Overview
Cobblemon Effectiveness is a simple client-side mod for Cobblemon that helps trainers make better battle decisions. Whenever you enter a Pokémon battle, the mod shows a clean, compact UI overlay that highlights which move types are super effective against your opponent’s active Pokémon.
No more guessing type matchups – see ×2 and ×4 effectiveness at a glance!
Support & Suggestions
Mod is still in-dev so some issues may arise. If you run into any issues or have a suggestion please join the Cobblemon Discord and reach out in the dedicated support thread in #content-zone-help or raise an issue on GitHub.
Supported mods
Known issues
Any mod that changes a Pokemons types or introduces new ones is most likely not going to work. Support has to be added manually.
All Versions
+ Add Version- Move scoring**: your four battle moves listed against each opponent as name / type / multiplier, so you can read straight down to the best button
- Status moves and moves you can't press (disabled, no PP) are dimmed with a dash, lining up one-for-one with Cobblemon's move buttons
- Separate UI elements**: Name, Effectiveness, and Your moves, each toggled and placed independently
- Drag-to-place screen**: move the panels where you want; they snap to each other and stay attached when a panel resizes mid-battle
- Settings screen**: via ModMenu on Fabric, or the Mods list on NeoForge
- Hover only mode**: show the HUD just while pointing at an opponent's battle tile
- Pick which multiplier rows appear (x4, x2, x0.5, x0.25, x0)
- UI restyled to match Cobblemon: its action-tile palette,
uniformfont in bold, white labels, rounded corners
### Fixed
- Doubles no longer report nonsense**: both opponents' types were merged into one Pokémon that doesn't exist; each active opponent now gets its own block
- Spectating works**: both sides are shown as labelled panels instead of guessing which side is the opponent
- Move scoring**: your four battle moves listed against each opponent as name / type / multiplier, so you can read straight down to the best button
- Status moves and moves you can't press (disabled, no PP) are dimmed with a dash, lining up one-for-one with Cobblemon's move buttons
- Separate UI elements**: Name, Effectiveness, and Your moves, each toggled and placed independently
- Drag-to-place screen**: move the panels where you want; they snap to each other and stay attached when a panel resizes mid-battle
- Settings screen**: via ModMenu on Fabric, or the Mods list on NeoForge
- Hover only mode**: show the HUD just while pointing at an opponent's battle tile
- Pick which multiplier rows appear (x4, x2, x0.5, x0.25, x0)
- UI restyled to match Cobblemon: its action-tile palette,
uniformfont in bold, white labels, rounded corners
### Fixed
- Doubles no longer report nonsense**: both opponents' types were merged into one Pokémon that doesn't exist; each active opponent now gets its own block
- Spectating works**: both sides are shown as labelled panels instead of guessing which side is the opponent
- Refactored code
- Fixed incompatibility with Catch Indicator mod
- Refactored code
- Fixed incompatibility with Catch Indicator mod
- Added mod support for "Gravel's Extended Battles" (fangame not yet supported)
- Refactored code to make future mod support easier
- Added mod support for "Gravel's Extended Battles" (fangame not yet supported)
- Refactored code to make future mod support easier
- Refactored code
- Added neoforge version
- Refactored code
- Added neoforge version
- Displays type effectiveness when in a battle