Fire could be stacked on fire.** Clicking the top of a flame with flint and steel placed
another flame above it, so repeated clicks built a tower of fire. Fire now needs something solid
underneath, like it does in vanilla.
  • Distant fires were still being lit by lava with lava catch turned off.** A fire landing on the
stone or netherrack around a pool slipped past the check and spread from there.
  • Cracked terracotta dropped nothing.** The 16 coloured versions gave you no drop at all unless
you were holding silk touch. They now drop clay balls when mined normally and the block itself
with silk touch, matching plain cracked terracotta.
  • Cracked terracotta also dropped clay when it shouldn't.** Silk touch gave you the block *and* a
handful of clay. That was a second, hidden drop running on every break, which also handed out the
wrong colour's loot.
  • Flames in long-distance smoke floated above the fire.** They were being placed against a
scattered position rather than the burning block, so they hung up to three blocks too high. They
now sit in the block that's actually alight.
  • Pale oak doors had no icon.** The burnt and smouldering pale oak doors were missing their item
texture.
  • Chipped and other block-variant mods burned far too fast.** One block catching could take a
whole floor or wall in about a second. Modded wood now chars at the same gradual rate as vanilla
wood.
  • TerraFirmaCraft pit kilns burned themselves down.** Lighting one destroyed the kiln and lost the
fuel. Pit kilns, log piles, charcoal piles and forges are now left alone.
  • Misc tweaks and fixes**

# Burnt — 1.10.5

  • New smoke and fire mechanics
  • Many optimisations
  • Compats with Quark and Terralith added

## Fire spread

  • Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds
  • Dark oak burns slower still than other woods
  • Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground
  • Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn
  • Lightning no longer starts fires by default
  • New settings: Wood Spread, Dark Oak Spread, and a downward spread control

## Performance

  • Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%)
  • Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down
  • Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes
  • The collapse code does roughly a sixth of the work it used to
  • Collapsing blocks no longer spray dropped items everywhere when they land awkwardly

## Ice and snow

  • Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla)
  • Fire now melts snow layers, snow blocks and powder snow
  • Burning grass now melts the snow on top of it every time — it used to be random

## Claimed chunks

  • Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims
  • A block that was already burning when a chunk gets claimed now goes out instead of carrying on
  • New setting to allow burning in claimed chunks if you want the old behaviour
  • New /burnt noburn command — mark any area as fire-free, no claim mod needed**
  • /burnt noburn here protects the chunk you're standing in, from bedrock to sky
  • /burnt noburn add <corner> <corner> protects any box you like — give the two corners in any order
  • /burnt noburn list, remove <number> and clear to manage them
  • Op-only, and the regions are saved with the world so they survive restarts
  • Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod
  • Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out

## Smoke and flames

  • Smoke now disappears when it hits something solid instead of bunching up under ceilings
  • Smoke still drifts up through leaves and fences, but glass stops it
  • Smoke particles vary in brightness, giving plumes more depth
  • Smoke lasts for a wider range of times, so it no longer all fades at the same height
  • Flames are now visible at the base of distant fires
  • "Distant Smoke" is now called "Distant Plumes" and is off by default

## Other mods

  • Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing
  • TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs
  • Nature's Spirit**: joshua logs now burn as small logs
  • Regions Unexplored**: barley now burns like tall grass

## New

  • Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss
  • The block mappings pack now ships with the mod and installs itself**
  • On first run, Burnt drops an editable pack into config/burnt/mappings/ called "Burnt Block Mappings"
  • It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each
  • Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away
  • It applies to every world, not just one save, so you set it up once
  • Edits take effect with /reload — no restart needed
  • It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch

## Fixes

  • Burnt wood walls now connect to each other properly
  • Fixed a crash when a wall reached the ember stage
  • Flint and steel now works in the rain when you're under cover
  • Flint and steel now works properly with TerraFirmaCraft installed
  • Stripped logs now turn into smouldering stripped logs, not stripped wood
  • Recovering grass no longer renders with gaps
  • Fixed missing textures that showed as pink and black blocks

## Note on settings

Settings only take their new default when they aren't already in your config file, so if you're
upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they
were renamed internally so their new "off" defaults do apply on upgrade.
# Burnt — 1.10.5

