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CAD Editor

CAD Editor

by Rinorsi • Downloads: 0 • Followers: 0
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What is CAD Editor?

A simple, in-game visual editor that lets you edit items, blocks, and entities right inside your current world. It supports Minecraft’s data components system (1.20.5+), covering common gameplay fields like Custom Model Data, attributes, enchantments, name/lore, container & loot tables, effects, sign text, and more.

CAD Editor (Component And Data Editor) is a refactored and actively maintained continuation based on IBE Editor (original by Skye, MIT license). I am not affiliated with Skye and this is not an official version; all original credits and notices are preserved.


什么是CAD Editor

一款简洁直观的游戏内可视化编辑器,让你在当前世界里直接编辑物品、方块或实体。 支持 Minecraft 组件系统(1.20.5+),涵盖常见要素:自定义模型数据、属性、附魔、名字/描述、容器与战利品表、效果、告示牌文本等。

CAD Editor(Component And Data Editor)是在 IBE Editor(原作者 Skye,MIT 许可)基础上重构并持续维护的版本。 我与 Skye 无隶属关系,亦非官方版本,但完整保留了原版权声明与署名。

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Name Game version Platforms Published Downloads Actions
26.3
Neoforge
1d ago 1
26.3
Fabric
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Fabric
1d ago 1
26.2
Neoforge
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26.2
Fabric
1d ago 1
26.1.2
Neoforge
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26.1.2
Fabric
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26.1
Neoforge
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26.1
Fabric
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26.2
Neoforge
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26.2
Fabric
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26.1.2
Neoforge
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26.1.2
Fabric
1d ago 1
26.1
Neoforge
1d ago 1
26.1
Fabric
1d ago 1
1.21.11
Forge Neoforge
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1.21.11
Fabric
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1.21.11
Neoforge
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1.21.11
Fabric
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1.21.11
Fabric
1d ago 1
1.21.11
Neoforge
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1.21.11
Neoforge
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1.21.11
Fabric
1d ago 1
1.21.10
Neoforge
1d ago 1
1.21.10
Fabric
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1.21.8
Fabric
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1.21.8
Neoforge
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1.21.8
Neoforge
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1.21.8
Fabric
1d ago 1
1.21.4
Fabric
1d ago 1
1.21.4
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
[0.5.3] CAD Editor 0.5.3 by Rinorsi on Oct 21, 2026
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Fixd Bug
Add item_model component
[0.5.3] CAD Editor 0.5.3 by Rinorsi on Oct 21, 2026
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Fixd Bug
Add item_model component
[0.5.2] CAD Editor 0.5.2 by Rinorsi on Oct 21, 2026
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Fixed player attribute/ability edits not applying correctly.
Fixed villager profession/trade write-back issues (including spawn egg cases).
Fixed snowy grass block edit not applying.
Fixed missing potion effect icons in selection UI.
Fixed UI issues caused by null tooltip labels.
Fixed spawn egg entity_data equipment compatibility (legacy fields now migrate to modern format).
[0.5.2] CAD Editor 0.5.2 by Rinorsi on Oct 21, 2026
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Fixed player attribute/ability edits not applying correctly.
Fixed villager profession/trade write-back issues (including spawn egg cases).
Fixed snowy grass block edit not applying.
Fixed missing potion effect icons in selection UI.
Fixed UI issues caused by null tooltip labels.
Fixed spawn egg entity_data equipment compatibility (legacy fields now migrate to modern format).
[0.5.1] CAD Editor 0.5.1 by Rinorsi on Oct 21, 2026
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Fixed an error that occurred when adding enchantments
Fixed an issue where player attributes could not be edited
[0.5.1] CAD Editor 0.5.1 by Rinorsi on Oct 21, 2026
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Fixed an error that occurred when adding enchantments
Fixed an issue where player attributes could not be edited
[0.4.0] CAD Editor 0.4.0 by Rinorsi on Oct 21, 2026
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1.21.10 Beta
[0.4.0] CAD Editor 0.4.0 by Rinorsi on Oct 21, 2026
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1.21.10-beta
[0.3.2] CAD Editor 0.3.2 by Rinorsi on Oct 21, 2026
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Bug fix.
[0.3.2] CAD Editor 0.3.2 by Rinorsi on Oct 21, 2026
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bug fix.
[0.3.0] CAD Editor 0.3.0 by Rinorsi on Oct 21, 2026
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release update
[0.3.0] CAD Editor 0.3.0 by Rinorsi on Oct 21, 2026
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release update
[0.2.0] CAD Editor 0.2.0 by Rinorsi on Oct 21, 2026
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release update
[0.2.0] CAD Editor 0.2.0 by Rinorsi on Oct 21, 2026
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release update
[0.1.0] CAD Editor 0.1.0 by Rinorsi on Oct 21, 2026
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release update
[0.1.0] CAD Editor-0.1.0 by Rinorsi on Oct 21, 2026
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release update
# 0.1.0-beta.2 · 2025-10-20

