Caligo

A cave expansion mod that add several new mobs and blocks.
⚠️ Currently in alpha for feedback, with lots of new additions on the horizon!
Check out my other Projects!
The Strow
A new mob joins the darkness...
Click to learn more - or jump straight into the action!
Meet the Strow

Introduction
This stone-like creature sits still in darkness, its eyes glowing in the presence of a player. \ When active, you hear the sound of its persistent gaze, and it's careful to only make moves when you're not looking.
Varients
The strow has a deep varient, a more territoial creature. It wont attack unless it finds a good reason to.
Damage and attacking
Damaging the stoney bird isn't as simple as it seems, as anything but a pickaxe doesn't seem to phase it. \ Be careful though, as staring into its eyes sends chills up your spine... you've been petrified!
Drops
Both strows drop strow essence, a new crafting material that can be used in
coming sooon 👀
Petrification
Click to learn more

Dying with the petrified effect turns you into a statue! \ The statue contains all of your items and xp on death, and destroying it will drop them back on the ground
Obtaining
Currently, the petrified effect is given by staring at the strow, but it will be brewable in the future 👀
Future Goals
- expand current features already in the mod
- introduce new and interesting creatures to the caves
- freshen up the experience when cave diving 👀
All Versions
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- added strow and deep strow spawn eggs
- added ice spikes that spawn in the ice caves biome
- added ice caves floor block tag
- renamed ice_caves_water feature to ice_caves_fluid
- added the Cryonix spawn egg and texture
- added the Coppice spawn egg texture
- statue item model refactor
- increased deepslate statue hardness to match deepslate block
- added frozen magma block drop
- adjusted frozen magma mining speed
- statue item model refactor
- increased deepslate statue hardness to match deepslate block
- added frozen magma block drop
- adjusted frozen magma mining speed
finally updating to 1.21.4, the update to 1.21.5 should be faster!
- port to 1.21.4
- fix console missing block error for breaking the statue and reloading the world
introducing the Frozen Magma Block, a new block that has replaced the lava in the ice caves
- added the Frozen Magma Block
- changed ice caves generation to replace all lava fluid blocks with Frozen Magma
- added translation entries to the Cryonix
added the Cryonix entity, a new zombie variant
- new Cryonix entity
- new snowflake particle
The start of a new update process for caligo!
\
Smaller "alpha" versions with frequent changes while in development, and the final versions being in beta, with backports to supported versions!
### The Ice Caves
A new type of cave you can find in the world!
Still very WIP, but we got something to start.
- added the frosted stone block
- added the frosted deepslate block
- added the compacted snow block
- fixed Coppice variants not saving
- fixed Coppice variants not saving
- fixed Coppice variants not saving
- fixed Coppice variants not saving
- fixed Coppice variants not saving
## Coppice Changes
### Breeding
- added coppice babies and breeding!
- baby coppices can still cause their mischief, but they can only drop small / normal ore remains
- coppices are tempted and bread by anything dripleaf, including the new dripleaf vines from the last update
### Variants
- added different coppice variants
- each variant has its own rarity
### Other
- rewrote the idle animation code to be more fluid and consistent
- increased the speed of the coppice when going to a dropped ore
- tweaked coppice despawning, they should now stay in the world longer
- tweaked coppice animations
## Other Changes
- added potted variants to the **Petunia** and the **Lush Marigold**
- added lush flower dye crafting recipes to the correct crafting group for the recipe book
- added a failsafe to the hud overlay code
## Coppice Changes
### Breeding
- added coppice babies and breeding!
- baby coppices can still cause their mischief, but they can only drop small / normal ore remains
- coppices are tempted and bread by anything dripleaf, including the new dripleaf vines from the last update
### Variants
- added different coppice variants
- each variant has its own rarity
### Other
- rewrote the idle animation code to be more fluid and consistent
- increased the speed of the coppice when going to a dropped ore
- tweaked coppice despawning, they should now stay in the world longer
- tweaked coppice animations
## Other Changes
- added potted variants to the **Petunia** and the **Lush Marigold**
- added lush flower dye crafting recipes to the correct crafting group for the recipe book
- added a failsafe to the hud overlay code
It's been a while, but we're back with another content update!
- added the Caligo creative tab
- added the coppice
- added an underground creatures spawngroup
- added the lush marigold
- added the petunia
- added dripleaf vines
- added ore remains item (small, normal, large)
- used to craft ores when enough are put together in the crafting table
- added waterlogging support to statue blocks
- fixed deepslate statue block not showing the correct breaking textures
- fixed strow being effected by the petrified effect
- petrified effect rework (more damage at higher levels)

