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Cobblemon Mike Skills

Cobblemon Mike Skills

by mikeretriever • Downloads: 0 • Followers: 0
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🪓🎣 Cobblemon Mike Skills

This is a progressive server-side mod, which may include features that will require the client-side enabled

This is in active development, if you have feedback contact-me on discord by @mikeretriever

All skills were re-balanced in the 4.0.0

What if the world reacted to your Pokémon?

What if Cut wasn’t just a forgotten move…
but the key to bringing down entire trees?

What if Dig didn’t just exist for battles…
but allowed you to excavate the world itself, uncovering hidden rewards?

What if fishing, mining, and surviving weren’t repetitive tasks…
but meaningful actions tied to your progression?


✨ A Living Progression System

Cobblemon Mike Skills transforms everyday survival into a rewarding, scalable progression system.

Your actions are no longer isolated mechanics.
They are professions that evolve with you — influencing encounters, rewards, and gameplay depth.

  • Interact with the world using Pokémon moves
  • Gain experience through real actions
  • Unlock stronger encounters over time
  • Discover rare and legendary Pokémon through persistence

🎮 Professions System

Every activity becomes a progress-driven profession, with its own mechanics, scaling, and rewards.

🎣 Fishing

Turn any water body into a dynamic encounter system.

  • Encounters affected by biome, weather, time, and water size
  • Progression from common to rare Pokémon (Magikarp → Gyarados → Milotic)
  • Legendary encounters (~1/3000 chance)
  • Server-wide broadcast for rare spawns

⛏️ Mining

Gather ores and metal by smash rocks!

Lucario Smash

  • Use moves like Rock smash, Brick break, Super power
  • Break stones by using fighting-type moves
  • The stronger the chop, the higher the reward
  • Rewards scalate with score, based in destroyed ores and total blocks
  • Legendary Pokémon per biome

🪱 Digging

Excavate the world using your Pokémon abilities.

Excadrill dig

  • Use moves like Dig, Bulldoze, Earthquake
  • Clear tunnels instantly (3x3 up to 5x5)
  • Underground encounters based on biome
  • Spawn chances scale with blocks affected + Pokémon stats
  • Legendary Pokémon per biome (e.g. Groudon, Regice)

🪓 Cutting

Turn forests into encounter zones.

Cut with Kartana

  • Use moves like Cut, X-Scissor, Guillotine
  • Instantly break tree structures
  • XP scales with amount of wood cut
  • Encounters triggered dynamically
  • Spawn chances based on Pokémon ATK + move used

👻 Insomnia (Unique Survival Mechanic)

A risk vs reward system tied to staying awake.

  • The longer you stay awake, the harder enemies become
  • Scaling HP, damage, and armor
  • XP multipliers based on insomnia streak
  • Item-bearing mobs with rare rewards
  • Chance for legendary encounters after long streaks

📈 Progression & Ranking

A structured progression system designed for long-term gameplay:

  • 3 tiers: Early / Mid / Late game
  • Commons evolve with your level (never obsolete)
  • Legendary encounters remain rare and meaningful
  • Fully mathematical XP scaling

Each profession tracks your growth through:

  • Level progression
  • Performance-based scaling (actions + Pokémon stats)
  • Increasing encounter quality over time

🌍 World Interaction

This mod brings Pokémon into the core of Minecraft gameplay:

  • Cut down trees using Pokémon moves
  • Excavate terrain in real time
  • Trigger encounters through interaction
  • Turn exploration into progression

Everything you do contributes to your evolution.


🎲 Spawn System & Challenges

Encounters are not random — they are condition-based and scalable.

  • Spawn tables driven by:
    • Biome
    • Time of day
    • Weather
    • Player progression
  • Rare and legendary Pokémon tied to specific conditions
  • Configurable spawn rates and behavior
  • Dynamic difficulty scaling

⚙️ Fully Configurable

Designed for both singleplayer and servers:

  • Enable/disable professions
  • Configure XP rates and spawn chances
  • JSON-based spawn tables
  • Hot reload support (no restart needed)
  • Custom Pokémon (forms, abilities, items)
  • Full NBT customization for entities and drops
  • Cross-mod support (items and mobs)
  • Toggle for drops for leaves, blocks and default fishing
  • Update configuration in runtime using /pokeskill config

🧠 Advanced Features

  • GUI-based Profession Hub (/pokeskill)
  • Admin GUI for runtime control
  • MongoDB support (for network servers)
  • Per-player toggles and cooldowns
  • Spawn browser & progression insights

🕹️ Gameplay Overview

  • Cutting
    Use Pokémon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters.

  • Mining
    Use Pokémon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters.

  • Digging
    Use a shovel + Pokémon moves to excavate terrain in front of you, gaining XP and rewards.

  • Fishing
    Use the vanilla fishing rod with enhanced behavior to encounter Pokémon.

  • Insomnia
    Stay awake to trigger increasingly difficult encounters and better rewards.


🛠 Compatibility

  • Minecraft 1.21.1
  • Cobblemon 1.7.0+
  • Fabric & NeoForge

💬 Commands

  • /pokeskill → Open Professions Hub GUI
  • /pokeskill <profession> → Open specific profession
  • /pokeskill <profession> stats → Show level & XP
  • /pokeskill <profession> list → List spawnable Pokémon
  • /pokeskill <profession> on/off → Toggle encounters
  • /pokeskill <profession> desc → Show description
  • /pokeskill config → Admin configuration GUI
  • /pokeskill help → Command help

🚀 Built for progression-driven gameplay

This is not just a feature mod.
It’s a system that turns Minecraft + Cobblemon into a living, evolving experience.

