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Click Signs

Click Signs

by Clickism • Downloads: 0 • Followers: 0
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What is ClickSigns?

ClickSigns is a simple fabric mod that lets you create custom highway & street signs. Even though the main focus is street signs, you can create any type of image that can dynamically have text on it ingame. Ideal for building cities and towns!

  • Make your own road signs (Resourcepack Guide): Wiki
  • P.S: There will be more and more road signs added through regular updates & extensions

How to: Create & Edit Road Signs

To craft a Road Sign, put 8 iron ingots around any sign:

Then, place it on a wall, on iron bars or anywhere you'd like, then click on the road sign to access the edit menu:

  • Fill in your text like on the image.
  • Use the arrows to change between different variants (aka. color schemes) of this template.
  • Use the alignment buttons to change the alignment of the sign.
  • Make sure to click CONFIRM once you're done. Your changes won't be saved if you don't.
  • Click Change Template to browse through all the various templates.

How to: Changing The Road Sign Template

  • After you click Change Template, you will be welcomed by this screen:

  • On the left side, you have a list of all the templates you have installed.
  • The templates are displayed in the format: "Width x Height : Pack : Name : (Details)"
  • On the right side, you have all the details regarding the selected template.
  • You can use the arrows to look at different variants here as well.
  • Using Filters: To use the filters, either click on the direction you want, or input the width/height you're searching. If you for example select both Left and Forward, it will only show you the sign templates that have both directions.

How to: Custom Road Signs

  • You can't find a certain road sign template you want? Make it yourself!
  • The template system is fully modular and client-side through resourcepacks!.
  • That means, you can create or install custom resourcepacks to have access to new road sign templates. These don't have to be installed on the server, but other players would need to have the same resourcepack installed in order to see them.

Contact & Feedback

Contact me on GitHub: Github/Clickism

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
20d ago 1
26.3
Neoforge
22d ago 1
26.3
Fabric
22d ago 1
26.2
Fabric
22d ago 1
26.2
Neoforge
22d ago 1
1.21.x
Neoforge
22d ago 1
26.1.x
Neoforge
22d ago 1
26.1.x
Fabric
22d ago 1
1.20.1
Fabric
22d ago 1
1.21.x
Fabric
22d ago 1
26.2
Fabric
25d ago 1
26.2
Neoforge
25d ago 1
26.1.x
Neoforge
25d ago 1
1.21.x
Fabric
25d ago 1
1.20.1
Fabric
25d ago 1
26.1.x
Fabric
25d ago 1
1.21.x
Neoforge
25d ago 1
1.21.x
Fabric
26d ago 1
1.20.1
Fabric
26d ago 1
1.21.x
Neoforge
26d ago 1
1.20.1
Fabric
28d ago 1
1.20.1
Forge
28d ago 1
1.20.1
Fabric
1mo ago 1
1.20.1
Forge
1mo ago 1
1.20.1
Fabric
1mo ago 1
1.20.1
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.8
Fabric
last yr. 1
1.21.5
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.4
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
  • Fixed invalid mod file for 1.20.1 Forge.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.3 Fabric and NeoForge.
  • Fixed: Element anchor rendering behind symbol and plate elements in
the editor UI.
  • Fixed: Duplicated elements not being selected properly.
  • Fixed: Can't delete text element when multiple elements are selected.
  • Texture caches are now invalidated when the texture pack is reloaded.
  • New Sign Textures:
  • Added **Priority Road** and **End of Priority Road** textures.
  • New Symbols:
  • Added **Cancel lines** with red and black variants and different angles.
  • Added **U Turn** symbols.
  • Added new pictograms: **EU Highway, Plane**
  • New Templates:
  • Added **Highway Area** and **Highway Area Cancel** signs.
  • Added **Town Exit** sign.
  • Added **Exit** sign to Transit templates.
  • Added support for 26.1 Fabric and NeoForge.
  • Refactored rendering logic
  • Fix: Error shown in console for road sign blocks with the default road sign data.
  • Added support for 26.1 Fabric and NeoForge.
  • Refactored rendering logic
  • Fix: Error shown in console for road sign blocks with the default road sign data.
  • Added support for 26.1 Fabric and NeoForge.
  • Refactored rendering logic
  • Fix: Error shown in console for road sign blocks with the default road sign data.
  • Added support for 26.1 Fabric and NeoForge.
  • Refactored rendering logic
  • Fix: Error shown in console for road sign blocks with the default road sign data.
  • Added support for 26.1 Fabric and NeoForge.
  • Refactored rendering logic
  • Fix: Error shown in console for road sign blocks with the default road sign data.
  • Added support for 26.1 Fabric and NeoForge.
  • Refactored rendering logic
  • Fix: Error shown in console for road sign blocks with the default road sign data.
  • Added support for 26.1 Fabric and NeoForge.
  • Refactored rendering logic
  • Fix: Error shown in console for road sign blocks with the default road sign data.
  • Added support for 1.21.1 Fabric and NeoForge.
  • Added support for 1.21.1 Fabric and NeoForge.
  • Added support for 1.21.1 Fabric and NeoForge.
  • Added [Modrinth Update Checker](https://github.com/Clickism/ModrinthUpdateChecker) to check for updates on startup
  • Added config in .minecraf/config/ClickSigns/config.jsonc.
  • check_updates: Whether to check for updates on startup. Default: true
  • Added scale to symbol elements.
  • Can be set for a symbol element in the editor.
  • Symbol definitions can now include a defaultScale field.
  • Plate elements can now be as small as 1 x 1 (down from 4 x 4).
  • Error textures will now try to fit the tiled texture size in the case of a missing texture.
  • Added **Tiny Arrows** with 12 symbols, that all have a default scale of 60 %.
  • Added new symbols to **Flat Arrows**:
  • Full circle and ellipse
  • Full peanut and half peanut
  • Added new symbols:
  • Exit, Inverted Exit
  • Added new tilesets:
  • Transit**: Modern looking transit tilesets, useful for train stations, metros, airports, etc. (8 new textures)
  • Transit Light**: Lighter colors of the transit tileset (7 new textures)
  • Added a black tileset to the **Plain** tilesets.
  • Added new templates that use the transit tilesets.

