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CinderFrame

CinderFrame

by yurufrog • Downloads: 0 • Followers: 0
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a stylistic found-footage shader for Minecraft.

the idea is simple: the world renders properly, and the camera pointed at it does not. the lighting, shadows and materials underneath are a full modern shader stack. everything sitting on top of that is a cheap camcorder with a dirty lens, running film that has been in the bag too long. grain, a coarse PS1-era dither, a slight handheld weave, warm bleed around bright things, dust on the gate, and a desaturated grade with purple in the shadows.

the point is that it should read as a recording of the world rather than as the world. it is not a horror overlay. there is no permanent HUD, no scanlines, no fake VHS bar wiping down the screen. the world stays legible and you stay able to play; it just looks like somebody else filmed it.

intended use: creative purposes, Toast Hell SMP ARG (mc.yuru.be).

All Versions

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Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.3 26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.3 26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.3 26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.3 26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
26.2 26.1.x
Iris OF OptiFine
21h ago 1
[3.3] CinderFrame 3.3 by yurufrog on Oct 16, 2026
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Overall toning down of the pipeline effects for all configurations to feel slightly more vanilla and improve performance.
[3.0] CinderFrame 3.0 by yurufrog on Oct 16, 2026
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Removal of anti-aliasing and pixel ratio features. Improvements to raytracing and god rays visual logic and performance.
[2.10] CinderFrame 2.10 by yurufrog on Oct 16, 2026
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Tons of performance enhancements and bug fixes related to shadows. Fog was tuned.
[2.5] CinderFrame 2.5 by yurufrog on Oct 16, 2026
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Bug fixes
[2.4] CinderFrame 2.4 by yurufrog on Oct 16, 2026
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Reduce noise. Fix distant reflection bug.
[2.2] CinderFrame 2.2 by yurufrog on Oct 16, 2026
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Shadow and godray improvements.
[2.1] CinderFrame 2.1 by yurufrog on Oct 16, 2026
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Fixed pixelation settings
[2.0] CinderFrame 2.0 by yurufrog on Oct 16, 2026
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2.0 renders on a ps1 pixel grid, one sample per 3x3 block of screen pixels, so nothing finer than a block reaches the screen. that funds cuts across the board (reflections 1/4 to 1/8, ssr march 30/6 to 16/4, denoiser 25 to 9 taps) plus two denoiser bug fixes it uncovered.
[1.7] CinderFrame 1.7 by yurufrog on Oct 16, 2026
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Pixelated shadows are now used by default for style and performance.
[1.6] CinderFrame 1.6 by yurufrog on Oct 16, 2026
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Improved performance. DH LoD fixes. Default shadow and reflections resolutions were reduced.
[1.5] CinderFrame 1.5 by yurufrog on Oct 16, 2026
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Further improvement enhancements. Updated shadows and reflections to be more in-line with style.
[1.4] CinderFrame 1.4 by yurufrog on Oct 16, 2026
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Fix fog visual bug
[1.3] CinderFrame 1.3 by yurufrog on Oct 16, 2026
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Default medium settings slightly reduced. Minor performance enhancements.
[1.2] CinderFrame 1.2 by yurufrog on Oct 16, 2026
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Improved performance
[1.1] CinderFrame 1.1 by yurufrog on Oct 16, 2026
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Improve OptiFine compatibility
[1.0] CinderFrame 1.0 by yurufrog on Oct 16, 2026
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CinderFrame 1.0 release
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