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CaveBiomeAPI

CaveBiomeAPI

by ItsBlackgear • Downloads: 0 • Followers: 0
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Requires Platform API

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🚀 CaveBiomeAPI allows the minecraft worlds to have underground biomes in 1.16.5!

Wiki in Development

Currently Supported Mods

  • VanillaBackport (Formerly Caves & Cliffs Backport)
  • Darker Depths

Special Thanks To:

New system inspired on SimpleCaveBiomes by Lymia.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.16.5
Fabric
last yr. 1
1.16.5
Forge
last yr. 1
[2.0.0] CaveBiomeAPI Fabric 2.0.0 by ItsBlackgear on Jan 09, 2025
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  • FEATURES**:
  • Added Fabric support.
  • Added Platform as a dependency.
  • Added dimension whitelist for cave biome generation.
  • Added a new experimental biome source & debug mode.
  • Compatibility:
  • Dynamic Trees
  • OTG
  • Terraforged
  • Nature's Compass

  • CHANGES**:
  • Reworked the whole system, inspired on SimpleCaveBiomes by Lymia.
  • Cave biomes no longer need to be injected per biome source.
  • Includes retrocompatibility.
  • Removed default cave biome.
  • Removed Noise Carver.

  • EXPERIMENTAL BIOME SOURCE**

This Update includes a new system for biome distribution!
  • The new system can be enabled via config.
  • The system handles cave biome placement via surface biome and noise.
  • Includes the new debug system to pre-visualize cave placement, only use for development purposes.
  • wiki in development.

  • BUGFIXES**:
  • Player may sometimes spawn underground or buried.
  • Cave biomes don't generate at y0.
  • #13 - /Locate doesn't work on cave biomes while above y=48
  • #16 - Neutral mobs not spawning anymore.
  • #18, #29 - Broken Dynamic Trees With CaveBiomeAPI
  • #24 - Every biome sharing mountain biome features.
  • #25 - Incompatible with OTG.
  • #26 - Conflicts with Rubidium.
  • #30 - CaveBiomeAPI color hue issue with Embeddium.
  • #31 - Backport caves doesn't generate.
[2.0.0] CaveBiomeAPI Forge 2.0.0 by ItsBlackgear on Jan 09, 2025
Download
  • FEATURES**:
  • Added Fabric support.
  • Added Platform as a dependency.
  • Added dimension whitelist for cave biome generation.
  • Added a new experimental biome source & debug mode.
  • Compatibility:
  • Dynamic Trees
  • OTG
  • Terraforged
  • Nature's Compass

  • CHANGES**:
  • Reworked the whole system, inspired on SimpleCaveBiomes by Lymia.
  • Cave biomes no longer need to be injected per biome source.
  • Includes retrocompatibility.
  • Removed default cave biome.
  • Removed Noise Carver.

  • EXPERIMENTAL BIOME SOURCE**

This Update includes a new system for biome distribution!
  • The new system can be enabled via config.
  • The system handles cave biome placement via surface biome and noise.
  • Includes the new debug system to pre-visualize cave placement, only use for development purposes.
  • wiki in development.

  • BUGFIXES**:
  • Player may sometimes spawn underground or buried.
  • Cave biomes don't generate at y0.
  • #13 - /Locate doesn't work on cave biomes while above y=48
  • #16 - Neutral mobs not spawning anymore.
  • #18, #29 - Broken Dynamic Trees With CaveBiomeAPI
  • #24 - Every biome sharing mountain biome features.
  • #25 - Incompatible with OTG.
  • #26 - Conflicts with Rubidium.
  • #30 - CaveBiomeAPI color hue issue with Embeddium.
  • #31 - Backport caves doesn't generate.
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