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CobbleDollars [Cobblemon Addon]

CobbleDollars [Cobblemon Addon]

by Hazuriel • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

This mod adds money and Merchants for Cobblemon.

Dependencies:

Feel free to add my mods to your modpacks!

How to use the mod

  • To earn money you have to kill wild pokémons, you'll earn a certain amount depending on their level.
  • The merchant spawns in overworld villages, just like vanilla villagers (~8%).
  • Vanilla Villagers can obtain the CobbleMerchant profession with a Display Case block from Cobblemon
  • The merchant follow the player if you hold a pokéball.
  • CobbleMerchant

The Merchant Menus

The Shop

  • By Right Clicking the merchant:
  • The Shop
  • You can scroll in the list, search for items, set the amount (MAX 256) and click the Buy button (you can see the total price on the right of the preview item) ! (if you don't have enough CobbleDollars the price will be red)
  • You can switch between the configured tabs, each one offer different items.

The Bank

  • By Shift + Right Clicking the merchant:
  • The Bank
  • You can insert any items allowed by the config in the bank inventory, the merchant will buy the items for the configured price (by default 1 Emerald = 500 CobbleDollars).

Configuration

The configuration files are located under "[Minecraft files or Server location]\config\cobbledollars\"

Client

You can choose the position of the money overlay:

  • top left
  • top right
  • bottom left
  • bottom right (default)

Common

Shop

You can configure which items the merchant sells, for example:

2.X.X:

{
  "defaultShop": [
    {
      "Poké Balls": [
        {
          "item": "cobblemon:poke_ball",
          "price": 2000
        }
      ]
    },
    {
      "Items": [
        {
          "item": "minecraft:stick",
          "price": 250000
        },
        {
          "item": "create:cogwheel",
          "price": 100
        }
      ]
    }
  ]
}

1.5.X:

{
  "merchantShop": {
    "balls": {
      "cobblemon:poke_ball": 2000
    },
    "items": {
      "minecraft:stick": 250000,
      "create:cogwheel": 100
    }
  }
}

Before 1.5:

{
  "merchantBalls": {
    "cobblemon:poke_ball": 2000
  },
  "merchantItems": {
    "minecraft:stick": 250000,
    "create:cogwheel": 100
  }
}

Here they will sell

  • Pokéballs for 2k CobbleDollars each under the category "Balls"
  • Sticks for 250k CobbleDollars each and Cogwheels from the mod Create for 100 CobbleDollars each under the category "Items"

Bank

You can configure the items accepted in the bank and for what price:

2.X.X:

{
  "bank": [
    {
      "item": "minecraft:emerald",
      "price": 500
    },
    {
      "item": "cobblemon:red_apricorn",
      "price": 2500
    }
  ]
}

1.5.X:

{
  "bankItems": {
    "minecraft:emerald": 500,
    "cobblemon:red_apricorn": 2500
  }
}

Here the bank accept

  • Emeralds for 500 CobbleDollars each
  • Red Apricorns for 2.5k each

You can even put items from other mods.

Permissions

  • cobbledollars
  • cobbledollars.reload
  • cobbledollars.leaderboard
  • cobbledollars.leaderboard.update
  • cobbledollars.cobbledollars
  • cobbledollars.cobbledollars.give
  • cobbledollars.cobbledollars.pay
  • cobbledollars.cobbledollars.query
  • cobbledollars.cobbledollars.remove
  • cobbledollars.cobbledollars.set
  • cobbledollars.cobblemerchant
  • cobbledollars.cobblemerchant.edit
  • cobbledollars.cobblemerchant.open
  • cobbledollars.cobblemerchant.open.bank
  • cobbledollars.cobblemerchant.open.shop

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.21.1
Neoforge
2d ago 1
1.21.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Forge
2d ago 1
⚠️ Important

This update introduces a **new Shop/Bank serialization format**.
  • Your existing data should automatically migrate**, but migration issues are always possible.

  • Before updating, it is strongly recommended to**:
  • Create a backup of your world.
  • Create a backup of your configuration files.

