🎨 Cartoony for Minecraft
Transform your Minecraft world into a vibrant, animated masterpiece! This shader pack brings a cel-shaded, cartoon aesthetic to your gameplay with smooth lighting, bold outlines, and stylized color grading.

✨ Features
Visual Effects
- Cel-Shaded Lighting - Smooth, stepped lighting that creates that iconic cartoon look
- Dynamic Outlines - Depth-based edge detection with smooth, artistic borders
- Color Banding - 8-level color quantization with seamless transitions
- Enhanced Colors - Carefully tuned saturation and warmth for a vibrant world
- Cinematic Vignette - Subtle darkening at screen edges for focus and depth
- Optimized Contrast - Balanced brightness that preserves detail without harsh shadows





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Technical Features
- Full Lightmap Support - Torches, lava, and all light sources work perfectly
- Normal-Based Shading - Subtle 3D depth effect while maintaining the cartoon style
- Smooth Tonemap - Reinhard tonemapping with gamma correction for accurate colors
- Hand Rendering - Special lighting pass for held items to ensure visibility
- Performance Optimized - Efficient shader code that runs smoothly on most systems
🎮 Perfect For
- Builders who want a unique artistic style
- Content creators looking for standout visuals
- Players who love animated aesthetics
- Anyone tired of ultra-realistic shaders
📋 Requirements
- Minecraft 1.12+ (GLSL 120 compatible)
- OptiFine or Iris Shaders
- Mid-range GPU recommended

🚀 Installation
- Download the shader pack
- Place the
.zipfile in yourshaderpacksfolder - Open Minecraft and go to Options → Video Settings → Shaders
- Select the Cartoonie
- Enjoy your animated world!
Enjoy your cartoon adventure! 🎬✨
All Versions
+ Add VersionA small maintenance and compatibility update focused on stability while preserving the original Cartoonie visual style.
Added Minecraft Java Edition 26.2 compatibility improvements.
Added proper gbuffers_textured and gbuffers_textured_lit fallback passes.
Fixed basic and line geometry being incorrectly forced through a texture sampler.
Improved depth-based outline sampling near screen edges.
Initial Release
Added smooth stepped block and skylight reconstruction.
Added cartoon-style color quantization and banding.
Added depth-based screen-space outlines.
Added saturation enhancement pass.
Added underwater depth fog with color tinting.
Added vignette post-processing effect.
Added final tonemapping pass.
Added multi-target lightmap and albedo rendering pipeline.
### ✨ Initial Features
- Cel-shaded rendering system**
- 8-level color quantization
- Smooth color banding with interpolation
- Cartoon aesthetic foundation
- Outline detection**
- Depth-based edge detection
- 4-directional depth sampling
- Configurable outline thickness
- Basic lighting**
- Simple texture sampling
- Vertex color application
- Alpha transparency support
- Post-processing effects**
- Vignette darkening
- Basic contrast adjustment
- Color enhancement
- Hand item rendering**
- Separate shader for held items
- Basic lighting for first-person view
- Normal-based shading
- Tonemapping**
- Reinhard tone mapping
- Gamma correction
- HDR to LDR conversion
### 🎯 Design Goals
- Create accessible cartoon aesthetic
- Maintain good performance
- Work with vanilla textures
- Easy to customize
### ⚙️ Technical Foundation
- GLSL 120 compatibility
- OptiFine/Iris support
- Basic gbuffer setup
- Simple composite pipeline
## 🔮 Planned Features
### Version 0.4 (Future)
- [ ] Customizable outline colors
- [ ] Adjustable color banding levels via settings
- [ ] Water shader with cartoon ripples
- [ ] Sky rendering with stylized clouds
- [ ] Optional shadow support
- [ ] Screen-space reflections with cartoon filter
### Community Requests
- [ ] Configurable lighting intensity
- [ ] Support for more texture pack styles
- [ ] Weather effects (rain/snow particles)
- [ ] Nether/End dimension styling
- Stay tuned for updates!** 🎨✨