  • Added [Modrinth Update Checker](https://github.com/Clickism/ModrinthUpdateChecker) to check for updates on startup
  • Added config in .minecraf/config/ClickSigns/config.jsonc.
  • check_updates: Whether to check for updates on startup. Default: true
  • Added scale to symbol elements.
  • Can be set for a symbol element in the editor.
  • Symbol definitions can now include a defaultScale field.
  • Plate elements can now be as small as 1 x 1 (down from 4 x 4).
  • Error textures will now try to fit the tiled texture size in the case of a missing texture.
  • Added **Tiny Arrows** with 12 symbols, that all have a default scale of 60 %.
  • Added new symbols to **Flat Arrows**:
  • Full circle and ellipse
  • Full peanut and half peanut
  • Added new symbols:
  • Exit, Inverted Exit
  • Added new tilesets:
  • Transit**: Modern looking transit tilesets, useful for train stations, metros, airports, etc. (8 new textures)
  • Transit Light**: Lighter colors of the transit tileset (7 new textures)
  • Added a black tileset to the **Plain** tilesets.
  • Added new templates that use the transit tilesets.

  • Fix missing translation in template export screen
  • Fix Forge version not working because of unobf. jar being published
  • Use written name/author when clicking "Copy to Json" in template export screen
  • Fix missing translation in template export screen
  • Fix Forge version not working because of unobf. jar being published
  • Use written name/author when clicking "Copy to Json" in template export screen
### ClickSigns 2.0 Beta 1 Release
(Wall of text incoming)

Version 2.0 has been completely rewritten from scratch.

ClickSigns is now fully dynamic, with no limitations, allowing you to create
much more complex and realistic signs than ever before.

Alongside these big changes, the code base is much cleaner, with proper
Forge (and in the future, NeoForge) support. Which means the mod will be easier
to maintain and update in the future. _(For now, only 1.20.1 is supported, but future versions are planned)_

The mod now allows for the creation of fully custom signs, with **no limitations** whatsoever, allowing you to create any sign you want.

This version is released as a *beta*, meaning there may be some bugs, or certain signs
that you make might become invalid/corrupted before the release. Also, currently
there aren't as many textures/symbols available as I want to add before the full release (Though even with this, there are much more textures than the previous version). Feel free to suggest symbols/textures or even make them yourself and let me know!
However, the mod is close to being feature complete, and the full release will likely come out soon!

### Overview
  • The classic sign menu is still there, where you can easily edit the text on the sign. But now, you can also click on the symbols to change them or open the symbol menu and pick from there!
  • The real powerhouse of the mod is the new **editor**. Click on the "Edit" button to open the editor. Here, you can place arbitrary elements (symbols, text, plates) anywhere on the sign, move them around, delete them, or update their properties. You can also change the textures of the sign, or its size to make it bigger or smaller.
  • The UI is powered by my new UI-library [ClickUI](https://github.com/Clickism/ClickUI).

### Features / Changes
  • Symbols are no longer tied to textures, allowing you to place any symbol anywhere on any sign.
  • Text elements are now fully dynamic as well, allowing you to place them anywhere, change their size, style, and
color.
  • Text elements now also support multiple lines! With additional support for line alignment and line spacing.
  • Text elements now support custom background colors, outlines with custom colors and thicknesses, and customizable padding.
  • Added **tilesets**! Meaning you can create a texture once, and resize it to any size you want, and the texture will be automatically generated.
  • Back textures now automatically generate and match the shape of the front textures, meaning a single texture can be used for many shapes (square signs, circular signs, rounded corners, etc.)
  • Symbols, texts, etc. automatically change their color to match the color of the sign they are placed on.
  • Added **plate elements**! Plate elements are used to attach smaller signs to
a sign, allowing you to create more complex signs.
  • Templates are now fully optional, and are a way to save the signs that you make.
There are now two types of templates:
  • Local Templates**: These are saved to your local machine and can be used in any world/server. (Stored in
.minecraft/sign_templates)
  • Resource Templates**: These are loaded from a resource pack, and are given by the resource pack creator (or are built in to the mod).
  • You can still add custom textures using resource packs, but now you need to create **wayyy** fewer textures, as the symbols/arrows are added dynamically, and size variations are generated using tilesets.
  • Texture Pipelines:** The mod internally uses a texture pipeline to generate textures for the sign, for example tiling a texture to a given size, or replacing a color in an arrow to contrast with the sign's background. These tools are also available to you via the **Texture Pipeline Editor**, giving you infinite power to create practially any texture you want. To use the texture editor, click on the "Edit" button under a texture button.
  • Currently available processors are: **Tiler**, **Replace Color**, **Flip** and **Rotate**.
  • Added many new textures/symbols:
  • Some EU signs (more to be added)
  • Street, highway, and rounded textures (with different styles) with more realistic colors.
  • Many new arrows, including connectors, flat arrows, roundabouts, curved arrows, and more.


  • Fixed: Fabric crashes when starting a server.
  • Fixed: Fabric crashes when starting a server.
  • Fixed: Fabric crashes when starting a server.
  • Fixed: Fabric crashes when starting a server.
  • Fixed: Fabric crashes when starting a server.
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