This update may affect:
  • Merchant shops stored on entities
  • Shop configuration files
  • Bank configuration files

## Changed
  • Renamed the bank config: bank.json -> default_bank.json
## Fixed
  • Fixed the migration of the bank config
⚠️ Important

This update introduces a **new Shop/Bank serialization format**.
  • Your existing data should automatically migrate**, but migration issues are always possible.

  • Before updating, it is strongly recommended to**:
  • Create a backup of your world.
  • Create a backup of your configuration files.

This update may affect:
  • Merchant shops stored on entities
  • Shop configuration files
  • Bank configuration files

## Changed
  • Renamed the bank config: bank.json -> default_bank.json
## Fixed
  • Fixed the migration of the bank config
⚠️ Important

This update introduces a **new Shop/Bank serialization format**.
  • Your existing data should automatically migrate**, but migration issues are always possible.

  • Before updating, it is strongly recommended to**:
  • Create a backup of your world.
  • Create a backup of your configuration files.

This update may affect:
  • Merchant shops stored on entities
  • Shop configuration files
  • Bank configuration files

## Added
### CobbleDollars Omnitool
Added a new item for managing Cobble Merchants.
Requires:
  • Operator
or
  • The permission: cobbledollars.item.omnitool

#### Modes
Change modes by holding **Shift** and **scrolling** while holding the tool.

  • Edit**
  • Right-click** a merchant to open the editor.

  • Copy/Paste Shop**
  • Shift + Right-click** a merchant to copy its shop.
  • Right-click** a merchant to paste the copied shop.
  • Shift + Right-click** in the air to clear the stored shop.


  • Copy/Paste Bank**
  • Shift + Right-click** a merchant to copy its bank.
  • Right-click** a merchant to paste the copied bank.
  • Shift + Right-click** in the air to clear the stored bank.

  • Save Shop**
  • Shift + Right-click** a merchant to export its shop as JSON.
  • Files are saved to: [World Folder]/generated/cobbledollarsshops/[UUID].json

### Datapack Shops & Banks
  • Multiple shops and banks can now be defined through datapacks.
  • Datapack shops and banks can be assigned to merchants using:
``
/cm edit <merchant_uuid> set shop <shop_id>
/cm edit <merchant_uuid> set bank <bank_id>
`
  • Added a command to directly open datapack shops and banks:
`
/cm open shop <shop_id>
/cm open bank <bank_id>
`
  • Added default Shop and Bank in the built-in datapack

### Bank Improvements
  • Bank inventory slots only accept items that can be sold.
  • Banks will by default accept items regardless of their components unless specified with: required_components
  • required_components allows matching specific item components such as enchantments, rarity, durability, etc.
  • example (only accepts diamond shovel that have the same rarity and enchantments):
`json
{
"required_components": [
"minecraft:rarity",
"minecraft:enchantments"
],
"item": "minecraft:diamond_shovel",
"price": "2500"
}
`

  • Added a visual texture overlay around sellable items in bank menus.

### Quick Battle Compatibility

  • Added compatibility with **Cobblemon Quick Battle 1.3.8**.
  • Added a common config option: "earnCobbleDollarsFromQuickBattle": true, which controls whether players earn CobbleDollars from Quick Battles.
## Changed

### New Shop & Bank Format

Shops and banks now use **Mojang Codecs** for serialization.

Automatic migration is performed for:
  • Shop configuration files
  • Bank configuration files
  • Merchant shops stored on entities

Again, **backups are strongly recommended before updating.**

### UI & Quality of Life

  • Offer tooltips now display shortened prices.
  • Hold **Shift** to view the full value.
  • Various UI texts now use translation keys instead of hardcoded strings.

