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Cobblemon: Extended Battle UI

Cobblemon: Extended Battle UI

by sveniik • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

Cobblemon Extended Battle UI

A client-side Fabric mod that adds helpful information displays to Cobblemon battles, as well as overhauling the default Battle Log.

What does it do?

During Cobblemon battles, this mod shows you information that's normally hard to track:

Full Showcase

Battle Info Panel

A panel on your screen that displays:

  • Weather & Terrain - Shows active weather (rain, sun, sandstorm, etc.) and terrain effects with remaining turn counters
  • Field Effects - Trick Room, Gravity, and other field-wide conditions
  • Your Side's Effects - Screens (Reflect, Light Screen), hazards on your side, Tailwind, etc.
  • Enemy's Effects - Same as above, but for the opponent
  • Stat Changes - Shows every Pokemon's stat boosts and drops with easy-to-read arrows
  • Volatile Effects - Taunt, Encore, Perish Song, Leech Seed, and other per-Pokemon effects

The panel shows turn ranges like "5-8" when we don't know if the opponent has items that extend duration (like Light Clay for screens or weather rocks).

Battle Info Panel

This panel is also fully resizable, moveable, and collapsible if you only want to see a quick glance of relevant information!

Collapsed Panel

Battle Log

We have also implemented a custom battle log that replaces Cobblemon's default log:

  • Damage Percentages - Shows how much damage each attack dealt (e.g., "→ 35% to Clefable")
  • Healing Tracking - Healing shown in green (e.g., "→ +15% to Charizard")
  • Color-Coded Messages - Different colors for moves, HP changes, effects, and field conditions
  • Turn Separators - Clear visual separation between turns to improve readability
  • Auto-Scroll - Follows new messages automatically, stops when you scroll up manually

The battle log uses Cobblemon's native textures and is fully resizable, moveable, and has adjustable font size.

Battle Log

Team Indicators

Pokemon model indicators below each team's health bars showing:

  • Visual Models - Each Pokemon displayed as a mini 3D model
  • Hover Tooltips - Hover over any Pokemon to see detailed information
  • Your Pokemon - Shows all moves and held items
  • Opponent Pokemon - Shows only revealed pokemon, moves, items, stat changes, and effects
  • Status Tracking - Status conditions shown via color tinting on models
  • KO Tracking - Fainted Pokemon appear grayed out

Team Indicators

The data in the tooltips will only display what you know with certainty for an opponent, and will update as more information is revealed. For example, in the following screenshot the opposing Porygon-Z has used Shadow Ball once, and we could see the recoil from Life Orb, but we have no idea what it's Ability, remaining moves, or Speed is exactly:

Opponent Team Preview

Move Tooltips

When selecting a move in battle, hover over any move to see:

  • Type Effectiveness - Shows whether the move is super effective, not very effective, or has no effect against the opponent
  • Move Stats - Power, accuracy, PP remaining
  • Move Category - Physical, special, or status

Move Tooltip

This feature can be disabled if you prefer to use Cobblemon Move Inspector instead.

What this mod does NOT do

This mod does not give you any information that you could not otherwise have obtained. Opposition team size, team members, stats, moves, etc... are not and never will be in scope for this mod. This mod is intended to only give any information that you could get via common knowledge, note taking, or reading the match log in a quick and easy way as a QOL upgrade.

Controls

Battle Info Panel & Battle Log

  • Drag the header - Move the panel anywhere on screen
  • Ctrl + Scroll or [ and ] - Adjust font size (while hovering over the panel)
  • Drag sides or corners - Resize panel

Battle Info

  • V or Click header - Show/hide the detailed panel

Battle Log

  • Click bottom-right arrow - Expand/collapse the log

Team Indicators

  • Hover - Show detailed tooltip with moves, items, stats, and effects
  • Ctrl + Scroll or [ and ] - Adjust tooltip font size (while hovering)

You can rebind keys in the Minecraft keybind settings menu.

Your preferences for panel/log size, position, and font sizes are saved automatically.

Configuration

If you have Mod Menu installed, you can configure features directly in-game via the mod settings screen.

