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Cobblemarks+ (Cobblemon)

Cobblemarks+ (Cobblemon)

by Ernesto_7ooooo • Downloads: 0 • Followers: 0
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Cobblemarks+

Adds multiple marks to Cobblemon, adds additional mod compatibility for currently existing ones, and adds obtainment methods for currently unobtainable ones! Full list of added marks and new obtainments in the changelog

Currently adds: 12 new marks, 13 newly obtainable pre-existing marks, and updates 1 mark for compatibility.

Credit to LsDarkk for the mark sprites!

Slugma with the new Mantle Mark

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric Forge Neoforge Quilt
22h ago 1
1.21.1
Datapack Minecraft
22h ago 1
1.21.1
Fabric Forge Neoforge Quilt
22h ago 1
1.21.1
Datapack Minecraft
22h ago 1
1.21.1
Fabric Forge Neoforge Quilt
22h ago 1
1.21.1
Datapack Minecraft
22h ago 1
1.21.1
Fabric Forge Neoforge Quilt
22h ago 1
1.21.1
Datapack Minecraft
22h ago 1
1.21.1
Fabric Forge Neoforge Quilt
22h ago 1
1.21.1
Datapack Minecraft
22h ago 1
# **1.2.2-release**

  • This update fixes a pretty major bug vanilla Cobblemon has that I found, this bug has made it so that ever since marks were added in Cobblemon 1.7.0, the weather based marks (Ex: Blizzard, Stormy, Sandstorm) and the time based marks (Ex: Dusk, Lunchtime) have been completely unobtainable in survival mode! This is due to these marks sharing the same percent chance to apply as other marks, so the following mark rarities has been changed accordingly to combat the bug:

  • Weather based marks are now a 2.5% chance of applying, instead of a 2.0% chance.

  • The Uncommon mark is now a 1.5% chance to apply, instead of a 2.0% chance.

  • This makes it so that the weather and time based marks are now available in survival mode, this bug applies for all versions from 1.7.0 onward, including the 1.8.0 snapshot, but this bug will hopefully be fixed in the future so that the mark chances can be reverted to their regular chances in the mainline series games.
# **1.2.1-release**

  • I knew I forgot something... pretty minor update!

  • Pokémon revived from fossils can now be granted the Gifted Mark, given they fill the conditions.

  • Now the Depths Mark doesn't apply to Pokémon below Y=-22

  • Doubled the chance of the Revival Mark from base Cobblemon.

  • Fixed some minor oversights in the Italian and Portuguese translations.

  • Gifted Mark IV stat number requirement upped by 1.

  • Fixed some inconsistencies in unreleased mark colourings. (shouldn't matter if you weren't testing in creative)
# **1.2-release**

  • This update brings five unique marks, some found on Pokémon in the wild, others being obtained through various actions. This update also includes optimizations and changes to pre-existing marks as well!

![Depths and Metro Marks!](https://cdn.modrinth.com/data/cached_images/790aee4728e0c1dff5dd8126b2c9a40867f03956_0.webp)

  • Added the **Depths Mark**, rarely found on Pokémon **below Y=44 in ocean biomes that are also inside water**.
<details>
<summary>Spoiler</summary>

![Depths Mark](https://cdn.modrinth.com/data/cached_images/e54e50c8d9fc920c7905de3b097181abecf6542c.png)

</details>

  • Added the **Metro Mark**, rarely found on Pokémon **close to concrete**. (Hint: If Pokémon like Grimer are spawning, that means the Metro Mark is obtainable there!)
<details>
<summary>Spoiler</summary>

![Metro Mark](https://cdn.modrinth.com/data/cached_images/ac1c2944c5f3d803e52b4165f1bc1456444647bb.png)

</details>

  • Added the **Gifted Mark**, uncommonly found on Pokémon that **spawned with 4 or more IVs over 23**. (Hint: Use IV increasing bait to hunt these!)
<details>
<summary>Spoiler</summary>

![Gifted Mark](https://cdn.modrinth.com/data/cached_images/bded53ab772e7d24c42f1d43a87b65967ec4a25b.png)