Train your Pokémon.
Shape the world.
Unlock what’s hidden.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
5mo ago 1
26.1.x 1.21.x
Fabric
5mo ago 1
26.1.x 1.21.x
Fabric
5mo ago 1
1.21.x
Neoforge
5mo ago 1
1.21.x
Neoforge
6mo ago 1
26.1.x 1.21.x
Fabric
6mo ago 1
26.1.x 1.21.x
Fabric
6mo ago 1
26.1.x 1.21.x
Neoforge
6mo ago 1
26.1.x 1.21.x
Fabric
6mo ago 1
26.1.x 1.21.x
Fabric
6mo ago 1
26.1.x 1.21.x
Neoforge
6mo ago 1
26.1.x 1.21.x
Fabric
6mo ago 1
26.1.x 1.21.x
Neoforge
6mo ago 1
1.20.1
Forge
last yr. 1
1.20.x
Fabric
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Forge
last yr. 1
1.19.x
Forge
last yr. 1
[5.1.0] Cobblemon Mike Skills 5.1.0 by mikeretriever on Jun 10, 2026
Download
  • Compendium Titles
  • Skill Action Cooldowns
  • Milestones
  • Block Collection Compendium
  • Multi-Language GUI + bug fixes
  • Single Compatibility section covering all new config keys and data fields

Added command to overwrite language messages and tooltips using /pokeskill lang pt_br, en_us, zh_ch.
[5.1.0] Cobblemon Mike Skills 5.1.0 by mikeretriever on Jun 10, 2026
Download
  • Compendium Titles
  • Skill Action Cooldowns
  • Milestones
  • Block Collection Compendium
  • Multi-Language GUI + bug fixes
  • Single Compatibility section covering all new config keys and data fields

Added command to overwrite language messages and tooltips using /pokeskill lang pt_br, en_us, zh_ch.
[5.0.0] Cobblemon Mike Skills 5.0.0 by mikeretriever on May 27, 2026
Download
# Cobblemon Mike Skills 5.0.0

Minecraft 1.21.1 | Cobblemon 1.7.0 | NeoForge & Fabric

Mike Skills 5.0.0 is our biggest progression update so far!

This version expands the way players discover Pokémon through professions, adds new progression goals, improves rewards, brings new server tools, and fixes several important issues from previous builds.

No player data migration is required. Existing config files will continue to work.


## New Feature: Skill Compendium

Every profession now has its own Compendium, a discovery log that tracks the Pokémon you can find while using that skill.

![image](https://media.forgecdn.net/attachments/863591/changelog/changelog_3d6fc053-fb97-4e57-9105-6f4701b99589.png)

You can open it from the Skill GUI by clicking the Enchanted Book button.

Each Compendium shows the creatures connected to that profession and slowly reveals more information as you play, level up, explore, encounter, defeat, and capture Pokémon.

Unknown entries can show useful hints such as level range and biome. Once discovered, an entry can reveal:

  • Pokémon species
  • Rarity
  • Biome
  • Weather
  • Time of day
  • Encounter count
  • Defeat count
  • Capture count
  • Shiny count
  • First discovery date

Catching a skill-spawned Pokémon fully reveals its Compendium entry.

Shiny discoveries are also highlighted with a special enchantment glint.


## Compendium Rewards

Filling your Compendium now gives extra progression rewards.

Players can earn milestone XP rewards when reaching:

  • 5 entries
  • 10 entries
  • 25 entries
  • 50 entries
  • 75 entries
  • 100 entries

These rewards are claimed automatically when opening the Compendium.

Each profession also has its own advancement chain based on discovery progress:

  • First discovery
  • 5 discoveries
  • 10 discoveries
  • 50% completion
  • 100% completion

The Insomnia Compendium also received its own advancement path, including:

  • First Haunting
  • Frequent Visitor
  • Night Watcher
  • Shadow Seeker
  • Lord of Shadows


## New Cosmetic Titles

Each profession now unlocks cosmetic titles as you complete its Compendium.

Titles are unlocked at:

  • 25% completion
  • 50% completion
  • 75% completion
  • 100% completion

### Fishing Titles

  • River Scout
  • River Watcher
  • River Specialist
  • Master Angler

### Digging Titles

  • Cave Novice
  • Cave Explorer
  • Deep Delver
  • Master Excavator

### Woodlogging Titles

  • Leaf Cutter
  • Forest Walker
  • Grove Warden
  • Master Forester

### Mining Titles

  • Stone Breaker
  • Vein Seeker
  • Ore Specialist
  • Master Miner

The final title tiers are not only cosmetic. They also give a small passive XP bonus:

  • 75% completion: x1.05 XP
  • 100% completion: x1.10 XP

This bonus stacks with luck, moon phase, weather, and weekly theme bonuses, up to the global multiplier cap.

You can view unlocked titles in the Skill GUI or with:

``txt
/pokeskill <profession> titles
`

You can equip a title with:

`txt
/pokeskill <profession> titles equip <titleId>
`


## Dynamic Skill Bonuses

Progression is now more dynamic, with bonuses that change based on luck, weather, moon phase, and weekly server themes.

### Daily Luck

Each player receives a personal luck level from 1 to 10 every in-game day.

![image](https://media.forgecdn.net/attachments/863591/changelog/changelog_dfd4cc78-5f25-4d68-8173-67539dd77894.png)

Higher luck can increase XP gains and improve rare encounter chances.

### Moon Phase

Full moons now bring extra rare encounter chance and a small XP bonus.

### Weather Bonuses

Fishing now reacts to weather:

  • Rain increases Fishing XP
  • Thunderstorms increase Fishing XP even more
  • Storms can also improve rare spawn weights

### Weekly Skill Theme

Each week, one profession becomes the featured server-wide skill.

The featured profession receives an XP bonus for all players during that week.

### Daily Briefing

When you log in, you now receive a short summary showing your current bonuses, including luck, moon phase, weather effects, and the weekly featured skill.

This can be configured by the server.