Alternatively, you can edit the config file manually:

Config file location: .minecraft/config/cobblemonextendedbattleui.json

When a feature is disabled, its associated background tracking is also disabled to save resources. Note that stat change tracking is shared between the Battle Info Panel and Team Indicator tooltips - it remains active if either feature is enabled.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric
1mo ago 1
1.21.x
Fabric
9mo ago 1
1.21.x
Fabric
9mo ago 1
1.21.x
Fabric
9mo ago 1
1.21.x
Fabric
9mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
10mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.x
Fabric
11mo ago 1
### Description
Adds support for Cobblemon 1.8.
### Visual Redesign
  • Redesigned Battle Info Panel, Move Tooltips, and Pokemon Hover Popup with a cleaner, more polished frame style

### Bug Fixes
  • Fixed font size keybinds not working after selecting a move
### Improvements
The mod should now fully support all languages. Battle state tracking (stat boosts, weather, terrain, etc.) should display correctly regardless of your Minecraft language setting.

  • What's fixed:**
  • Stat changes from moves (Shell Smash, Swords Dance, etc.) now track correctly in all languages
  • Ability-triggered stat changes (Intimidate, etc.) work in all languages
  • Weather, terrain, and field conditions display properly

You can now also provide translation resource packs for the UI! See [TRANSLATIONS.md](https://github.com/sveniik/CobblemonExtendedBattleUI/blob/main/TRANSLATIONS.md) for info.
### Improvements

  • Adds better Terastallization Support in the team preview and move tooltips.
  • Allows for configuring both team preview sections by holding ALT.

### Bug Fixes
  • Fixes the move Court Change not swapping hazards like stealth rocks correctly.
  • Fixes moves like Weather Ball and Hex not updating type or BP respectively.
  • Fixes mons like Darmanitan and Castform not updating their types based on their abilities activating.
### Improvements
  • Dynamic type tracking now shows real-time type changes from moves like Burn Up, Soak, Trick-or-Treat, Forest's
Curse, and Double Shock
  • Move effectiveness and STAB calculations now use the effective move type, correctly handling Hidden Power, Pixilate,
Aerilate, and similar abilities
  • Trick/Switcheroo item swaps are now tracked, updating stat calculations accordingly
  • Opponent speed calculations now account for known items (Choice Scarf, Iron Ball)
  • Speed calculations use revealed abilities instead of showing all possibilities when ability is known

### Bug Fixes
  • Fix Transform (Ditto/Impostor) not correctly copying the target's species, types, and ability
  • Fix form changes (Mega Evolution, weather forms, etc.) not updating types and stats in tooltips
### Improvements
  • Now allows for reposition the team previews
  • They can individually be moved, or flipped to be vertical together. The controls for this show up on hover of the question mark within the UI
  • Now shows all stats, instead of just speed stat for ally pokemon (can be toggled off in the settings if you do not want it)
  • Tera types can now be toggled on in the settings if you play in a server / with a mod that enables using it

### Bug Fixes
  • Fix an issue where forms were not showing the correct types / stats
  • Fix an issue where Charcoal Stick's effects were being shown as applied when holding the Minecraft item Charcoal
  • Fix an issue where if, for some reason, a pokemon name was returned with a space instead of underscore it would crash
### Improvements
  • Improves on move tooltips to show:
  • Power with boosts (STAB, items)
  • Critical Chance
  • Extra effect chance (burning, paralyzing, etc...)
  • Tracks abilities in team hover
  • Your abilities are shown at all times
  • Opponent abilities are shown as all possible abilities, until one is revealed

### Bug Fixes
  • Fixes an issue where pressing F1 to hide the HUD does not hide this mod's HUD
### New Features
You'll now be notified when a new version is available:

  • A toast notification appears on game launch if there's an update on Modrinth
  • Mod Menu shows an update badge (if installed)
### New Features

#### Move Tooltips with Type Effectiveness
  • Added detailed tooltips when hovering over moves during battle
  • Displays type effectiveness against opponent Pokemon on the opposing side