  • New smoke and fire mechanics
  • Many optimisations
  • Compats with Quark and Terralith added

## Fire spread

  • Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds
  • Dark oak burns slower still than other woods
  • Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground
  • Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn
  • Lightning no longer starts fires by default
  • New settings: Wood Spread, Dark Oak Spread, and a downward spread control

## Performance

  • Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%)
  • Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down
  • Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes
  • The collapse code does roughly a sixth of the work it used to
  • Collapsing blocks no longer spray dropped items everywhere when they land awkwardly

## Ice and snow

  • Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla)
  • Fire now melts snow layers, snow blocks and powder snow
  • Burning grass now melts the snow on top of it every time — it used to be random

## Claimed chunks

  • Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims
  • A block that was already burning when a chunk gets claimed now goes out instead of carrying on
  • New setting to allow burning in claimed chunks if you want the old behaviour
  • New /burnt noburn command — mark any area as fire-free, no claim mod needed**
  • /burnt noburn here protects the chunk you're standing in, from bedrock to sky
  • /burnt noburn add <corner> <corner> protects any box you like — give the two corners in any order
  • /burnt noburn list, remove <number> and clear to manage them
  • Op-only, and the regions are saved with the world so they survive restarts
  • Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod
  • Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out

## Smoke and flames

  • Smoke now disappears when it hits something solid instead of bunching up under ceilings
  • Smoke still drifts up through leaves and fences, but glass stops it
  • Smoke particles vary in brightness, giving plumes more depth
  • Smoke lasts for a wider range of times, so it no longer all fades at the same height
  • Flames are now visible at the base of distant fires
  • "Distant Smoke" is now called "Distant Plumes" and is off by default

## Other mods

  • Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing
  • TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs
  • Nature's Spirit**: joshua logs now burn as small logs
  • Regions Unexplored**: barley now burns like tall grass

## New

  • Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss
  • The block mappings pack now ships with the mod and installs itself**
  • On first run, Burnt drops an editable pack into config/burnt/mappings/ called "Burnt Block Mappings"
  • It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each
  • Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away
  • It applies to every world, not just one save, so you set it up once
  • Edits take effect with /reload — no restart needed
  • It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch

## Fixes

  • Burnt wood walls now connect to each other properly
  • Fixed a crash when a wall reached the ember stage
  • Flint and steel now works in the rain when you're under cover
  • Flint and steel now works properly with TerraFirmaCraft installed
  • Stripped logs now turn into smouldering stripped logs, not stripped wood
  • Recovering grass no longer renders with gaps
  • Fixed missing textures that showed as pink and black blocks

## Note on settings

Settings only take their new default when they aren't already in your config file, so if you're
upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they
were renamed internally so their new "off" defaults do apply on upgrade.
# Burnt — 1.10.5

  • New smoke and fire mechanics
  • Many optimisations
  • Compats with Quark and Terralith added

## Fire spread

  • Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds
  • Dark oak burns slower still than other woods
  • Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground
  • Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn
  • Lightning no longer starts fires by default
  • New settings: Wood Spread, Dark Oak Spread, and a downward spread control

## Performance

  • Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%)
  • Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down
  • Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes
  • The collapse code does roughly a sixth of the work it used to
  • Collapsing blocks no longer spray dropped items everywhere when they land awkwardly

## Ice and snow

  • Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla)
  • Fire now melts snow layers, snow blocks and powder snow
  • Burning grass now melts the snow on top of it every time — it used to be random

## Claimed chunks

  • Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims
  • A block that was already burning when a chunk gets claimed now goes out instead of carrying on
  • New setting to allow burning in claimed chunks if you want the old behaviour
  • New /burnt noburn command — mark any area as fire-free, no claim mod needed**
  • /burnt noburn here protects the chunk you're standing in, from bedrock to sky
  • /burnt noburn add <corner> <corner> protects any box you like — give the two corners in any order
  • /burnt noburn list, remove <number> and clear to manage them
  • Op-only, and the regions are saved with the world so they survive restarts
  • Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod
  • Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out