## Woodlogging and Cutting Improvements

Cutting trees should now feel much better and more reliable.

Tree detection was improved so that the mod can better understand real tree shapes, including diagonal trunks, curved trees, acacia-style trees, and larger trunks.

Cutting from the middle of a trunk now works correctly.

X-Scissor can now handle larger and more complex trees, including 2x2 trunks, with log limits that scale by level.

Guillotine remains the best move for giant trees.

Dead trees and leafless log structures can now be cut. These do not give XP or rewards, but the logs are removed instead of being rejected.

Server owners can also enable leaf block drops with the new leaf drop configuration option.


## Mining Spawn Improvements

Mining now has a rebuilt spawn table with better biome identity.

Mining encounters are now organized around areas such as:

  • Caves
  • Mountains
  • Frozen biomes
  • Badlands
  • Nether
  • End

Digging and Mining should now feel more distinct.

Digging focuses more on soil, fossils, and buried ruins.

Mining focuses more on ores, metals, crystals, and underground discoveries.


## Regional Forms and Legendary Progression

Spawn tables now support more regional Pokémon forms across skills, including:

  • Alolan forms
  • Galarian forms
  • Hisuian forms
  • Paldean forms

Legendary progression was also standardized.

Legendary encounters now unlock later in progression, starting at higher levels, with multiple rarity weight bands as players continue leveling.


## Visual and Audio Improvements

Several actions now have better feedback so skills feel more alive.

Added:

  • Confirmation sound when sending a Pokémon to dig, cut, or mine
  • Particle burst when leveling up a skill
  • Particle and sound effects when discovering mob-type rewards
  • Better Insomnia warning with title, subtitle, and sound
  • Soul particles and phantom ambience that grow more intense the longer you stay awake at night

The Compendium also received a visual improvement.

Undiscovered entries now use Poké Balls based on rarity instead of plain glass panes:

  • Common: Poké Ball
  • Uncommon: Great Ball
  • Rare: Ultra Ball
  • Epic: Luxury Ball
  • Legendary: Master Ball

Server owners can disable silhouettes for a stricter no-spoiler Compendium mode.


## GUI Improvements

The main Skill Hub was expanded and improved.

Changes include:

  • Hub expanded to 6 rows
  • Mining card added to the main hub
  • Help button added
  • Config button added
  • Leaderboard arrows are now easier to distinguish
  • XP to next level is now shown in action-bar results
  • XP to next level is also shown in /pokeskill stats`

Some reward messages were also moved to chat so they no longer overwrite important XP action-bar messages.


## Server Administration Improvements

This update adds several tools to make Mike Skills safer and easier to manage on multiplayer servers.

### Dimension Blocklist

Server owners can now disable all skill actions in specific dimensions.

This is useful for lobby worlds, event worlds, protected areas, or custom dimensions.

### Protection Mod Support

Mike Skills now checks protection and claim mods before breaking blocks.

Protected areas are skipped silently, and Pokémon will not be sent out if the entire skill area is protected.

This improves compatibility with claim and protection systems such as:

  • FTB Chunks
  • GriefPrevention
  • Flan
  • Cadmus
  • Other similar protection mods

### Concurrent Excavation Limit

A new server-side limit helps prevent overload when many players are digging or mining at the same time.

This should make skill actions safer for larger servers.


## Important Fixes

This version includes several important bug fixes.

Fixed issues where:

  • Compendium data could be discarded when using MongoDB
  • Compendium tracking worked only for Fishing instead of all professions
  • Insomnia Compendium was not recording correctly
  • Defeat and capture counts were not updating correctly for Insomnia encounters
  • Some title XP bonuses were missing from certain professions
  • Config and translation files could be overwritten during updates
  • Some Config GUI toggles could not be clicked
  • Spawn browser could show the wrong biome in some cases
  • Leaderboard GUI could cause server stalls by querying the database too often
  • Task queues were doing unnecessary work every server tick

The leaderboard now uses caching to reduce server load.

Config updates are now additive, meaning existing settings are preserved and new settings are added safely.


## Final Notes

Mike Skills 5.0.0 focuses on making progression feel more rewarding, discovery more exciting, and multiplayer servers more stable.

You can now build your profession identity through discoveries, titles, bonuses, achievements, and Compendium completion.

No player data migration is required, and existing configs should continue working normally.

[5.0.0] Cobblemon Mike Skills 5.0.0 by mikeretriever on May 27, 2026
Download
# Cobblemon Mike Skills 5.0.0

Minecraft 1.21.1 | Cobblemon 1.7.0 | NeoForge & Fabric

Mike Skills 5.0.0 is our biggest progression update so far!

This version expands the way players discover Pokémon through professions, adds new progression goals, improves rewards, brings new server tools, and fixes several important issues from previous builds.

No player data migration is required. Existing config files will continue to work.


## New Feature: Skill Compendium

Every profession now has its own Compendium, a discovery log that tracks the Pokémon you can find while using that skill.

![image](https://media.forgecdn.net/attachments/863591/changelog/changelog_3d6fc053-fb97-4e57-9105-6f4701b99589.png)

You can open it from the Skill GUI by clicking the Enchanted Book button.

Each Compendium shows the creatures connected to that profession and slowly reveals more information as you play, level up, explore, encounter, defeat, and capture Pokémon.

Unknown entries can show useful hints such as level range and biome. Once discovered, an entry can reveal:

  • Pokémon species
  • Rarity
  • Biome
  • Weather
  • Time of day
  • Encounter count
  • Defeat count
  • Capture count
  • Shiny count
  • First discovery date

Catching a skill-spawned Pokémon fully reveals its Compendium entry.

Shiny discoveries are also highlighted with a special enchantment glint.


## Compendium Rewards

Filling your Compendium now gives extra progression rewards.

