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Cobblemon Fakemon: Lively 'Mons

Cobblemon Fakemon: Lively 'Mons

by Captain_Nautilus • Downloads: 0 • Followers: 0
Description
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Render of All Lively 'Mons Designs

Welcome to Lively 'Mons!

Lively 'Mons is a Cobblemon addon that adds Fakemon all modeled, animated, and implemented by me (Captain Nautilus). All of the Fakemon are designed by me except for Nyenlives, which is designed by Saucecoie and GoldLeafSnivy.

Lively 'Mons contains Pokemon from the Sanrosa region, which is based on real-world California.

How to Install

Keep in mind that the datapack version of this addon needs to be put in both your datapack and resourcepack folder.

  1. Mod Version: Add the file to your modpack and you're ready to go! (In multiplayer all players need to install the mod)

  2. Datapack Version: Add the .zip file from whatever version you want and add it to your world's datapack folder your resourcepacks folder.

If nothing gets added something is wrong with the datapack folder. If there is something added but it looks like a substitute and the name is all weird then something is wrong with the resourcepacks folder.

How to make the starters work

Are you having issues with only the custom starters appearing? If you want to have both the custom and vanilla options for starters in your world, follow these steps:

  1. In the Cobblemon config turn on "exportstarterconfig" to be true. Then, restart your game.

  2. After restarting, go into the Cobblemon config folder, and open the file called starters.json (The path should be: config > Cobblemon > starters.json)

  3. Inside starters.json, there should be an option called "useConfigStarters" set it to true.

  4. Some old worlds don't have this option. If you cannot find it, copy paste "useConfigStarters": true on to the top of the file.

  5. Reload your game and you should be all ready to go!

For Use on Servers

I am completely fine with this pack being used in any way in private servers with friends. When it comes to public servers, I have a strict policy of not allowing any of my designs to be rewards for pay to win systems, especially ones that involve gambling. If you find any public server breaking this policy please report it on my support channel.

All Pokemon Introduced and their Evolution Methods and Spawn Locations

(If a spawn method or evolution is not listed it means it either doesn't spawn or doesn't evolve)

Citrillume

Citrillume

  • Citrillume (Starter)
    • Type: Grass/Flying
    • Spawns: Jungles and Tropical Islands
    • Evolves: Level 16 into Limonzal
Limonzal

Limonzal

  • Limonzal
    • Type: Grass/Electric
    • Spawns: Jungles and Tropical Islands
    • Evolves: Level 36 into Citrisaurid
Citrisaurid

Citrisaurid

  • Citrisaurid
    • Type: Grass/Electric
    • Spawns: Jungles and Tropical Islands
    • Ride: Bird Type
Infernito

Infernito

  • Infernito (Starter)
    • Type: Fire
    • Spawns: Snowy Forests and Thermal Biomes, but not on Mountains
    • Evolves: Level 16 into Pillosinge
Pillosinge

Pillosinge

  • Pillosinge
    • Type: Fire/Ice
    • Spawns: Snowy Forests and Thermal Biomes, but not on Mountains
    • Evolves: Level 36 into Slacho
Slacho

Slacho

  • Slacho
    • Type: Fire/Ice
    • Spawns: Snowy Forests and Thermal Biomes, but not on Mountains
    • Ride: Horse Type
Potdary

Potdary

  • Potdary (Starter)
    • Type: Water
    • Spawns: Deserts
    • Evolves: Level 16 into Vasaddle
Vasaddle

Vasaddle

  • Vasaddle
    • Type: Water/Rock
    • Spawns: Deserts
    • Evolves: Level 36 into Mortaraid
Mortaraid

Mortaraid

  • Mortaraid
    • Type: Water/Rock
    • Spawns: Deserts
    • Ride: Horse Type and Boat Type
Eggward

Eggward

  • Eggward
    • Type: Flying
    • Spawns: Savannas and Badlands
    • Evolves: Level 18 into Voltite
Voltite

Voltite

  • Voltite
    • Type: Fighting/Electric
    • Spawns: Savannas and Badlands
    • Evolves: Level 34 into Ostrike
Ostrike

Ostrike

  • Ostrike
    • Type: Fighting/Electric
    • Spawns: Savannas and Badlands
    • Ride: Horse Type
Dollamb

Dollamb

  • Dollamb
    • Type: Normal/Poison
    • Spawns: Villages at Night, Cities, and near Restoration Tanks
    • Evolves: Level 26 into Folly
Folly

Folly

  • Folly
    • Type: Normal/Poison
    • Spawns: Villages at Night, Cities, and near Restoration Tanks
Seibat

Seibat

  • Seibat
    • Type: Dark/Flying
    • Spawns: Uncommonly in Caves and Surface Ruins, Commonly in Ancient Cities and Underground Ruins
Sanrosan Shuckle

Sanrosan Shuckle

  • Sanrosan Shuckle
    • Type: Ice/Bug
    • Spawns: Uncommonly in Tundras and Snowy Forests, Commonly in Glacial biomes and Frozen Oceans
Frostnatch

Frostnatch

  • Frostnatch
    • Type: Ice/Flying
    • Spawns: Taigas at Night, Snowy Taigas and Sky Islands at all Times
    • Evolves: Level 17 into Frivid
Frivid

Frivid

  • Frivid
    • Type: Ice/Flying
    • Spawns: Taigas at Night, Snowy Taigas and Sky Islands at all Times
    • Evolves: Level 35 into Fimbulven
Fimbulven

Fimbulven

  • Fimbulven
    • Type: Ice/Flying
    • Spawns: Taigas at Night, Snowy Taigas and Sky Islands at all Times
    • Ride: Bird Type (2 Seats)
Fossoil

Fossoil

  • Fossoil
    • Type: Rock/Poison
    • Spawns: Non-Biome Underwater Caves, Shipwreck Coves, and on Lava Lakes in the Nether; Can be Fished
    • Evolves: Level 33 into Petrolisk
Petrolisk

Petrolisk

  • Petrolisk
    • Type: Rock/Poison
    • Spawns: Non-Biome Underwater Caves, Shipwreck Coves, and on Lava Lakes in the Nether; Can be Fished
    • Ride: Dolphin Type (3 Seats)
Moistery

Moistery

  • Moistery
    • Type: Water/Psychic
    • Spawns: Abundantly on Coasts during Clear Skied Full Moons, and Uncommonly in the End; Can be Fished
    • Evolves: Level 24 into Orbiclad
Orbiclad

Orbiclad

  • Orbiclad
    • Type: Water/Psychic
    • Spawns: Abundantly on Coasts during Clear Skied Full Moons, and Uncommonly in the End; Can be Fished
    • Evolves: Level 38 into Xenoster
Xenoster

Xenoster

  • Xenoster
    • Type: Water/Psychic
    • Spawns: Abundantly on Coasts during Clear Skied Full Moons, and Uncommonly in the End; Can be Fished
    • Ride: UFO Type
Wailevi

Wailevi

  • Wailevi
    • Type: Flying/Ice
    • Spawns: Mountain Peaks
    • Evolves: Level 40 into Levilord
    • Ride: UFO Type
Levilord

Levilord

  • Levilord
    • Type: Flying/Ice
    • Spawns: Mountain Peaks
    • Ride: Jet Type (19 Seats)
Anglerine

Anglerine

  • Anglerine
    • Type: Electric/Water
    • Spawns: Deep Oceans and Shipwreck Coves; Can be Fished
    • Evolves: From Lanturn at level 35 after it has visited a deep ocean
    • Ride: Submarine Type (2 Seats)
Ludikappa

Ludikappa

  • Ludikappa
    • Type: Water/Grass
    • Spawns: Near Lillypads and in Swamps with a boost at Night; Can be Fished
    • Evolves: Level from Lombre after using a leaf stone
Krillkracker

Krillkracker

  • Krillkracker
    • Type: Fire
    • Spawns: Non-Freezing Coasts and Warm Oceans with a boost at Night; Can be Fished
    • Evolves: Level 36 into Shiboom
Shiboom

Shiboom

  • Shiboom
    • Type: Fire/Dragon
    • Spawns: Non-Freezing Coasts and Warm Oceans with a boost at Night; Can be Fished
Sanrosan Heracross

