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CC: BallistiX Updated

CC: BallistiX Updated

by Thorium0 • Downloads: 0 • Followers: 0
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This is a fork I made to update the mod "cc-ballistx" originally by Presti, which adds a peripheral which allows control over the missile silo from the BallistX mod. Also thanks to CamoHax for the block model.

To interact with BallistiX Silos with a Computer you will need to place the Silo Controller below the center block of the Silo. After that you can access the peripheral, via its name "siloController" (e.g. peripheral.find("siloController"), or using the wrap function to get it from a direction (e.g. peripheral.wrap("top").

The silo controller has these functions:

  • launch() & launchWithPosition(int x, int y, int z)
  • getFrequency() & setFrequency(int freq)
  • getPosition() & setPosition(int x, int y, int z)
  • getExplosiveType() & getExplosiveAmount()
  • getMissileType() & getMissileAmount()
  • getPower() & getMaxPower()

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
8mo ago 1
1.21.1
Neoforge
11mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
  • Remove electrodynamics dependency
  • Fix crash with new version of Ballistix
  • Migrate to use the new version of silos from ballistix 0.9 (won't work with older versions anymore)
  • Add getPower() and getMaxPower() functions
  • add checks so launch() returns false if the missile can't launch
  • Rewrite in neoforge for 1.21.1
  • Updated for 1.20.1

  • Changed name of some function to better make sense (e.g. getMissileTyp() -> getMissileType())


Full Changelog: https://github.com/Thorium0/CCBX/commits/1.3
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