### Permissions

#### Changed
  • cobbledollars.reload -> cobbledollars.command.reload
  • cobbledollars.leaderboard -> cobbledollars.command.leaderboard
  • cobbledollars.leaderboard.update -> cobbledollars.command.leaderboard.update
  • cobbledollars.cobbledollars -> cobbledollars.command.cobbledollars
  • cobbledollars.cobbledollars.give -> cobbledollars.command.cobbledollars.give
  • cobbledollars.cobbledollars.pay -> cobbledollars.command.cobbledollars.pay
  • cobbledollars.cobbledollars.query -> cobbledollars.command.cobbledollars.query
  • cobbledollars.cobbledollars.remove -> cobbledollars.command.cobbledollars.remove
  • cobbledollars.cobbledollars.set -> cobbledollars.command.cobbledollars.set
  • cobbledollars.cobblemerchant -> cobbledollars.command.cobblemerchant
  • cobbledollars.cobblemerchant.edit -> cobbledollars.command.cobblemerchant.edit
  • cobbledollars.cobblemerchant.open -> cobbledollars.command.cobblemerchant.open
  • cobbledollars.cobblemerchant.open.bank -> cobbledollars.command.cobblemerchant.open.bank
  • cobbledollars.cobblemerchant.open.shop -> cobbledollars.command.cobblemerchant.open.shop
#### Added
  • cobbledollars.item.omnitool`
## Fixed
  • Fixed loading of item components that require registry access (such as enchantments) in:
  • Bank configuration file
  • Default shop configuration file
⚠️ Important

This update introduces a **new Shop/Bank serialization format**.
  • Your existing data should automatically migrate**, but migration issues are always possible.

  • Before updating, it is strongly recommended to**:
  • Create a backup of your world.
  • Create a backup of your configuration files.

This update may affect:
  • Merchant shops stored on entities
  • Shop configuration files
  • Bank configuration files

## Added
### CobbleDollars Omnitool
Added a new item for managing Cobble Merchants.
Requires:
  • Operator
or
  • The permission: cobbledollars.item.omnitool

#### Modes
Change modes by holding **Shift** and **scrolling** while holding the tool.

  • Edit**
  • Right-click** a merchant to open the editor.

  • Copy/Paste Shop**
  • Shift + Right-click** a merchant to copy its shop.
  • Right-click** a merchant to paste the copied shop.
  • Shift + Right-click** in the air to clear the stored shop.


  • Copy/Paste Bank**
  • Shift + Right-click** a merchant to copy its bank.
  • Right-click** a merchant to paste the copied bank.
  • Shift + Right-click** in the air to clear the stored bank.

  • Save Shop**
  • Shift + Right-click** a merchant to export its shop as JSON.
  • Files are saved to: [World Folder]/generated/cobbledollarsshops/[UUID].json

### Datapack Shops & Banks
  • Multiple shops and banks can now be defined through datapacks.
  • Datapack shops and banks can be assigned to merchants using:
``
/cm edit <merchant_uuid> set shop <shop_id>
/cm edit <merchant_uuid> set bank <bank_id>
`
  • Added a command to directly open datapack shops and banks:
`
/cm open shop <shop_id>
/cm open bank <bank_id>
`
  • Added default Shop and Bank in the built-in datapack

### Bank Improvements
  • Bank inventory slots only accept items that can be sold.
  • Banks will by default accept items regardless of their components unless specified with: required_components
  • required_components allows matching specific item components such as enchantments, rarity, durability, etc.
  • example (only accepts diamond shovel that have the same rarity and enchantments):
`json
{
"required_components": [
"minecraft:rarity",
"minecraft:enchantments"
],
"item": "minecraft:diamond_shovel",
"price": "2500"
}
`

  • Added a visual texture overlay around sellable items in bank menus.

### Quick Battle Compatibility

  • Added compatibility with **Cobblemon Quick Battle 1.3.8**.
  • Added a common config option: "earnCobbleDollarsFromQuickBattle": true, which controls whether players earn CobbleDollars from Quick Battles.
## Changed

### New Shop & Bank Format

Shops and banks now use **Mojang Codecs** for serialization.

Automatic migration is performed for:
  • Shop configuration files
  • Bank configuration files
  • Merchant shops stored on entities

Again, **backups are strongly recommended before updating.**

### UI & Quality of Life

  • Offer tooltips now display shortened prices.
  • Hold **Shift** to view the full value.
  • Various UI texts now use translation keys instead of hardcoded strings.

