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Cobblemon: Fight Them All

Cobblemon: Fight Them All

by ZeroDelusions • Downloads: 0 • Followers: 0
Description
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Versions

🔍 What is this mod?

Ever wondered what Pokémon really are? Some say aliens, others say animals. But if you think about it, aren't Minecraft mobs just as mysterious? If Pokémon can battle, why can't mobs? This mod makes that possible!

What mobs can i battle?

Every single one! From pigs and skeletons to the Ender Dragon and the Warden - any mob can be battled. However, only configured mobs will have proper stats, moves, and abilities. Cobblemon battle screen with  Meowscarada and Warden in place of enemy-pokemon in deep-dark biom

Are modded mobs supported?

Yes! In theory, you can battle any mobs from any mod. However, some exceptions might exist due to mod-specific mechanics Cobblemon battle screen with Venusaur and Void Blossom (from Bosses of Mass Destruction mod) in place of enemy-pokemon in superflat world, plains biom

Planned Features

  • Support for Cobblemon 1.6.1
  • Automatic stat generation for unspecified mobs based on entity attributes
  • A condition system to determine battle eligibility (e.g., isSwimming, isAngered)
  • More features as development progresses!

Know Issues

  • Occasionally, a PokeMob’s HP is not full at the start of battle
  • Modded mobs using custom rendering libraries (e.g., GeckoLib) may not display in battle portraits
  • Tinsy-tiny model jittering inside battle portraits

Config

Config settings may change over time. Current version is far from complete. You can find two config files in your minecraft/config folder:

Client Config (cobblemon_fight_them_all_client.json5)

Controls client-side settings, such as:

  • Mob battle labels (show_poke_mob_label): Displays, for example, "Zombie Lv.10 - Press R to battle" above mobs
  • Battle portraits (default_poke_mob_portrait): Replaces Pokémon portraits with mob models
  • Customization options for mob portrait scaling, flipping, rotation, and translation

Example portrait config for the Warden:

"minecraft:warden": {  
    use_scale_as_override: true,  
    scale: 20.0,  
    is_flipped_x: false,  
    is_flipped_y: true,  
    is_flipped_z: false,  
    use_rotate_as_override: false,  
    rotate_x: 0.0,  
    rotate_y: 0.0,  
    rotate_z: 0.0,  
    use_translate_as_override: false,  
    translate_x: -0.15,  
    translate_y: 0.1,  
    translate_z: 0.0  
}

Server Config (cobblemon_fight_them_all_server.json5)

Manages battle-related settings and PokeMob parameters. Changes take effect after restarting the server or game.

  • generate_unspecified_poke_mobs: Allows battling any mob, even if not preconfigured
  • default_poke_mob_stats: Defines default stats for unspecified mobs
  • poke_mob_entries: Custom stats, abilities, types, and move sets for specific mobs. Example ability configuration:
    "abilities": [{
    "name": "furcoat",  
    "priority": "normal"  // (Options: highest, high, normal, low, lowest)
    }]

    Example moveset:

    "moves": ["tackle", "growl", "splash"]

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
## Fixes
Now entities FOR REAL stay still.

## Internal code changes
  • Use unmapped names of fields for Mob class reflection
## Fixes
  • Mobs now look at player's pokemon instead of having 1000 miles stare into the distance
  • Better mob velocity handling while in battle

## Internal code changes
  • Instead of noAI tag, now custom goal save/clear/load system is used, to allow entity to only look and swim while in battle
# Updated to Cobblemon 1.6.1
Finally!
## Internal code changes
  • moved onto official mojang mappings
## Fixes

Fixed Cardinal Components API missing from list of required dependencies in fabric.mod.json
# Added code! And even more code! First release!
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