Players can earn milestone XP rewards when reaching:

  • 5 entries
  • 10 entries
  • 25 entries
  • 50 entries
  • 75 entries
  • 100 entries

These rewards are claimed automatically when opening the Compendium.

Each profession also has its own advancement chain based on discovery progress:

  • First discovery
  • 5 discoveries
  • 10 discoveries
  • 50% completion
  • 100% completion

The Insomnia Compendium also received its own advancement path, including:

  • First Haunting
  • Frequent Visitor
  • Night Watcher
  • Shadow Seeker
  • Lord of Shadows


## New Cosmetic Titles

Each profession now unlocks cosmetic titles as you complete its Compendium.

Titles are unlocked at:

  • 25% completion
  • 50% completion
  • 75% completion
  • 100% completion

### Fishing Titles

  • River Scout
  • River Watcher
  • River Specialist
  • Master Angler

### Digging Titles

  • Cave Novice
  • Cave Explorer
  • Deep Delver
  • Master Excavator

### Woodlogging Titles

  • Leaf Cutter
  • Forest Walker
  • Grove Warden
  • Master Forester

### Mining Titles

  • Stone Breaker
  • Vein Seeker
  • Ore Specialist
  • Master Miner

The final title tiers are not only cosmetic. They also give a small passive XP bonus:

  • 75% completion: x1.05 XP
  • 100% completion: x1.10 XP

This bonus stacks with luck, moon phase, weather, and weekly theme bonuses, up to the global multiplier cap.

You can view unlocked titles in the Skill GUI or with:

``txt
/pokeskill <profession> titles
`

You can equip a title with:

`txt
/pokeskill <profession> titles equip <titleId>
`


## Dynamic Skill Bonuses

Progression is now more dynamic, with bonuses that change based on luck, weather, moon phase, and weekly server themes.

### Daily Luck

Each player receives a personal luck level from 1 to 10 every in-game day.

![image](https://media.forgecdn.net/attachments/863591/changelog/changelog_dfd4cc78-5f25-4d68-8173-67539dd77894.png)

Higher luck can increase XP gains and improve rare encounter chances.

### Moon Phase

Full moons now bring extra rare encounter chance and a small XP bonus.

### Weather Bonuses

Fishing now reacts to weather:

  • Rain increases Fishing XP
  • Thunderstorms increase Fishing XP even more
  • Storms can also improve rare spawn weights

### Weekly Skill Theme

Each week, one profession becomes the featured server-wide skill.

The featured profession receives an XP bonus for all players during that week.

### Daily Briefing

When you log in, you now receive a short summary showing your current bonuses, including luck, moon phase, weather effects, and the weekly featured skill.

This can be configured by the server.


## Woodlogging and Cutting Improvements

Cutting trees should now feel much better and more reliable.

Tree detection was improved so that the mod can better understand real tree shapes, including diagonal trunks, curved trees, acacia-style trees, and larger trunks.

Cutting from the middle of a trunk now works correctly.

X-Scissor can now handle larger and more complex trees, including 2x2 trunks, with log limits that scale by level.

Guillotine remains the best move for giant trees.

Dead trees and leafless log structures can now be cut. These do not give XP or rewards, but the logs are removed instead of being rejected.

Server owners can also enable leaf block drops with the new leaf drop configuration option.


## Mining Spawn Improvements

Mining now has a rebuilt spawn table with better biome identity.

Mining encounters are now organized around areas such as:

  • Caves
  • Mountains
  • Frozen biomes
  • Badlands
  • Nether
  • End

Digging and Mining should now feel more distinct.

Digging focuses more on soil, fossils, and buried ruins.

Mining focuses more on ores, metals, crystals, and underground discoveries.


## Regional Forms and Legendary Progression

Spawn tables now support more regional Pokémon forms across skills, including:

  • Alolan forms
  • Galarian forms
  • Hisuian forms
  • Paldean forms

Legendary progression was also standardized.

Legendary encounters now unlock later in progression, starting at higher levels, with multiple rarity weight bands as players continue leveling.


## Visual and Audio Improvements

Several actions now have better feedback so skills feel more alive.

Added:

  • Confirmation sound when sending a Pokémon to dig, cut, or mine
  • Particle burst when leveling up a skill
  • Particle and sound effects when discovering mob-type rewards
  • Better Insomnia warning with title, subtitle, and sound
  • Soul particles and phantom ambience that grow more intense the longer you stay awake at night

The Compendium also received a visual improvement.

Undiscovered entries now use Poké Balls based on rarity instead of plain glass panes:

  • Common: Poké Ball
  • Uncommon: Great Ball
  • Rare: Ultra Ball
  • Epic: Luxury Ball
  • Legendary: Master Ball

Server owners can disable silhouettes for a stricter no-spoiler Compendium mode.


## GUI Improvements

The main Skill Hub was expanded and improved.

Changes include:

  • Hub expanded to 6 rows
  • Mining card added to the main hub
  • Help button added
  • Config button added
  • Leaderboard arrows are now easier to distinguish
  • XP to next level is now shown in action-bar results
  • XP to next level is also shown in /pokeskill stats`

Some reward messages were also moved to chat so they no longer overwrite important XP action-bar messages.


## Server Administration Improvements

This update adds several tools to make Mike Skills safer and easier to manage on multiplayer servers.

### Dimension Blocklist

Server owners can now disable all skill actions in specific dimensions.

This is useful for lobby worlds, event worlds, protected areas, or custom dimensions.

### Protection Mod Support

Mike Skills now checks protection and claim mods before breaking blocks.

Protected areas are skipped silently, and Pokémon will not be sent out if the entire skill area is protected.

This improves compatibility with claim and protection systems such as:

  • FTB Chunks
  • GriefPrevention
  • Flan
  • Cadmus
  • Other similar protection mods

### Concurrent Excavation Limit

A new server-side limit helps prevent overload when many players are digging or mining at the same time.