## New

  • Villager Editor**: update basic villager data and trade offers.
  • Player Editing (Expanded)**: broader capabilities for editing player attributes and data.
  • Taming / Riding / Mounts**: support for these mechanics (fun note: saddling a **llama** lets you control it).

## 新增

  • 村民编辑器**:可更新村民的基础信息与交易内容。
  • 玩家编辑(扩展)**:拓展玩家属性与数据的编辑能力。
  • 驯服 / 骑乘 / 坐骑**:支持相关机制(意外发现:给**羊驼**上鞍即可控制行动,没错你可以骑乘羊驼)。

# 0.1.0-beta.2 · 2025-10-20

## New

  • Villager Editor**: update basic villager data and trade offers.
  • Player Editing (Expanded)**: broader capabilities for editing player attributes and data.
  • Taming / Riding / Mounts**: support for these mechanics (fun note: saddling a **llama** lets you control it).

## 新增

  • 村民编辑器**:可更新村民的基础信息与交易内容。
  • 玩家编辑(扩展)**:拓展玩家属性与数据的编辑能力。
  • 驯服 / 骑乘 / 坐骑**:支持相关机制(意外发现:给**羊驼**上鞍即可控制行动,没错你可以骑乘羊驼)。

# 0.1.0-beta

## New
  • Food component overhaul**: fetch from the Vault and edit component data.
  • Suspicious Stew effect editor**: customize the effects granted on consumption.
  • Firework editor**: edit explosion and related properties.
  • Book & Quill editor**: edit page content directly in the editor.
  • Bundle editor**: manage items stored inside bundles.
  • Pottery update**: set pottery patterns.
  • More editable items**:
  • Fire Resistance
  • Intangible Projectile** (creative-only pickup after firing)
  • Maps
  • Buckets (Tropical Fish, Axolotl)
  • Armor Trims
  • Containers (barrels, chests, shulker boxes, dispensers, etc.); containers can be assigned loot tables

## Improvements
  • Rewrote **debug** output.
  • Replaced truly deprecated APIs.

## Fixes
  • Fixed an issue where **Glow** could not be removed.
  • Fixed an issue where built-in **potion** and **food** effects could not be edited.

## 新增
  • food 组件革新**:支持从保险库取出并编辑组件数据。
  • 迷之炖菜效果编辑**:可以编辑迷之炖菜的食用效果。
  • 烟花编辑**:编辑烟花的爆炸等效果。
  • 书与笔编辑**:可在编辑器直接编辑书页内容。
  • 收纳袋编辑**:编辑收纳袋内的物品。
  • 陶瓷更新**:可设置陶瓷花纹。
  • 更多可编辑项目**:
  • 防火
  • 虚实箭矢(仅创造模式可拾取)
  • 地图
  • 水桶(热带鱼、美西螈)
  • 护甲镶嵌
  • 各类容器(桶、箱子、潜影盒、发射器等),容器可设定战利品表

