Caelum

Caelum is a Minecraft mod, that aims to make the Minecraft sky more realistic by calculating the positions of the major solar system objects (namely the Earth and Moon) based on their Keplerian** orbital elements for the given date.
Features
- choose whether to use the Vanilla or custom stars (or whether to render stars at all)
- add or even replace the custom stars using resource packs
- add and edit celestial objects like moons and planets
- enable/disable star color (does not apply to Vanilla stars)
- change star size (does not apply to Vanilla stars)
- change the speed of passage of time (i.e. how long the day and night are)
- have a different length of the day depending on your latitude (the Z coordinate) - resulting in polar days and nights near polar regions.
- experience solar and lunar eclipses and planet transits
The positions of the planets correspond to their positions IRL within some tolerance, thus resulting in solar/lunar eclipses on the same* dates as they would IRL.
Compatibility
Keep in mind that the shader support is partial at best. While the positions of the Sun and the Moon and their shadows should be right for a large portion of shaders, stuff like custom stars or planets are almost certainly not going to work, as the shaders do their own sky rendering.
The 3.0.0.0+ versions of the mod are client-side with optional server-side support - ideally, you want the mod both on the client side and the server side, so stuff like mob spawning is affected, though it is also possible to join with the mod servers without the mod. If the mod is present on the server side, all clients must have the mod.
*Vanilla Minecraft Sun and Moon are several times larger than they are IRL, resulting in more eclipses. Their size can be made more realistic in the config.
** Keplerian orbits apply to the 3.0.0.0+ versions of the mod, the previous versions use simpler circular orbit approximation for the Moon.
All Versions
+ Add Version- Fixed duplicates of the moons orbiting the sun due to wrong server sync
- Fixed planet view keybind not being registered
- Fixed datapacks being basically ignored
- Added planet diameter scaling for latitude purposes config option
- Fixed the "black half of the skybox when below the sea level" being rendered between the camera and the rest of the world or something
- Fixed solar eclipse Sun/Moon overlap shape
- Improved fog color during solar eclipses
- Hopefully did not break more stuff
- Fixed the wrong orientation of the sky
- Added planets (and some moons and dwarf planets) with Keplerian orbital mechanics, configurable in the planets.json file
- Added axial tilt
- Added Julian Dates
- Rotated the stars to match JD
- Height of the sun affects light brightness and light levels
- Optional server support - when on server side, stuff like mob spawning and burning or daylight sensors are affected by the sun height
- Added configurable speed of passage of time
- Partial shader support (mainly the direction of shadows, most shaders are in some way incompatible)
- Readded lunar eclipses
- Added solar eclipses
- Updated to 1.20.1
- The mod does not require to be present on the server side now
- Temporarily removed lunar eclipses, supernovas, and shooting stars
- Added custom stars
- Added "latitude effects"