Sanrosan Heracross

  • Sanrosan Heracross
    • Type: Bug/Fairy
    • Spawns: Boosted at Morning, Rarely in Floral biomes, Uncommonly in Magical Biomes and Near Saccharine Trees
    • Ride: Horse Type
Fungalith

Fungalith

  • Fungalith
    • Type: Ground/Grass
    • Spawns: Deserts and Badlands on top of sand at Night, Mushroom Biomes on top of Mycelium at Night, Fungal Nether Biomes on Nylium
    • Ride: Horse Type
Cyclopod

Cyclopod

  • Cyclopod
    • Type: Water/Dark
    • Spawns: Uncommon in Warm Oceans during Rain, Common inside Ocean Monuments, Common outside of Ocean Monuments but only during Raining; Can be Fished
Slimara

Slimara

  • Slimara
    • Type: Fairy/Ghost
    • Spawns: Uncommon in Spooky and Magical Biomes, Common in Witch Huts and Woodland Mansions
    • Evolves: Level 31 into Haghoula
Haghoula

Haghoula

  • Haghoula
    • Type: Fairy/Ghost
    • Spawns: Uncommon in Spooky and Magical Biomes, Common in Witch Huts and Woodland Mansions
    • Evolves: Level 42 into Ectomancer
Ectomancer

Ectomancer

  • Ectomancer
    • Type: Fairy/Ghost
    • Spawns: Uncommon in Spooky and Magical Biomes, Common in Witch Huts and Woodland Mansions
Lupayena

Lupayena

  • Lupayena
    • Type: Dark
    • Spawns: Savannahs and Badlands at Night, Pillager Outposts
    • Evolves: From female Mightyena at level 35
Hollorn

Hollorn

  • Hollorn
    • Type: Rock/Ghost
    • Spawns: Very Rare in Lush Caverns
    • Evolves: Level 38 into Calciopi
    • Revived: From Hollow Fossil found uncommonly in Prehistoric Birch Trees, Prehistoric Oak Trees, Prehistoric Spruce Trees, Sandy Dens, Sunscorched Dens, and Sunscorched Remains and guaranteed to be found in Prehistoric Dark Oak Trees (Found in Dark Oak Forests)
Calciopi

Calciopi

  • Calciopi
    • Type: Rock/Ghost
    • Spawns: Very Rare in Lush Caverns
    • Ride: Horse Type (2 Seats)
Polporos

Polporos

  • Polporos
    • Type: Rock/Water
    • Spawns: Very Rare in Lush Caverns
    • Evolves: Level 38 into Spinarift
    • Revived: From Reef Fossil found uncommonly in Dripstone Oasi, Enhydro Agates, Lush Dens, Mossy Ponds, Rooted Pits, and Vibrant Hydrothermal Vents and guaranteed to be found in Coral Pools (Found on Coasts)
Spinarift

Spinarift

  • Spinarift
    • Type: Rock/Water
    • Spawns: Very Rare in Lush Caverns
    • Ride: Horse Type
Wickarus

Wickarus

  • Wickarus
    • Type: Bug/Flying
    • Spawns: Uncommon in Jungles and Forests when its not Raining, Common in Tropical Islands when its not Raining
    • Evolves: After learning the move Burn Up (Which it learns at level 31) into Solarica
Solarica

Solarica

  • Solarica
    • Type: Bug/Fire
    • Spawns: Uncommon in Jungles and Forests when its not Raining, Common in Tropical Islands when its not Raining, Uncommon in the Nether
    • Spawns: Nether Wastes
Pokokari

Pokokari

  • Pokokari
    • Type: Electric/Ground
    • Spawns: Uncommon Underground except for Deep Darks, Commonly near Underground Rails, Uncommon at Night in Temperate Biomes with a Boost during Thunderstorms
Taplatter

Taplatter

  • Taplatter
    • Type: Poison
    • Spawns: Jungles and Tropical Islands
    • Evolves: Level 27 into Pungudua
Pungudua

Pungudua

  • Pungudua
    • Type: Poison
    • Spawns: Jungles and Tropical Islands
Linub

Linub

  • Linub
    • Type: Fairy/Ground
    • Spawns: Non-Desert Villages, Woodland Mansions, Underground below Y-Level 0 except for Deep Darks
    • Evolves: Level 33 into Pilolint
Pilolint

Pilolint

  • Pilolint
    • Type: Fairy/Ground
    • Spawns: Non-Desert Villages, Woodland Mansions, Underground below Y-Level 0 except for Deep Darks
    • Evolves: After learning the move Ancient Power (Which it learns at level 44) into Mamolint
    • Ride: Horse Type
Mamolint

Mamolint

  • Mamolint
    • Type: Fairy/Ground
    • Spawns: Non-Desert Villages, Woodland Mansions, Underground below Y-Level 0 except for Deep Darks
    • Ride: Horse Type (3 Seats)
Canjitsu

Canjitsu

  • Canjitsu
    • Type: Grass/Dragon
    • Spawns: Bamboo Biomes during the Day
    • Evolves: Level 34 into Branchief
    • Ride: Horse Type
Branchief

Branchief

  • Branchief
    • Type: Grass/Dragon
    • Spawns: Bamboo Biomes during the Day
    • Ride: Horse Type (3 Seats)
Keenai

Keenai

  • Keenai
    • Type: Steel/Fighting
    • Spawns: Bamboo Biomes during the Night
    • Evolves: Level 34 into Sajonin
Sajonin

Sajonin

  • Sajonin
    • Type: Steel/Fighting
    • Spawns: Bamboo Biomes during the Night
    • Ride: Horse Type
Piochio

Piochio

  • Piochio
    • Type: Grass/Flying
    • Spawns: Non-Arid Villages, and near Redstone and Create Cogwheels when exposed to the Sky
    • Evolves: Level 22 into Thunkoo
Thunkoo

Thunkoo

  • Thunkoo
    • Type: Grass/Flying
    • Spawns: Non-Arid Villages, and near Redstone and Create Cogwheels when exposed to the Sky
Duskarou

Duskarou

  • Duskarou
    • Type: Ghost/Normal
    • Spawns: Plains, Forests, and Hills at Night
    • Evolves: Level 34 into Stagrion
Stagrion

Stagrion

  • Stagrion
    • Type: Ghost/Normal
    • Spawns: Plains, Forests, and Hills at Night
Sanrosan Sandile

Sanrosan Sandile

  • Sanrosan Sandile
    • Type: Steel/Dark
    • Spawns: Ancient Ruins on the Surface
    • Evolves: Level 29 into Sanrosan Krokorok
    • Cosmetic: Black Glasses to get the glasses from the Pokemon Anime
Sanrosan Krokorok

Sanrosan Krokorok

  • Sanrosan Krokorok
    • Type: Steel/Dark
    • Spawns: Ancient Ruins on the Surface
    • Evolves: Level 40 into Sanrosan Krookodile
    • Cosmetic: Black Glasses to get the glasses from the Pokemon Anime
Sanrosan Krookodile

Sanrosan Krookodile

  • Sanrosan Krookodile
    • Type: Steel/Dark
    • Spawns: Ancient Ruins on the Surface
    • Cosmetic: Black Glasses to get the glasses from the Pokemon Anime
Sanrosan Tropius

Sanrosan Tropius

  • Sanrosan Tropius
    • Type: Grass
    • Spawns: Taigas with a boost in Old Growth Taigas and near Spruce Saplings
    • Ride: Horse Type (2 Seats)
    • Cosmetic: Glow Berries to get a Christmas Tree
Grubbee

Grubbee

  • Grubbee
    • Type: Normal/Bug
    • Spawns: Forests and Mountains with a boost next to Beehives, and anywhere with Saccharine Trees
    • Evolves: Level 37 into Mielador
Mielador

Mielador

  • Mielador
    • Type: Normal/Bug
    • Spawns: Forests and Mountains with a boost next to Beehives, and anywhere with Saccharine Trees
    • Ride: Bird Type
Sanrosan Sandygast

Sanrosan Sandygast

  • Sanrosan Sandygast
    • Type: Ghost/Rock
    • Spawns: Non-Snowy Mountains on Stone-like Blocks with a Boost at Night
    • Evolves: Level 42 into Palobod
Palobod