## 改进
  • 重写调试用 **Debug** 信息。
  • 替换真正弃用的 API。

## 修复
  • 修复**发光效果无法取消**的问题。
  • 修复**药水、食物自带效果无法编辑**的问题。

## New
  • Food component overhaul**: fetch from the Vault and edit component data.
  • Suspicious Stew effect editor**: customize the effects granted on consumption.
  • Firework editor**: edit explosion and related properties.
  • Book & Quill editor**: edit page content directly in the editor.
  • Bundle editor**: manage items stored inside bundles.
  • Pottery update**: set pottery patterns.
  • More editable items**:
  • Fire Resistance
  • Intangible Projectile** (creative-only pickup after firing)
  • Maps
  • Buckets (Tropical Fish, Axolotl)
  • Armor Trims
  • Containers (barrels, chests, shulker boxes, dispensers, etc.); containers can be assigned loot tables

## Improvements
  • Rewrote **debug** output.
  • Replaced truly deprecated APIs.

## Fixes
  • Fixed an issue where **Glow** could not be removed.
  • Fixed an issue where built-in **potion** and **food** effects could not be edited.


## 新增
  • food 组件革新**:支持从保险库取出并编辑组件数据。
  • 迷之炖菜效果编辑**:可以编辑迷之炖菜的食用效果。
  • 烟花编辑**:编辑烟花的爆炸等效果。
  • 书与笔编辑**:可在编辑器直接编辑书页内容。
  • 收纳袋编辑**:编辑收纳袋内的物品。
  • 陶瓷更新**:可设置陶瓷花纹。
  • 更多可编辑项目**:
  • 防火
  • 虚实箭矢(仅创造模式可拾取)
  • 地图
  • 水桶(热带鱼、美西螈)
  • 护甲镶嵌
  • 各类容器(桶、箱子、潜影盒、发射器等),容器可设定战利品表

## 改进
  • 重写调试用 **Debug** 信息。
  • 替换真正弃用的 API。

## 修复
  • 修复**发光效果无法取消**的问题。
  • 修复**药水、食物自带效果无法编辑**的问题。

[0.0.2] CAD Editor 0.0.2 by Rinorsi on Oct 21, 2026
Download
## 0.0.2 Changelog

  • Placeholder Roadmap**: Added a large batch of TODOs for upcoming features (yes, that counts as an update!).
  • Entity Editing**: Configure equipment, drop chances, AI, and whether entities naturally despawn; also supported for spawn eggs.
  • Vault Integration**: Pull items directly from the vault to replace the current slot.
  • Tool Editing**: Set block/tags for tools; control mining speed and whether blocks drop, etc.
  • Lodestone Editing**: You can now configure and modify the lodestone that a compass points to.

## 0.0.2 更新日志
  • 占位规划**:为后续功能预留了大量 TODO(没错,这也算更新!)
  • 实体编辑**:可以给实体与刷怪蛋配置装备、掉落概率、AI、是否自然消失等。
  • 保险库互通**:可以从保险库直接取出物品替换当前槽位。
  • 工具编辑**:设置工具的方块/标签,可控制挖掘速度、是否掉落等。
  • 磁石编辑**:现在可以配置并且修改指南针指向的磁石啦。
[0.0.2] CAD Editor 0.0.2 by Rinorsi on Oct 21, 2026
Download
## 0.0.2 Changelog

  • Placeholder Roadmap**: Added a large batch of TODOs for upcoming features (yes, that counts as an update!).
  • Entity Editing**: Configure equipment, drop chances, AI, and whether entities naturally despawn; also supported for spawn eggs.
  • Vault Integration**: Pull items directly from the vault to replace the current slot.
  • Tool Editing**: Set block/tags for tools; control mining speed and whether blocks drop, etc.
  • Lodestone Editing**: You can now configure and modify the lodestone that a compass points to.

