🧬 Changed Additions
This mod takes the Changed universe to the next level, offering more possibilities, enhanced control, and some transformations stats and effects! ✨
What does it add?
🔁 Untransfur Features
You can switch back to your human form without any dramatic exits!
Even with the keepform flag on, you can revert — no need for tearful goodbyes.
👁️ TransfurVisions
Create your own custom transformation visions using datapacks!
Simply drop a datapack with an .json file containing the transformation ID and your desired post-effect path into your world, and voilà — your transformation now has its own unique vision of the world!
This feature draws inspiration from the Origins Mod.
💡 Mod Focus — What’s the scoop?
Changed Additions is all about giving players more ways to customize their experience while keeping that classic vanilla vibe and steering clear of overly complicated mechanics.
🧠 Cool-to-know Info (a.k.a. the good stuff):
-
🧩 It works great with Changed Addon Plus! Just a heads up: using both might feel a bit redundant since they have different goals and styles.
-
🧪 This mod is still in ALPHA / WIP — expect some bugs! If you encounter anything odd or downright bizarre, please let us know. We’re on it!
-
✨ Some features from Changed Addon Plus will also be part of this project — plus a bunch of exciting new ones are on the horizon!
-
🎁 Changed Addon Plus Donors: Your perks (like selected features, custom items, OC transformations, etc.) are still intact! To incorporate them here, we might need to make a few light adjustments to align with the tone and direction of Changed Additions.
🔧 This is a work in progress — crafted by fans, for fans! Join in on the development fun, share your ideas, report any bugs, and help us make this mod truly amazing 💙
All Versions
+ Add VersionFixed Class cast Crashes
last version before 0.14.1
diff
+ fixed armor layer having some render issues
+ some gamerules got it id changed
+ new transfurs & entities
- Kitsune [male and female]
- Teleport Ability
- Calico Cat
+ new Gamerule to make the spread of the infected blocks need a full source block to spread
- called -> blocksNeedFullSourceToSpread
+ The Iron Golem will no longer target you when transfurmed and under the Hero of the Village effect
- NOTE: They can still target you if you attack them or they was aggroed with you for some other reason, which means they won't set the target to "none" when you receive the Hero of the Village effect. However, they won't see you as a threat and so won't target you until the effect wears off.
+ The Villagers will no longer be scare of you when transfurmed and under the Hero of the Village effect
- NOTE: Unlike Iron Golems, Villagers will instantly trust you and will stop running in the moment that you got the hero of the villager effect.
``+ Created Shorts For Commands
- ca - > changed-additions
- ca-MaxBPI -> changed-additions setMaxBPISize
- ca-QTE -> changed-additions QuickTimeEventsHandle
- ca-setBlocksInfection -> changed-additions BlocksHandle setBlocksInfectionType
+ fixed Fight to keep concience QTE don't killing the player when it should
+ new shirt item
- two variants
- better armor layer when on a infected
- second layer skin armor style
- can show progress and remaining ticks
## ⚙️ New Systems
- Creature Diets**
- Transfur Custom Stats via Datapack**
mining_speed_multiplierregen_speed_multiplierfly_speed_multiplierfall_damage_multiplier
## 🎛️ Client Config Options
- Added a client-side setting to hide the Plantoid chest model.
## 🧪 New Items & Features
- Dyeable Pants and Laser Pointers**
- Fully dyeable via crafting recipes.
- Simple crafting table recipes.
- JEI integration for extra item info.
- New Particle**: *Solvent Drips*
- New Effect**: *Latex Solvent*
- Applies *Latex Solvent* damage with sounds and particles on gooey entities.
- Comes with its own enchantment:
- Applies the effect for 4 seconds (scaled with enchantment level).
- Incompatible with Sharpness.
- Can be dynamically applied to items tagged with
changed_additions:latex_solvent_appliable.
## 🦊 New Entities
- Latex Snow Foxes**
- New model inspired by the Feng Qi Fox.
## 📜 New Commands
/changed-additions setBPISize <value>– Set the player’s size. [client only]/changed-additions setMaxBPISize <value>– Set the server's maximum size tolerance./changed-additions getMaxSizeTolerance– Retrieve the server’s maximum size tolerance./changed-additions BlocksHandle setBlocksInfectionType <type>– Set the infection type in a selected block area./changed-additions tameChangedEntity <target> <new_owner> <overwrite_owner>– Set the owner of a tameable changed entity./changed-additions QuickTimeEventsHandle setQuickTimeEventForPlayer <player> <SequenceType> <Type> <Ticks>– Put a player into a Quick Time Event./changed-additions QuickTimeEventsHandle getQuickTimeEventForPlayer <player>– Check if a player is in a QTE and display info.
## 🔧 Fixes & Improvements
- Fixed crash when loading the game.
- Fixed Neofuser recipe.
- Updated Neofuser GUI.
- Added untransfur sound effect.
- Fixed Laethin syringe being infinite.
- Optimized code.
- Added log warning for crashing warns about Transfur Visions with bad/wrong shader config.
Added a simple and vanilla-style untransfur system to the mod, providing basic transformation reversal behavior.
Introduced a custom Transfur Vision shader system, allowing post-processing effects to be defined and triggered dynamically via datapacks.
Vision definitions are read from:data/<modid>/transfur_visions/*.json
JSON structure format:
{ "form": "<form_id>", "visionEffect": "modid:path/to/shader.json" }
The .json extension in "visionEffect" is optional – if omitted, it will be automatically added by the system.