I've partnered with RocketNode Hosting!
RocketNode provides top-tier server hosting worldwide, allowing you to set up your server with just a few clicks! Their intuitive dashboard makes server management a breeze, and you can even schedule automatic restarts without needing any coding knowledge.
Use the code LANCE5057 to get 25% off your first month on any of their gaming servers. Get started here: https://rocketnode.com/lance5057

Killing an animal nets barely a few bits, maybe some meat and a few leathers, and then the rest just disappears. Such a waste!
Butchercraft changes that by adding a butchering system. It goes through every step from slaughter to cooking, netting much more than before by breaking down the entire animal.
Requirements:
NeoForge/Forge - This is a NeoForge only mod. Forge was used for past updates.
Features:
Butcherknife - A razor sharp blade made to swiftly slaughter an animal and cut through meat. Meathook - A set of metal hooks along a bar to hang carcasses from. Makes butchery easier especially with large creatures. Butcher Block - A wooden table to butcher small animals and cut things up with a knife. Meat Grinder - Grinds meat into mince and can even double as a sausage stuffer. Food! - Tons of new types of meat and ,when combine with Extra Delight, recipes to go with them.
Modpack Makers:
The following things can be edited and added to via JSON datapacks:
Meathook/Butcherblock - Uses a somewhat complex system to load a block or item model then animate them. Takes a single item, outputs loot tables. Butcher Knife - Uses a loottable, activated when right clicking on specified entity.
FAQ:
Q: Can I use this in my modpack?
A: Of course! Just follow the rules of the license, don't rehost the jar, and don't claim the mod as your own.
Q: Can you backport?
A: No, never ask a modder that.
Spoiler

All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
| 1d ago | 1 | ||||
|
R
2.3.3
|
1d ago | 1 | |||
| 1d ago | 1 | ||||
| 1d ago | 1 |
Fixed a crash sometimes caused by breeding event not having a proper child.
Meat hook and Butcher block now have extended hitboxes!
Bug fixes!
PPE render fix
EMI support added.
Tagged sinew as string.
Fixed missing oxtail tag
Fixed loc
Fixes Tags.
Fixed missing tags
Fixed conflicts with other mods
Fixed graphical issues
Changed hood army spawns:
Reduced spawn rate
Armies can now only spawn when the entity can see the sky (no more caves full of animals)
Armies can only spawn in the overworld
Other misc fixes
Fixed an item duplication issue.
Fixed Loc issues with Effects.
- Added Butcher Block, a wooden table for butchering small game and cutting up items.
- Added Grinder, used for grinding up meat and extruding sausages.
- Added Chicken butchering.
- Added Rabbit butchering.
- Added Goat butchering.
- Added wearables, they make animals follow you at a greater speed than leads. Can spawn on mobs, making nearby animals hostile to you.
- Added Blood as a fluid
- Added Barn Wood
- Added Taxidermy blocks. Stationary models of animals.
- Added Sausage and Blood Sausage.
- Added PPE wearables.
- Added Soap.
- Added negative effects to butchering. Prevented by PPE or by cleaning off with soap.
- Added Heads and Skulls of all butcherable animals. Can be worn but not suggested due to clipping issues.