Palobod

  • Palobod
    • Type: Ghost/Rock
    • Spawns: Non-Snowy Mountains on Stone-like Blocks with a Boost at Night
    • Ride: Horse Type
Catertiller

Catertiller

  • Catertiller
    • Type: Bug
    • Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
    • Evolves: Level 10 into Chivalrough
Chivalrough

Chivalrough

  • Chivalrough
    • Type: Bug
    • Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
    • Evolves: Level 30 into Sugareign
Sugareign

Sugareign

  • Sugareign
    • Type: Bug/Fairy
    • Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
    • Forms: Has a Male and Female Form
Calfresh

Calfresh

  • Calfresh
    • Type: Grass
    • Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
    • Evolves: Level 32 into Lactarine
Lactarine

Lactarine

  • Lactarine
    • Type: Grass
    • Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
    • Ride: Horse Type (3 Seats)
Laprise

Laprise

  • Laprise
    • Type: Flying/Dragon
    • Spawns: Very Rare in Jungles with a boost at Dusk, Uncommon in Tropical Islands with a boost at Dusk
    • Ride: Bird Type (1 Seat)
Gruntuff

Gruntuff

  • Gruntuff
    • Type: Dark
    • Spawns: In Cities, Woodland Mansions, Pillager Outposts, Nether Structrures, and near Nether Gold
    • Evolves: Level 30 into Peccareck
Peccareck

Peccareck

  • Peccareck
    • Type: Dark
    • Spawns: In Cities, Woodland Mansions, Pillager Outposts, Nether Structrures, and near Nether Gold
    • Cosmetic: Black Glasses
Tumblon

Tumblon

  • Tumblon
    • Type: Steel
    • Spawns: In Deserts and Badlands at Night, and on Concrete Blocks
    • Evolves: Level 40 into Torqueron
Torqueron

Torqueron

  • Torqueron
    • Type: Steel/Fire
    • Spawns: In Deserts and Badlands at Night, and on Concrete Blocks
    • Ride: Horse Type (1 Seat)
Glitchit

Glitchit

  • Glitchit
    • Type: Electric/Poison
    • Spawns: In Cities, near Redstone, near PCs, near Data Monitors, and in the End
    • Evolves: After defeating a Porygon, Porygon 2, or Porygon Z
Malarach

Malarach

  • Malarach
    • Type: Electric/Poison
    • Spawns: In Cities, near Redstone, near PCs, near Data Monitors, and in the End
    • Ride: Horse Type (1 Seat)
Porygon Δ

Porygon Δ

  • Porygon Δ
    • Type: Poison
    • Spawns: Does not Spawn in the Wild
    • Evolves: From Porygon 2 if there is a Malarach or Glitchit in the Party
Nyenlives

Nyenlives

  • Nyenlives
    • Designed by: Saucecoie and GoldLeafSnivy
    • Type: Normal/Ghost
    • Spawns: Rarely in Villages and Cities with a Boost when Exposed to Small Amounts of Skylight and at Night
    • Forms: Has a Boxed and Unboxed form that can be swapped outside of battle with any fish
Budabon

Budabon

  • Budabon
    • Budabon is a special Pokemon that has a different regional variant for every region. There is also an achievment for catching them all so if you want to go for that here are all the forms and their spawn locations.
    • Type: Grass
    • Spawns (All can be boosted with a sapling nearby):
      • Kantonian (Strawberry) Floral Biomes
      • Johtonian (Mandarin) Biomes with Birch
      • Hoennian (Mango) Jungle Treetops
      • Sinnohan (Cantaloupe) Freezing Biomes not on Mountains
      • Unovan (Apple) Villages
      • Kalosian (Grape) Hilly Biomes
      • Alolan (Pineapple) Warm Beaches
      • Galarian (Blackberry) Ruins
      • Hisuian (Pumpkin) Spooky Biomes
      • Paldean (Olive) Savannas
      • Sanrosan (Prickly Pear) Sandy Biomes, not including Beaches
Budabon Crossovers

Budabon Crossovers

  • Budabon
    • Unlike the other forms of Budabon, these require other Fakemon packs to appear and they are from the regions of those Fakemon packs.
    • Type: Grass
    • Spawns (All can be boosted with a sapling nearby):
      • Lumoran (Starfruit) Magical Biomes and requires Stellar Blue by Kenji_64
      • Laser (Glowberry) Lush Caves and requires Laser's Fakemon by Lasercraft
      • Alatian (Tomato) Jungle Floor and requires Alatia by Doxtor_X
      • Jetian (Onion) In the Overworld near Alliums and requires Grow and Gather by Jet

If you are a Cobblemon addon creator and want to add your own Budabon form, contact me on Discord.

Also, with /spawnnpc you can fight Captain Nautilus's Team (The Modeller) and Saucecoie's Team (The Balancer).

Credits:

All of the Fakemon are designed by Captain Nautilus except for Nyenlives, which is designed by Saucecoie and GoldLeafSnivy.

Saucecoie did all of the balancing for competetive and coded many of the custom abilities and all of the custom moves.

The Simplified Chinese Translation is made by Yve.Jekyll (If you want to help with translations contact my discord to get involved with the project)

Thanks to all of the amazing people on the Cobblemon team for their mod and some of their assets which were used to make this pack. Their creation has made Lively 'Mons possible and their discord server helped me so much when making this. Literally none of Lively 'Mons would be possible without them.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric Forge Neoforge Quilt
23h ago 1
1.21.1
Datapack
23h ago 1
1.21.1
Fabric Forge Neoforge Quilt
23h ago 1
1.21.1
Datapack Minecraft
23h ago 1
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Fabric Forge Neoforge Quilt
23h ago 1
1.21.1
Datapack Minecraft
23h ago 1
1.21.1
Fabric Forge Neoforge Quilt
23h ago 1
1.21.1
Datapack Minecraft
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1.21.1
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Datapack Minecraft
23h ago 1
1.21.1
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23h ago 1
1.21.1
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23h ago 1
1.21.1
Fabric Forge Neoforge Quilt
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1.21.1
Datapack Minecraft
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1.21.1
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1.20.1
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### Translation Updates
  • Updated the Simplified Chinese Translation (Thanks to Yve.Jekyll)

### 1.8 Compatability
  • Redid all of the Pokemon Spawn Conditions

  • Increased Pokemon Spawn Weights to be Compatable with Cobblemon 1.8

  • Updated all Ride Seat Locators and Ride Sounds

  • Refactored all advancements to fit 1.8

  • Removed Custom Move and Ability IDs

### Smaller Fixes and Changes
  • Torqueron's Cry animation now Starts Smoothly

  • More Pokemon now Emit a Light Level

  • Fixed Texture Glitch with Fungalith Mustache

  • Canjitsu and Branchief now fight Keenai and Sajonin and Vice Versa

  • Fixed Peccareck's Alpha Eyes

  • Tweaked Fungalith Sand Animations so it Doesn't Pop Out so Easily

  • Gave the Canjitsu and Keenai Lines the Melee combat condition

### Translation Updates
  • Updated the Simplified Chinese Translation (Thanks to Yve.Jekyll)

### 1.8 Compatability
  • Redid all of the Pokemon Spawn Conditions

  • Increased Pokemon Spawn Weights to be Compatable with Cobblemon 1.8

  • Updated all Ride Seat Locators and Ride Sounds

  • Refactored all advancements to fit 1.8

  • Removed Custom Move and Ability IDs

### Smaller Fixes and Changes
  • Torqueron's Cry animation now Starts Smoothly

  • More Pokemon now Emit a Light Level

  • Fixed Texture Glitch with Fungalith Mustache

  • Canjitsu and Branchief now fight Keenai and Sajonin and Vice Versa

  • Fixed Peccareck's Alpha Eyes

  • Tweaked Fungalith Sand Animations so it Doesn't Pop Out so Easily

  • Gave the Canjitsu and Keenai Lines the Melee combat condition

[1.11+mod] Downtown Ordeal by Captain_Nautilus on Oct 15, 2026
Download
# Downtown Ordeal
The Downtown Ordeal Update adds 9 new Urban-Themed Pokémon Designs, the most in Lively 'Mons History! Additionally, this update includes Nyenlives, the first Lively 'Mons Pokemon with multiple battle forms and the first designed by GoldLeafSnivy and Saucecoie (rather than me). It also includes some important bug fixes and small changes.

