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Citadel

Citadel

by AlexModGuy • Downloads: 0 • Followers: 0
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Citadel-Logo "My analysis of historical data suggests an 97.34% probability that you are aware of my birth on your planet, and my rebirth into beauty on Citadel Station." -System Shock 2

Citadel is a Library mod required for advanced animations and entity properties in 1.14 and beyond. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading .tbl Tabula and .obj Waveront models, and for keeping track of entity properties. Citadel's predecessor, LLibrary, will no longer be updated from 1.12.2, and from now on all of my mods will use Citadel. Citadel's code base is largely derived from LLibrary, and the code is used with permission from Gegy1000, the maintainer of LLibrary and its author in recent versions.

In versions 1.6.3 and above, there is also a config option for changing the cap on how many mobs spawn on chunk generation. This is useful when used with the many mob mods that require Citadel, as without changing this they can make it quite difficult to find vanilla mobs.

Developers who want to use Citadel can read the guide on how to add it to their development environment.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
15h ago 1
1.21.1
Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.14.4
Forge
15h ago 1
1.15.2
Forge
15h ago 1
1.16.5
Forge
15h ago 1
1.17.1
Forge
15h ago 1
1.18.2
Forge
15h ago 1
1.19
Forge
15h ago 1
1.19.4
Forge
15h ago 1
1.20
Forge Neoforge
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
[2.7.1] Citadel 2.7.1 by AlexModGuy on Oct 08, 2026
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  • fixed citadel breaking other mod's surface rules
  • fix book lighting of entities
  • tweaked pathfinding, collision and rendering logic
[2.7.0] Citadel 2.7.0 by AlexModGuy on Oct 08, 2026
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  • Release for 1.21.1
  • Fixed server side memory leak pertaining to world data loading
[2.6.3] Citadel 2.6.3 by AlexModGuy on Oct 08, 2026
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  • Fixed server side memory leak pertaining to world data loading
[2.6.2] Citadel 2.6.2 by AlexModGuy on Oct 08, 2026
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  • When Terrablender is installed alongside Citadel, Citadel will use Terrablender's surface rules system instead

  • Fixed Citadel surface rules being saved to level.dat on game pause

  • Fixed April Fools texture crash

  • Fixed patreon rewards not being responsive on servers
[2.6.1] Citadel 2.6.1 by AlexModGuy on Oct 08, 2026
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  • Fixed cascading biome surface rules on relog issue slowing down world load times
[2.6.0] Citadel 2.6.0 by AlexModGuy on Oct 08, 2026
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  • Removed ReplaceBiomeEvent functionality, should drastically improve chunk generation speeds

  • Fixed priority of "space station" render
[2.5.7] Citadel 2.5.7 by AlexModGuy on Oct 08, 2026
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  • Fixed crash on modifying world tick rate outside of game context
[2.5.6] Citadel 2.5.6 by AlexModGuy on Oct 08, 2026
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  • Improved SurfaceRules injection algorithm

  • Fixed mob animations stuttering when game is paused

  • Fixed large mobs with multithreaded pathfinding getting stuck on thin obstacles, such as logs

  • Fixed large mobs with leg solvers sinking in flatland worlds
[2.5.4] Citadel 2.5.4 by AlexModGuy on Oct 08, 2026
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  • Fixed slow chunk load times caused by SurfaceRules

  • Added example rainbow shader
[2.5.3] Citadel 2.5.3 by AlexModGuy on Oct 08, 2026
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  • Fix bounds crash with ModelBox randomCube method
[2.5.2] Citadel 2.5.2 by AlexModGuy on Oct 08, 2026
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  • Fixed new pathfinding not working beneath y=0
[2.5.1] Citadel 2.5.1 by AlexModGuy on Oct 08, 2026
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  • Fixed pathing errors
[2.5.0] Citadel 2.5.0 by AlexModGuy on Oct 08, 2026
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  • Fixed citadel web query freezing server for minutes

  • Fixed citadel creature spawn modifier freezing generation

  • Moved pathfinding code from Ice and Fire to library mod
[2.4.9] Citadel 2.4.9 by AlexModGuy on Oct 08, 2026
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  • Added climate sampler accessibility to EventReplaceBiome
[2.4.8] Citadel 2.4.8 by AlexModGuy on Oct 08, 2026
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  • Lowered the priority of world generation events of Citadel

[1.0.4] Citadel 1.0.4 by AlexModGuy on Oct 08, 2026
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release for 1.14.4
[1.1.11] Citadel 1.1.11 by AlexModGuy on Oct 08, 2026
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release for 1.15.2
[1.8.1] Citadel 1.8.1 by AlexModGuy on Oct 08, 2026
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release for 1.16.5
[1.9.5] Citadel 1.9.5 by AlexModGuy on Oct 08, 2026
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release for 1.17.1
[1.11.3] Citadel 1.11.3 by AlexModGuy on Oct 08, 2026
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release for 1.18.2
[1.12.6] Citadel 1.12.6 by AlexModGuy on Oct 08, 2026
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release for 1.19
[2.3.4] Citadel 2.3.4 by AlexModGuy on Oct 08, 2026
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release for 1.19.4
[2.4.1] Citadel 2.4.1 by AlexModGuy on Oct 08, 2026
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release for 1.20
[2.4.7] Citadel 2.4.7 by AlexModGuy on Oct 08, 2026
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  • Fixed ReplaceBiomeEvent not having access to the dimension of a chunk
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