## 0.0.2 更新日志
  • 占位规划**:为后续功能预留了大量 TODO(没错,这也算更新!)
  • 实体编辑**:可以给实体与刷怪蛋配置装备、掉落概率、AI、是否自然消失等。
  • 保险库互通**:可以从保险库直接取出物品替换当前槽位。
  • 工具编辑**:设置工具的方块/标签,可控制挖掘速度、是否掉落等。
  • 磁石编辑**:现在可以配置并且修改指南针指向的磁石啦。
[0.0.1] CAD Editor 0.0.1 by Rinorsi on Oct 21, 2026
Download
### 0.0.1 — 2025-09-25

  • Renaming / Namespace:** Renamed to **CAD Editor (CADE)**; unified namespace to cadeditor (compatible with legacy prefixes).
  • Compatibility / Migration:** Supports **Minecraft 1.21–1.21.4 (NeoForge)**; primary workflow migrated to **Data Components**.
  • Core Features:** Name/Lore (tree & text), Enchantments (stored), Unbreakable, Attribute Modifiers, CanPlaceOn/CanBreak, Potions (base/color/custom), Leather dyeing; common fields (Rarity, Custom Model Data, Repair Cost, **glint override**, Creative tab lock—visibility depends on game version).
  • UI / UX:** Top-right actions consolidated (“Save / Copy / Changelog”); “Raw Data Editor” → “Raw Data (Tree / Text)”; log panel wraps responsively; footer short/long notes moved to the top of the Changelog page.
  • Messages / Copy:** Message prefix standardized to **\[CADE-date]**; refined Chinese prompts and input hints.
  • Export (/give):** One-click copy of **1.21 Data Components** command; legacy tag written to minecraft:custom_data; UUIDs auto-filled; booleans/enums use native syntax; after copying, guide users to run it via a command block.
  • Enchantments / Visuals:** Available enchants pinned to the top and highlighted in green; tooltips show applicable types; editor shows live icons and names (enchants/potions/attributes).
  • Hidden Info:** Prefer tooltip_display, fall back to legacy hide_*; supports echo/unhide via show_in_tooltip.
  • Stability / Sync:** Force broadcast after save; standardized on ItemStack#copy(); inventories/containers call setChanged / broadcastChanges so changes apply on the first save.
  • Food Tab Split:** Base values and eat effects split into two pages; the Buff column reuses the potion layout; probability input sits inline with other controls to keep rhythm.
  • Optional Food Component:** Added “Edible?” checkbox on the base page; hides the Food tab when unchecked; when checked, creates a default food component immediately.
  • Misc:** Default tool mining speed / durability cost; base food properties; normalized mod metadata (credits/authors/description).


### 0.0.1 — 2025-09-25
  • 更名/命名空间:改为 CAD Editor(CADE),统一 cadeditor(兼容旧前缀)。

  • 适配/迁移:支持 Minecraft 1.21–1.21.4(NeoForge);主工作流转向 Data Components。

  • 核心功能:名称/描述(树/文本)、附魔(存储)、不可破坏、属性修饰、可放置/可破坏、药水(默认/颜色/自定义)、皮革染色;常规项(稀有度、自定义模型数据、维修成本、发光覆盖、创造栏锁定按版本可见)。

  • UI/交互:右上角整合「保存/复制/更新日志」;“原始数据编辑器”→“原始数据(树/文本)”;日志面板自适应换行;页脚短说明、长说明移至日志页首。

  • 提示/文案:消息前缀统一 [CADE-日期];中文提示与输入说明优化。

  • 导出(/give):一键复制 1.21 数据组件版 指令;旧 tag 写入 minecraft:custom_data;自动补 UUID;布尔/枚举用原生语法;复制后引导用命令方块。

  • 附魔/可视:可用附魔置顶并绿色显示;悬浮提示适用类型;编辑区实时显示图标与名称(附魔/药水/属性)。

  • 隐藏信息:优先 tooltip_display,旧版回退 hide_*;支持 show_in_tooltip 回显与取消隐藏。

  • 稳定性/同步:保存后强制广播;统一 ItemStack#copy();背包/容器 setChanged/broadcastChanges,首次保存即生效。

  • 食物页签分栏:把基础数值与食用效果拆成两个页面,Buff 列沿用药水界面的排版,触发概率输入与其余控件并排显示保持整体节奏。

  • 可选食物组件:在基础页新增"是否可食用"勾选,未勾选时自动隐藏食物页签,勾选后立即创建默认食物组件。

  • 其他:工具默认挖掘速度/耐久消耗、食物基础属性;Mods 元信息(credits/authors/description)规范化。
[0.0.1] CAD Editor 0.0.1 by Rinorsi on Oct 21, 2026
Download
### 0.0.1 — 2025-09-25