## Smoke and flames

  • Smoke now disappears when it hits something solid instead of bunching up under ceilings
  • Smoke still drifts up through leaves and fences, but glass stops it
  • Smoke particles vary in brightness, giving plumes more depth
  • Smoke lasts for a wider range of times, so it no longer all fades at the same height
  • Flames are now visible at the base of distant fires
  • "Distant Smoke" is now called "Distant Plumes" and is off by default

## Other mods

  • Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing
  • TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs
  • Nature's Spirit**: joshua logs now burn as small logs
  • Regions Unexplored**: barley now burns like tall grass

## New

  • Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss
  • The block mappings pack now ships with the mod and installs itself**
  • On first run, Burnt drops an editable pack into config/burnt/mappings/ called "Burnt Block Mappings"
  • It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each
  • Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away
  • It applies to every world, not just one save, so you set it up once
  • Edits take effect with /reload — no restart needed
  • It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch

## Fixes

  • Burnt wood walls now connect to each other properly
  • Fixed a crash when a wall reached the ember stage
  • Flint and steel now works in the rain when you're under cover
  • Flint and steel now works properly with TerraFirmaCraft installed
  • Stripped logs now turn into smouldering stripped logs, not stripped wood
  • Recovering grass no longer renders with gaps
  • Fixed missing textures that showed as pink and black blocks

## Note on settings

Settings only take their new default when they aren't already in your config file, so if you're
upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they
were renamed internally so their new "off" defaults do apply on upgrade.
# Burnt — 1.10.5

  • New smoke and fire mechanics
  • Many optimisations
  • Compats with Quark and Terralith added

## Fire spread

  • Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds
  • Dark oak burns slower still than other woods
  • Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground
  • Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn
  • Lightning no longer starts fires by default
  • New settings: Wood Spread, Dark Oak Spread, and a downward spread control

## Performance

  • Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%)
  • Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down
  • Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes
  • The collapse code does roughly a sixth of the work it used to
  • Collapsing blocks no longer spray dropped items everywhere when they land awkwardly

## Ice and snow

  • Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla)
  • Fire now melts snow layers, snow blocks and powder snow
  • Burning grass now melts the snow on top of it every time — it used to be random

## Claimed chunks

  • Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims
  • A block that was already burning when a chunk gets claimed now goes out instead of carrying on
  • New setting to allow burning in claimed chunks if you want the old behaviour
  • New /burnt noburn command — mark any area as fire-free, no claim mod needed**
  • /burnt noburn here protects the chunk you're standing in, from bedrock to sky
  • /burnt noburn add <corner> <corner> protects any box you like — give the two corners in any order
  • /burnt noburn list, remove <number> and clear to manage them
  • Op-only, and the regions are saved with the world so they survive restarts
  • Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod
  • Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out

## Smoke and flames

  • Smoke now disappears when it hits something solid instead of bunching up under ceilings
  • Smoke still drifts up through leaves and fences, but glass stops it
  • Smoke particles vary in brightness, giving plumes more depth
  • Smoke lasts for a wider range of times, so it no longer all fades at the same height
  • Flames are now visible at the base of distant fires
  • "Distant Smoke" is now called "Distant Plumes" and is off by default

## Other mods

  • Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing
  • TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs
  • Nature's Spirit**: joshua logs now burn as small logs
  • Regions Unexplored**: barley now burns like tall grass

## New

  • Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss
  • The block mappings pack now ships with the mod and installs itself**
  • On first run, Burnt drops an editable pack into config/burnt/mappings/ called "Burnt Block Mappings"
  • It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each
  • Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away
  • It applies to every world, not just one save, so you set it up once
  • Edits take effect with /reload — no restart needed
  • It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch

## Fixes

  • Burnt wood walls now connect to each other properly
  • Fixed a crash when a wall reached the ember stage
  • Flint and steel now works in the rain when you're under cover
  • Flint and steel now works properly with TerraFirmaCraft installed
  • Stripped logs now turn into smouldering stripped logs, not stripped wood
  • Recovering grass no longer renders with gaps
  • Fixed missing textures that showed as pink and black blocks

## Note on settings

Settings only take their new default when they aren't already in your config file, so if you're
upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they
were renamed internally so their new "off" defaults do apply on upgrade.
# Burnt — 1.10.5