#

### New Pokémon
  • Nyenlives (Boxed and Unboxed Form) - Normal / Ghost

  • Gruntuff - Dark

  • Peccareck - Dark

  • Tumblon - Steel

  • Torqueron - Steel / Fire

  • Glitchit - Poison / Electric

  • Malarach - Poison / Electric

  • Porygon Δ - Poison

#

### Changes and Additions

  • Mielador and Grubbee now play an animation when Honeypot is Activated

  • Mielador Texture Tweaks

  • Added item interactions to the Calfresh line, Sugareign line, and Fungalith

  • Tweaked Keenai's eye texture

  • Changed Cyclopod's Dex Number to reflect changes to the Planned Dex

  • Fossoil and Petrolisk now Swim in Sand and Lava

  • Fossoil and Petrolisk now spawn in the nether

#

### Bug Fixes

  • Sugareign's Female Form will now appear in the Dex

  • Fixed Error in some fishing spawns

  • Fixed issue where fossils wouldn't generate in their structures

  • Honeypot's heal now has a lang entry

  • Fixed issue with Petrolisk spawning in unregistered biomes

  • You now get the Consult the Fossil Advancement with the Reef Fossil again
[1.11] Downtown Ordeal by Captain_Nautilus on Oct 15, 2026
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# Downtown Ordeal
The Downtown Ordeal Update adds 9 new Urban-Themed Pokémon Designs, the most in Lively 'Mons History! Additionally, this update includes Nyenlives, the first Lively 'Mons Pokemon with multiple battle forms and the first designed by GoldLeafSnivy and Saucecoie (rather than me). It also includes some important bug fixes and small changes.

#

### New Pokémon
  • Nyenlives (Boxed and Unboxed Form) - Normal / Ghost

  • Gruntuff - Dark

  • Peccareck - Dark

  • Tumblon - Steel

  • Torqueron - Steel / Fire

  • Glitchit - Poison / Electric

  • Malarach - Poison / Electric

  • Porygon Δ - Poison

#

### Changes and Additions

  • Mielador and Grubbee now play an animation when Honeypot is Activated

  • Mielador Texture Tweaks

  • Added item interactions to the Calfresh line, Sugareign line, and Fungalith

  • Tweaked Keenai's eye texture

  • Changed Cyclopod's Dex Number to reflect changes to the Planned Dex

  • Fossoil and Petrolisk now Swim in Sand and Lava

  • Fossoil and Petrolisk now spawn in the nether

#

### Bug Fixes

  • Sugareign's Female Form will now appear in the Dex

  • Fixed Error in some fishing spawns

  • Fixed issue where fossils wouldn't generate in their structures

  • Honeypot's heal now has a lang entry

  • Fixed issue with Petrolisk spawning in unregistered biomes

  • You now get the Consult the Fossil Advancement with the Reef Fossil again
## Bug Fixes

  • The Acoustics Ability now works properly


  • Ensured All Signature Moves are Learnable

  • Fixed Bug Where Wake Up Call Appears in Moveset sometimes when it shouldn't
## Bug Fixes

  • The Acoustics Ability now works properly


  • Ensured All Signature Moves are Learnable

  • Fixed Bug Where Wake Up Call Appears in Moveset sometimes when it shouldn't
# Sugary Showdown
The Sugary Showdown Update adds 6 new Species of Pokémon, A Complete Rebalance of every existing Fakémon with the help of Saucecoie, 16 Custom Moves, and 7 Custom Abilities, along with huge background changes like full support for Locators, Shoulder Mounts, and Alpha Eye Overlays.

### New Pokémon
  • Catertiller** - Bug

  • Chivalrough** - Bug

  • Sugareign** - Bug / Fairy

  • Calfresh** - Grass

  • Lactarine** - Grass

  • Laprise** - Flying / Dragon
#
### New Moves and Abilities
  • Added 16 Custom Signature Moves (With Particle Effects) and 7 New Custom Signature Abilities.


  • Abilities
  • Acoustics** (Calciopi): Opponents that use sound moves against the Pokémon or its allies fail, and the Pokémon's Sp. Atk is boosted instead.

  • Blowout** (Shiboom): If the Pokémon faints due to a Physical attack, it sets up Tailwind on its side of the field.

  • Burning Passion** (Solarica): The Pokémon's Attack stat is increased for each burned Pokémon on the field.

  • Forest's Guardian** (Slacho): The Pokémon and its allies take half as much damage from multitarget moves.

  • Tactical Strike** (Mortaraid): The power of ball and bomb moves used by the Pokémon is boosted by 50%.

  • Thick Skin** (Branchief): Rigid skin gives the Pokémon full immunity to all slicing moves.

  • Wind Turbine** (Citrisaurid): Using an attack with priority charges the Pokémon.

  • Moves
  • Aerial Dance** (Laprise): Riding the winds, the user attacks the target by dancing and flapping its wings. This may also boost the user's Atk stat.

  • Blowing Coat** (Mamolint): The user attacks by shedding large amounts of dust and lint from its body at opposing Pokémon. This move boosts the user's Speed stat but lowers its Defense stat.

  • Conflagration** (Solarica): The user fires flame-laced feathers at opposing Pokémon. This may also leave the targets with a burn.

  • Crash Landing** (Xenoster): The user crashes its UFO-like body cloaked in mysterious power into the target. This move's power is boosted by 50% if the user is on Psychic Terrain.

  • Downpour** (Spinarift): The user attacks by pelting opposing Pokémon with strong, flowing water from above. When the user knocks out a target with this move, rain is summoned.

  • Fallout** (Folly): The user expels streams of radioactive particles from its mouth. This also lowers the opposing Pokémon's Defence stats.
  • Fungal Infection** (Fungalith): The user contaminates the target with its spores. If the targer was suffering from a non-volatile status condition, it is replaced with sleep.

  • Hunting Hour** (Lupayena): The user rallies its ally to join its hunt. The target's Special Attack, Special Defence, and Critical Hit Chance are all raised. This move usually goes first.

  • Hypothermic Blow** (Slacho): The user flash freezes the target with a mere touch, causing its skin to sear. This may also leave the target with a burn.

  • Jet Stream** (Citrisaurid): The user rides an updraft and swoops down violently at the target. This move usually goes first, and inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

  • Knife Storm** (Sajonin): The user attacks by throwing a flurry of razor-sharp feathers at the target. This move hits two to five times in a row.

  • Lightning Lure** (Anglerine): The user ambushes the target by luring it in using a flashing electrical light. This move usually goes first, and makes the user become the center of attention.

  • Morning Prep** (Lactarine): The user prepares itself for a nice morning. This summons harsh sunlight, grassy terrain, and water sport all at once. While this move usually goes first, it works only on the first turn each time the user enters battle.

  • Mortar Shot** (Mortaraid): The user attacks twice by lobbing boulders from the cannon on its back. If there are two opposing Pokémon, this move hits each of them once.

  • Oxidizing Agent** (Pungudua): The user corrodes the target with acidic goo. This may also leave the target badly poisoned. This move is super effective on Steel types.

  • Wake Up Call** (Thunkoo): The user's clock malfunctions, making it explode in a time-distorting blast. The user faints upon using this move. This also summons a bizarre area in which slower Pokémon get to move first.