This should make skill actions safer for larger servers.


## Important Fixes

This version includes several important bug fixes.

Fixed issues where:

  • Compendium data could be discarded when using MongoDB
  • Compendium tracking worked only for Fishing instead of all professions
  • Insomnia Compendium was not recording correctly
  • Defeat and capture counts were not updating correctly for Insomnia encounters
  • Some title XP bonuses were missing from certain professions
  • Config and translation files could be overwritten during updates
  • Some Config GUI toggles could not be clicked
  • Spawn browser could show the wrong biome in some cases
  • Leaderboard GUI could cause server stalls by querying the database too often
  • Task queues were doing unnecessary work every server tick

The leaderboard now uses caching to reduce server load.

Config updates are now additive, meaning existing settings are preserved and new settings are added safely.


## Final Notes

Mike Skills 5.0.0 focuses on making progression feel more rewarding, discovery more exciting, and multiplayer servers more stable.

You can now build your profession identity through discoveries, titles, bonuses, achievements, and Compendium completion.

No player data migration is required, and existing configs should continue working normally.

[4.2.0] Cobblemon Mike Skills 4.2.0 by mikeretriever on May 14, 2026
Download
Update 4.2.0 preview

  • Added "mining" skill, based in some fighting type moves, that will destroy rocks, in a kind of sphere format, levels are related to tools strength, ores will provide "bonus score" to the total spawned reward, as a mini game. Check details at /pokeskill mining
  • Updated GUI and configuration GUI to include mining, and the new configuration toggles
  • Improvements on Insomnia behavior -> Now the battle is optional, so anytime a ghost appear it will also rely on fight or flight external combat, or start a battle immediately
  • CUT now can break foliages too, improved the interaction be give more "satisfaction" on using the basic "CUT" skill, it will be able to destroy the tree and folliage, as in GBA. For X-SCISSOR and Guillotine, the target would be to destroy bigger trees, like in the jungle. Check /pokeskill cutting for details.
  • Improved sounds, animation and pokémon navigation for better user experience.
  • Mining and Digging will calculate the direction the player is facing, in order to "excavate" in that direction.
  • Updated feedback messages, I`d recommend deleting the .cfg messages file, now the action bar will gives feedback about total score, blocks and how much for the next level.
  • Added nearby messages for other players understanding what is happening around.
  • Added configuration for a "global find nothing" based in a percentage, in order to allow slower progression and "harder" gameplay, for avoiding player abusing grinding

[4.2.0] Cobblemon Mike Skills 4.2.0 by mikeretriever on May 14, 2026
Download
Update 4.2.0 preview

  • Added "mining" skill, based in some fighting type moves, that will destroy rocks, in a kind of sphere format, levels are related to tools strength, ores will provide "bonus score" to the total spawned reward, as a mini game. Check details at /pokeskill mining
  • Updated GUI and configuration GUI to include mining, and the new configuration toggles
  • Improvements on Insomnia behavior -> Now the battle is optional, so anytime a ghost appear it will also rely on fight or flight external combat, or start a battle immediately
  • CUT now can break foliages too, improved the interaction be give more "satisfaction" on using the basic "CUT" skill, it will be able to destroy the tree and folliage, as in GBA. For X-SCISSOR and Guillotine, the target would be to destroy bigger trees, like in the jungle. Check /pokeskill cutting for details.
  • Improved sounds, animation and pokémon navigation for better user experience.
  • Mining and Digging will calculate the direction the player is facing, in order to "excavate" in that direction.
  • Updated feedback messages, I`d recommend deleting the .cfg messages file, now the action bar will gives feedback about total score, blocks and how much for the next level.
  • Added nearby messages for other players understanding what is happening around.
  • Added configuration for a "global find nothing" based in a percentage, in order to allow slower progression and "harder" gameplay, for avoiding player abusing grinding

[4.1.0] Cobblemon Mike Skills 4.1.0 by mikeretriever on May 08, 2026
Download
# Cobblemon Mike Skills 4.0.0

> ⚠️ **Important Warning**
>
> Worlds using older NBT-based progression systems may lose progression after updating.
> Back up your world before installing this version.

![Added advancements for Skills!](https://cdn.modrinth.com/data/cached_images/21435172e6cba3b80aef08ec4d4e64772f62a43a.png)

## ✨ New Features

### 🌙 Insomnia Skill Improvements
The Insomnia profession has been heavily expanded and rebalanced.

  • Spirits now behave much more naturally in dark environments
  • Staying awake for long periods is now more rewarding and dangerous
  • Dark areas attract supernatural encounters, while well-lit bases remain safer
  • Players can now earn Insomnia XP from defeating spirit-related hostile mobs
  • New progression milestones and spirit encounter advancements were added

### ⛏️ Passive Tool Training
Players can now train professions even without using Pokémon directly.

You can now gain small amounts of XP by:
  • Breaking logs manually for Cutting XP
  • Mining dirt, sand, and gravel for Digging XP

This system helps early progression feel smoother before unlocking stronger Pokémon abilities.

### ❤️ Friendship System
Pokémon bonds now matter more.

  • Pokémon can require a minimum friendship level before helping with actions
  • Digging and Cutting actions can now increase friendship over time
  • Your team becomes stronger the more you work together

### 🏆 Expanded Advancement System
The old advancement system was completely redesigned into a full progression tree.

New advancement categories include:
  • Level milestones for all professions
  • Shiny encounters
  • Legendary encounters
  • Profession-specific achievements
  • Insomnia survival milestones
  • Special move-based achievements

Each profession now has its own progression journey.


