
This mod brings back the Far Lands in their classic appearance to modern versions (1.21+).
By default they generate at X or Z coordinates 12,550,821 and higher in all three dimensions, but the distance is configurable. Install McQoy for a client GUI or QoMC for server commands.
As a side effect, Monolith-like formations may also generate before the far lands at extreme distances.
Credits
Perlin noise unfix based on Farlands Reborn (MIT License) by AdyTech99
I was inspired to make this mod by AvM episode 37 and the news of KurtJMac reaching the far lands.
Compat
All Versions
+ Add Version- Fix custom farlands distances not working correctly
- Port to 26.3
- Do not use with the
ENABLE_FARLANDSdebug property as the new farlands generate as early as 2.8 million blocks which means the classic farlands are not observable
- Maybe fix weird wall bug ([@xg787](https://github.com/xg787))
- Maybe fix weird wall bug ([@xg787](https://github.com/xg787))
- Update bundled mixson version to hopefully fix crashes
- Fix some of the unintended terrain artifacts on the edge of the far lands
- Support Amplified & Large Biomes worlds
- Fix some of the unintended terrain artifacts on the edge of the far lands
- Support Amplified & Large Biomes worlds
- Allow customizing far lands generation distance via config
- Install [McQoy](https://modrinth.com/mod/mcqoy) for a client GUI or [QoMC](https://modrinth.com/mod/qomc) for server commands
- Allow customizing far lands generation distance via config
- Install [McQoy](https://modrinth.com/mod/mcqoy) for a client GUI or [QoMC](https://modrinth.com/mod/qomc) for server commands
- Allow customizing far lands generation distance via config
- Install [McQoy](https://modrinth.com/mod/mcqoy) for a client GUI or [QoMC](https://modrinth.com/mod/qomc) for server commands
- Update to 26.1
- Use [Mixson](https://modrinth.com/mod/mixson) instead of overwriting resources
- Should now be compatible with almost any worldgen mod/datapack
- Use [Mixson](https://modrinth.com/mod/mixson) instead of overwriting resources
- Should now be compatible with almost any worldgen mod/datapack