Description
Gallery
Changelog
Versions
This Mod allows you to synchronize all your settings to a cloud storage and automatically loads them whenever you start you game.
The Cloud Service is currently hosted by BisectHosting.
Are you using this Mod in a Modpack?
Send me a Message on CurseForge and I'll add your Modpack into a advertisement slot.
All Versions
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[2.0.0.12] 26.1.2-2.0.0.12-neoforge
by charismara on Aug 09, 2026
Download
# # 2.0.0.12
# 2.0.0.11
# 2.0.0.10
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for 26.1.2
# 2.0.0.11
- Add compatibility for 1.21.11
# 2.0.0.10
- Add compatibility for 1.21.9
- Add compatibility for 1.21.10
# 2.0.0.9 Compatibility improvements for Forge
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.12] 26.1.2-2.0.0.12-fabric
by charismara on Aug 09, 2026
Download
# # 2.0.0.12
# 2.0.0.11
# 2.0.0.10
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for 26.1.2
# 2.0.0.11
- Add compatibility for 1.21.11
# 2.0.0.10
- Add compatibility for 1.21.9
- Add compatibility for 1.21.10
# 2.0.0.9 Compatibility improvements for Forge
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.11] 1.21.11-2.0.0.11-neoforge
by charismara on Dec 24, 2025
Download
# 2.0.0.11
# 2.0.0.10
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for 1.21.11
# 2.0.0.10
- Add compatibility for 1.21.9
- Add compatibility for 1.21.10
# 2.0.0.9 Compatibility improvements for Forge
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.11] 1.21.11-2.0.0.11-fabric
by charismara on Dec 24, 2025
Download
# 2.0.0.11
# 2.0.0.10
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for 1.21.11
# 2.0.0.10
- Add compatibility for 1.21.9
- Add compatibility for 1.21.10
# 2.0.0.9 Compatibility improvements for Forge
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.10] 1.21.9-2.0.0.10-neoforge
by charismara on Dec 24, 2025
Download
# 2.0.0.10
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for 1.21.9
- Add compatibility for 1.21.10
# 2.0.0.9 Compatibility improvements for Forge
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.10] 1.21.9-2.0.0.10-fabric
by charismara on Dec 24, 2025
Download
# 2.0.0.10
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for 1.21.9
- Add compatibility for 1.21.10
# 2.0.0.9 Compatibility improvements for Forge
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.9] 1.21-2.0.0.9-neoforge
by charismara on Jun 16, 2024
Download
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.9] 1.21-2.0.0.9-fabric
by charismara on Jun 16, 2024
Download
# 2.0.0.9 Compatibility improvements for Forge
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for Forge 1.16.6
# 2.0.0.8 Compatibility improvements for NeoForge
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.8] 1.20.2-2.0.0.8-neoforge
by charismara on Apr 24, 2024
Download
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.8] 1.20.2-2.0.0.8-forge
by charismara on Apr 24, 2024
Download
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.8] 1.20.2-2.0.0.8-fabric
by charismara on Apr 24, 2024
Download
# 2.0.0.8 Compatibility improvements for NeoForge
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Add compatibility for NeoForge 1.20.5
# 2.0.0.7 Http Client adjustments
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.20.2-2.0.0.7-forge
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.20.2-2.0.0.7-forge
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.20.2-2.0.0.7-fabric
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.18-2.0.0.7-forge
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.18-2.0.0.7-fabric
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.20-2.0.0.7-forge
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.20-2.0.0.7-fabric
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.19-2.0.0.7-forge
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.19-2.0.0.7-fabric
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 Auth Error Fix
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.16.5-2.0.0.7-forge
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 No Changes in this version
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 No Changes in this version
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.7] 1.16.5-2.0.0.7-fabric
by charismara on Dec 01, 2023
Download
# 2.0.0.7 Http Client adjustments
# 2.0.0.6 No Changes in this version
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Dynamically construct http client header
# 2.0.0.6 No Changes in this version
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.20.2-2.0.0.6-forge
by charismara on Sep 24, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.20.2-2.0.0.6-fabric
by charismara on Sep 24, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.20-2.0.0.6-forge
by charismara on Jul 05, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.20-2.0.0.6-fabric
by charismara on Jul 05, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.19-2.0.0.6-forge
by charismara on Jul 05, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.19-2.0.0.6-fabric
by charismara on Jul 05, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.18-2.0.0.6-forge
by charismara on Jul 05, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
[2.0.0.6] 1.18-2.0.0.6-fabric
by charismara on Jul 05, 2023
Download
# 2.0.0.6 Auth Error Fix
# 2.0.0.5 No more Access Token
# 2.0.0.4 Earlier injection point
# 2.0.0.3 Gui Scale Fix
# 2.0.0.2 Sync Fix
# 2.0.0.1 Compatibility improvements
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Fix an error when storing data with 2.0.0.5
# 2.0.0.5 No more Access Token
- CloudSettings no longer uses your Minecraft Access Token to authenticate. The whole server login process is used
# 2.0.0.4 Earlier injection point
- initialize cloud settings on the first option load up before minecraft gets fully initialized.
# 2.0.0.3 Gui Scale Fix
- fix a small bug where the loaded gui scale won't get applied to the minecraft window
- add shutdown hook to sync pending changes when minecraft gets closed
# 2.0.0.2 Sync Fix
- fix handler won't get initialized when no data exists
# 2.0.0.1 Compatibility improvements
- Remove Title Screen Listener to initialize cloud settings
- Use mixin into Minecraft to initialize cloud settings
# 2.0.0.0 Another Rewrite?
It's been 6 Months since the last rewrite which brought us a suspicious looking login screen and a login cert file and
i instantly regretted making those.
That's why I removed them completely and switched to a new authorization concept
which uses the Microsoft Access Token to identify a user using the MinecraftServices.com API. This is basically the same
way as Minecraft uses it to verify you're not a cracked minecraft player when joining a Server.
So here are the good news
- Improved load up speed due to async option requesting
- No log in required anymore