### Permissions

#### Changed
  • cobbledollars.reload -> cobbledollars.command.reload
  • cobbledollars.leaderboard -> cobbledollars.command.leaderboard
  • cobbledollars.leaderboard.update -> cobbledollars.command.leaderboard.update
  • cobbledollars.cobbledollars -> cobbledollars.command.cobbledollars
  • cobbledollars.cobbledollars.give -> cobbledollars.command.cobbledollars.give
  • cobbledollars.cobbledollars.pay -> cobbledollars.command.cobbledollars.pay
  • cobbledollars.cobbledollars.query -> cobbledollars.command.cobbledollars.query
  • cobbledollars.cobbledollars.remove -> cobbledollars.command.cobbledollars.remove
  • cobbledollars.cobbledollars.set -> cobbledollars.command.cobbledollars.set
  • cobbledollars.cobblemerchant -> cobbledollars.command.cobblemerchant
  • cobbledollars.cobblemerchant.edit -> cobbledollars.command.cobblemerchant.edit
  • cobbledollars.cobblemerchant.open -> cobbledollars.command.cobblemerchant.open
  • cobbledollars.cobblemerchant.open.bank -> cobbledollars.command.cobblemerchant.open.bank
  • cobbledollars.cobblemerchant.open.shop -> cobbledollars.command.cobblemerchant.open.shop
#### Added
  • cobbledollars.item.omnitool`
## Fixed
  • Fixed loading of item components that require registry access (such as enchantments) in:
  • Bank configuration file
  • Default shop configuration file
Changed:
  • Removed the Saved CobbleDollars Accounts! message in the console to prevent console spam.

Fixed:
  • The shop of Vanilla Villagers with the CobbleMerchant profession now works correctly.
Changed:
  • Removed the Saved CobbleDollars Accounts! message in the console to prevent console spam.

Fixed:
  • The shop of Vanilla Villagers with the CobbleMerchant profession now works correctly.
Added:
``json
{
"defaultShop": [
{
"Apricorns": [
{
"tag": "#cobblemon:apricorns",
"price": 2000,
"components": {
"minecraft:rarity": "epic",
"minecraft:food": {
"nutrition": 3,
"saturation": 1.8
}
}
}
]
}
]
}
`

Changed:
  • Improved the config loading system:
  • Incorrect items in the config will now be skipped instead of preventing the entire config from loading and defaulting to a fallback version.
  • Incorrect items in the config won't be replaced by minecraft:air when loaded.
  • Added precise logs to see where the errors come from
  • Remade the networking system so that all the logic is calculated on the server.

Fixed:
  • A crash when the game was trying to save a merchant shop containing an empty item.
  • A crash when trying to connect to a server when receiving the packet clientbound/minecraft:set_entity_data
  • The logs when the bank config encountered an error was mentioning the shop config instead of the bank.
  • The shop when clicking on the shop button in the bank menu while it was accessed by shift + clicking` on a Cobble Merchant, now contains the correct shop instead of the default config.
Added:
``json
{
"defaultShop": [
{
"Apricorns": [
{
"tag": "#cobblemon:apricorns",
"price": 2000,
"components": {
"minecraft:rarity": "epic",
"minecraft:food": {
"nutrition": 3,
"saturation": 1.8
}
}
}
]
}
]
}
`

Changed:
  • Improved the config loading system:
  • Incorrect items in the config will now be skipped instead of preventing the entire config from loading and defaulting to a fallback version.
  • Incorrect items in the config won't be replaced by minecraft:air when loaded.
  • Added precise logs to see where the errors come from
  • Remade the networking system so that all the logic is calculated on the server.

Fixed:
  • A crash when the game was trying to save a merchant shop containing an empty item.
  • A crash when trying to connect to a server when receiving the packet clientbound/minecraft:set_entity_data
  • The logs when the bank config encountered an error was mentioning the shop config instead of the bank.
  • The shop when clicking on the shop button in the bank menu while it was accessed by shift + clicking` on a Cobble Merchant, now contains the correct shop instead of the default config.
Added:
  • A new command: /cobbledollars leaderboard
  • A new command: /cobbledollars leaderboard update to instantly update the leaderboard
  • The leaderboard data is stored in the world folder in cobbledollarsplayerdata and is updated every 5 minutes by default
  • A new config playerDataSaveFrequency (in minutes (5 by default))
  • Permissions (use [LuckPerms](https://luckperms.net/) or equivalent to manage):
  • cobbledollars
  • cobbledollars.reload
  • cobbledollars.leaderboard
  • cobbledollars.leaderboard.update
  • cobbledollars.cobbledollars
  • cobbledollars.cobbledollars.give
  • cobbledollars.cobbledollars.pay
  • cobbledollars.cobbledollars.query
  • cobbledollars.cobbledollars.remove
  • cobbledollars.cobbledollars.set
  • cobbledollars.cobblemerchant
  • cobbledollars.cobblemerchant.edit
  • cobbledollars.cobblemerchant.open
  • cobbledollars.cobblemerchant.open.bank
  • cobbledollars.cobblemerchant.open.shop