</details>

  • Added the **Victory Mark**, rarely granted to your party Pokémon after **winning a Pokémon battle versus an NPC or Player**!
<details>
<summary>Spoiler</summary>

![Victory Mark](https://cdn.modrinth.com/data/cached_images/5df86ff823a2de47a46e8a0e6903a32241910d5b.png)

</details>

  • Added the **Athlete Mark**, rarely granted to any of your Pokémon when they **gain EVs**!
<details>
<summary>Spoiler</summary>

![Athlete Mark](https://cdn.modrinth.com/data/cached_images/33b9b4bc26bbe9e01df9b5548fcff6162c2a4344.png)

</details>

  • Increased the chance of the Incubator Mark, as well as making it so that it may only be granted to the Pokémon in your first party slot.

  • Decreased the chance of your Pokémon gaining the Melancholic Mark when you die.

  • Fixed a bug where the Gourmand Mark could apply to other Pokémon in your party that were also full.

  • Added support for many more mods for the Misty Mark, including Blooming Biosphere, BOP, Regions Unexplored, Clifftree, and more! (Same ones as in my Vivillon Overhaul mod's v1.3 update)

  • Added translations for most marks for Italian and Portuguese, credits to @bernasg on Discord!
# **1.1-release**

  • This update brings four different marks, all found on Pokemon throughout the world during their respective seasons based off the real world date!

![All the seasonal marks!](https://cdn.modrinth.com/data/cached_images/00416263800d0c5766d2d6cd94305c73b57a2275.webp)

  • Added the **Blossom Mark**, rarely found on Pokémon **during the season of spring**.
<details>
<summary>Spoiler</summary>

![The Blossom Mark](https://cdn.modrinth.com/data/cached_images/97572bd228019f9f12744cd73fd12114e1c3e91e.png)


</details>

  • Added the **Sunshine Mark**, rarely found on Pokémon **during the season of summer**.
<details>
<summary>Spoiler</summary>

![The Sunshine Mark](https://cdn.modrinth.com/data/cached_images/b96a4416627ef01639e8d095c161dc57481996de.png)


</details>

  • Added the **Harvest Mark**, rarely found on Pokémon **during the season of autumn**.
<details>
<summary>Spoiler</summary>

![The Harvest Mark](https://cdn.modrinth.com/data/cached_images/589c757bc01e3970f13772f7555a99e6de8aae0b.png)


</details>

  • Added the **Snowfall Mark**, rarely found on Pokémon **during the season of winter**.
<details>
<summary>Spoiler</summary>

![The Snowfall Mark](https://cdn.modrinth.com/data/cached_images/2a6939ac3cd7b3da5a37a91246c5474a054893d3.png)


</details>
# **1.0-release**

  • Added the **Mantle Mark**, rarely found on Pokémon **below Y=-44**.
<details>
<summary>Spoiler</summary>

![Mantle Mark](https://cdn.modrinth.com/data/cached_images/c7069084578d430b8115e040f04325860e218e3a.png)


</details>

  • Added the **Incubator Mark**, rarely granted to any Pokémon in your party **whenever you hatch an egg**. (Cobbreeding or another egg mod is required for this mark to be obtainable)
<details>
<summary>Spoiler</summary>

![Incubator Mark](https://cdn.modrinth.com/data/cached_images/0afcd880220c12650be3ae0494051f48b984e5db.png)

</details>

  • Added the **Melancholic Mark**, rarely granted to any Pokémon in your party **when you die**.
<details>
<summary>Spoiler</summary>

![Melancholic Mark](https://cdn.modrinth.com/data/cached_images/272d51b567ff4163faf26235aa0d8ca5e642a102.png)


</details>

  • Added an obtainment method for the **Gourmand Mark**, rarely granted to Pokémon when they **reach max fullness**.

  • Added a new biome tag for humid biomes, now the **Misty Mark** can apply to Pokémon in these biomes aswell, making it so that **modded swamps, jungles, and more can spawn Misty Mark Pokémon**, instead of just vanilla biomes. (Currently supports **Terralith and Wylliam Wyther's Expanded Ecosphere**)
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