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Cable Facades

Cable Facades

by Thepigcat76 • Downloads: 0 • Followers: 0
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Changelog
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This mod adds Facade support for all most cables/blocks in the game !

You can manually add entries in the config file at cable_facades-common.toml

#List of blocks that are allowed to be covered. Supports '*' as a wildcard.
blocks = ["pipez:*_pipe", "mekanism:*_cable", "etc.."]

 Tag is also available for blocks #cable_facades:supports_facade

Share your configs in our Discord so that we expand support !

When holding a wrench:

 

Coming soon:

  • 1.21.1
  • Connected Textures support
  • Light Emitting Blocks
  • Light Obstruction

Looking for a server?

Hey, if you are looking for a way to play modded minecraft with your friends and also want to support me, I highly recommend using Bisect Hosting. They provide amazing 24/7 support, fast response times and affordable prices! In fact, they even provided a discount code to get 25% off your first purchase.

bisect_partnership_image

Thank you!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Forge
1d ago 1
26.1.2
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
26.1.2
Neoforge
1d ago 1
26.1.2
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
26.1.2
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.19.2
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
Cable Facades 2.1.4 for 26.1.2

Changes:
  • Fixed a crash when rendering facades of some blocks with Sodium 0.8 (Create Deco catwalks on directional facades and covers)
  • Fixed facades of some blocks rendering as invisible with Sodium 0.8 and CodeChickenLib installed (Create Deco supports)

Cable Facades 2.1.4 for 1.21.1

Changes:
  • Fixed a crash when rendering facades of some blocks with Sodium 0.8 (Create Deco catwalks on directional facades and covers)
  • Fixed facades of some blocks rendering as invisible with Sodium 0.8 and CodeChickenLib installed (Create Deco supports)

Cable Facades 2.1.3 for 1.20.1

Changes:
  • Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)
  • Fixed facades not rendering after reloading a world or switching dimension, by mimicking NeoForge's ChunkWatchEvent.Sent timing via a ChunkMap mixin

Cable Facades 2.1.3 for 1.18.2

Changes:
  • Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)
  • Fixed facades not rendering after reloading a world or switching dimension, by mimicking NeoForge's ChunkWatchEvent.Sent timing via a ChunkMap mixin

Cable Facades 2.1.3 for 26.1.2

Changes:
  • Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)

Cable Facades 2.1.3 for 1.21.1

Changes:
  • Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)

Fix in 2.1.2 for 26.1.2

fix crassh when either sodium or iris aren't installed

Cable Facades 2.1.1 for 26.1.2

Changes:
  • Fixed a crash when looking at facades on EnderIO, AE2, Powah, Laser IO, and other modded cables with Iris + Sodium installed
  • Fixed a follow-up "Missing sampler Sampler1" crash with PBR shader packs (BSL, etc.) on top of Iris + Sodium when moving around
  • Facades now carry the facade block's identity into the Iris shader vertex stream, so shader packs that read block IDs render facades as the disguising block instead of the underlying cable

Cable Facades 2.1.1 for 26.1.2

Changes:
  • Fixed a crash when looking at facades on EnderIO, AE2, Powah, Laser IO, and other modded cables with Iris + Sodium installed
  • Fixed a follow-up "Missing sampler Sampler1" crash with PBR shader packs (BSL, etc.) on top of Iris + Sodium when moving around
  • Facades now carry the facade block's identity into the Iris shader vertex stream, so shader packs that read block IDs render facades as the disguising block instead of the underlying cable
</content>

Cable Facades 2.1.0 for 1.20.1

Changes:
  • Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
  • Fixed individually placed directional facades not being cleaned up when their chunk unloads
  • Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
  • Fixed directional facades from Fusion/Rechiseled rendering as invisible due to per-layer quad filtering