Fixed:
  • Clicking the "Shop" button in the bank GUI when it was opened via commands now switches to the default shop
  • Added a server-side check when selling to the bank to avoid earning multiple times the value if the button was clicked too fast
Added:
  • A new command: /cobbledollars leaderboard
  • A new command: /cobbledollars leaderboard update to instantly update the leaderboard
  • The leaderboard data is stored in the world folder in cobbledollarsplayerdata and is updated every 5 minutes by default
  • A new config playerDataSaveFrequency (in minutes (5 by default))
  • Permissions (use [LuckPerms](https://luckperms.net/) or equivalent to manage):
  • cobbledollars
  • cobbledollars.reload
  • cobbledollars.leaderboard
  • cobbledollars.leaderboard.update
  • cobbledollars.cobbledollars
  • cobbledollars.cobbledollars.give
  • cobbledollars.cobbledollars.pay
  • cobbledollars.cobbledollars.query
  • cobbledollars.cobbledollars.remove
  • cobbledollars.cobbledollars.set
  • cobbledollars.cobblemerchant
  • cobbledollars.cobblemerchant.edit
  • cobbledollars.cobblemerchant.open
  • cobbledollars.cobblemerchant.open.bank
  • cobbledollars.cobblemerchant.open.shop

Fixed:
  • Clicking the "Shop" button in the bank GUI when it was opened via commands now switches to the default shop
  • Added a server-side check when selling to the bank to avoid earning multiple times the value if the button was clicked too fast
Added:
  • A button to switch between the shop and the bank in the GUI
  • A GUI accessed via "/cobblemerchant edit [cobble merchant UUID]" to edit the shop of a Cobble Merchant

Changed:
  • Moved the scrollbar in the shop GUI so that it doesn't overlap with the offers
  • When Shift + Clicking on the up arrow in the shop when the amount is set to 1, set the amount to a stack instead of adding it (so it's not 65 but 64)

Fixed:
Added:
  • A button to switch between the shop and the bank in the GUI
  • A GUI accessed via "/cobblemerchant edit [cobble merchant UUID]" to edit the shop of a Cobble Merchant

Changed:
  • Moved the scrollbar in the shop GUI so that it doesn't overlap with the offers
  • When Shift + Clicking on the up arrow in the shop when the amount is set to 1, set the amount to a stack instead of adding it (so it's not 65 but 64)

Fixed:
Added:

Fixed:
  • Added a server-side check when buying something to prevent negative balance
Added:

Fixed:
  • Added a server-side check when buying something to prevent negative balance
Added:
  • Up & Down arrows next to the amount box:
  • Clicking: Add or remove 1
  • Shift + Clicking: Add or remove a stack
  • Ctrl + Clicking: Set to max buyable or 1
  • /cd alias for /cobbledollars
  • /cm alias for /cobblemerchant

Changed:
  • Complete rework of the shop GUI
  • The config is now separated into different json files:
  • client.json - Client settings
  • common.json - Client & Server settings
  • bank.json - The Bank settings
  • default_shop.json - The Default Shop Settings
  • The Client config screen (it's now a button instead of a text box)
  • The amount of CobbleDollars can now exceed the limit of 2.14 billion with no theoretical limit.