## ⚖️ Gameplay Changes

### 🌙 Insomnia Rebalance
The entire insomnia mechanic has been adjusted to feel more natural and engaging.

Changes include:
  • Spirits can begin appearing earlier
  • Light levels now affect spawning more consistently
  • Dark areas feel more dangerous
  • Long periods without sleep apply stronger penalties
  • Sleep warnings and penalties are now properly synchronized

### 🌲 Cutting Improvements
Tree cutting behavior has been improved significantly.

  • Fake or player-made log structures are handled more safely
  • Tree validation is more reliable
  • Progression scaling for cutting strength is more consistent

### ⚔️ Battle & Encounter Fixes
Several progression systems now properly detect:
  • Shiny Pokémon
  • Legendary encounters
  • Actual Pokémon levels during battles

This ensures XP rewards and advancements trigger correctly.


## 🛠️ Quality of Life

### 📋 Config Menu Improvements
The configuration menu was reorganized to make settings easier to understand and manage.

### 👻 Better Insomnia Feedback
  • Improved status indicators
  • Clearer progression feedback
  • More readable profession icons

### 🔥 More Predictable Spirit Spawns
Spirit encounters now behave more consistently depending on lighting conditions, making player-built safe zones more reliable.


## 🧹 Major Fixes

This update fixes multiple long-standing issues, including:

  • Advancements not appearing correctly
  • Insomnia progression not advancing properly
  • Spirits failing to spawn correctly
  • Incorrect sleep progression tracking
  • GUI icon inconsistencies
  • Several progression and reward synchronization problems


## 🎯 Current Profession Features

<details>
<summary>Click to expand current profession content</summary>

### 🎣 Fishing
  • Rare encounters
  • Progression-based rewards
  • Shiny and legendary chances
  • Fishing professions and scaling

### 🌲 Cutting
  • Tree harvesting with Pokémon
  • Move-based interactions
  • Progressive leveling system
  • Friendship integration

### ⛏️ Digging
  • Dig-based loot collection
  • Ground interaction system
  • Progressive unlocks
  • Tool XP support

### 🌙 Insomnia
  • Spirit encounters
  • Sleepless progression
  • Environmental danger scaling
  • Unique advancements and encounters

</details>


## 💾 Recommended
Before updating:
  • Back up your world
  • Back up player data
  • Test on a copy if using older progression systems


Thanks for playing and supporting the project ❤️

[4.1.0] Cobblemon Mike Skills 4.1.0 by mikeretriever on May 08, 2026
Download
# Cobblemon Mike Skills 4.0.0

> ⚠️ **Important Warning**
>
> Worlds using older NBT-based progression systems may lose progression after updating.
> Back up your world before installing this version.

![Added advancements for Skills!](https://cdn.modrinth.com/data/cached_images/21435172e6cba3b80aef08ec4d4e64772f62a43a.png)

## ✨ New Features

### 🌙 Insomnia Skill Improvements
The Insomnia profession has been heavily expanded and rebalanced.

  • Spirits now behave much more naturally in dark environments
  • Staying awake for long periods is now more rewarding and dangerous
  • Dark areas attract supernatural encounters, while well-lit bases remain safer
  • Players can now earn Insomnia XP from defeating spirit-related hostile mobs
  • New progression milestones and spirit encounter advancements were added

### ⛏️ Passive Tool Training
Players can now train professions even without using Pokémon directly.

You can now gain small amounts of XP by:
  • Breaking logs manually for Cutting XP
  • Mining dirt, sand, and gravel for Digging XP

This system helps early progression feel smoother before unlocking stronger Pokémon abilities.

### ❤️ Friendship System
Pokémon bonds now matter more.

  • Pokémon can require a minimum friendship level before helping with actions
  • Digging and Cutting actions can now increase friendship over time
  • Your team becomes stronger the more you work together

### 🏆 Expanded Advancement System
The old advancement system was completely redesigned into a full progression tree.

New advancement categories include:
  • Level milestones for all professions
  • Shiny encounters
  • Legendary encounters
  • Profession-specific achievements
  • Insomnia survival milestones
  • Special move-based achievements

Each profession now has its own progression journey.


## ⚖️ Gameplay Changes

### 🌙 Insomnia Rebalance
The entire insomnia mechanic has been adjusted to feel more natural and engaging.

Changes include:
  • Spirits can begin appearing earlier
  • Light levels now affect spawning more consistently
  • Dark areas feel more dangerous
  • Long periods without sleep apply stronger penalties
  • Sleep warnings and penalties are now properly synchronized

### 🌲 Cutting Improvements
Tree cutting behavior has been improved significantly.

  • Fake or player-made log structures are handled more safely
  • Tree validation is more reliable
  • Progression scaling for cutting strength is more consistent

### ⚔️ Battle & Encounter Fixes
Several progression systems now properly detect:
  • Shiny Pokémon
  • Legendary encounters
  • Actual Pokémon levels during battles

This ensures XP rewards and advancements trigger correctly.


## 🛠️ Quality of Life

### 📋 Config Menu Improvements
The configuration menu was reorganized to make settings easier to understand and manage.

### 👻 Better Insomnia Feedback
  • Improved status indicators
  • Clearer progression feedback
  • More readable profession icons

### 🔥 More Predictable Spirit Spawns
Spirit encounters now behave more consistently depending on lighting conditions, making player-built safe zones more reliable.