  • New smoke and fire mechanics
  • Many optimisations
  • Compats with Quark and Terralith added

## Fire spread

  • Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds
  • Dark oak burns slower still than other woods
  • Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground
  • Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn
  • Lightning no longer starts fires by default
  • New settings: Wood Spread, Dark Oak Spread, and a downward spread control

## Performance

  • Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%)
  • Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down
  • Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes
  • The collapse code does roughly a sixth of the work it used to
  • Collapsing blocks no longer spray dropped items everywhere when they land awkwardly

## Ice and snow

  • Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla)
  • Fire now melts snow layers, snow blocks and powder snow
  • Burning grass now melts the snow on top of it every time — it used to be random

## Claimed chunks

  • Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims
  • A block that was already burning when a chunk gets claimed now goes out instead of carrying on
  • New setting to allow burning in claimed chunks if you want the old behaviour
  • New /burnt noburn command — mark any area as fire-free, no claim mod needed**
  • /burnt noburn here protects the chunk you're standing in, from bedrock to sky
  • /burnt noburn add <corner> <corner> protects any box you like — give the two corners in any order
  • /burnt noburn list, remove <number> and clear to manage them
  • Op-only, and the regions are saved with the world so they survive restarts
  • Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod
  • Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out

## Smoke and flames

  • Smoke now disappears when it hits something solid instead of bunching up under ceilings
  • Smoke still drifts up through leaves and fences, but glass stops it
  • Smoke particles vary in brightness, giving plumes more depth
  • Smoke lasts for a wider range of times, so it no longer all fades at the same height
  • Flames are now visible at the base of distant fires
  • "Distant Smoke" is now called "Distant Plumes" and is off by default

## Other mods

  • Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing
  • TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs
  • Nature's Spirit**: joshua logs now burn as small logs
  • Regions Unexplored**: barley now burns like tall grass

## New

  • Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss
  • The block mappings pack now ships with the mod and installs itself**
  • On first run, Burnt drops an editable pack into config/burnt/mappings/ called "Burnt Block Mappings"
  • It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each
  • Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away
  • It applies to every world, not just one save, so you set it up once
  • Edits take effect with /reload — no restart needed
  • It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch

## Fixes

  • Burnt wood walls now connect to each other properly
  • Fixed a crash when a wall reached the ember stage
  • Flint and steel now works in the rain when you're under cover
  • Flint and steel now works properly with TerraFirmaCraft installed
  • Stripped logs now turn into smouldering stripped logs, not stripped wood
  • Recovering grass no longer renders with gaps
  • Fixed missing textures that showed as pink and black blocks

## Note on settings

Settings only take their new default when they aren't already in your config file, so if you're
upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they
were renamed internally so their new "off" defaults do apply on upgrade.
# Burnt — 1.10.5

  • New smoke and fire mechanics
  • Many optimisations
  • Compats with Quark and Terralith added

## Fire spread

  • Wood now burns and spreads much more slowly, so a house takes minutes rather than seconds
  • Dark oak burns slower still than other woods
  • Fire spreads downwards far less through planks, slabs, stairs, fences and gates — a roof fire no longer burns to the ground
  • Same for logs, unless the log is a bare trunk, so single trees still burn all the way down and 2x2 trees are much harder to burn
  • Lightning no longer starts fires by default
  • New settings: Wood Spread, Dark Oak Spread, and a downward spread control

## Performance

  • Far fewer smoke particles, with a new Smoke Density setting (defaults to 40%)
  • Smoke now caps itself automatically so big fires thin out instead of dragging the frame rate down
  • Collapsing blocks are limited to 20 per second, so burning buildings no longer cause lag spikes
  • The collapse code does roughly a sixth of the work it used to
  • Collapsing blocks no longer spray dropped items everywhere when they land awkwardly

## Ice and snow

  • Ice now melts into water instead of just vanishing (it evaporates in the Nether, like vanilla)
  • Fire now melts snow layers, snow blocks and powder snow
  • Burning grass now melts the snow on top of it every time — it used to be random