Removed:
  • The dependency on Architectury API

Not yet implemented:
  • The interface to edit a shop
Added:
  • Up & Down arrows next to the amount box:
  • Clicking: Add or remove 1
  • Shift + Clicking: Add or remove a stack
  • Ctrl + Clicking: Set to max buyable or 1
  • /cd alias for /cobbledollars
  • /cm alias for /cobblemerchant

Changed:
  • Complete rework of the shop GUI
  • The config is now separated into different json files:
  • client.json - Client settings
  • common.json - Client & Server settings
  • bank.json - The Bank settings
  • default_shop.json - The Default Shop Settings
  • The Client config screen (it's now a button instead of a text box)
  • The amount of CobbleDollars can now exceed the limit of 2.14 billion with no theoretical limit.

Removed:
  • The dependency on Architectury API

Not yet implemented:
  • The interface to edit a shop
[1.5.2] CobbleDollars 1.5.2 by Hazuriel on Oct 09, 2026
Download
Added:
  • An in game config screen to edit the client config (works sometimes with modmenu on Fabric)
  • "removeItemInHandFrom" subcommand to "/cobblemerchant"
  • A tag that contains every entities that can be a Cobble Merchant (#cobbledollars:cobble_merchants)
  • All the ancient balls to the default shop & the Master Ball & the Ancient Origin Ball
  • 2 configs to enable/disable earning CobbleDollars from NPCs/Wild Pokémons
  • A config to apply a multiplier to the CobbleDollars income

Changed:
  • The common.json config format for the default merchant shop **/!\ It will delete any customization made on the default shop config /!\\**
  • Some tweaks on the shop menu
  • "/cobblemerchant" can now target multiple entities

Fixed:
  • CobbleMerchants spawning in different biomes will now have the correct texture
  • A crash when returning to a Cobble Merchant shop menu after exiting a JEI screen (Known issue: the shop is empty, but re-opening it will fix this)

WIP:
  • A menu to edit Cobble Merchants accessible via "/cobblemerchant edit [Cobble Merchant]"
[1.5.2] CobbleDollars 1.5.2 by Hazuriel on Oct 09, 2026
Download
Added:
  • An in game config screen to edit the client config (works sometimes with modmenu on Fabric)
  • "removeItemInHandFrom" subcommand to "/cobblemerchant"
  • A tag that contains every entities that can be a Cobble Merchant (#cobbledollars:cobble_merchants)
  • All the ancient balls to the default shop & the Master Ball & the Ancient Origin Ball
  • 2 configs to enable/disable earning CobbleDollars from NPCs/Wild Pokémons
  • A config to apply a multiplier to the CobbleDollars income

Changed:
  • The common.json config format for the default merchant shop **/!\ It will delete any customization made on the default shop config /!\\**
  • Some tweaks on the shop menu
  • "/cobblemerchant" can now target multiple entities

Fixed:
  • CobbleMerchants spawning in different biomes will now have the correct texture
  • A crash when returning to a Cobble Merchant shop menu after exiting a JEI screen (Known issue: the shop is empty, but re-opening it will fix this)

WIP:
  • A menu to edit Cobble Merchants accessible via "/cobblemerchant edit [Cobble Merchant]"
[1.5.1] CobbleDollars 1.5.1 by Hazuriel on Oct 09, 2026
Download
Added:
  • The ability to configure Cobble Merchants individually.
  • "/cobblemerchant" to configure Cobble Merchants
  • A "pay" subcommand to "/cobbledollars"
  • Earn CobbleDollars when defeating NPCs
  • CobbleMerchants can now sell items with NBT data

Changed:
  • Some tweaks on the shop menu
  • Doubled the amount of CobbleDollars earned

Fixed:
  • "/cobbledollars reload_config" can reload client config
  • Zombie Villagers with the CobbleMerchant Profession no longer have a glitched texture
  • The default client config is now "bottom right" as it should be
[1.5.1] CobbleDollars 1.5.1 by Hazuriel on Oct 09, 2026
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Added:
  • The ability to configure Cobble Merchants individually.
  • "/cobblemerchant" to configure Cobble Merchants
  • A "pay" subcommand to "/cobbledollars"
  • Earn CobbleDollars when defeating NPCs
  • CobbleMerchants can now sell items with NBT data

Changed:
  • Some tweaks on the shop menu
  • Doubled the amount of CobbleDollars earned