\
- nom nom nom...*
Play to find out more about the coppice!
## The Lush Marigold

\
Found in the lush caves, the lush marigold can be seen growing in patches. They can be placed on clay and water, along with the normal flower placements.
## The Petunia

\
Another flower found in the lush caves, they can be placed on top of each other or bone mealed to grow taller.
## Dripleaf Vines

\
A variant of the Dripleaf, they grow from the ceiling and add variation to the lush caves! They can also be crafted into green dye.
## Ore Remains
\
\
A new set of items! It is used to craft different ores when combined.
It's been a while, but we're back with another content update!
- added the Caligo creative tab
- added the coppice
- added an underground creatures spawngroup
- added the lush marigold
- added the petunia
- added dripleaf vines
- added ore remains item (small, normal, large)
- used to craft ores when enough are put together in the crafting table
- added waterlogging support to statue blocks
- fixed deepslate statue block not showing the correct breaking textures
- fixed strow being effected by the petrified effect
- petrified effect rework (more damage at higher levels)

\
- nom nom nom...*
Play to find out more about the coppice!
## The Lush Marigold

\
Found in the lush caves, the lush marigold can be seen growing in patches. They can be placed on clay and water, along with the normal flower placements.
## The Petunia

\
Another flower found in the lush caves, they can be placed on top of each other or bone mealed to grow taller.
## Dripleaf Vines

\
A variant of the Dripleaf, they grow from the ceiling and add variation to the lush caves! They can also be crafted into green dye.
## Ore Remains
\
\
A new set of items! It is used to craft different ores when combined.
It's been a while, but we're back with another content update!
- added the Caligo creative tab
- added the coppice
- added an underground creatures spawngroup
- added the lush marigold
- added the petunia
- added dripleaf vines
- added ore remains item (small, normal, large)
- used to craft ores when enough are put together in the crafting table
- added waterlogging support to statue blocks
- fixed deepslate statue block not showing the correct breaking textures
- fixed strow being effected by the petrified effect
- petrified effect rework (more damage at higher levels)

\
- nom nom nom...*
Play to find out more about the coppice!
## The Lush Marigold

\
Found in the lush caves, the lush marigold can be seen growing in patches. They can be placed on clay and water, along with the normal flower placements.
## The Petunia

\
Another flower found in the lush caves, they can be placed on top of each other or bone mealed to grow taller.
## Dripleaf Vines

\
A variant of the Dripleaf, they grow from the ceiling and add variation to the lush caves! They can also be crafted into green dye.
## Ore Remains
\
\
A new set of items! It is used to craft different ores when combined.
It's been a while, but we're back with another content update!
- added the Caligo creative tab
- added the coppice
- added an underground creatures spawngroup
- added the lush marigold
- added the petunia
- added dripleaf vines
- added ore remains item (small, normal, large)
- used to craft ores when enough are put together in the crafting table
- added waterlogging support to statue blocks
- fixed deepslate statue block not showing the correct breaking textures
- fixed strow being effected by the petrified effect
- petrified effect rework (more damage at higher levels)

\
- nom nom nom...*
Play to find out more about the coppice!
## The Lush Marigold

\
Found in the lush caves, the lush marigold can be seen growing in patches. They can be placed on clay and water, along with the normal flower placements.
## The Petunia

\
Another flower found in the lush caves, they can be placed on top of each other or bone mealed to grow taller.
## Dripleaf Vines

\
A variant of the Dripleaf, they grow from the ceiling and add variation to the lush caves! They can also be crafted into green dye.
## Ore Remains
\
\
A new set of items! It is used to craft different ores when combined.
It's been a while, but we're back with another content update!
- added the Caligo creative tab
- added the coppice
- added an underground creatures spawngroup
- added the lush marigold
- added the petunia
- added dripleaf vines
- added ore remains item (small, normal, large)
- used to craft ores when enough are put together in the crafting table
- added waterlogging support to statue blocks
- fixed deepslate statue block not showing the correct breaking textures
- fixed strow being effected by the petrified effect
- petrified effect rework (more damage at higher levels)

\
- nom nom nom...*
Play to find out more about the coppice!
## The Lush Marigold

\
Found in the lush caves, the lush marigold can be seen growing in patches. They can be placed on clay and water, along with the normal flower placements.
## The Petunia

\
Another flower found in the lush caves, they can be placed on top of each other or bone mealed to grow taller.
## Dripleaf Vines

