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Changed additions

Changed additions

by Foxyas • Downloads: 0 • Followers: 0
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🧬 Changed Additions

This mod takes the Changed universe to the next level, offering more possibilities, enhanced control, and some transformations stats and effects! ✨

What does it add?

🔁 Untransfur Features

You can switch back to your human form without any dramatic exits! Even with the keepform flag on, you can revert — no need for tearful goodbyes.

👁️ TransfurVisions

Create your own custom transformation visions using datapacks! Simply drop a datapack with an .json file containing the transformation ID and your desired post-effect path into your world, and voilà — your transformation now has its own unique vision of the world! This feature draws inspiration from the Origins Mod.


💡 Mod Focus — What’s the scoop?

Changed Additions is all about giving players more ways to customize their experience while keeping that classic vanilla vibe and steering clear of overly complicated mechanics.


🧠 Cool-to-know Info (a.k.a. the good stuff):

  • 🧩 It works great with Changed Addon Plus! Just a heads up: using both might feel a bit redundant since they have different goals and styles.

  • 🧪 This mod is still in ALPHA / WIP — expect some bugs! If you encounter anything odd or downright bizarre, please let us know. We’re on it!

  • ✨ Some features from Changed Addon Plus will also be part of this project — plus a bunch of exciting new ones are on the horizon!

  • 🎁 Changed Addon Plus Donors: Your perks (like selected features, custom items, OC transformations, etc.) are still intact! To incorporate them here, we might need to make a few light adjustments to align with the tone and direction of Changed Additions.


🔧 This is a work in progress — crafted by fans, for fans! Join in on the development fun, share your ideas, report any bugs, and help us make this mod truly amazing 💙


All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
5mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
Fixed Crashes on Server Side.
Fixed Class cast Crashes
fixed crash with the new changed mod
fixed crash when transfuring
Fixed Attributes with some entities
Minecraft 1.20.1

fixed crash issues
Port the mod for 0.14.1
fixed render stuff
last version before 0.14.1
patch more crashes
fixed crash
``diff
+ fixed armor layer having some render issues
+ some gamerules got it id changed
+ new transfurs & entities
  • Kitsune [male and female]
  • Teleport Ability
  • Calico Cat
+ new Gamerule to make the spread of the infected blocks need a full source block to spread
  • called -> blocksNeedFullSourceToSpread
+ The Iron Golem will no longer target you when transfurmed and under the Hero of the Village effect
  • NOTE: They can still target you if you attack them or they was aggroed with you for some other reason, which means they won't set the target to "none" when you receive the Hero of the Village effect. However, they won't see you as a threat and so won't target you until the effect wears off.
+ The Villagers will no longer be scare of you when transfurmed and under the Hero of the Village effect
  • NOTE: Unlike Iron Golems, Villagers will instantly trust you and will stop running in the moment that you got the hero of the villager effect.
``
Changed Additions 0.0.5
+ Created Shorts For Commands
  • ca - > changed-additions
  • ca-MaxBPI -> changed-additions setMaxBPISize
  • ca-QTE -> changed-additions QuickTimeEventsHandle
  • ca-setBlocksInfection -> changed-additions BlocksHandle setBlocksInfectionType
+ new biomass texture
+ fixed Fight to keep concience QTE don't killing the player when it should
+ new shirt item
  • two variants
  • better armor layer when on a infected
  • second layer skin armor style
+ new config to show the info of the player current quick time event
  • can show progress and remaining ticks
# Changelog – Changed Additions 0.0.4

## ⚙️ New Systems
  • Creature Diets**
Introduced a system to define what different creatures can eat.

  • Transfur Custom Stats via Datapack**
You can now define additional attributes for any Transfur using datapacks:
  • mining_speed_multiplier
  • regen_speed_multiplier
  • fly_speed_multiplier
  • fall_damage_multiplier

## 🎛️ Client Config Options
  • Added a client-side setting to hide the Plantoid chest model.

## 🧪 New Items & Features
  • Dyeable Pants and Laser Pointers**
  • Fully dyeable via crafting recipes.
  • Simple crafting table recipes.
  • JEI integration for extra item info.

  • New Particle**: *Solvent Drips*
  • New Effect**: *Latex Solvent*
  • Applies *Latex Solvent* damage with sounds and particles on gooey entities.
  • Comes with its own enchantment:
  • Applies the effect for 4 seconds (scaled with enchantment level).
  • Incompatible with Sharpness.
  • Can be dynamically applied to items tagged with changed_additions:latex_solvent_appliable.

## 🦊 New Entities
  • Latex Snow Foxes**
  • New model inspired by the Feng Qi Fox.

## 📜 New Commands
  • /changed-additions setBPISize <value> – Set the player’s size. [client only]
  • /changed-additions setMaxBPISize <value> – Set the server's maximum size tolerance.
  • /changed-additions getMaxSizeTolerance – Retrieve the server’s maximum size tolerance.
  • /changed-additions BlocksHandle setBlocksInfectionType <type> – Set the infection type in a selected block area.
  • /changed-additions tameChangedEntity <target> <new_owner> <overwrite_owner> – Set the owner of a tameable changed entity.
  • /changed-additions QuickTimeEventsHandle setQuickTimeEventForPlayer <player> <SequenceType> <Type> <Ticks> – Put a player into a Quick Time Event.
  • /changed-additions QuickTimeEventsHandle getQuickTimeEventForPlayer <player> – Check if a player is in a QTE and display info.

## 🔧 Fixes & Improvements
  • Fixed crash when loading the game.
  • Fixed Neofuser recipe.
  • Updated Neofuser GUI.
  • Added untransfur sound effect.
  • Fixed Laethin syringe being infinite.
  • Optimized code.
  • Added log warning for crashing warns about Transfur Visions with bad/wrong shader config.

version 0.0.1:

Added a simple and vanilla-style untransfur system to the mod, providing basic transformation reversal behavior.

Introduced a custom Transfur Vision shader system, allowing post-processing effects to be defined and triggered dynamically via datapacks.

Vision definitions are read from:data/<modid>/transfur_visions/*.json

JSON structure format:

{ "form": "<form_id>", "visionEffect": "modid:path/to/shader.json" }

The .json extension in "visionEffect" is optional – if omitted, it will be automatically added by the system.
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