#
### Model and Animation Changes

  • Added Locators to every single Model (This took atleast half the dev time for the update)

  • Added shoulder animations to various Pokemon

  • Tweaked Eggward Walk animation

  • Tweaked Pokokari's Texture

  • Tweaked Wicakrus Sleep Animation

  • Tweaked Krillcracker's animations

  • Tweaked Krillcracker's texture

  • Changed Moistery's colors to give it more contrast

  • Fixed Duskarou Blink

  • Tweaked Keenai's Look Animation

  • Tweaked Citrillume's texture

  • Tweaked Infernito's Quirk

  • Tweaked Fossoil's Recoil Animation

  • Tweaked Petrolisk animations

  • Tweaked the color of the inside of Shiny Polporos's Mouth

  • Fixed Model Bug with Sanrosan Sandile

  • Tweaked Cycloppod's Texture

  • Improved Dollamb and Folly's Model and Texture

  • Tweaked Fimbulven Texture

  • Tweaked Fossoil and Petrolisk's Quirk

  • Gave Sajonin and Keenai a Battle Move Animation

  • Tweaked Xenoster's Texture

  • Fixed Jitter in Polporos's Cry Animation

  • Redid Mortaraid's Recoil Animation

  • Tweaked Keenai's Texture

  • Made Lupayena's Quirk Animation Consistent wtih Mighteyena's

  • Made Thunkoo's cry its status animation

#
### Other Visual Changes

  • Tweaked Slimara's Portrait

  • Tweaked Fossoil's Profile

  • Tweaked Thunkoo's Portrait

  • Tweaked Dollamb's Portrait

  • Tweaked Ostrike's Portrait

  • Tweaked Xenoster's Profile

  • Tweaked Sanrosan Shuckle's Portrait

  • Adjusted the scale of Moistery

  • Made Infernito, Citrillume, and Potdary a bit smaller

  • Redid Palobod's Chisel Effect

  • Edited the lighting on some original particles

  • Sanrosan Tropius's Cosmetic is now Visible

  • Improved Ostrike's Dust Particles

  • Xenoster no longer emits light

#
### Data Changes

  • Completely Rebalanced Every Pokemon (This will cause some of your Pokemon's moves to dissappear but you can reteach them new ones)

  • Sinnohan Budabon no longer spawns in frozen oceans

  • Folly now drops white wool instead of green wool

  • Changed Dollamb's Evolution method to require a Poison Type in the Party

  • All Sanrosan Forms can now be obtained with /Pokegive Sanrosan rather than all with separate aspects

  • Added Custom Eyeheights for each Design

  • Palobod's Chisel now changes the pose in order of the Form rather than Randomly

  • Changed Dex Numbers of various Fakemon to reflect changes to the Planned Dex

  • Redid Captain Nautilus NPC and added a Saucecoie NPC


#
### Other Changes

  • Added Better Ability Descriptions for existing Custom Abilities

#
### Background Changes

  • Added Saucecoie to the project. He worked on rebalancing the Fakemon and coding all of the new custom moves and abilities.

  • Made Resolver and Poser file structure Consistant with Base Cobblemon

  • Added Alpha eye overlays for every single design in preparation for their addition into Cobblemon

  • Fossil Items now use Filament to be Registered, allowing for some JEI support

  • Created a Public GitHub Repository for the Addon
# Sugary Showdown
The Sugary Showdown Update adds 6 new Species of Pokémon, A Complete Rebalance of every existing Fakémon with the help of Saucecoie, 16 Custom Moves, and 7 Custom Abilities, along with huge background changes like full support for Locators, Shoulder Mounts, and Alpha Eye Overlays.

### New Pokémon
  • Catertiller** - Bug

  • Chivalrough** - Bug

  • Sugareign** - Bug / Fairy

  • Calfresh** - Grass

  • Lactarine** - Grass

  • Laprise** - Flying / Dragon
#
### New Moves and Abilities
  • Added 16 Custom Signature Moves (With Particle Effects) and 7 New Custom Signature Abilities.


  • Abilities
  • Acoustics** (Calciopi): Opponents that use sound moves against the Pokémon or its allies fail, and the Pokémon's Sp. Atk is boosted instead.

  • Blowout** (Shiboom): If the Pokémon faints due to a Physical attack, it sets up Tailwind on its side of the field.

  • Burning Passion** (Solarica): The Pokémon's Attack stat is increased for each burned Pokémon on the field.

  • Forest's Guardian** (Slacho): The Pokémon and its allies take half as much damage from multitarget moves.

  • Tactical Strike** (Mortaraid): The power of ball and bomb moves used by the Pokémon is boosted by 50%.

  • Thick Skin** (Branchief): Rigid skin gives the Pokémon full immunity to all slicing moves.

  • Wind Turbine** (Citrisaurid): Using an attack with priority charges the Pokémon.

  • Moves
  • Aerial Dance** (Laprise): Riding the winds, the user attacks the target by dancing and flapping its wings. This may also boost the user's Atk stat.

  • Blowing Coat** (Mamolint): The user attacks by shedding large amounts of dust and lint from its body at opposing Pokémon. This move boosts the user's Speed stat but lowers its Defense stat.

  • Conflagration** (Solarica): The user fires flame-laced feathers at opposing Pokémon. This may also leave the targets with a burn.

  • Crash Landing** (Xenoster): The user crashes its UFO-like body cloaked in mysterious power into the target. This move's power is boosted by 50% if the user is on Psychic Terrain.

  • Downpour** (Spinarift): The user attacks by pelting opposing Pokémon with strong, flowing water from above. When the user knocks out a target with this move, rain is summoned.

  • Fallout** (Folly): The user expels streams of radioactive particles from its mouth. This also lowers the opposing Pokémon's Defence stats.
  • Fungal Infection** (Fungalith): The user contaminates the target with its spores. If the targer was suffering from a non-volatile status condition, it is replaced with sleep.

  • Hunting Hour** (Lupayena): The user rallies its ally to join its hunt. The target's Special Attack, Special Defence, and Critical Hit Chance are all raised. This move usually goes first.

  • Hypothermic Blow** (Slacho): The user flash freezes the target with a mere touch, causing its skin to sear. This may also leave the target with a burn.

  • Jet Stream** (Citrisaurid): The user rides an updraft and swoops down violently at the target. This move usually goes first, and inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

  • Knife Storm** (Sajonin): The user attacks by throwing a flurry of razor-sharp feathers at the target. This move hits two to five times in a row.

  • Lightning Lure** (Anglerine): The user ambushes the target by luring it in using a flashing electrical light. This move usually goes first, and makes the user become the center of attention.

  • Morning Prep** (Lactarine): The user prepares itself for a nice morning. This summons harsh sunlight, grassy terrain, and water sport all at once. While this move usually goes first, it works only on the first turn each time the user enters battle.

  • Mortar Shot** (Mortaraid): The user attacks twice by lobbing boulders from the cannon on its back. If there are two opposing Pokémon, this move hits each of them once.

  • Oxidizing Agent** (Pungudua): The user corrodes the target with acidic goo. This may also leave the target badly poisoned. This move is super effective on Steel types.

  • Wake Up Call** (Thunkoo): The user's clock malfunctions, making it explode in a time-distorting blast. The user faints upon using this move. This also summons a bizarre area in which slower Pokémon get to move first.

#
### Model and Animation Changes

  • Added Locators to every single Model (This took atleast half the dev time for the update)

  • Added shoulder animations to various Pokemon

  • Tweaked Eggward Walk animation

  • Tweaked Pokokari's Texture

  • Tweaked Wicakrus Sleep Animation

  • Tweaked Krillcracker's animations

  • Tweaked Krillcracker's texture

  • Changed Moistery's colors to give it more contrast

  • Fixed Duskarou Blink

  • Tweaked Keenai's Look Animation

  • Tweaked Citrillume's texture

  • Tweaked Infernito's Quirk

  • Tweaked Fossoil's Recoil Animation

  • Tweaked Petrolisk animations

  • Tweaked the color of the inside of Shiny Polporos's Mouth

  • Fixed Model Bug with Sanrosan Sandile

  • Tweaked Cycloppod's Texture

  • Improved Dollamb and Folly's Model and Texture

  • Tweaked Fimbulven Texture

  • Tweaked Fossoil and Petrolisk's Quirk

  • Gave Sajonin and Keenai a Battle Move Animation

  • Tweaked Xenoster's Texture

  • Fixed Jitter in Polporos's Cry Animation

  • Redid Mortaraid's Recoil Animation

  • Tweaked Keenai's Texture

  • Made Lupayena's Quirk Animation Consistent wtih Mighteyena's

  • Made Thunkoo's cry its status animation

#
### Other Visual Changes

  • Tweaked Slimara's Portrait

  • Tweaked Fossoil's Profile

  • Tweaked Thunkoo's Portrait

  • Tweaked Dollamb's Portrait

  • Tweaked Ostrike's Portrait

  • Tweaked Xenoster's Profile

  • Tweaked Sanrosan Shuckle's Portrait

  • Adjusted the scale of Moistery

  • Made Infernito, Citrillume, and Potdary a bit smaller

  • Redid Palobod's Chisel Effect

  • Edited the lighting on some original particles

  • Sanrosan Tropius's Cosmetic is now Visible

  • Improved Ostrike's Dust Particles

  • Xenoster no longer emits light

#
### Data Changes

  • Completely Rebalanced Every Pokemon (This will cause some of your Pokemon's moves to dissappear but you can reteach them new ones)