Cable Facades 2.1.0 for 1.18.2

Changes:
  • Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
  • Fixed individually placed directional facades not being cleaned up when their chunk unloads
  • Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
  • Added connected texture support for Fusion and CTM based mods (Rechiseled, Connected Glass, Chisel, etc.)
  • Fixed Fusion connected texture facades rendering as invisible due to missing render layer context
  • Fixed transparent facades (like Connected Glass) rendering with black pixels instead of transparency
  • Facades now properly connect with adjacent facades when using connected texture mods

Cable Facades 2.1.0 for 1.21.1

Changes:
  • Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
  • Fixed individually placed directional facades not being cleaned up when their chunk unloads
  • Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
  • Fixed directional facades from Fusion/Rechiseled rendering as invisible due to per-layer quad filtering

Cable Facades 2.1.0 for 26.1.2

Changes:
  • Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
  • Fixed individually placed directional facades not being cleaned up when their chunk unloads
  • Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade

<p>rewrite from 1.21.1,</p>
<p>no more lag,</p>
<p>no more shader issues</p>
<p>added directional facades</p>
<p>all fun</p>
<p>rewrite from 1.21.1,</p>
<p>no more lag,</p>
<p>no more shader issues</p>
<p>added directional facades</p>
<p>all fun</p>
<p>improved handling for structures that uses facades</p>
<p>2.0 update !&nbsp;</p>
<p>adds directional facades and a lot of backend refactoring.&nbsp;</p>
<p><img src="https://media.forgecdn.net/attachments/1140577/changelog/changelog_633cfb7b-12a2-4e7b-8ce5-fa4e8268c5ab.png"></p>
<p>&nbsp;</p>
<p>fix little tiles crash</p>
<p>halved the performance cost on the server side (it wasn't much in the first place)</p>
<p>added japanese lang (thanks to the person who made the PR)</p>
<p>fixed Air crash sometimes</p>
<p>Allow auto config update to be disabled</p>
<ul>
<li>Prevent placing blocks from the offhand while holding a wrench item. This allows the player to hold a block in their offhand, and remove a facade without placing that block.</li>
<li>Add a new behavior to empty facades where holding a block in the off-hand will use that block as the facade material. This matches how Create's copycats work.</li>
</ul>
[1.21.1] 1.6.1 by Thepigcat76 on Oct 18, 2026
Download
<p>Oppps prev version wasnt numbered properly</p>
<p><a href="https://github.com/Porting-Dead-Mods/Cable-Facades/commit/2a2dab6069cc4e3701678bc5f985da2085f721e7" rel="nofollow">fix bad usage of getBlockstate</a> (little performance boost (server wise))</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
[1.20.1] 1.3.2 by Thepigcat76 on Oct 18, 2026
Download
<p>More fixes for crashes</p>
much needed update which fixes a lot of stuff
[1.21.1] 1.5.1 by Thepigcat76 on Oct 18, 2026
Download
<p>add support for structure blocks / world gen. forgot to release it oops</p>
[1.19.2] 1.2.3 by Thepigcat76 on Oct 18, 2026
Download
<p>fixed the config system freezing threads for too long because of config download failure</p>
[1.20.1] 1.3.1 by Thepigcat76 on Oct 18, 2026
Download
<p>fixed the config system freezing threads for too long because of config download failure</p>
[1.21.1] 1.5.0 by Thepigcat76 on Oct 18, 2026
Download
<div>
<pre>added an API for mod developer and prep for addon</pre>
</div>
[1.20.1] 1.3.0 by Thepigcat76 on Oct 18, 2026
Download
<p>added an api for mod developers (me)</p>
[1.19.2] 1.2.2 by Thepigcat76 on Oct 18, 2026
Download
<p>fix facades appearing at the same coordinates in every dimension</p>

[1.20.1] 1.2.3 by Thepigcat76 on Oct 18, 2026
Download
<p>fix facades appearing at the same coordinates in every dimension</p>

[1.21.1] 1.4.1 by Thepigcat76 on Oct 18, 2026
Download
<p>fix facades appearing at the same coordinates in every dimension</p>

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