Previously called "Cobblemon Bonus Textures"
A resource/data pack that adds cosmetic variants to a few pokemon from the Cobblemon mod. These will spawn randomly. For example, random Mareep that spawn may have spots, or differently shaped horns. There may be biome variants in the future, but only one exists at the moment: Normal Rattata/Raticate that spawn at night have a chance to use the Alolan palette instead.
Variants are purely cosmetic and do not affect stats. Pokemon that have changes to their spawn pool will not be made more or less common. All variants have shiny versions where applicable.
Pokemon Lines Included
Rattata (+ Alolan), Voltorb (+ Hisuian), Cyndaquil (+ Hisuian/Hisui-Bias), Mareep, Skarmory, Blitzle, Deerling (+ All 4 seasons)
Guide:
TO INSTALL: Put a copy of this folder in your .minecraft/resourcepacks folder, and put another copy in your .minecraft/saves/[YourWorldName]/datapacks folder.
When summoning a specific variant with commands, each pokemon will have most of their variants named after the first evo's name. For example, /pokespawn electrode voltorb-ball=net will summon an Electrode with a net ball pattern.
All Versions
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1.2
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- !!** will re-randomize some existing pokemon's variants if you update in a world using the previous version of the pack **!!**
You can keep using the previous version of the pack in Cobblemon 1.8. I don't think any models/textures are broken?
- Added 7 manes for **Blitzle** line (``
blitzle-mane`) - Added 2 horns and 2 brow horns for **Skarmory**, + combos of those (`
skarmory-horn`) - "Night" Rattata (regular Rattata w/ Alolan colors, `
rattata biomevar=night`) should now actually spawn, it has a 25% chance to replace normal rattata at night. - Species feature renames: `
global-eyestype`to`eyestype`` - Base variants should be more common than this pack's variants in most cases - Figured out I could do this without writing a million different spawn pools.
- Added a few variants for cyndaquil, quilava, typhlosion, and their Hisuian/Hisui Bias versions.
+ Now works with the Pokedex! You can click through to see all scanned variants. There's even a few new little icons!
- It's a bit funny in some cases, like on Hisuian Voltorb it _has_ a variant for each modern pokeball, but only a couple actually show up so it'll seem like clicking through nothing.
- Removed pidgey because it has a new model that I haven't messed with yet.
- Changed some things internally because I couldn't figure out What on Earth I was Doing last year.
- Decided to change how I name the versions. Will now number them like v1, v2, etc + also will now include which Cobblemon version it's made for in the file name.
- this is because i will literally never decide it's time for 2.0 naming it the previous way, plus it'll make it a bit more distinct from the Cobblemon mod version.
- Tweaked a few things to make it work with Cobblemon 1.5.
- The mod will use the 1.4 Pidgey line models so textures don't break. This doesn't appear to mess with animations at all. I'll update the pidgey line's textures again soon.
- Hisuian Voltorb and Electrode should display properly. They do not have variants yet, but I plan to make them look like the ancient pokeballs.
- Everything should work with minimap icon packs now, plus a few other fixes.
- Added the Mareep line!
- Also readded the Rattata line!
- There should be a "night" variant, which is standard Rattata colored to look like Alolan rattata. I haven't tested spawns enough to see how easy it is to find though, sorry.
- Pidgey line is back, with 51 variants for each member of the evo line (+51 more if shinies are counted, for a grand total of 306 for all)
- Voltorb textures shouldn't overlap onto and hisuian voltorbs added by other resource packs.
- Xaero's minimap compatibility still not working as far as I know. Not sure why?
Sorry for the long gap between updates.
Up next: Mareep, will update some mons that were previously here eventually - I think many of them are going to be remodelled, and I'll wait until after that
- Removes all pokemon that have been remodeled in 1.4 because the old textures would look broken now. So right now there is only deerling, sawsbuck, voltorb, and electrode.
- Voltorb and electrode textures updated to fit their new models. Hopefully they look better now, too!
- New eyestype variant that will apply to many pokemon. Affects eye colors. (Some pokemon will not have all eye color options, so those will just display as regular eyes. Up to 12 different eye types, excluding the standard eyes.)
- Currently working on the pidgey line, rattata probably coming next. Variants will be a bit different and hopefully improved.
- Will skip redoing spearow/fearow as it is likely being remodeled, might skip some others that have older models so I don't have to keep updating the textures with the models.
- For some reason, the other Xaero's minimap resource pack doesn't seem to be working. I'm not sure why but I will work on it.
ill work on updating the main pack description once i finish these up
- fixed doduo not having necks or eyes sometimes (somehow missed this when testing oops)
will take a short break from updates until cobblemon 1.4 comes out i think, then i'll focus on fixing anything that got a remodel (i think the pidgey and spearow lines are)
will first upload a version that removes any updated lines so you dont have to play with broken textures
- 224 new Sawsbuck variants! Only 32 show up on Deerling.
- 8 body colors, 4 patterns, 5 tertiary color patterns
- If including seasons and shinies: Total of 130 unique appearances for Deerling, 1792 for Sawsbuck.
- 1922 possible variants altogether.
- NOTE: ** As of newer versions I've realized making the minimap work was WAAY simpler than previously thought, so new versions of the mod are compatible with any Xaero's minimap pack!
- No new pokemon!
- Just renders a 1x1 invisible texture on all shiny pokemon to mark them as shiny.
- For compatibility with Xaero's Minimap.
REQUIRES: <a href=https://modrinth.com/resourcepack/cobblemon-bonus-textures-xaeros-minimap> This Resource Pack</a>
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<br><b>+ 716</b> new <b>Doduo/Dodrio</b> variants. 110 possibilites for Doduo, and 1438 for Dodrio.
<br> -- 1 new line, 70 new textures in 3 layers. 15 body possibilities + 8 beak/leg possibilities + 6 feather possibilities
<br><b>+</b> Redid <b>Ekans/Arbok</b> variants, allowing the gold markings to layer over EACH body type, for a total of 800 combinations on Ekans and 480 on Arbok. Also a new type of gold marking: stripes!
<br> -- 10 new textures, now layered. 20 body possibilities + 20 goldmarking possibilities
<br>
<br>-- Fixed Pidgeotto's back claw being the wrong color sometimes.
<br>-- Ekans and Arbok python pattern colors have been slightly changed and now look better.
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<br><b>Note:</b> Not all variations will be visible on each pokemon. For example, feather type has no effect on Doduo, since it doesn't have head or tail feathers. A few things don't have shiny variants, like black beak, or gold markings on Ekans.
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<br>my math for these might be wrong lol
+2 new Spearow/Fearow variants (pidgeymimic, pidgeymimic blackbeak)
<br> -- 0 new lines, 16 new textures
+25 new Ekans/Arbok ariants (5 patterns, 5 palettes)
<br> -- 1 new line, 100 new textures
+18 new Bulbasaur/Ivysaur/Venusaur variants (3 patterns, 9 eyes)
<br> -- 1 new line, 45 new textures
<br> -- figured out layered textures
- 12 spearow/fearow variants (48 new textures)