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Caves & Canyons

Caves & Canyons

by Eugene • Downloads: 0 • Followers: 0
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Configurable modern and legacy caves and canyons, keeping the surface intact and the underground full of adventure.

Release Highlights

  • Added a modern-cave master toggle plus safe multiplier and offset controls for surface entrances, noodle caves, and 2D spaghetti caves.
  • Tuned canyons to be longer, broader, gently wandering, continuously carved, and naturally tapered while removing ravine aquifer-bowl remnants.
  • Kept both legacy cave carvers disabled by default and independently configurable.
  • Enabled tracked, aged-stone spiral access with timber supports for eligible dry land mineshafts.
  • Kept Underground World (Experimental) disabled by default; it can create a broad, open deep space that may feel nearly unbounded.
  • Configuration changes affect newly generated chunks only; existing chunks are not rebuilt.
Legacy Description

This is originally for modpack AnimateCraft: Lankeren. If you like this content, I'm sure you'll like that modpack, too. Welcome to check it out!


Already tired of those holes and gaps ruining the surface? Now you’ll no longer be upset.

  • Canyons are now rift valleys, rather than the stupid little gaps lying on the ground. They are longer, wider, and deeper, deep down to y:-20! Providing you a fast way to travel between different levels. Meanwhile, they are now pretty rare, making every encounter of yours impressive and rewarding. Get on the trip to find them!

  • The caves will not mess with the surface that much now, as the entrances are narrower. The deeper you go, the bigger caves will be.

Enjoy your vacations on the ground and the adventures underground!

This datapack could be incompatible with other worldgen data packs.

版权声明|License

  • 作者保留该作品的所有权利。禁止在其他社交平台(包括群聊、网盘等)重新上传或商用,否则后果自负。 This content is All Rights Reserved, meaning that you cannot redistribute/modify & distribute this content, or use it in commercial ways.

  • 欢迎您将其收录到整合包中或用其制作视频,请在简介处附上此发布页面的链接和我的bilibili主页,也欢迎在简介艾特我,我很想看你们的视频! If you make a video about this content or put this content in your modpack, please give credit and link to this page, and I would love to know! Thank you.

All Versions

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Name Game version Platforms Published Downloads Actions
26.2
Fabric
20h ago 1
26.2
Fabric
20h ago 1
26.2
Fabric
20h ago 1
1.21.x
Fabric Forge Neoforge Quilt
20h ago 1
23w05a 23w04a 23w03a +1
Datapack
20h ago 1
1.18.2
Fabric Forge Quilt
20h ago 1
1.18.2
Datapack
20h ago 1
1.20.x 1.19.x
Fabric Forge Quilt
20h ago 1
1.20.x 1.19.x
Datapack
20h ago 1
1.20.x 1.19.x
Fabric Forge Quilt
20h ago 1
1.20.x 1.19.x
Datapack
20h ago 1
1.20.1
Fabric Forge Quilt
20h ago 1
### 3.4.2 → 3.4.3
  • Chunk generation near mineshaft entrances is lighter, avoidng the risk of loading stutter caused by surface decoration.
  • The natural spread, gaps, jagged edges, and cross-chunk continuity of coarse dirt, rooted dirt, dirt, and occasional podzol are preserved.
  • The appearance and generation rules for the mineshaft, rails, timber supports, and entrance remain unchanged from 3.4.2.
  • World-generation changes affect newly generated chunks only; existing entrances and terrain are not rebuilt automatically.
  • Rebuilt spiral-mine surface soil edges so decoration naturally expands, narrows, and breaks around visible roadbed instead of forming uniform square dirt areas.
  • Decoration now continues across adjacent surface chunks, preserving a complete natural transition when a mine route approaches any chunk edge.
  • All world-generation changes affect newly generated chunks only; existing entrances and chunks are not rebuilt.
  • Configurable modern and legacy caves and canyons for Minecraft 26.2, keeping the surface intact and the underground full of adventure.**

### Release Highlights

  • Added a modern-cave master toggle plus safe multiplier and offset controls for surface entrances, noodle caves, and 2D spaghetti caves.
  • Tuned canyons to be longer, broader, gently wandering, continuously carved, and naturally tapered while removing ravine aquifer-bowl remnants.
  • Kept both legacy cave carvers disabled by default and independently configurable.
  • Enabled tracked, aged-stone spiral access with timber supports for eligible dry land mineshafts.
  • Kept Underground World (Experimental) disabled by default; it can create a broad, open deep space that may feel nearly unbounded.
  • Configuration changes affect newly generated chunks only; existing chunks are not rebuilt.
  • 洞穴系统现在简洁许多——少量的地面入口通往地下深处的大洞穴群**The cave system is much more concise now - a few surface entrances lead to large cave clusters deep underground.

  • 洞穴通道的延伸更加和缓,不再需要不停地垫方块来爬上爬下**The extension of the cave passages is more gentle, allowing players not to keep placing blocks to climb up and down.

  • 洞穴通道往往连接底下的结构**Cave passages often connect to underground structures.

  • 峡谷不再过度延伸或曲折**canyons no longer extend excessively or meander.
[2.0] Caves & Canyons 2.0 by Eugene on Oct 13, 2026
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  • 洞穴系统现在简洁许多——少量的地面入口通往地下深处的大洞穴群**The cave system is much more concise now - a few surface entrances lead to large cave clusters deep underground.

  • 洞穴通道的延伸更加和缓,不再需要不停地垫方块来爬上爬下**The extension of the cave passages is more gentle, and there is no need to keep placing blocks to climb up and down.

  • 洞穴通道往往连接底下的结构**Cave passages often connect to underground structures.

  • 峡谷不再过度延伸或曲折**Gorges no longer extend excessively or meander.
  • 1.18.2 version
  • 1.18.2 version
  • 稍微降低了大裂谷生成的几率** Slightly decreased the chance of canyon generation
  • 稍微提高了底下中大型洞穴生成的几率** Slightly increased the chance of underground large caves generation
[1.2] Caves & Canyons 1.2 by Eugene on Oct 13, 2026
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  • 稍微降低了大裂谷生成的几率** Slightly decreased the chance of canyon generation
  • 稍微提高了底下中大型洞穴生成的几率** Slightly increased the chance of underground large caves generation
  • 修复了加载模组会导致游戏崩溃的问题。** Fixed the issue of the mod making the game crushed
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