\
A variant of the Dripleaf, they grow from the ceiling and add variation to the lush caves! They can also be crafted into green dye.
## Ore Remains
\
\
A new set of items! It is used to craft different ores when combined.
- update to 1.21.1
- added block & item tag
statuesfor both statue variants - made the lumin crystal minable by pickaxe
- fixed the petrification damage type sounding like frost in multiplayer
- lowered the damage reduction for non pickaxe items to strow (0.01 -> 0.1)
- fixed the deep strow trying to kill people in creative move
- disabled the strow from drowning
- fixed sounds not fading out correctly
- added strow caw and active sound hearing range boost
- fix non player entities getting knockback from petrification
- added block & item tag
statuesfor both statue variants - made the lumin crystal minable by pickaxe
- fixed the petrification damage type sounding like frost in multiplayer
- lowered the damage reduction for non pickaxe items to strow (0.01 -> 0.1)
- fixed the deep strow trying to kill people in creative move
- disabled the strow from drowning
- fixed sounds not fading out correctly
- added strow caw and active sound hearing range boost
- fix non player entities getting knockback from petrification
- added block & item tag
statuesfor both statue variants - made the lumin crystal minable by pickaxe
- fixed the petrification damage type sounding like frost in multiplayer
- lowered the damage reduction for non pickaxe items to strow (0.01 -> 0.1)
- fixed the deep strow trying to kill people in creative move
- disabled the strow from drowning
- fixed sounds not fading out correctly
- added strow caw and active sound hearing range boost
- fix non player entities getting knockback from petrification
- added block & item tag
statuesfor both statue variants - made the lumin crystal minable by pickaxe
- fixed the petrification damage type sounding like frost in multiplayer
- lowered the damage reduction for non pickaxe items to strow (0.01 -> 0.1)
- fixed the deep strow trying to kill people in creative move
- disabled the strow from drowning
- fixed sounds not fading out correctly
- added strow caw and active sound hearing range boost
- fix non player entities getting knockback from petrification

- deep strow
- new strow variant that spawns in the depths ( y < 0)
- gives you the Petrified II effect
- lumin crystal
- light block, crafted with the essence of a strow, shines brighter when a player is staring
- works with comparators & is waterloggable,
- strow essence
- new crafting material dropped by both strows
- custom heart texture from the petrified effect
- deep slate variant from petrified II
- custom overlay from the petrified effect
- the longer you stand still, the stronger the overlay
- deep slate variant from petrified II
- deepslate statues
- both statues now have an item form
- craftable with strow essence
- drops when mined with an iron pickaxe+
- petrification potions, brewable from the strow essence
- empty statues now spawn with keep inventory on
- strow ambiance plays even when the strow chases the player

- deep strow
- new strow variant that spawns in the depths ( y < 0)
- gives you the Petrified II effect
- lumin crystal
- light block, crafted with the essence of a strow, shines brighter when a player is staring
- works with comparators & is waterloggable,
- strow essence
- new crafting material dropped by both strows
- custom heart texture from the petrified effect
- deep slate variant from petrified II
- custom overlay from the petrified effect
- the longer you stand still, the stronger the overlay
- deep slate variant from petrified II
- deepslate statues
- both statues now have an item form
- craftable with strow essence
- drops when mined with an iron pickaxe+
- petrification potions, brewable from the strow essence
- empty statues now spawn with keep inventory on
- strow ambiance plays even when the strow chases the player

- deep strow
- new strow variant that spawns in the depths ( y < 0)
- gives you the Petrified II effect
- lumin crystal
- light block, crafted with the essence of a strow, shines brighter when a player is staring
- works with comparators & is waterloggable,
- strow essence
- new crafting material dropped by both strows
- custom heart texture from the petrified effect
- deep slate variant from petrified II
- custom overlay from the petrified effect
- the longer you stand still, the stronger the overlay
- deep slate variant from petrified II
- deepslate statues
- both statues now have an item form
- craftable with strow essence
- drops when mined with an iron pickaxe+
- petrification potions, brewable from the strow essence
- empty statues now spawn with keep inventory on
- strow ambiance plays even when the strow chases the player

- deep strow
- new strow variant that spawns in the depths ( y < 0)
- gives you the Petrified II effect
- lumin crystal
- light block, crafted with the essence of a strow, shines brighter when a player is staring
- works with comparators & is waterloggable,
- strow essence
- new crafting material dropped by both strows
- custom heart texture from the petrified effect
- deep slate variant from petrified II
- custom overlay from the petrified effect
- the longer you stand still, the stronger the overlay
- deep slate variant from petrified II
- deepslate statues
- both statues now have an item form
- craftable with strow essence
- drops when mined with an iron pickaxe+
- petrification potions, brewable from the strow essence
- empty statues now spawn with keep inventory on
- strow ambiance plays even when the strow chases the player