## 🧹 Major Fixes

This update fixes multiple long-standing issues, including:

  • Advancements not appearing correctly
  • Insomnia progression not advancing properly
  • Spirits failing to spawn correctly
  • Incorrect sleep progression tracking
  • GUI icon inconsistencies
  • Several progression and reward synchronization problems


## 🎯 Current Profession Features

<details>
<summary>Click to expand current profession content</summary>

### 🎣 Fishing
  • Rare encounters
  • Progression-based rewards
  • Shiny and legendary chances
  • Fishing professions and scaling

### 🌲 Cutting
  • Tree harvesting with Pokémon
  • Move-based interactions
  • Progressive leveling system
  • Friendship integration

### ⛏️ Digging
  • Dig-based loot collection
  • Ground interaction system
  • Progressive unlocks
  • Tool XP support

### 🌙 Insomnia
  • Spirit encounters
  • Sleepless progression
  • Environmental danger scaling
  • Unique advancements and encounters

</details>


## 💾 Recommended
Before updating:
  • Back up your world
  • Back up player data
  • Test on a copy if using older progression systems


Thanks for playing and supporting the project ❤️

[4.0.1] Cobblemon Mike Skills 4.0.1 by mikeretriever on May 06, 2026
Download
## Fixed fabric not starting

# Cobblemon Mike Skills — 4.0.0

> ⚠️ IMPORTANT — NBT DATA MIGRATION
>
> Servers using the default NBT storage backend may lose player progression when upgrading from 3.1.0.
>
> MongoDB users are NOT affected.
>
> Please read the migration section carefully before updating production servers.


# Version Notice

3.2.0 was never officially released.

All planned 3.2.0 features were merged directly into 4.0.0 together with backend, balancing, and storage changes.

This means 4.0.0 includes:
  • all planned 3.2.0 features
  • new gameplay systems
  • balancing changes
  • backend/storage rewrites
  • migration requirements


# Added

## Skill Ladder
  • Global profession leaderboards
  • Personal rank display
  • GUI integration
  • /pokeskill <profession> ladder

## Configurable Messages
  • All player-facing messages now configurable
  • messages.cfg support
  • Placeholder support

## MongoDB Backend
  • Cross-server persistence support
  • Velocity/Bungee compatible
  • Recommended for networks

## Alert System
  • Configurable shiny/legendary alert scopes
  • Nearby activity notifications
  • Persistent encounter history
  • /pokeskill history

## Profession Config Files
Each profession now has its own config file with:
  • enable/disable toggle
  • encounter multipliers
  • mood weights
  • profession balancing

## New Config Options
Added:
  • insomniaSleepBlock
  • insomniaSleepPenalty
  • ppCostMode
  • dropDigBlocks
  • dropCutLogs
  • dropFishingLoot
  • cutRequireLeaves
  • blockCountUsesPokemonAttack


# Changed

## Legendary Spawn Rework
Legendary pools were redesigned to be smaller, more focused, and progressively scalable with skill level.

<details>
<summary>Current Profession Legendaries</summary>

### Fishing
  • Kyogre
  • Suicune

### Digging
  • Groudon
  • Regirock

### Cutting
  • Celebi
  • Xerneas

### Insomnia
  • Darkrai
  • Lunala

</details>

## Progressive Legendary Scaling
Legendary spawn rates now scale with profession level:
  • Better progression
  • More consistent endgame rewards
  • Improved rarity balance

## Spawn Alert Refactor
  • Alerts are now centralized internally
  • More reliable shiny/legendary broadcasts
  • Improved Dig/Cut encounter consistency

## Vanilla Loot Controls
Vanilla drops are now independently configurable for:
  • Fishing
  • Digging
  • Cutting


# Fixed

## Windows NBT Persistence
Fixed a major issue where Windows servers could silently fail to save skill progression due to invalid filename formatting.

## Insomnia Logic
Fixed multiple issues involving:
  • disabled professions still progressing
  • incorrect sleep tracking
  • invalid bed interaction checks

## Config Parser
Fixed .cfg parsing issues with indented comments.

## Leaderboards
Offline players now appear correctly in rankings.

## Skill Progression
Improved:
  • XP consistency
  • level thresholds
  • progression balancing


# Migration (NBT Backend Only)

The internal save filename changed.

Old:
``txt
cobblemonmikeskills:mike_skills.dat
`

New:
`txt
cobblemonmikeskills_mike_skills.dat
`

# Automatic Migration

If the server is upgraded directly and the new file does not yet exist, migration happens automatically.

# IMPORTANT

If the server already started once on 4.0.0 and generated a new empty file, player progression may appear missing.

In this case:

`
Stop the server
Go to world/data
Delete:
cobblemonmikeskills_mike_skills.dat
Restart the server
``

The old save will be migrated automatically.

WARNING

If the original NBT file is missing or was never generated correctly on older Windows servers, progression recovery is impossible.

MongoDB users are unaffected.
[3.1.0] Cobblemon Mike Skills 3.1.0 by mikeretriever on Apr 30, 2026
Download
  • Improved tooltips for spawn descriptions
  • Added spawn bonus that were missing in cutting and digging
  • Added individual legendary cooldown for each skill
[3.1.0] Cobblemon Mike Skills 3.1.0 by mikeretriever on Apr 30, 2026
Download
  • Improved tooltips for spawn descriptions
  • Added spawn bonus that were missing in cutting and digging
  • Added individual legendary cooldown for each skill
[3.0.0] Cobblemon Mike Skills 3.0.0 by mikeretriever on Apr 30, 2026
Download
Added 3 new skills cutting, digging and insomnia
Added MongoDB support
Added GUI for each profession and ADMIN commands
Updated spawn tables to JSON format
Removed custom fishing rod support

Set default for optional client side


Added commands

/pokeskill | All players | Opens the **Professions Hub GUI** — browse skills, levels, and status. 
/pokeskill <profession> | All players | Opens the GUI for a specific skill (fishing, digging, cutting, insomnia).
/pokeskill <profession> stats
| All players | Prints a chat-based summary of your current level and XP.
/pokeskill <profession> list | All players | Lists spawnable Pokémon for your current biome in chat.
/pokeskill <profession> on/off
| All players | Toggle encounters ON or OFF for yourself.
/pokeskill <profession> desc | All players | Explains how the profession works in chat.
/pokeskill config
| Op level 2 | Opens the Admin Configuration GUI. 
/pokeskill help` | All players | Prints command usage help in chat. 
The /pokeskill config GUI provides full runtime control with no server restarts needed:

Profession Toggles Enable/Disable each skill globally (Fishing, Digging, Cutting, Insomnia) 
Force Battle Toggles Toggle auto-battle on catch per skill 
Allow Fish Nothing Toggle whether fishing can yield nothing 
Block Battles When Hunted Block Pokémon battles during Insomnia hunts 
Allow Default Drops Allow vanilla loot alongside Pokémon rewards 
Nearby Alerts Broadcast encounters to nearby players 
Reload Tables Hot-reload JSON spawn tables per skill or all at once 
Reload settings.cfg Hot-reload the entire configuration file 
[3.0.0] Cobblemon Mike Skills 3.0.0 by mikeretriever on Apr 30, 2026
Download
Added 3 new skills cutting, digging and insomnia
Added MongoDB support
Added GUI for each profession and ADMIN commands
Updated spawn tables to JSON format
Removed custom fishing rod support

Set default for optional client side


Added commands

/pokeskill | All players | Opens the **Professions Hub GUI** — browse skills, levels, and status. 
/pokeskill <profession> | All players | Opens the GUI for a specific skill (fishing, digging, cutting, insomnia).
/pokeskill <profession> stats
| All players | Prints a chat-based summary of your current level and XP.
/pokeskill <profession> list | All players | Lists spawnable Pokémon for your current biome in chat.
/pokeskill <profession> on/off
| All players | Toggle encounters ON or OFF for yourself.
/pokeskill <profession> desc | All players | Explains how the profession works in chat.
/pokeskill config
| Op level 2 | Opens the Admin Configuration GUI. 
/pokeskill help` | All players | Prints command usage help in chat. 
The /pokeskill config GUI provides full runtime control with no server restarts needed:

Profession Toggles Enable/Disable each skill globally (Fishing, Digging, Cutting, Insomnia) 
Force Battle Toggles Toggle auto-battle on catch per skill 
Allow Fish Nothing Toggle whether fishing can yield nothing 
Block Battles When Hunted Block Pokémon battles during Insomnia hunts 
Allow Default Drops Allow vanilla loot alongside Pokémon rewards 
Nearby Alerts Broadcast encounters to nearby players 
Reload Tables Hot-reload JSON spawn tables per skill or all at once 
Reload settings.cfg Hot-reload the entire configuration file 
Attend 1.20 update
Support 1.20.1 version
Fixed random crash due to null entry in string value
Fixed random crash due to null entry in string value
Fixed custom fishing rods register 
  • Minor fixes
  • Saffari Zone spawn added, linked to "is_safari" spawn

For conditional fishing there's day, night, raining or thundering

For adding those, you can add a custom spawn table with a suffix like:

is_river_raining
is_river_night
is_river_thundering
is_river_day

Added Legendary cooldown (replaces with a magikarp and gives a message)

  • Minor fixes
  • Saffari Zone spawn added, linked to "is_safari" spawn

For conditional fishing there's day, night, raining or thundering

For adding those, you can add a custom spawn table with a suffix like:

is_river_raining
is_river_night
is_river_thundering
is_river_day

Added Legendary cooldown (replaces with a magikarp and gives a message)

  • Fixed /pokefishing list not available to everyone
  • Fixed /pokefishing list not available to everyone
  • Added new commands, with the basic:

/pokefishing -- See your fisher status
/pokefishing list -- See approximated fishes & chances for local biome
/pokefishing config -- See server configs for the mod
/pokefishing reload -- Reload the configuration files and spawns

  • Added custom safari zone, start and end areas.
  • Using overworld NBT only, should keep the same level in all dimensions
  • Added new commands, with the basic:

/pokefishing -- See your fisher status
/pokefishing list -- See approximated fishes & chances for local biome
/pokefishing config -- See server configs for the mod
/pokefishing reload -- Reload the configuration files and spawns

  • Added custom safari zone, start and end areas.
  • Using overworld NBT only, should keep the same level in all dimensions
  • Added more levels of skills

  • Recommended base FIshingRodStrength is 25

  • At level 75 the player is capable of fishing stronger creatures

  • Added fishing "nothing", that should affect only players with fishing level below 30.

  • Fishing Level would only apply to the default fishing rod, as the others are supposed to help players access different fishing pools.
  • Added more levels of skills

  • Recommended base FIshingRodStrength is 25

  • Depending on the water count, at level 75 the player is capable of fishing the strongest creatures with the fishing rod

  • Added fishing "nothing", that should affect only players with fishing level below 30.

  • Custom Rods fixed

  • Fishing Level would only apply to the default fishing rod, as the others are supposed to help players access different fishing pools.
Updated chat messages
Added biome identification in the fished message
Fixed forge useCustomRods
Updated chat messages
Added biome identification in the fished message
Fixed forge useCustomRods
Added Fishing Skill level as bonus to the fishing rod strength

Added /pokefishing to show the player information on the fishing pokémon skill

Added some NBT data to keep track on player fishing experience, total fishes, shinies and level







Updated server logs



Fixed some incovenient behaviors

Fixed next level calculation from /pokefishing



Warning: Setting useCustomRods to false will alow you to play with th mod on server side only, this may write some warnings on the console, but it's not a crash.

  • Fabric is still in testing, let me know if you find any issues.**
Added Fishing Skill level as bonus to the fishing rod strength

Added /pokefishing to show the player information on the fishing
pokémon skill

Added some NBT data to keep track on player fishing experience, total fishes, shinies and level




Updated server logs



Fixed some incovenient behaviors

Fixed next level calculation from /pokefishing



Warning: Setting useCustomRods to false will alow you to play with th mod on server side only, this may write some warnings on the console, but it's not a crash.


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