  • Sinnohan Budabon no longer spawns in frozen oceans

  • Folly now drops white wool instead of green wool

  • Changed Dollamb's Evolution method to require a Poison Type in the Party

  • All Sanrosan Forms can now be obtained with /Pokegive Sanrosan rather than all with separate aspects

  • Added Custom Eyeheights for each Design

  • Palobod's Chisel now changes the pose in order of the Form rather than Randomly

  • Changed Dex Numbers of various Fakemon to reflect changes to the Planned Dex

  • Redid Captain Nautilus NPC and added a Saucecoie NPC


#
### Other Changes

  • Added Better Ability Descriptions for existing Custom Abilities

#
### Background Changes

  • Added Saucecoie to the project. He worked on rebalancing the Fakemon and coding all of the new custom moves and abilities.

  • Made Resolver and Poser file structure Consistant with Base Cobblemon

  • Added Alpha eye overlays for every single design in preparation for their addition into Cobblemon

  • Fossil Items now use Filament to be Registered, allowing for some JEI support

  • Created a Public GitHub Repository for the Addon
### Crash Fix

  • Gave Galarian Shuckle its quirk animation to stop crash.
### Crash Fix

  • Gave Galarian Shuckle its quirk animation to stop crash.
### Small Patch

Gave Fungalith the cry animations that I forgot

Renamed the dex from Lively 'Mons to Sanrosa

Fixed Typo in the ability Honeypot

Tweaked Keenai's Idle Animations

Balanced Starlight to not affect status moves
### Small Patch

Gave Fungalith the cry animations that I forgot

Renamed the dex from Lively 'Mons to Sanrosa

Fixed Typo in the ability Honeypot

Tweaked Keenai's Idle Animations

Balanced Starlight to not affect status moves
## The Sanrosa Update


### New Pokemon
  • Grubbee** - Normal / Bug
  • Mielador** - Normal / Bug

  • Sanrosan Tropius** - Grass

  • Sanrosan Sandygast** - Ghost / Rock
  • Palobod** - Ghost / Rock

  • Budabom** - All 15 Forms are Grass


### Changes to Old Pokemon

  • The Ectomancer line has been redesigned

  • The Petrolisk line has been redesigned

  • Tweaked Lupayena's model, color, and animations

  • Tweaked Shiboom's model, texture, and animations

  • Redesigned Fungalith

  • Retextured Potdary

  • Tweaked Cyclopod's model and animations

  • Changed Cyclopod's Particles

  • Retextured Polporos and Spinarift

  • Retextured Sanrosan Shuckle


### Other Additions and Changes

  • All previously added Pokemon are now part of the Sanrosa Region

  • Sanrosan forms are now referred to as such in the Dex

  • Added new custom abilities and adjusted some stats to balance them

  • Added 3 PC Backgrounds

  • Added item interactions for various Pokemon

  • Gave a recoil animation to:
  • Sanrosan Shuckle
  • Anglerine
  • Krillcracker
  • Shiboom
  • Wailevi
  • Levilord,
  • This makes it so all Designs have a recoil animation

  • Balanced Drop Items for various Pokemon

  • Updated Starter file to use the new 1.7 system

  • Changed all dex numbers to fit the plan for the future Lively 'Mon's Roster

  • Added a Simplified Chinese Translation made by Yve.Jekyll

  • Added an NPC of myself that you can spawn in with commands and battle

  • Tweaked Levilord's poser and gave it a separate air faint animation

  • Solarica's eyes now have a backface

  • Added Advancements for Catching all Forms of Budabon (One that includes Fakemon regions and one that doesn't)

  • Thunkoo and Frivid's flapping sound is now quieter

  • You now ride Spinarift on its back, not its head

  • Made various Pokemon emit light

  • Tweaked Spinarift's hitbox

  • Tweaked Canjitsu look animation

  • Tweaked Slacho Poser

  • Gave Citrisaurid a little more bulk in its stats

  • Tweaked Spinarift and Polporos's look animation

  • Tweaked Xenoster's Portrait

  • Shortened Slacho's Jump and fixed the animation stuttering

  • Added to Sanrosan Shuckle's Dex Entry

  • Made Solarica's fire feathers double paned and stopped Z-Fighting on the Head

  • Added particles to Vasaddle and Mortaraid's special attack

  • Tweaked the Slacho line's herd size

  • Tweaked Vasaddle Texture and Faint Animation

  • Tweaked the look animation of the Mortaraid line

  • Tweaked Moistery and Orbiclad's Animations


### Spawn Changes

  • Updated all spawn files to the new 1.7 Spawnablepositiontype method

  • Fungalith now requires sand to spawn, spawns in Mushroom fields (with a boost next to sand), and spawns more often around mushrooms and mushroom related blocks

  • Cyclopod is much more common in rainstorms

  • Sanrosan Shuckle now spawns in frozen oceans and underground in any freezing biome

  • The Frostnatch Line is now more common and doesn't require night time to recieve its spawn boost

  • The Keenai and Canjitsu Lines now spawn anywhere in the overworld with bamboo nearby

  • The Eggward line is now uncommon in savannas but very common in badlands

  • The Potdary line no longer spawns in coast biomes


### Major Bug Fixes

  • You can no longer use glistering melons and fermented spider eyes to get Polporos and Hollorn (Yes you could do that before it was Cobblemon's fault)

  • Changed the name scheme for the particle files to make them more compatable with other addons/mods

  • Player no longer clips into Ostrike model while ridden

  • Citrisaurid and Levilord no longer clip in the ground during battle

  • Citrisaurid no longer makes flapping noise when gliding

  • Black Glasses cosmetics are no longer disabled

  • Ostrike no longer T-Poses during battle cry

  • Player no longer clips into Mortaraid model while riding

  • Seibat now plays the correct battle idle animation

  • Polporos's Shoulder Animation plays now

  • Levilord and Anglerine's multiple seats should work now (It's hard to test)
## The Sanrosa Update


### New Pokemon
  • Grubbee** - Normal / Bug
  • Mielador** - Normal / Bug

  • Sanrosan Tropius** - Grass

  • Sanrosan Sandygast** - Ghost / Rock
  • Palobod** - Ghost / Rock

  • Budabom** - All 15 Forms are Grass


### Changes to Old Pokemon

  • The Ectomancer line has been redesigned

  • The Petrolisk line has been redesigned

  • Tweaked Lupayena's model, color, and animations

  • Tweaked Shiboom's model, texture, and animations

  • Redesigned Fungalith

  • Retextured Potdary

  • Tweaked Cyclopod's model and animations

  • Changed Cyclopod's Particles

  • Retextured Polporos and Spinarift

  • Retextured Sanrosan Shuckle


### Other Additions and Changes

  • All previously added Pokemon are now part of the Sanrosa Region

  • Sanrosan forms are now referred to as such in the Dex

  • Added new custom abilities and adjusted some stats to balance them

  • Added 3 PC Backgrounds

  • Added item interactions for various Pokemon

  • Gave a recoil animation to:
  • Sanrosan Shuckle
  • Anglerine
  • Krillcracker
  • Shiboom
  • Wailevi
  • Levilord,
  • This makes it so all Designs have a recoil animation

  • Balanced Drop Items for various Pokemon

  • Updated Starter file to use the new 1.7 system

  • Changed all dex numbers to fit the plan for the future Lively 'Mon's Roster

  • Added a Simplified Chinese Translation made by Yve.Jekyll

  • Added an NPC of myself that you can spawn in with commands and battle

  • Tweaked Levilord's poser and gave it a separate air faint animation

  • Solarica's eyes now have a backface

  • Added Advancements for Catching all Forms of Budabon (One that includes Fakemon regions and one that doesn't)