Fixed:
  • "/cobbledollars reload_config" can reload client config
  • Zombie Villagers with the CobbleMerchant Profession no longer have a glitched texture
  • The default client config is now "bottom right" as it should be
[1.5.0] CobbleDollars 1.5.0 by Hazuriel on Oct 09, 2026
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Added:
  • Configuration to add new/modify the different tabs of the shop
  • A command to reload the config without restarting the game/server (/cobbledollars reload_config)
  • Vanilla villagers can get the CobbleMerchant Profession with a Display Case block from Cobblemon

Changed:
  • New texture for the Cobble Merchant
  • Rework on the shop menu: added the possibility to have a lot of tabs
[1.5.0] CobbleDollars 1.5.0 by Hazuriel on Oct 09, 2026
Download
Added:
  • Configuration to add new/modify the different tabs of the shop
  • A command to reload the config without restarting the game/server (/cobbledollars reload_config)
  • Vanilla villagers can get the CobbleMerchant Profession with a Display Case block from Cobblemon

Changed:
  • New texture for the Cobble Merchant
  • Rework on the shop menu: added the possibility to have a lot of tabs
[1.4.3] CobbleDollars 1.4.3 by Hazuriel on Oct 09, 2026
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Added:
  • Configuration for the bank system: What item is sellable & at what price

Changed:
  • Complete rework on the bank menu
  • Rework on the config system
  • The CobbleMerchant can now open doors

Removed:
  • The ability to buy emeralds from the bank
  • The message in chat when earning CobbleDollars

Fixed:
  • The CobbleMerchant will not despawn anymore
  • Items will not disapear in the bank menu when closing it
[1.4.3] CobbleDollars 1.4.3 by Hazuriel on Oct 09, 2026
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Added:
  • Configuration for the bank system: What item is sellable & at what price

Changed:
  • Complete rework on the bank menu
  • Rework on the config system
  • The CobbleMerchant can now open doors

Removed:
  • The ability to buy emeralds from the bank
  • The message in chat when earning CobbleDollars

Fixed:
  • The CobbleMerchant will not despawn anymore
  • Items will not disapear in the bank menu when closing it
[1.4.2] CobbleDollars 1.4.2 by Hazuriel on Oct 09, 2026
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Added:
  • Commands to open the shop & bank menus: "/cobbledollars open [bank|shop]"

Fixed:
  • The mod version in the mod menu wasn't the right one
[1.4.2] CobbleDollars 1.4.2 by Hazuriel on Oct 09, 2026
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Added:
  • Commands to open the shop & bank menus: "/cobbledollars open [bank|shop]"

Fixed:
  • The mod version in the mod menu wasn't the right one
[1.4.1] CobbleDollars 1.4.1 by Hazuriel on Oct 09, 2026
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Added:
  • Spawn Egg for the merchant
  • /cobbledollars command, you can **give**, **set** an amount, **remove** and **query** the amount of CobbleDollars. (**query** do not require permissions)

Changed:
  • Some tweaks to the merchant menu

Fixed:
  • The price of items should not overflow and go to the negatives
  • Items in the shop that stacked to less than 64 should now stack to their normal stack size when bought
[1.4.1] CobbleDollars 1.4.1 by Hazuriel on Oct 09, 2026
Download
Added:
  • Spawn Egg for the merchant
  • /cobbledollars command, you can **give**, **set** an amount, **remove** and **query** the amount of CobbleDollars. (**query** do not require permissions)

Changed:
  • Some tweaks to the merchant menu

Fixed:
  • The price of items should not overflow and go to the negatives
  • Items in the shop that stacked to less than 64 should now stack to their normal stack size when bought
[1.4.0] CobbleDollars 1.4.0 by Hazuriel on Oct 09, 2026
Download
Updated for Cobblemon 1.5.2

Added:
  • Configuration for the position of the money overlay
  • Configuration for the items the merchant is selling

Changed:
  • The default position of the money overlay is now bottom right (can be configured)
[1.4.0] CobbleDollars 1.4.0 by Hazuriel on Oct 09, 2026
Download
Updated for Cobblemon 1.5.2

Added:
  • Configuration for the position of the money overlay
  • Configuration for the items the merchant is selling

Changed:
  • The default position of the money overlay is now bottom right (can be configured)
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