This project is no longer maintained.
Please download YajatKaul's Capture Cap - RCT Reborn instead.
Another capture cap, based on the level cap system of Radical Cobblemon Trainers rather than the levels of the player's Cobblemon.
Designed to prevent players from capturing overly powerful Cobblemon early on and rushing through the game.
Please do not use it together with Cobblemon Catch Level Cap to avoid unnecessary errors.
How does it work?
Obtain a Trainer Card to view your current level cap and defeat the next required trainer to unlock a higher level cap.
By default, the capture cap = level cap + capture level offset. You can modify the capture level offset using an in-game command.
/gamerule levelCap <leveloffset>
The new gamerules are used to bypass Master Ball and Shiny restrictions, with their default values set to true.
bypassMasterBall <true|false>bypassShiny <true|false>
There is also a gamerule to toggle whether to display messages when a capture attempt fails.
showLevelCapMessages <true|false>
All Versions
+ Add Version- Update Cobblemon 1.7 support.
- Update Cobblemon 1.7 support.
- Add new gamerules to bypass Master Ball and Shiny restrictions, with their default values set to true.
- Add new gamerules to bypass Master Ball and Shiny restrictions, with their default values set to true.
- Fixed the issue where failing to catch a Cobblemon in battle would prevent returning to the battle menu from free camera mode.
- Fixed the issue where failing to catch a Cobblemon in battle would prevent returning to the battle menu from free camera mode.
- Fixed the incorrect dependency relationship for the NeoForge version.
- Fixed the issue caused by uninitialized projects when building the file.