  • Thunkoo and Frivid's flapping sound is now quieter

  • You now ride Spinarift on its back, not its head

  • Made various Pokemon emit light

  • Tweaked Spinarift's hitbox

  • Tweaked Canjitsu look animation

  • Tweaked Slacho Poser

  • Gave Citrisaurid a little more bulk in its stats

  • Tweaked Spinarift and Polporos's look animation

  • Tweaked Xenoster's Portrait

  • Shortened Slacho's Jump and fixed the animation stuttering

  • Added to Sanrosan Shuckle's Dex Entry

  • Made Solarica's fire feathers double paned and stopped Z-Fighting on the Head

  • Added particles to Vasaddle and Mortaraid's special attack

  • Tweaked the Slacho line's herd size

  • Tweaked Vasaddle Texture and Faint Animation

  • Tweaked the look animation of the Mortaraid line

  • Tweaked Moistery and Orbiclad's Animations


### Spawn Changes

  • Updated all spawn files to the new 1.7 Spawnablepositiontype method

  • Fungalith now requires sand to spawn, spawns in Mushroom fields (with a boost next to sand), and spawns more often around mushrooms and mushroom related blocks

  • Cyclopod is much more common in rainstorms

  • Sanrosan Shuckle now spawns in frozen oceans and underground in any freezing biome

  • The Frostnatch Line is now more common and doesn't require night time to recieve its spawn boost

  • The Keenai and Canjitsu Lines now spawn anywhere in the overworld with bamboo nearby

  • The Eggward line is now uncommon in savannas but very common in badlands

  • The Potdary line no longer spawns in coast biomes


### Major Bug Fixes

  • You can no longer use glistering melons and fermented spider eyes to get Polporos and Hollorn (Yes you could do that before it was Cobblemon's fault)

  • Changed the name scheme for the particle files to make them more compatable with other addons/mods

  • Player no longer clips into Ostrike model while ridden

  • Citrisaurid and Levilord no longer clip in the ground during battle

  • Citrisaurid no longer makes flapping noise when gliding

  • Black Glasses cosmetics are no longer disabled

  • Ostrike no longer T-Poses during battle cry

  • Player no longer clips into Mortaraid model while riding

  • Seibat now plays the correct battle idle animation

  • Polporos's Shoulder Animation plays now

  • Levilord and Anglerine's multiple seats should work now (It's hard to test)
[1.8.5] Cobblemon Lively 'Mons 1.8.5 by Captain_Nautilus on Oct 15, 2026
Download
  • Fixed the Prehistoric Dark Oak Tree Structure
[1.8.4] Cobblemon Lively 'Mons 1.8.4 by Captain_Nautilus on Oct 15, 2026
Download
## Big Bug Fix
Species Additions files have been renamed to stop conflicts with datapacks/mods that change Pokemon that there are regional variants of like Lively Heracross.
[1.8.3] Cobblemon Lively 'Mons 1.8.3 by Captain_Nautilus on Oct 15, 2026
Download
### New Rides
Citrisaurid is now Rideable

Mortaraid is now Rideable

Slacho is now Rideable

Anglerine is now Rideable

Lively Heracross is now Rideable

Canjitsu is now Rideable

Branchief is now Rideable

Calciopi is now Rideable

Spinarift is now Rideable

Levilord is now Rideable

Petrolisk is now Rideable

Sajonin is now Rideable

Fimbulven is now Rideable

### Model Changes

Remodelled the Wickarus line, which includes adding animated fire to Solarica

Remodeled Orbiclad

Gave Duskarou and Stagrion new eyes

Tweaked Anglerine's Model

Changed Spinarift's colors

Tweaked Citrisaurid and Limonzal eyes to show a backface on the outer edge

Tweaked Slacho, Shiboom, Fimbulven, Calciopi, Polporos, and Spinarift textures to have nostrils

Recolored the Mortaraid line's shinies and tweaked base Mortaraid's color

Tweaked Citrisaurid's Model

### Data Changes

Increased the size of Spinarift and Canjitsu to make them more believably rideable

Slacho now glows

Lively Heracross has a shorter hitbox

Raised Stagrion's hitbox height

Wickarus now evolves regularly at level 31 and learns burn up on evolution

### Sound Changes
Made Frivid's flap sound quieter

### Animation Changes

Whole bunch of new animations for riding

Tweaked Stagrion's Walk Animation

Tweaked Citrisaurid's Flying Animations

Branchief's Heads now look

Xenoster now looks with its "head"

Changed Polporos and Spinarift look animation

Added pitch tilt to various flying animations

### Bug Fixes
Frivid and Frostnatch now spawn at the correct levels

Fixed Krillcracker animations not working in battles or water

Frivid no longer loses aurora beam after it evolves into Fimbulven

Fixed Seibat spawn preset and added it as an uncommon spawn outside of deep darks

Added pre evolution data for Spinarift, Calciopi, and Solarica

Fixed Ostrike's spawn

Fixed the fishing spawns for Orbiclad and Xenoster
[1.8.2] Cobblemon Lively 'Mons 1.8.2 by Captain_Nautilus on Oct 15, 2026
Download
Pokemon now have correct combat data

Tweaked Pungudua's Animations

Some Pokemon have varied stats for their look animation

Tweaked Pungudua's hitbox

Made Sajonin and Keenai quirks an array

Tweaked various portraits

Fixed Dollamb and Folly's Head Rotations

Retextured Anglerine to make it pixel consistent and tweaked its model

Pokemon now arrange in herds

Tweaked various portraits

Ludikappa is now referred to as solitary in its dex entry

Some Pokemon now glow

Wailevi is now rideable

Pilolint is now rideable

Mamolint is now rideable
[1.8.1] Cobblemon Lively 'Mons 1.8.1 by Captain_Nautilus on Oct 15, 2026
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Remade Ostrike's particles

Lowered the Moistery Line's spawn rate

Tweaked Lively Krookodile's portrait and profile

Polporos and Hollorn models are now rendering correctly

Eggward line can now spawn in Badlands

All added regional variants are refered to as Lively variants

Tweaked Ostrike line's movepool and made their hidden ability no guard
[1.8] Cobblemon Lively 'Mons 1.8 by Captain_Nautilus on Oct 15, 2026
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Redesigned Frostnatch Line

Redesigned Eggward Line

Retextured Calciopi Line

Redesigned Seibat

Redesigned Ludikappa

Retextured Branchief Line

Tweaked The Texture for the Keenai Line

Retextured the Pungudua Line

Made the Seibat dark and flying type and changed its movepool to reflect that

Retextured Hollow and Reef Fossils

Made the Ostrike line fighting and electric type and changed its movepool to reflect that

Made Ostrike Rideable

Various sounds have been added to wing flapping animations

Tweaked Various Models to better support looking animations

Hollow and Reef Fossils now have yellow names

Tweaked some dex numbers

Several Pokemon that float in walking animations now have data that make them float to walk

Citrillume and Limonzal have tweaked portraits

Added Frivid to the Frostnatch line and adjusted stats and movepool accordingly
[1.7.3] Cobblemon Lively 'Mons 1.7.3 by Captain_Nautilus on Oct 15, 2026
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### Fixes and Tweaks
  • Paldean Heracross has its gender differences back
[1.7.2] Cobblemon Lively 'Mons 1.7.2 by Captain_Nautilus on Oct 15, 2026
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### Fixes and Tweaks
  • Fixed Thunkoo's shiny
[1.7.1] Cobblemon Lively 'Mons 1.7.1 by Captain_Nautilus on Oct 15, 2026
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### Fixes and Tweaks

  • Gave Piochio analytic

  • Thunkoo now has the same abilities as Piochio

  • Tweaked the stats of Piochio and Thunkoo

  • Piochio and Thunkoo no longer spawn in the urban preset

  • Tweaked the Pokedex numbers of Duskarou, Stagrion, Piochio, and Thunkoo
[1.7] Cobblemon Lively 'Mons 1.7 by Captain_Nautilus on Oct 15, 2026
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### New Pokemon
  • Piochio** - Grass Flying