  • Renaming / Namespace:** Renamed to **CAD Editor (CADE)**; unified namespace to cadeditor (compatible with legacy prefixes).
  • Compatibility / Migration:** Supports **Minecraft 1.21–1.21.4 (NeoForge)**; primary workflow migrated to **Data Components**.
  • Core Features:** Name/Lore (tree & text), Enchantments (stored), Unbreakable, Attribute Modifiers, CanPlaceOn/CanBreak, Potions (base/color/custom), Leather dyeing; common fields (Rarity, Custom Model Data, Repair Cost, **glint override**, Creative tab lock—visibility depends on game version).
  • UI / UX:** Top-right actions consolidated (“Save / Copy / Changelog”); “Raw Data Editor” → “Raw Data (Tree / Text)”; log panel wraps responsively; footer short/long notes moved to the top of the Changelog page.
  • Messages / Copy:** Message prefix standardized to **\[CADE-date]**; refined Chinese prompts and input hints.
  • Export (/give):** One-click copy of **1.21 Data Components** command; legacy tag written to minecraft:custom_data; UUIDs auto-filled; booleans/enums use native syntax; after copying, guide users to run it via a command block.
  • Enchantments / Visuals:** Available enchants pinned to the top and highlighted in green; tooltips show applicable types; editor shows live icons and names (enchants/potions/attributes).
  • Hidden Info:** Prefer tooltip_display, fall back to legacy hide_*; supports echo/unhide via show_in_tooltip.
  • Stability / Sync:** Force broadcast after save; standardized on ItemStack#copy(); inventories/containers call setChanged / broadcastChanges so changes apply on the first save.
  • Food Tab Split:** Base values and eat effects split into two pages; the Buff column reuses the potion layout; probability input sits inline with other controls to keep rhythm.
  • Optional Food Component:** Added “Edible?” checkbox on the base page; hides the Food tab when unchecked; when checked, creates a default food component immediately.
  • Misc:** Default tool mining speed / durability cost; base food properties; normalized mod metadata (credits/authors/description).


### 0.0.1 — 2025-09-25
  • 更名/命名空间:改为 CAD Editor(CADE),统一 cadeditor(兼容旧前缀)。

  • 适配/迁移:支持 Minecraft 1.21–1.21.4(NeoForge);主工作流转向 Data Components。

  • 核心功能:名称/描述(树/文本)、附魔(存储)、不可破坏、属性修饰、可放置/可破坏、药水(默认/颜色/自定义)、皮革染色;常规项(稀有度、自定义模型数据、维修成本、发光覆盖、创造栏锁定按版本可见)。

  • UI/交互:右上角整合「保存/复制/更新日志」;“原始数据编辑器”→“原始数据(树/文本)”;日志面板自适应换行;页脚短说明、长说明移至日志页首。

  • 提示/文案:消息前缀统一 [CADE-日期];中文提示与输入说明优化。

  • 导出(/give):一键复制 1.21 数据组件版 指令;旧 tag 写入 minecraft:custom_data;自动补 UUID;布尔/枚举用原生语法;复制后引导用命令方块。

  • 附魔/可视:可用附魔置顶并绿色显示;悬浮提示适用类型;编辑区实时显示图标与名称(附魔/药水/属性)。

  • 隐藏信息:优先 tooltip_display,旧版回退 hide_*;支持 show_in_tooltip 回显与取消隐藏。

  • 稳定性/同步:保存后强制广播;统一 ItemStack#copy();背包/容器 setChanged/broadcastChanges,首次保存即生效。

  • 食物页签分栏:把基础数值与食用效果拆成两个页面,Buff 列沿用药水界面的排版,触发概率输入与其余控件并排显示保持整体节奏。

  • 可选食物组件:在基础页新增"是否可食用"勾选,未勾选时自动隐藏食物页签,勾选后立即创建默认食物组件。

  • 其他:工具默认挖掘速度/耐久消耗、食物基础属性;Mods 元信息(credits/authors/description)规范化。
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