### Mod Settings

### Improvements

#### Team Overview Tooltips
  • Team indicator tooltips now display type colors for each Pokemon

#### Out-of-Battle UI Visibility
  • UI elements now display at lower opacity when not actively in battle

#### Battle Info Panel
  • Battle info panel can now be resized even when in condensed state

### Bug Fixes
  • Fixes an issue where Pokemon health bars would not match up with team previews under them when spectating
  • New Features**
  • Speed tiers are now listed when hovering over a pokemon in the Team UI.
  • Shows exact speed stat for your pokemon.
  • Shows range of possible speed stats for opposing pokemon, from 0 IV and - nature, to 31 IV max EV trained + nature.
  • Should also catch abilities like Chlorophyll + Swift Swim, with an indicator that the relevant pokemon COULD have one of these abilities.
  • PP Usage is now shown when hovering in Team UI.
  • Shows exact PP for your pokemon, for example (10/15)
  • Shows estimated usage based on MAX PP for a move, counting that move as if it was PP Maxed.
  • For example, Dark Pulse has a normal PP amount of 15, but when PP Maxed it has 24. The opponent Team UI would then show, after one use: (~23/24)
  • Bug Fixes**
  • Fixes an issue where switching out would mark that pokemon as KO'd instead of displaying it's correct HP when hovered.

  • Bug Fixes**
  • Ditto now shows as Ditto in the team Pokemon panel
  • KO's by means of Perish Song, Memento, etc... should now be recognized as KO's and not switching out
  • New Features**

3D Pokemon Models - Team indicators now display rendered Pokemon models instead of Pokeballs, with color tinting for status conditions and grayscale for fainted Pokemon.

Hover Tooltips - Hover over any Pokemon to see:
  • HP, status, and stat changes
  • Moves (all for your team, revealed only for opponents)
  • Items with status (held/knocked off/stolen/used)
  • Active effects (Leech Seed, Taunt, Substitute, etc.)

  • Improvements**

  • Better spectator mode support
  • Independent tooltip font scaling (Ctrl+Scroll or keybinds while hovering) for individual widgets
  • More reliable KO detection

  • Note:** When spectating, tracking only begins from when you start watching - no historical data is available.
Bug Fixes

  • Damage Numbers: Fixed damage percentages being wildly inaccurate after Pokemon switch in (e.g., showing "+43%" for 6% poison damage). HP baselines are now captured at switch-in time for accurate calculations.
  • Pokeball Indicators (Servers): Fixed player team pokeballs always showing full health on multiplayer servers. Now correctly reflects KOs, status conditions, and HP changes during battle.
  • Pokeball Side Alignment: Fixed pokeball indicators sometimes appearing under the wrong player's tiles. Indicators now properly align with Cobblemon's battle UI positioning.
Bug Fixes
  • Stat Tracking - Fixed stat changes not being tracked correctly in many scenarios. Refactored the entire stat tracking system to properly parse battle messages. Now correctly handles all stat manipulation moves (Haze, Topsy-Turvy, Heart Swap, Power Swap, Guard Swap, Speed Swap, Psych Up, Belly Drum, Anger Point).
  • Mirror Match Handling - Fixed bug where having the same Pokémon species on both sides would cause stat changes to be applied to the wrong Pokémon.
  • Spectator Exit - Fixed battle state not clearing when exiting a battle as a spectator.

Improvements
  • Dynamic UI Labels - Section headers now display actual player names instead of static "ALLY" / "ENEMY" labels.

Internal
  • Added move tracking cleanup to prevent stale data across battles
Patch version with bug fixes:

  • Multi-hit move damage** - Fixed damage tracking showing incorrect values (was calculating each hit from original HP)
  • Damage rounding** - Now shows decimals when needed so totals add up correctly
  • Spectating/server pokeballs** - Team indicators now update properly when spectating or on servers
  • Triple battle pokeballs** - Fixed positioning so they no longer overlap health bars
  • Scrollbar clickable** - Battle log scrollbar can now be clicked and dragged
  • Resize behavior** - No longer expands opposite direction when hitting screen edges
  • Top resize zone** - Reduced sensitivity, easier to drag panel vs resize
  • Battle log header** - Removed empty space at top
## Custom Battle Log

  • Replaces Cobblemon's default battle log with a resizable, moveable version
  • Shows damage/healing percentages (e.g., "→ 35% to Clefable")
  • Color-coded messages by type (moves, HP, effects, field)

## Volatile Status Effects in Battle Info

  • Displays effects like Taunt, Encore, Perish Song, Confusion on Pokemon
  • Turn timers on timed effects (e.g., "Perish Song (3)")
### Version 0.1

Implements initial features.

  • Resizable, movable, and collapsible Battle Info Panel Displaying:
  • Field Conditions
  • Ally Conditions
  • Enemy Conditions
  • Stat Stages
  • Pokeball icons under pokemon health bars
  • Displays different colors based on pokemon status and KO state.
  • Remappable Keybinds

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