## Claimed chunks

  • Fire no longer burns inside or spreads into chunks claimed with FTB Chunks or Open Parties and Claims
  • A block that was already burning when a chunk gets claimed now goes out instead of carrying on
  • New setting to allow burning in claimed chunks if you want the old behaviour
  • New /burnt noburn command — mark any area as fire-free, no claim mod needed**
  • /burnt noburn here protects the chunk you're standing in, from bedrock to sky
  • /burnt noburn add <corner> <corner> protects any box you like — give the two corners in any order
  • /burnt noburn list, remove <number> and clear to manage them
  • Op-only, and the regions are saved with the world so they survive restarts
  • Useful for spawn, shared builds, event arenas, museums, or any server that doesn't run a claim mod
  • Works the same way the claim protection does: nothing catches fire, nothing spreads in, and anything already burning inside goes out

## Smoke and flames

  • Smoke now disappears when it hits something solid instead of bunching up under ceilings
  • Smoke still drifts up through leaves and fences, but glass stops it
  • Smoke particles vary in brightness, giving plumes more depth
  • Smoke lasts for a wider range of times, so it no longer all fades at the same height
  • Flames are now visible at the base of distant fires
  • "Distant Smoke" is now called "Distant Plumes" and is off by default

## Other mods

  • Cold Sweat**: burning and smouldering blocks now give off heat properly, with sensible levels — standing on smouldering grass warms you slowly rather than doing nothing
  • TerraFirmaCraft**: 141 plants now burn correctly, and supports now break instead of turning into logs
  • Nature's Spirit**: joshua logs now burn as small logs
  • Regions Unexplored**: barley now burns like tall grass

## New

  • Bonemeal turns burnt grass into recovering grass, and recovering grass into grass — over an area, like bonemealing moss
  • The block mappings pack now ships with the mod and installs itself**
  • On first run, Burnt drops an editable pack into config/burnt/mappings/ called "Burnt Block Mappings"
  • It's a normal datapack you can open and edit — 43 files, one per burn type, plus a README explaining each
  • Use it to tell Burnt how blocks from other mods should burn: which ones become smouldering logs, which become planks, which just burn away
  • It applies to every world, not just one save, so you set it up once
  • Edits take effect with /reload — no restart needed
  • It's only written if it isn't already there, so your changes are never overwritten. Delete it and it comes back fresh next launch

## Fixes

  • Burnt wood walls now connect to each other properly
  • Fixed a crash when a wall reached the ember stage
  • Flint and steel now works in the rain when you're under cover
  • Flint and steel now works properly with TerraFirmaCraft installed
  • Stripped logs now turn into smouldering stripped logs, not stripped wood
  • Recovering grass no longer renders with gaps
  • Fixed missing textures that showed as pink and black blocks

## Note on settings

Settings only take their new default when they aren't already in your config file, so if you're
upgrading you'll keep your current values. Lightning and Distant Plumes are the exceptions — they
were renamed internally so their new "off" defaults do apply on upgrade.
Fixes and improvements
Fixes and improvements
Fixes and improvements
Fixes and improvements
Fixes and improvements
Fixes and improvements
  • Aeronautics compat improvements
  • Fire can spread from subspace to the world
  • Distant smoke no longer rotates with Aernautic creations
  • Fixed Sable crashes
  • Bug fixes
Major performance bug FIX - Villagers were scanning WAY too far for fires
  • Improvements to forest and grass recovery
  • New recovering grass texture
  • Optimization improvements
  • Bug fixes
  • Rewritten code, no longer MCreator
  • All new config
  • Added wind system
  • Improved biome system
  • Full optimisation pass
  • Bug fixes
  • Rewritten code, no longer MCreator
  • All new config
  • Added wind system
  • Improved biome system
  • Full optimisation pass
  • Bug fixes
Ported to 1.20.1
Bug fixes
  • bug fixes
  • Fixed red flag recipe
  • Water splash potions extinguish fire
  • Bug fixes
  • Fixed red flag recipe
  • water splash potions extinguish fire
Ported to 1.20.1
  • Rewritten code, no longer MCreator
  • All new config
  • Added wind system
  • Improved biome system
  • Full optimisation pass
  • Bug fixes
1.10.0

  • Rewritten code, no longer MCreator
  • All new config
  • Added wind system
  • Improved biome system
  • Full optimisation pass
  • Bug fixes

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