  • Thunkoo** - Grass Flying


  • Duskarou** - Ghost Normal


  • Stagrion** - Ghost Normal


  • Lively Sandile** - Steel Dark


  • Lively Krokorok** - Steel Dark


  • Lively Krookodile** - Steel Dark



### Fixes and Tweaks
  • Changed the ev yields for Lively Heracross and Lively Shuckle

  • Folly's heads now follow the player

  • Tweaked Limonzal poser file

  • Tweaked Citrisaurid poser file

  • Tweaked Xenoster poser file

  • Tweaked Mortaraid poser file
[1.6] Cobblemon Lively 'Mons 1.6 by Captain_Nautilus on Oct 15, 2026
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### Starter Redesigns
  • Citrillume

  • Limonzal

  • Citrisaurid

  • Infernito

  • Pillosinge

  • Slacho

  • Potdary

  • Vasaddle

  • Mortaraid

All of the above have recieved varying degrees of design changes and have been remodelled, retextured, and reanimated

### Fixes and Tweaks
  • Tweaked Ostrike's Profile

  • Tweaked Ostrike's Dust Particle

  • Sajonin now spawns in the wild

  • Tweaked the level that Keenai and Branchief Spawn at

  • Tweaked Polporos and Spinarift Texture

  • Tweaked Cyclopod Texture

  • Gave Fimbulven a Walking Animation

  • Tweaked Potdary's Dex Entry to fit with its new design

  • Tweaked Fimbulven's Shiny

  • Tweaked Fimbulven's Model

  • Changed Frostnatch's and Fimbulven's Blink Animation to be more consistent with other Cobblemon Blink Animations

  • Changed Canjitsu to only evolve during the day

  • Changed Keenai to only evolve at night
[1.5] Cobblemon Lively 'Mons 1.5 by Captain_Nautilus on Oct 15, 2026
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### 10 New Pokemon
  • Pokokari** - Electric Ground

  • Taplatter** - Poison

  • Pungudua** - Poison

  • Linub** - Fairy Ground

  • Pilolint** - Fairy Ground

  • Mamolint** - Fairy Ground

  • Canjitsu** - Grass Dragon

  • Branchief** - Grass Dragon

  • Keenai** - Steel Fighting

  • Sajonin** - Steel Fighting

### Fixes and Tweaks
  • Tweaked Fimbulven's model to make its head smaller

  • Made Wickarus's hitbox smaller

  • Eggward and Frostnatch now have default swimming stats

  • Frostnatch now gives +1 special attack for its ev yield

  • Dollamb no longer learns acid spray on evolution

  • Lowered Wickarus's walking speed
[1.4.2] Cobblemon Lively 'Mons 1.4.2 by Captain_Nautilus on Oct 15, 2026
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## The Great Cleanup
A variety of changes and tweaks to make the Lively 'Mons experience much cleaner.
### New Structures
  • Added a new fossil site called the prehistoric coral pool with a guaranteed reef fossil from suspicious sand
  • Added a new fossil site called the prehistoric dark oak tree with a guaranteed hollow fossil from suspicious gravel

### Visual Changes
  • Remodelled Dollamb and Folly
  • Darkened the outline on the reef fossil and hollow fossil
  • Tweaked Seibat's flying animations
  • Retextured Krillkracker
  • Tweaked Krillkracker's cry animation
  • Recolored Shiboom's texture
  • Centered Shiboom in its sleep animation
  • Changed Shiboom's portrait
  • Tweaked Infernito's texture
  • Reanimated Petrolisk
  • Changed Anglerine's texture
  • Redid Anglerine animations
  • Changed Mortaraid's shiny
  • Changed Citrillume's shiny
  • Made tweaks to Limonzal model and animations
  • Tweaked the tailfeathers on Voltite's model
  • Tweaked Voltite texture
  • Tweaked Voltite's animations
  • Ostrike's smoke is now a particle and trails behind it when it runs
  • Made Ostrike's "wheel" black to match its legs
  • Changed Ostrike's portrait
  • Fixed Ostrike's recoil to be its animation instead of Eggward's
  • Tweaked Limonzal air idle animation
  • Tweaked Wailevi's texture
  • Recolored Haghoula and Ectomancer's texture
  • Tweaked Ectomancer's texture
  • Tweaked Haghoula walk animation
  • Tweaked profiles for a variety of Pokémon to look better in the Pokédex
  • Recolored the Frostnatch line's textures
  • Tweaked Fimbulvens animations and fixed it tilting sideways while flying
  • Tweaked Polporos's shoulder animation
  • Retextured Spinarift's eye
  • Recolored the blush on Paldean Heracross
  • Changed Moistery's recoil animation
  • Tweaked Xenoster faint animation
  • Tweaked Cyclopod's recoil animation
  • Made Mortaraid's mortars spin during its attack animations
  • Edited various dex entries

### Gameplay Changes
  • Changed Fungalith's abilities
  • Made the Lively 'Mons starters spawn more consistently with the other starters
  • The Infernito line now only spawns in snowy forests
  • Fossoil now evolves at level 33
  • The Krillcracker line now learns explosion and mind blown
  • Krillkracker now walks on the floor of the water and breathe underwater
  • Shiboom can now swim and breathe underwater
  • Polporos now evolves at level 38
  • Hollorn now evolves at level 38
  • Tweaked Anglerine's movepool
  • Anglerine can now walk on land
  • Increased the size of Anglerine's hitbox
  • Petrolisk can now walk on land
  • Ludikappa can now be fished up in swamps
  • Fossoil and Petrolisk can now be fished up in caves
  • Krillkracker and Shiboom can now be fished up in warm oceans
  • The Slimara line now learns Will-O-Wisp
  • Levilord's cry is no longer a quirk
  • Krillkracker's cry is no longer a quirk
  • Made Fungalith a grass type and gave it more grass type moves
  • Reef fossils and hollow fossils are now found in Cobblemon fossil sites instead of chests
  • The Moistery line spawns a little less commonly
  • Paldean Heracross spawns a little more commonly
  • Changed how the Slimara line spawns
  • Changed how Ludikappa spawns
  • Changed how Fungalith spawns
  • Changed how Cyclopod spawns
  • Changed how the Krillkracker line spawns
  • Changed what level the Moistery line can spawn at
  • Changed how the Frostnatch line spawns
  • Made regional varient and convergent pokemon cries different than the original Pokemon
  • Made Petrolisk's hitbox smaller
  • Fossoil and Petrolisk can no longer spawn outside of water
  • Galarian Shuckle spawns more commonly in ice spikes
  • Changed the Fossoil line's moveset
  • Changed the Moistery line's moveset
  • Polporos now learns better water type moves earlier
  • Tweaked the Eggward line's moveset
  • Getting the Hollow Fossil and Reef Fossil now give the "Consult the Fossil" advancement
  • Dollamb can now sleep on beds
  • Changed the stats, movepool, and evolution for Dollamb and Folly
  • Changed the Infernito line's movepool
  • Changed the Potdary line's movepool
  • Changed the Citrillume line's movepool
  • Wickarus now spawns more commonly
  • Fixed various issues related to the look behaviour
  • Made Anglerine spawn more similarly to Lanturn
  • Dollamb and Folly now spawn in caves
[1.4.1] Cobblemon Lively 'Mons 1.4.1 by Captain_Nautilus on Oct 15, 2026
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### Remodelled Pokemon
  • Redesigned Xenoster

  • Remodelled Orbiclad

  • Remodelled Eggward

  • Remodelled Voltite

  • Remodelled Ostrike

  • Retextured Mortaraid

### Rebalanced Spawns
  • Cyclopod is now in rare bucket instead of ultra-rare
[1.4] Cobblemon Lively 'Mons 1.4 by Captain_Nautilus on Oct 15, 2026
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### New Pokemon
  • Wickarus** - Bug Flying

  • Solarica** - Bug Fire

### Updated Version
  • Updated to 1.21.1 to have compatibility with the new Cobblemon update

### Other Fixes
  • Changed Spinarift's and Polporos's natural cure ability into filter

  • Fixed Cyclopod drops

  • Retextured Hollow Fossil and Reef Fossil

  • Remodeled Moistery

[1.3.1] Cobblemon Lively 'Mons 1.3.1 by Captain_Nautilus on Oct 15, 2026
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Fixed Hollow Fossil not giving the right Pokemon in ressurection machine.
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